Darkfall Isn't Dead!


People think that I must hate being wrong when I write articles for MMO Fallout when, in fact, the opposite is true. Even though the main purpose of MMO Fallout is somewhat doom and gloom, I do try to balance that with articles on success and companies prospering. So it makes me glad to see the dedication to Darkfall that Aventurine has, with a vision that they are bringing into the world, to make the game in their image, while still being accessible to more and more players.

darkfall

On September 2nd, Aventurine released a balancing patch in preparation for an upcoming October Expansion. The patch tweaks quite a few mechanics of the game. Some important notes:

  • Ships are now cheaper, but with reduced hitpoints
  • Ships and Warhulks are slowed by damage.
  • Weaponsmithing leveling is faster creating higher leveled weapons.
  • New one handed clubs, and elemental bows
  • Shield blocking damage has been reduced
  • Spell trees level faster in preparation for adding more schools
  • Spells cost less, but have a lower AOE damage.
  • Villages bring in more gold, but have less hitpoints
  • Training on monsters gives triple the experience of fighting players

Darkfall is the closest thing you’ll get to the original Ultima Online, obviously barring the lack of an isometric view. Aventurine knows their target audience, and knows who they are not advertising to, and they are ok with that.

Darkfall Isn’t Dead!


People think that I must hate being wrong when I write articles for MMO Fallout when, in fact, the opposite is true. Even though the main purpose of MMO Fallout is somewhat doom and gloom, I do try to balance that with articles on success and companies prospering. So it makes me glad to see the dedication to Darkfall that Aventurine has, with a vision that they are bringing into the world, to make the game in their image, while still being accessible to more and more players.

darkfall

On September 2nd, Aventurine released a balancing patch in preparation for an upcoming October Expansion. The patch tweaks quite a few mechanics of the game. Some important notes:

  • Ships are now cheaper, but with reduced hitpoints
  • Ships and Warhulks are slowed by damage.
  • Weaponsmithing leveling is faster creating higher leveled weapons.
  • New one handed clubs, and elemental bows
  • Shield blocking damage has been reduced
  • Spell trees level faster in preparation for adding more schools
  • Spells cost less, but have a lower AOE damage.
  • Villages bring in more gold, but have less hitpoints
  • Training on monsters gives triple the experience of fighting players

Darkfall is the closest thing you’ll get to the original Ultima Online, obviously barring the lack of an isometric view. Aventurine knows their target audience, and knows who they are not advertising to, and they are ok with that.

Atari: Lawsuit Frivolous


I reported last week that Turbine is currently suing Atari over fraud and extortion claims. If you’ve forgotten the gist of the lawsuit, Turbine has sued Atari, claiming extortion and fraud. Atari is claiming owed royalty payments over the MMO Dungeons and Dragons Online, while Turbine is claiming that not only are royalties being paid in advance, but Atari has planned to set this situation up, in order to terminate Turbine as the developer, and to go further and possibly shut down Dungeons and Dragons Online to make way for a rumored Neverwinter Nights MMO.

Atari’s response, sent to Shacknews:

Last week, with no warning, Turbine filed what can only be viewed as a frivolous lawsuit against Atari. This action can ultimately do a great disservice to D&D fans and to the MMO community at large. Turbine�s actions also appear intended to divert attention from the contractual obligations that Turbine owes to Atari. In response, today Atari served a motion to dismiss the entirety of Turbine’s lawsuit. Atari also filed a separate complaint to recover monies owed to Atari resulting from an independent third party audit of Turbine. While Atari hopes for a quick and fair resolution, it remains fully committed to the D&D communities worldwide and will vigorously protect the franchise and its own integrity in this matter.

Lawsuits between publisher and developer never end well, anyone who remembers the problems Valve got into when Half Life 2 was released can attest to this (The publisher sued Valve claiming Steam was stealing sales). If Turbine wins this lawsuit, in addition to whatever monetary gain they will receive, they will also keep their recently renewed license for DDO, that lasts until 2016 (Most likely long after DDO shuts down). If Atari wins, you can probably expect Turbine to be axed at the first opportunity Atari gets. With a lawsuit like this, undoubtedly there is going to be bad blood between the companies.

Again, more information as this lawsuit unfolds.

Champions In Court #1: Batman


batmanClick to see a bigger image.

I found Batman in Champions Online! Cue lawsuit from DC Comics!

Happy September!


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Happy September everyone! This is the month many of us will be starting our fall semesters of school, college, or university (or in my case, Lincoln Logs 101). In that respect, let’s talk about what’s taking the top of our priority list: Massively Multiplayer Games!

Launching…

September is a month of birth, and what a month it is. September sees the launch of:

Continue reading “Happy September!”

Champions Online Launched! And More!


champs

Gather your superfriends, punch out a destructoid bot, and collect your action figures; Champions Online went live earlier this morning for all of you who did not gain access to the head start. Everything you remember from the beta, minus many of the bugs, is here. Players who haven’t logged in a few days will find themselves having to download several small patches (100-150mb), but should be in the game in the matter of only a few minutes.

But that’s not all! Not content with simply releasing the game and sitting back, Cryptic has taken this time to announce the first “State of the Game,” announcing further updates. Cryptic is looking at making the end-game more difficult in response to player feedback, among other tweaks. The announcement has also come of Blood Moon, a free update that currently has no details available.

Unrestricted: A Dead Feature


Imagine, if you will, that you live in Medellin, Columbia. Not only that, but imagine Medellin is the only city, and you have no other choice but to live there. You are forced to deal with the daily life of terrorists, drug lords, bombings, kidnappings, and random muggings and shootings. The government does nothing about these murders, because they don’t have the resources, and may be in the pockets of some of these drug lords. The leaders may be manipulating data to make the records sounds better than they are. Now imagine a new city forms, where there is still a little crime here and there, but it’s more along the lines of littering, with violence much, much lower and a government that cares. Would you (We’re disregarding financial issues here) move to this new city? Of course you would!

The reason for this analogy is to focus on the point that anything looks more popular when people have no choice. In this analogy, Ultima Online was Medellin, Columbia. I’ve always referred to Ultima Online as the Wise Granddaddy of MMOs, that other titles should take wisdom from and learn from both the good times and the bad. Ultima Online was the first mainstream MMO, and the release version was also insanely unapologetic and unforgiving; but there was no competition. When Everquest was released two years later, players began flocking out of Ultima Online, and resulted in Origin pulling what I’ve dubbed the Trammel Effect, bringing major changes to the game’s pvp aspects.

Full PvP is a dead feature, and I intent to explain exactly why.

Continue reading “Unrestricted: A Dead Feature”

Tibia ME: The WoW of Mobile MMOs


In the world of PC MMOs, ten thousand subscribers is around the lines of Asheron’s Call, Pirates of the Caribbean Online, and Planetside. For a large company, the number can mean imminent cancellation of a title, as it no longer becomes profitable to develop for, let alone run the servers. Others wing it, limping on with what they have, determined to please those who have stayed loyal, and possibly turn around the trend.

Continue reading “Tibia ME: The WoW of Mobile MMOs”

Good News For All Points Bulletin


realtime-worlds-logo

For a company that has only ever shipped one game, that game being Crackdown in 2007, Realtime Worlds is doing very well for itself. Not content with simply moving to a new office, the developer has opened a new 8,000 square foot studio, in addition to the existing 26,000 square foot already existing office.

Considering the leviathan that is Sony has been pulling multiple layoffs over the past year, it’s good to see a small company expanding upon its staff. This measure can only mean good things for Realtime World’s upcoming MMO: All Points Bulletin.

Enjoy your new pad, Realtime. All Points Bulletin goes live in 2010.

Aion: Open Beta, Head Start Announced


Aion releases September 22nd, but that doesn’t mean you have to wait until the end of September to try out this bad boy, nor do you have to import the Asian version to get on distant servers. After many rumors of the sort, the announcement has come that Aion will be holding a week long open beta, starting September 6th, giving access to 30 levels and the full environment to fly around in.

Those who preorder the game will be able to access the head start, and get right into the action on September 20th, a full two days before the full game launches. Players who preorder will also be able to set up their names and servers on the 18th, two days before the early start.

To those of you teetering on the edge: Don’t forget that this is an open beta, the key word being BETA. Although Aion has launched in other parts of the world, that does not mean that there will not be starting glitches in the open beta. That is what the beta is for, to hammer out the final bugs. Also remember: Aion has quite a pull from the community. Expect the patch and client servers to be down for some time, assuming it isn’t hosted on Fileplanet. Champions Online, that recently went into Open Beta, had a good 24 hours of difficulty with servers and clients.

Update: Good news! The Aion client is now available for download!

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