Derek Smart: David Allen Fired, Alganon Should Not Have Launched…


David Allen was banned.

Earlier this week it was announced that David Allen, President and co-founder of Alganon LLC, has departed for unknown reasons. Granted, it didn’t take long for the new President (Derek Smart) to step and in and clarify the situation:

“Dave Allen didn’t ‘depart’. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team.”
-Derek Smart

Unfortunately for Mr. Allen, the public humiliation doesn’t stop there. Smart goes on to mention how Allen was unanimously voted off the board by Alganon LLC investors.

Derek Smart goes on to say that the “soft launch” for Alganon on December 1st was a mistake, one that cost the company money and employees. Smart is looking to take the Quest Online team by the haunches, break their legs, and shackle those broken legs to their desks until they accomplish his goal of major changes to the game, most notably:

  1. Graphics/Style change: Smart wants to remove the idea that Alganon is just a “wow clone.” Smart has asked the team to throw everything out with the trash and get a new look and feel, not to mention a new UI, to give Alganon its own unique face. Derek has essentially confirmed the rumors that Alganon was a WoW clone, criticizing David Allen for focusing on competing with the behemoth on a budget that could never match.
  2. Alganon will remain free to play indefinitely, but with a purchase price (Ala Guild Wars).
  3. Paid subscriptions will be refunded. Quest Online is setting up an email address to deal with that.
  4. Everything that was added to the game before it was complete is being removed, and fixed.

The future of Alganon is still up in the air, spinning around looking for a safe place to land. As of yet, the current plans are to have the official launch on the 8th of April, although further issues may delay that to a later date.

Either way, Alganon is still the best place to go for drama. I guess this makes zero for two for David Allen getting fired from companies he founded. More on Alganon as it stumbles its way towards an April launch.

Hey folks, Derek Smart here.

I just wanted to make a few things crystal clear so that we’re all on the same page because in the coming days a lot of conflicting reports are going to start sprouting up all over the Net, and all will be based on conjecture, speculation and rumor. I don’t want this to be yet another “Artifact Ent” debacle because we all know how that turned out.

1. Dave Allen didn’t “depart”. I fired* him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team.

It goes way beyond that, but you’re only getting the short and subtle version.

Shortly after the investors of the LLC unanimously voted him off the LLC. Leaving his previous partner and co-founder (Greg Wexler, one of the most cheerful and straight up guys you’ll ever meet in your lifetime) and myself to run the company.

So yeah, he has been gone since Feb 22, 2010.

I am not at liberty to go into any further details at this time but only to say that eventually everything we do can and will catch up with us. It is only a matter of time.

Jason Blood and Hue Henry, his friends and the two other primaries who started this, are also gone.

I have no personal relationships with any of these three and the decisions surrounding these events were pure business. Nothing more. Nothing less.

2. The Dec 1st launch of the game should never have happened. It was a mistake that has not only cost the company money but has also cost people their jobs and put an otherwise exceptional product at risk.

As a game developer, I know all too well that if your game is not finished and you release it, thats just asking for trouble. No matter how great the game and technology are, it can and will fail. Especially in this industry climate.

The average gamer is as finnicky as a hummingbird on acid, with a very short attention span and a penchant for being largely unforgiving. In other words, pulling a stunt like that is the death knell for many a game and company.

3. I was brought on board by the majority investors in QOL since late December to “help” David and the team move the game and company forward. He wanted to continue doing his own thing, didn’t recognize my authority (even after I was made President and him demoted to COO) etc. We all just got fed up and the decision came down after he did one last thing that was the final nail.

4. I have been developing games for a very long time; most of them on a budget that is well within the limits of a small indie studio. I don’t and never have catered to the “run of the mill” mass market and that is primarily why I’m still in business long after most are dead, gone and forgotten.

Thus I intend to steer the team and company toward the goal of making Alganon the best that it can be and to help it find its own niche. We don’t want meeelions of gamers, though it would be nice. All we’re interested in are those of you who find value in what the team has built and who actually do like playing the game. You are the future of this game and without you, this is all a waste of time.

5. The team currently in place are stellar. I have worked with a lot of people in my career and I can spot flakes a mile away. These guys live, breath and love this game. They are true professionals previously caught in the middle of a rock and a hard place in terms of being unable to reign in powers that end up making bad decisions for the game and company. At the end of the day – and in this economy – you’d be hard pressed to disagree with the guy who controls your paycheck.

I have changed all that by introducing effective policies and strategies that have a single common goal: to operate as a “team”.

6. As a result of my involvement, quite a bit of changes are coming to QOL and to Alganon. They are too many to list, but here are the highlights:

a) This whole “WoW look-a-like” rubbish, is gone. I’ve essentially asked them to throw it all out and for the artists to come up with the game’s own unique look and feel for for both the web UI as well as the game UI itself.

You don’t go competing with WoW when you don’t have a WoW sized budget or the manpower to match. But thats what David wanted to do and I’ve pretty much tossed it all. The team was unable to actually do this previously due to David wanting it that way, even though they knew it was a terrible decision.

b) We’re also getting rid of the monthly subscriptions. They are currently suspended, but will be gone for good. I put that plan into place since Dec 2009 with a view to making the game “subscription free” but supported via sales (I was the one who had the client price reduced to $19.95 as well btw) of the client as well as micro-transactions. It is not a traditional F2P game, but if thats what we have to do in the long run, then so be it. For now, we’re taking baby steps.

c) All paid subscriptions are going to be refunded 100% with the game’s official launch and there will be an email address setup for you to request your refund.

I already approved the budget to do this. Believe me, nobody likes giving money away, but I felt that it is the right thing to do given the current circumstances and the team valiantly backs me up on this. For me, it is an apology of sorts because the game you paid up to a year for is not the game that you got when you signed up. Though I wasn’t around when it happened, I would still like to apologize for that.

d) EVERYTHING that was added to the game – when it should have been about fixing the game, tweaking it etc – has been disabled/removed on my orders. The team is focused on fixing game bugs, tweaking things etc and a new patch is out either today or later in the week.

The game’s official launch currently scheduled for Apr 8th will only happen if the UI changes and some critical elements and features are in place, tested and profiled. Otherwise we’re not releasing it, but would continue pushing patches for the pre-existing build for you guys to take apart and continue to play SUBSCRIPTION FREE.

There is a LOT more, but I am pressed for time.

The long and short of it is that nobody knows what the future holds for the game or whether or not it can in fact recover from the troubles of the “soft launch” and the stigma associated with its stability, missing features, WoW look-a-likeness etc but we’re going to give it our best shot and with my direction and experience, the team is going to focus on the goals mapped out.

The best part is that a few months from now you will get to look back at Alganon’s Dec 2009 launch and see the changes. We don’t know how long it is going to take for the game to find its footing and gain its own niche, but we’re going to throw every goddamn thing at it.

My community sticks with my games because I’ve always stayed focused on the people who actually buy and play my games. Those are the people who I have catered to. QOL is going to focus on the community that buys and plays Alganon. If you don’t like Alganon the game for what it is and not what you want it to be, fine, don’t play it, don’t come here, go and play something else. No hard feelings.

If you know anything about my industry career in gaming, then you already know that I value the people who keep me doing this. So if you stick with this game, I will take it as far as I can and with everything at my disposal. Having a stellar team makes it that much easier because at the end of the day, a game is bigger than any one person.

And no, Alganon is not going to be QOL’s only game. I will let you dwell on that for a bit, but until then, my lips are sealed. 😉

* Yes, legally I actually can say that.

Final Fantasy XI: Going Nowhere, In A Good Way


Because dumb employees can be managed...

Last month I wrote about how someone at Square Enix is sooo fired, when a high level Human Resources employee blabbed the following:

“I think some amongst you will know, but FF11 started in 2002 … Well, this year it’ll end and the stage will shift to FF14.”
-Square Enix Employee

Of course, with the nature of the internet, fans went wild. Is this an indication that Final Fantasy XI is going to be shut down when XIV comes out? Is this confirmation? Who knows? Square Enix knows, but unless that answer is anything other than “yes, we are shutting down,” anything they say is likely to be ignored by the group of players who are now convinced that the title is indeed set to be canned later this year.

But Square Enix has turned around and confirmed that no, not only is Final Fantasy XI not getting the boot this year, it is receiving even more updates! Square has announced three new scenarios for the not-so-Final Fantasy MMO, as well as an increase in the level cap to 99 (because all good updates have increased level caps). In addition, players will also see the gift of two new summons for use in battle.

So there you go, Final Fantasy XI..ers. If the announcement of new updates isn’t enough to convince you that the title isn’t going anywhere (at least for now), at least you’ll be occupied for the long grind to 99, long enough to forget about your woes.

Allods Online: Whoops, Our Bad


All the vermin will drown.

Allods Online is a great example of how a title can grow under the guise of a World of Warcraft clone, gain the attention of both gamers and publications as a beacon of individuality in the WoW Clone genre, pull forward and grow a community that could rival the Darkfall community in terms of loyalty and vicious attacks on naysayers. That being said, Allods Online is also an excellent example to how a company can turn its customers against it in the flash of a hand.

gPotato’s response spoke to many players as “deal with it, and pay up or leave,” however the latest announcement should shed some light on the situation. This week, Allods Online will receive an update, and gPotato has

restructured the pricing based upon your feedback in conjunction with the data we’ve reviewed and communication with our developer.  Consequently, we’ve revised pricing so that more people can participate in this feature of the game.
gPotato, on Allods Online

Sure, gPotato can play a mean fiddle, but can they put a crack in the wall with a sweet but ferocious melody? As I’ve mentioned before, the community is still in a position where they are more than willing to return if the prices of the cash shop are lowered and gPotato does something about the requirement of investment in order to stay competitive at end-game.

So Allods Online isn’t going anywhere, at least not for now. The benefit of not having launched yet is that you get to make stupid mistakes like this and still make up for it in time for the big day.

Alganon: Moving to DDO Formula


If Funcom's money was gold-backed...
Not Enough Gold In The Coffers

Alganon booted in December this past year to a very mixed reaction. Launched as a lower budget, indie MMO, Alganon plucked various mechanics from other MMOs (offline leveling system, skill branches, etc) and threw them together in a game that looked similar to a world of war and craft. Reviews for the title were generally positive, but many reviewers noted that despite the community, the title was not quite ready to put itself out there and demand a cash payment each month.

In a move the may not surprise anyone, Alganon has announced that the title will be going subscription free, with an item shop, much like Dungeons and Dragons Online (minus the subscription). I said booted earlier, because Alganon has still technically not “launched,” the official launch being this April.

I’d like to think Alganon will be able to pull around, and hopefully moving to an item mall model will bring in more money than the company was receiving previously, but at the end of the day they aren’t changing to a free to play model because the old one was so successful.

To evolve with the ever changing market, Alganon has moved to a Subscription Free model.

If this change in business model doesn’t turn the game around, I think we’re going to see another Tabula Rasa. Another one (year) hit wonder.

Going Free Pays: Dungeons and Dragons Online


I Need a New DDO Image

When Dungeons and Dragons Online went free to play last year, it sparked quite a few questions as to the game itself. How was it doing, subscriber-wise? Was this a desperate attempt at new players, or just a smart business move? Of course, now we know that it was just a smart business move. Shortly after DDO went free to play, Turbine announced a 40% increase in paying subscribers, and a new server to hold all the incoming players.

Since Dungeons and Dragons Online went free play, they have amassed one million new players, as well as twice the number of paying subscribers. The cash shop on Dungeons and Dragons Online leads the industry with a 500% increase in sales.

Well, the success just keeps on coming. Jim Crowley: CEO of Turbine had this to say:

The response from players to DDO Unlimited has been nothing short of phenomenal. We’ve known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we’ve successfully expanded our reach and injected new energy into the game. Without a doubt, DDO Unlimited is a hit!

Indeed it is, Mr. Crowley. Indeed it is.

Xsyon: An MMO By The People, For The People


prefix-ed MMORPG, just in case you forgot.

Xsyon may not be the best looking game, but where the title faults in the super hi-def bloom that burns cornea and frightens small nocturnal creatures, it makes up in offering freedom to players. Throughout the short history of the MMO genre, there have been quite a few attempts at allowing the player to build the world around them. Star Wars Galaxies, more notably, allows players to build cities to focus their guild. Those cities, likewise, are able to take part in the overall galactic civil war.

In Xsyon, the developers have decided to take a different approach to the idea of post-apocalyptic. Rather than being in a world that is destroyed, that you are merely trying to survive while the world around you builds up (or remains stagnant), you are taking part in the rebuilding of the new world. Most, if not all, of human innovation is gone, kaput, and the leaders have fallen back to the old days of God worship and scavenging.

The manner in which Xsyon hopes to keep its players is to allow them to shape the world as they see fit. Before the game launches, those who preorder will be given access to a very small section, from which point they will be roaming around, exploring new areas, and discovering new methods of crafting, building, fighting, and more. As the players progress, so does the game, with players deciding everything from the foundation of new cities, even to terraforming of the current terrain. The environment is  in a state of constant flux, and it is up to the players to decide the future of the world. Everything down to the quests are player-given, where players can obtain quests ordered by the chief of the “tribe” (guild). New skills, new items, new objects, new creatures, most will be discovered in-game before they are announced.

Xsyon looks to be shaping up into a title similar to A Tale In The Desert, where early players will have a very different experience than those who join several months or years down the line. Of course, the fact that I can create my own cooking recipes is enough of a reason for me to dip into my pocket, but then again…I’m irresponsible with money.

There won’t be a trial for Xsyon until the game launches, and there won’t be an open beta (more on that tomorrow). Preorderers are given access to Prelude, a pre-game world that they have a great amount of freedom to shape and discover.

Hello Kitty Online: This Is How You Charity…Adorably.


Put on your :3 face.

In January, Haiti was struck by a massive earthquake that resulted in countless damage, over two hundred thousand dead, and millions left without a home. In the following months, we witnessed an enormous surge of companies looking to get their players involved in donating to the cause: Participants including Blizzard, CCP Games, Frogster Entertainment, Sony Online Entertainment, and more. These events offered players an opportunity to purchase items with real money, with a portion (or all, or more) going to charity.

The folks over at Hello Kitty Online had a different idea on charity: Instead of requiring cash donations, why not allow people to donate just by playing the game? Food For Friends 2, the charity initiative, was set up to allow players to donate any type of in-game item, with the worth of that item being translated to real cash and donated to the Haiti relief efforts.

So far only one of the two servers has chimed in with its results: over eighteen thousand dollars from more than a million items donated. By my own calculations, and the current count of items on the other server, the total donation should be somewhere along the lines of twenty five thousand dollars, to be donated to Doctors Without Borders.

Obviously the titles on MMO Fallout have been a joke, but when it comes to the idea of companies fighting over who can donate the most to charity, trying to spark a little competition can go a long way.

Gary Whiting: You Can’t Kill Me That Easy…


He'll get you in your dreams...

The more this Cheyenne Mountain Entertainment fiasco continues, the more I get the feeling Gary Whiting is going to come back as a Freddy Kreuger-style character who attacks CME employees in their sleep.

This month, Cheyenne Mountain Entertainment, developers of the comatose Stargate Worlds, joined the lawsuit against Gary Whiting, former chairman and big time investor at CME. Gary Whiting is being sued by investors of Cheyenne Mountain Entertainment for alleged wrongdoings against the company. According to the complaints, Whiting failed to honor terms of the agreement, and also failed to make payments to investors based upon said agreements. As Whiting had named ties between MMOGULs, an alleged MMO portal ponzi scheme, and Cheyenne Mountain Entertainment, it was only a matter of time before Cheyenne became involved in the lawsuit.

When Cheyenne ME joined the lawsuit, Gary Whiting was removed from the board, fired, and all ties with him were severed. Unfortunately for Cheyenne, and any unlucky employee who may have bad mouthed Whiting on his way out, the court has ruled against removing Whiting from the board of directors, from the court papers below:

As to Plaintiffs’ request for a TRO, the Court finds insufficient grounds to remove Mr. Whiting and Mr. Safiulla from the board of directors; the Court similarly finds insufficient grounds to appoint independent directors to the board of directors.

That being said, Cheyenne did manage to secure a “receiver” to protect the company’s assets while they continue their forage into Chapter 11 bankruptcy. For the time being, at least, Whiting isn’t going anywhere.

More on Cheyenne Mountain Entertainment as it appears.

Darkfall Trial: Seven Days, One Dollar


Could You Spare A Dollar, Good Sir?

When Darkfall launched last year, it was met with some heavy issues. Not only was the game virtually un-buy-able for months post-release, but there were many game-breaking bugs. That being said, following endless patches, and two expansion packs, the Darkfall of today is very different from the Darkfall that launched in 2009.

With the game’s first birthday on the horizon, Aventurine is continuing their effort to make the newbie experience more enjoyable: Namely removing the requirement to buy the game just to get a sampling of its flavors. Starting today, players with new accounts have the option to buy the Darkfall Trial, a seven day romp through Agon that costs a mere  one dollar.

On the downside, you need a credit card to purchase this. On the other hand, this is in place so players do not abuse it to aid their main accounts, and players who do abuse it can be tracked down to their real accounts to receive swift judgement. Requiring a credit card will also prevent the gold farmers the game has done so well holding back this past year.

If you haven’t had a chance to try out Darkfall, and want some player vs player orientated gaming, check out the $1 demo. Head over to your local Darkfall website now! If you live in Greece, the magazine offer is still valid, I believe.

https://accounts.us.darkfallonline.com/account/register.php

https://accounts.eu.darkfallonline.com/account/register.php

Don’t forget to register for the full game before your seven days ends…we all know what happens after seven days.

Buy Sentinel's Fate on Steam: Free Stuff!


Good Stuff Free

I say, the tone of MMO Fallout has been quite negative this past week. You know what we need? Free stuff. If you wanted to get into the early head start for Everquest II’s latest expansion, Sentinel’s Fate, you’re a little late: The expansion has already launched. If you have not purchased the expansion yet, and would like to get in on an exclusive item, then you’re just in time!

Continuing the natural bandwagon of offering exclusive items per retailer, Sony has an offer to make through Steam you won’t be able to refuse. Players who purchase through Steam will receive access to the Guarding of the Learned Armor. For $40 USD, current players will be able to enjoy all that Everquest II has to offer, while new players will receive the whole experience, plus thirty days free time.

One important thing to note: Unless Sony has changed anything, you will need a valid form of payment if you are a new customer, in order to get the thirty days.