Europeans Are Playing LOTRO Free


European.

I’m starting to think Europeans got the better deal with this delay. Assuming you’ve been following LOTRO’s transition to free to play cash shop, you are well aware that Codemasters has delayed the transition since Turbine moved the North American servers over ten days ago (the 10th). What you may not be aware of is that Codemasters has set up a free play period for the duration of this transition, opening up old accounts and inviting new players to this period with the “trial” account system.

To be quite frank, this sounds like a better deal than the American players are getting on the US server. Sure, the cash shop might be down, but doesn’t this mean that players (for the moment) have access to the whole game for free? Obviously not the expansions they don’t own, but the other restrictions that free accounts under the new system have. If anything, being a European player of LOTRO makes now the best time to get into the game, and experience as much of the whole initial game for free before your account turns into a basic, and you’ll know which features are worth paying for when the full free to play experience rolls out.

I might be missing something, but to me it sounds like “Sorry the official cake, which you’ll have to pay for the icing and more than once slice, has been delayed. Have this unofficial cake while you wait, we couldn’t make it official because the period at the end of the lettering is actually a comma, but otherwise it’s the same cake. You can eat the whole thing while you wait.”

Is it too late for Turbine to delay the free to play?

Quote of the Week #2: Explaining LOTRO F2P To Non-Payers


Cheapskates will not enjoy F2P hybrid games. The point is not to make a quality product that costs millions to make and then allow everyone to run through it for free like charity. It is designed to make money.

You can either sub and avoid all the hassles. Or you can pay here and there to get past certain hassles. Or you can grind points in game to not pay a cent and get past hassles. The choice is up to you. But people expecting to have a game that they could just run around in and level all the way up etc. without having to either pay or grind are insane.

From the MMORPG.com forums, this one has been passing around for a couple weeks now, but I’m going to attribute it to user Snarlingwolf. Why? Just because.

Crimecraft Trailer…Mmm, Chunky.


I’m getting in the habit of posting more trailers here on MMO Fallout, so here’s the latest from Crimecraft, showcasing the game’s dismemberment system.

[insert ESRB warning about blood and gore]

Global Agenda: Hey APB Players, We're Still Up


Laughter Was Had Audibly

I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!

An Open Letter to Shooter/MMO Fans from Hi-Rez Studios

Dear Shooter/MMO Fans:

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.

We figure you deserve it. And you’ll fit right in since you already know how to aim.

All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!

This one-time purchase gives you full access to the game’s content, with no monthly fees.

And, remember, you can try the game before you buy by playing the free trial, available here..

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris
Executive Producer, Global Agenda

Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.

Global Agenda: Hey APB Players, We’re Still Up


Laughter Was Had Audibly

I apologize to any ex-Realtime Worlds employees or APB players who might be offended by the above picture, but I had to repost this. Those of you on Global Agenda’s mailing list will likely have received the above email, taking a sharp stick and poking the still-warm remains of All Points Bulletin, and inviting its players to come join up the action, with a promo code!

An Open Letter to Shooter/MMO Fans from Hi-Rez Studios

Dear Shooter/MMO Fans:

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.

We figure you deserve it. And you’ll fit right in since you already know how to aim.

All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!

This one-time purchase gives you full access to the game’s content, with no monthly fees.

And, remember, you can try the game before you buy by playing the free trial, available here..

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris
Executive Producer, Global Agenda

Just wait, APB fans. If Epic Games does purchase All Points Bulletin and revitalize it, you can take this email and tell Todd Haris exactly where he can shove it.

All Points Bulletin: What Happened


Axed Prior To Buyout

I write this article knowing full well of the rumors that Epic Games is in talks to buy All Points Bulletin and either strip it to its core to figure out its secrets (Sylar style from Heroes) or relaunch the title under its own rule, but I want to make a distinction. No matter what happens in the future, this “What Happened” article is about All Points Bulletin under the reign of Realtime Worlds. Oddly enough, if Epic Games does pick this title up, then at some point in the future it will shut down again, meaning if MMO Fallout is still around at that point, that the game will have two funerals. Note to future self when I’m linking back to this article: Remember to point out the irony, even though it won’t be ironic at all.

It would be easy to say that Realtime Worlds went bankrupt and leave it at that, but the issues with All Points Bulletin lie in a problem that kills many hybrid games. I am, of course, speaking of the “jack of all trades, master of none” approach, where the developer attempts to cross two or more genres, and ultimately produces a product that is overall unimpressive in either category. In this case, Realtime Worlds attempted to cross the fast paced shooting and driving of Grand Theft Auto with the large scale, persistent world of an MMO. Early on in July, I wrote an article about how All Points Bulletin needed to find its identity, and soon.

On one hand, if APB is an MMO, then we’re all playing one of the most shallow MMOs on the market. Transcending genres, imagine if World of Warcraft comprised of nothing other than battlegrounds, fighting players for experience and cash. As an MMO, All Points Bulletin was shallow in the leveling system, the longevity system, and the atmosphere of the world around you. At some point Realtime Worlds forgot the biggest difference in World of Warcraft versus Call of Duty, in that Activision could care less if you get bored of Call of Duty, you’ve already paid your $50-60, whereas Blizzard has to keep you interested if they expect you to continue pumping a subscription fee into the game. On atmosphere, APB was a lot more fun with a group, but ultimately the small world that compromised the action and social districts felt two dimensional and unchanging. Instead of being in a living, breathing city, you were simply driving around waiting for your next mission to appear.

On the other hand, if APB is a shooter/driver, they offered no reason for players to pick up that game over the myriad of other non-subscription shooters on the market. The shooting mechanics were unresponsive and uninteresting, while the cars could fool you into believing your character was perpetually drunk, not a help when everyone you run over as an enforcer costs you prestige. Of course, Realtime Worlds made an effort to fix the driving and shooting mechanics down the line, but unfortunately they did it too late.

One of my more important lessons I teach to developers on MMO Fallout is that silence is deadly. Any gaps you do not fill will be filled by your community (and dedicated trolls), and the filler they use is not to your benefit. When Realtime Worlds place and embargo on reviews for seven days after the game launched, players who had not given the open beta a go were redirected to those who had. Although Realtime Worlds didn’t want professional publications making reviews based off of the lower-population beta experience, they only accomplished sending their prospective customers to the non-professional players who have absolutely no inhibitions when it comes to portraying their gripes over a video game. Remember, Eurogamer will never call your game a huge failure created by a bunch of scam artists, but your beta testers will. I believe I said at the time:

Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.

But broken mechanics and bad PR a dead game does not make, and one simply has to look at Warhammer Online to know that a free-fall in subscribers post-launch can be turned around with the right allotment of time, and sadly Realtime Worlds was not afforded that time. There are a few ex-developer blogs floating around, talking about how the company became exactly what you saw being discussed on forums: Ignoring criticism from the beta community, growing a massive head, and believing they could compete with World of Warcraft. As one ex-employee put it:

The middle management – and there was a LOT of middle management at this company – they were on that game for years and they continued to run it as though they were managing an architecture project or something. Fun never seemed to be a criterion for what they were doing

As Luke Halliwell pointed out on his blog:

“I must say I was shocked at quite how quickly it went down in the end. It felt like we were being let go decently, and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told.”

Was All Points Bulletin a grandiose letdown? Yes. Could it have been a great game? Yes. Should it have shipped the way it did? No. If Epic Games buys APB, can they make it into a masterpiece? Yes.

But as the Realtime Worlds saga comes to a final close, we are reminded that All Points Bulletin can be summed up as the product of a company pissing away millions, as Luke Halliwell’s wife put it.

Mortal Online Shows Off Old Models.


This video surfaced on Mortal Online’s Youtube page a couple days ago, showing some of the original models.

Jagex Goes Old School With Undercroft


Mmm so two dimensional

Undercroft is not a new game, by any means. In fact, it was developed and sold through the Apple store for Ipod/Iphone/Ipad up until last month, for a few bucks. Rake In Grass, the developer, sold the game and IP to another game studio, and I’ll give you one guess as to which studio bought it up (psst. Look at the title.) The app was pulled from the app store and re-released yesterday (the 16th) under Jagex’s branding, completely for free. Considering Undercroft weighs in at 18mb, the game is touted as holding over 20 hours of gameplay, 60 enemies, and over 750 items.

The game plays out like the old faux-3D games many of us used to play before you kids and your true-3D experiences. Players create a party of four adventurers who wake up in a jail only to find that they got drunk the previous night and chased a local peasant woman’s chickens all over town, and you will not be allowed to leave town until you find all of them. Everything is done from first person, and the game plays pretty differently depending on which abilities you choose.

For example, one of my party members is an old woman, who happens to be a priest. I gave her the spells heal and indulgence, the latter of which is an interesting spell because it persuades NPCs that they are sinners, and must pay as a penance. So I approached the woman whose chickens I had potentially killed in a drunken stupor, and made her pay me for her sins. Then I found all the chickens, obtained the reward, and made her pay me again. Afterward, I forced the guard who wouldn’t let me leave town to pay me for his sins.

Hopefully Jagex is working on a sequel/expansion, but until then Undercroft is available 100% free, no charges at all (except the cost of an iPod/iPad).

This game is literally foaming over with nostalgia. If you have an iTouch/ipod/iPad, you should check out this app. But don’t take my word for it, check out the trolls on the iTunes reviews!

My money is on pre-teens who have never played any old school RPG titles.

Please Buy All Points Bulletin, Epic Games!


Apple Pie Baking

I normally don’t talk about rumors, but if Earth Eternal can get bought up I’d like to think 130,000 player strong All Points Bulletin can get a reprieve as well. There are rumors flying around that Epic Games is gearing up to buy All Points Bulletin, no doubt a disappointment to the players currently working on private servers for the fledgling, if slightly cancelled, MMO. Say what you want about APB, the game didn’t really deserve to crash so early after launch, if anything for the sake of the people who still had 30+ hours of their gametime left (me).

If Epic Games picks up APB, hopefully they will relaunch it as a free to play game with microtransactions and VIP, ala Crimecraft. With the recent updates to the driving and shooting mechanics, APB improved vastly over its previous incarnation.

For those of you who are still wondering how this rumor came to be, Epic’s CEO Mark Rein loves APB. Loves it, almost like a man loves his football. Epic’s spokesperson commented that if there are talks going on, they are in full confidentiality, so there won’t be any information until it goes official, assuming it is credible.

More on APB if it ever appears.

Cryptic Studios Repents(?) With Circular Logic


They don't want Klingon content!

In most of my articles about Cryptic Studios, I talk about how despite the fact that the company is always rushing up yelling to players to give them more feedback, they usually end up only fixing the issues that should have been blatantly obvious in the first place. Other than the do-or-die fixes, most other feedback is pushed into oblivion, if not completely ignored altogether. In my staple case, I referenced that not only did  someone think putting a two hour cooldown timer on the Blood Moon portals was a good thing, but made the exact same mistake going into the winter event. Yes, I’m riding on that example.

In the latest State of the Game, Cryptic wants to make amends…again. Foremost, Cryptic wants to address growing complaints over the game’s cash shop. dStahl has promised us that “coveted items” available in the cash shop will be available in-game as well. When the subject came to the Klingon faction, Stahl promised that the faction would become a full PvP faction with more faction-specific PvE missions and rewards, as well as veteran rewards suited for Klingon players. As for why the Klingon faction will never be up to par with the Federation, well Cryptic just doesn’t have the manpower, and not enough people play the Klingon faction.

There’s circular logic for you. Not enough people play the Klingon faction to warrant spending resources beefing it up to the Federation level, but the reason not enough people play is because the Klingon faction launched with barely any content.

It’s good to see that Star Trek Online is reportedly healthy, with a growing number of lifetime subscribers and normal subscribers, but slightly disappointing to see Cryptic still using their patented circular logic.