Mortal Online Doing A Little Better: Costs Cut


Nothing to lose your head over. The last time we took a look at Star Vault’s finances, the company announced that:

With the new cost structure, the Board expects that an additional approximately 1500 players to achieve break-even, a goal that we hope to achieve in the second quarter of 2011.

Well the Q1 financial reports are out, and it appears that although Mortal Online’s subscribers have remained mostly stagnant, the cost of running business has gone down significantly.

 The sale of licenses in the first quarter of 2011 remained largely unchanged compared to the fourth quarter of 2010.

The Board of Star Vault decided, in order to reduce its costs, to cancel the liquidity guarantee. Star Vaults last day of trading with market maker was on 29 April 2011 and the company’s first trading liquidity without being 2 May 2011.

With our current cost structure, the Board expects that an additional approximately 1000 players to achieve break-even, a goal that we hope to achieve during the second quarter of 2011.

If you don’t understand what a liquidity guarantee is, that’s okay, I don’t fully understand it either. What is important is that Star Vault requires less income to break even, meaning Mortal Online’s long term viability just became that much better.

You can read the entire release here.

Aion: 10 Day Free Trial And Welcome Back Week


Aion’s 2.5 patch brings a whole lot of sexy to NCsoft’s already big-hitting title. The patch brings with it a new graphics mode, new content, customizations, pets, mentoring, armors, abyss changes, dynamic maps, and more changes than you could legally shake your finger at. In fact, NCsoft is so excited, that they want to welcome back their old players (again) to show them just how well the game has improved…just not for a few weeks. Possibly to give the current subscribers a leg up on the update and work out any kinks before reopening the doors, the welcome back week runs from June 3rd to June 13th.

If you haven’t logged into your NCsoft account since the security update, you may want to get a head start. NCsoft enacted a new security policy, requiring computers to be authenticated before an account can log in from them. In order to authenticate a computer, you will need to enter your password hint answers, and if you don’t know those, go through support to get them changed. Do so soon, because there’s no saying how much NCsoft’s Customer support will be backed up.

Furthermore, those of you who never played Aion will have the opportunity to take part in a ten day trial, experiencing up to level 20. The trial goes live May 26th. Oh NCsoft, why did you have to pick June 3rd and make me choose between Aion, the Hellgate Global beta opening, and the Duke Nukem Forever beta (among other things that week)?

Third Square Enix MMO In The Works…Why?


Square Enix’s past with MMOs can be summed up a such: Final Fantasy XI was released and still trucks along well to this day. Fantasy Earth Zero was launched, died a quick death, and was revived by another company only to die again just this year. Final Fantasy XIV, however, is where the story gets interesting. Still reeling from its own launch, FFXIV has yet to institute subscriptions and has no timetable for doing so. The PS3 version has been delayed indefinitely with no release in sight. Finally, Square Enix’s upcoming MMO…hold the phone, upcoming MMO? One moment please.

And we’re back. Yes, folks, Square Enix is working on a third MMO, according to their most recent earnings report. The game is set to be announced this fiscal year, which means this article is essentially show boating and a reason to incorporate Tough Guys Don’t Dance into MMO Fallout.

There is good news, non-Final Fantasy fans. The MMO will be a different IP, it appears, meaning it could be anything from Dragon Quest to Thief, Kingdom Hearts, or more (personally I’m rooting for Snoopy’s Red Baron MMO). More on this title as it appears.

Age of Conan Going Free To Play This Summer!


Crom, I don’t normally pray to you. I don’t have the time, what with writing all those forum posts making jokes like “Funcom? More like… not… so… funcom!” If you will grant me one thing, make it Age of Conan free to play. I’m playing in the welcome back week, and I’m very much enjoying the game, but I need to see more. And if you don’t, then to hell with you.

At least that’s what I imagine some Age of Conan player somewhere prayed before he went to bed last night, because Funcom delivered. Formally announced on the forums, Funcom is launching Age of Conan: Unrated this summer, allowing free players access to the majority of the original game, and a little bit of Rise of the Godslayer, absolutely free. Free players are limited from certain dungeons, Alternative Advancement points, offline levels, and veteran rewards, as well as specific raids, certain classes, and sieges altogether. Still, there is a lot to see in new Age of Conan free…for free.

You can check out the free/members perks here. Age of Conan free to play goes live this summer.

Age of Conan Film/Game Tie-In


Craig Morrison strikes me as the kind of guy who would immerse himself deeply enough in his work that he’d require the Funcom employees to pray to Crom every morning before work begins:

Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That’s what’s important! Valor pleases you, Crom… so grant me one request. Grant me revenge! And if you do not listen, then to HELL with you!

A good few people are asking: Will the upcoming Conan movie save Age of Conan? According to Craig Morrison, the game doesn’t need saving.

First of all I’m not sure we need saving! We wouldn’t still be running the game with the size of team and the operation that we have if the game wasn’t perfectly viable, profitable and doing well. We still have a sizeable team working on the game, we are still adding new content – we’ve added as much new content this year already as any of our other competitors and we’re only going to do more for the rest of the year.

If Funcom is as happy with the current state of Age of Conan as Morrison wants us to believe, Age of Conan has a healthy future ahead of it. According to the Eurogamer interview, not only did last year’s Rise of the Godslayer maintain the population, it actually brought players back.

You can read the entire interview at the link above, which goes into detail on the new content that is appearing in Age of Conan to tie in with the film.

Bioware: No, TOR Is Not A Sandbox


Star Wars: The Old Republic is not a sandbox title. Let me say that again for emphasis: The Old Republic, developed by EA/Mythic/Bioware, is not. a. sandbox title. That is a very simple recipe of “this is not Star Wars Galaxies 2.” I don’t know why Bioware needs to reiterate this on a constant basis, but once again the usual troop of Galaxies vets have come in to make demands that the developers never promised and only they were expecting to begin with.

Although granted, we had this same conversation with Clone Wars Adventures, where I had to point out that the game is for children. Over on the Old Republic forums, Georg Zoeller posted in a thread asking for sandbox elements, to clarify once again that TOR is not a sandbox game.

There will certainly be out-of-combat player activities and activities that promote social interaction in the game, but you will not be able to take a job as a moisture farmer on Tatooine and simulate the life of such an individual in our game.

Zoeller states that concepts like player built housing are not completely off the table, just low priority. As far as MMO terms go, you can pick up your tickets at the booth, because TOR is about as theme-park as it gets.

In short: Uncle Owen and his life is not the kind of heroic journey we’re going for with this game. (The jawa’s with their rocket launchers wouldn’t make that a very fun activity anyway).

The amount of misinformation around The Old Republic is less surprising when you recognize that it’s looking to be one of 2011’s big players.

Rift: Free Weekly Transfers Coming in 1.3


[Update]

I apparently picked the worst time to write this. The news is in, and server transfers will be allowed once a week, for free, and will allow even entire guilds to transfer including all of their items, titles, and achievements. Guild Leaders can move their guild and levels and perks.

Hey, Rifters. It’s been a couple months since Rift launched, and your server may be feeling the effects of what doctors refer to as “a lack of population.” Currently (11:59am EST on a Monday) all of the servers are on medium, with two servers at high load. That being said, Trion is still listening, and is working on allowing players to transfer servers. In a post on the forums, Elrar stated:

We’ve seen renewed discussion lately asking about character transfers and how we plan to allow more of you to play together and enjoy RIFT with friends. While it has been mentioned in interviews we wanted to clearly state that a character transfer feature is currently under development. We’re still ironing out the details which we will share as we get closer to its release, however, we wanted to let you know today that it is something we’re actively working on.

Server transfers. No doubt Rift has a lot of servers, and hopefully the transfers will keep the community active and interacting.

What Happened This Week: 4/15-4/21 Edition


This weeks question is for those of you who have quit an MMO (so virtually all of you). What level of interaction do you keep with your estranged title? Do you forget all about it and move on to your next title of choice, or are you one of those people who turns on jihad mode and begins a crusade to bring the game and company down because they did something that caused you to quit? Do you keep watch to see if they improve upon what made you quit to begin with, or is it a matter of once they lose your interest, it’s gone forever?

I can’t explain my interest in Hellgate Global. When I played the game at launch, I wasn’t too interested in it. In a way, I had the same reaction to Hellgate as I did with All Points Bulletin, in that it was a shooter/sword/RPG that tried to combine the best of both worlds, but ended up not doing either in a unique way. Essentially, it was Diablo, but played from a different perspective, and I lost interest in the same fashion I lost interest in Diablo: Going through similar looking dungeons (often the same dungeon several times for different missions) over and over again. And yet, I’m signed up for the beta. I could not give a single valid explanation why, other than that I paid the money for the boxed copy.

1. Yoshi’s Cookie: I Admire the Final Fantasy XIV Team

Say what you want about Final Fantasy XIV and odds are your complaints are very valid. What you can’t say is that the current development team, lead by Naoki “Yoshi” Yoshida, lacks motivation. Reading the producer’s letters, I can’t help but admire the devotion and passion that Yoshi and his team have put into Final Fantasy XIV in the past few months. Development has been steaming forward, with a ton of needed updates to turn Final Fantasy XIV into a viable product. FFXIV is functionally a great game, but it needs content and direction so players are doing something other than grinding exp and taking up the same leves over and over again.

What Yoshi has proven is that the team is not above slashing content that doesn’t work, or making drastic changes to other content. Among the updates in the works are the complete removal of physical levels, reworking the battle system, changing the job titles to be more recognizable, introducing grand companies and an achievement system. You can read the list of planned and currently in-the-works updates here.

2. Omali, Why Do You Hate Gamersfirst So Much?

I don’t have a personal grudge against Gamersfirst, I just have very low confidence in the company’s ability to police their own games, mainly because the company has absolutely failed to police their own games. The titles they do maintain are filled to the brim, as I’ve said before, with cheaters and gold farmers. So although I’d like to believe Gamersfirst when they say they have the cheaters all figured out, that’s exactly what Jagex said about gold farmers in Runescape, and I have the feeling Jagex has better resources for catching cheaters than G1.

Those of you who frequent MMO Fallout are well aware that I refuse to join in on the “I hope ___ game fails because I hate ___ company” trash that populates video game forums, and that it’s rather rare that a game comes out that can be labeled purely garbage. Just to name a few examples, DC Universe is a game I harp on, and my issues are not in the gameplay, but its longevity. The original All Points Bulletin had a lot of promise, but needed a real identity as either a shooter or an MMO, but not both. Earth Eternal had less bugs than any other game I’ve ever played but had almost no content outside of kill quests.

I want All Points Bulletin to become Gamersfirst’s big title that will come out and virtually lobotomize all of the cheaters that Realtime Worlds never dealt with, that will inspire the company to run the gold farmers out of their other games. If they are unable to, hopefully Gamersfirst will be able to survive the disappointing reception. Realtime Worlds didn’t.

3. Let’s See Some More Games Revived.

Let’s go over some titles, shall we? Earth Eternal is being revived by a Japanese company, APB by G1, Star Trek Online was revived by Cryptic, Gods & Heroes is entering closed beta under Heatwave Interactive, T3fun is bringing back Hellgate London, and there are probably a few more I can’t think of right now. If The Mummy can get an MMO deal, I want to see some of these other defunct MMOs come back.

I want to see Tabula Rasa brought back, because with all the changes that the developers made in the two months before the game shut down, a lot of the community’s problems were fixed, albeit too late. Shadowbane should be brought back now that the existing version wouldn’t suffer the same problems of the original run (remember the Shadowbane reboot?), and would be run by a single, stable company. I want Dungeon Runners brought back as a free to play title with a cash shop, so the game can financially support more than three people. But above all, I want Tabula Rasa brought back, so I can shoot Richard Garriot in the face with a level 40 shotgun for allowing his team to screw the game two ways to Sunday.

4. I Don’t Have Autism.

The reason I set up MMO Fallout is because of my fascination with the business side of the genre. This is one of the few sections of the gaming industry where a company can’t just throw a game into the open, occasionally lower its price, and then get to work on the sequel. Currently, I feature over 70 MMOs on the category list, including news for games I don’t list (Guild Wars among them).

I noticed a surge in this after Minecraft really gathered steam, and that’s the amount of people who are equating what they see as hard work to autism, and I’ve had a few people asking me if I have autism. First of all that’s an incredibly offensive thing to ask someone, and as a random person on the internet it’s none of your damn business.

Next, I want to make something clear about MMO Fallout. I have a job, I work around generally between 25-30 hours a week at my retail job that I’m using to pay for my car and insurance. I subscribe to, at most, two MMOs, by virtue of my own wallet and time. Writing articles for MMO Fallout takes up a couple of hours of the day at most, spread out throughout my free time. So I wouldn’t call MMO Fallout my “second job.” More like a hobby I’m using to get myself trained for my ultimate end-game (as you’d see in my about page, talk radio).

5. Taking MMO Fallout To The Next Level

I’m going to start trying to get some interviews with different developers. When I call MMO Fallout a hobby, that doesn’t change how serious I am with expanding this website into something bigger. I have a lot of ideas on what I want to do with this blog, and simple text based articles aren’t going to cut it.

Marvel Universe: Steep Uphill Climb


At one point working on MMO Fallout excavated a tiny part of my brain, and replaced it with a long list of industry names and their associations. So any time I hear the name Bill Roper, David Bravik, or Max Schaefer, the “Flagship Studios” red alert goes off and won’t stop buzzing until I finish writing the article. My article on Marvel Universe’s complete disregard for character creation caught a lot of attention (and was featured on MMORPG.com), and the topic as a whole stemming from the initial interview has been thrown back and forth by supporters and dissenters.

I raised the all important question at the end: What will make Marvel Universe stand out from its competition? The market is already somewhat saturated with three MMOs. Two of them hold subscriptions, one is free to play. All three allow me to heavily customize my hero, including free range of powers. Two allow me to play as a villain. One relies on a cash shop. One leans more toward action games while the other two lean closer to the traditional RPG. Now, the future of Champions Online rests in where Cryptic is sold off to, and DC Universe hangs on the will of its players to continue populating the servers, but City of Heroes has proven it isn’t going anywhere soon.

So I’ve been pondering what Marvel Universe will bring to the MMO table, and I’ve come to a few conclusions.

  • Story: If Gazillion can manage a ton of characters but give them their own stories, they could have a viable system. Bring players in with the flow of free characters, play through their stories, then offer premium characters with more story as cash shop purchases. If MU only carries one storyline for all characters, you’re going to see the population drop off fast once people complete with their favorite character.
  • Gameplay: I have a feeling Marvel Universe is going to be Marvel Ultimate Alliance Online, and honestly I’m okay with that. I loved the Ultimate Alliance games, sans the PSP versions, and an online lobby based game would likely make a fitting sequel. That being said, Marvel Universe won’t be an MMO. A game where you choose from pre-created characters and run through levels isn’t an MMO, it’s an online game. It can still be fun and support microtransactions, but it is not an MMO.
  • Pricing: Gazillion did good by announcing Marvel Universe as a free to play MMO, because tacking on a subscription would be throwing a brick wall right at the starting line. If Gazillion plays their cards right with the microtransactions, they can stand to make a lot of money from Marvel Universe. Make the free content engaging enough and people will want to buy the premium content. Heading into the system of “well the free stuff is kinda crap, but it is free, but the paid stuff is better,” won’t bring in enough people to cover those that are disenfranchised by the message.

I want to make it clear that I’m not saying Marvel Universe will be a bad game, but rather expressing my concerns in Gazillion advertising it as an MMO. It should not mark itself as an MMO because it will not function as an MMO, and should not be supported and developed for as it if were an MMO. Gazillion is clearly going after a different audience than those who play City of Heroes/Champs/DC Universe, and calling it something along the lines of Marvel Ultimate Alliance Online might have presented the game to its proper target audience. Gazillion has already talked about the game being ultra cheap to maintain (a system similar to Guild Wars).

Pull the MMO market and tell them they aren’t able to create their own characters, and they will reject the game as an MMO. Call it an online game with microtransactions, and you’ll have a wider audience. Those who want to play a superhero MMO are likely already playing a superhero MMO, but again Gazillion is not advertising to MMO players.

I’ll be doing more articles on Marvel Universe as more information appears.

Why Buy Cryptic Studios?


I’ve said this before, but I believe Neverwinter to be the root cause behind Cryptic losing money, compounding the loss that Star Trek Online put on the revenue from Champions Online, alongside a less than stellar launch by both titles. I don’t believe that either of the two titles performed as well as Cryptic had hoped they would, and only recently did Champions Online start producing a substantial amount of money. Tracking the reaction that Champions Online and Star Trek Online received is rather easy. Both games were touted as being developed with a system that could easily create large amounts of content quickly and at a low cost. However, when both games released after a very short (by MMO standards) development period, they launched with very little to distinguish themselves from the competition. Players blasted both games for a lack of content, heavy focus on the cash shop (more so during Bill Roper’s phase as leader), and Cryptic’s general lack of attention to the userbase.

At first I joked that Gamersfirst might buy up the game, turn them both into free to play cash shops trashed by cheaters and gold farmers (similar to their other games), but I have a feeling that if Cryptic is bought up and it isn’t by Jack Emmert as rumored, the buyer will be a company none of us have heard of before. Still, that hasn’t stopped the major news websites from speculating on what big name company will pick up Cryptic.

Going by the big names, Sony has enough on their plate at the moment, and I think the acquisition of Vanguard was enough to end any future purchases of games hemorrhaging money. EA/Mythic/Bioware won’t pick up the studio because of their own problems with All Points Bulletin, Warhammer Online, and the major upcoming release of The Old Republic and the possibility of a Mass Effect MMO. EA can’t afford to take on a sinking ship, not when they are already having trouble securing investors over the performance of their past MMOs. NCsoft won’t pick up Cryptic Studios because…well it’s NCsoft. The company has no second thoughts toward severing a limb to save the rest of the body, and this acquisition would be like finding a rotten leg in a creek and asking your doctor to sew it back on. Funcom is a no go, and Blizzard also has enough on their plates with World Of Warcraft, Project Titan, and their other games.

It’s a shame, too, because I have a feeling the Neverwinter MMO won’t be leaving Atari with Cryptic wherever they go, meaning the lack of that development cost will lift a heavy financial burden off of Cryptic’s arms. Perhaps with moving Star Trek Online free to play, as hinted last year, Cryptic could bring themselves back into the green and have two decent if not necessarily heavy hitters in the MMO field.

I’d love to see Cryptic find a new home where they can continue improving upon Star Trek Online and Champions Online. I also hope they can finagle Neverwinter Online to move with them. As I’ve said before, I think Cryptic’s knowledge of instancing can play to their favor in a game that will revolve around heavy instancing.