8 Million Registered: Bigger Number, Still Meaningless


Join us, traveler.

Free Realms is a browser based MMO aimed primarily at the tween market, a relatively small niche also occupied by Cartoon Network’s Fusion Fall (which you may remember is set to go free to play this year). What Free Realms does for its market is take the usual MMO grind, and throw it out the door. Yes, the game does have grind out the wazoo, but Sony did their best to make the grind as least apparent as possible. Each “job” has its own goals and methods of reaching said goals, that varies so widely that you are unlikely to not find a class in Free Realms that doesn’t suit your tastes. Cook’s gather cooking ingredients and cook, all in its own mini-game, and all of the other jobs function as you would expect them to (racer’s race, soccer players play soccer, etc).

So I give a lot of praise on MMO Fallout for Sony’s games, which judging by Sony leading the “Company I’ll Never Buy From” poll, not to mention the feedback I get on such praise, a vocal community disagrees with. One thing I have hit Sony for in the past is their ability to lie like a Senator: What they say isn’t technically a lie, but can’t be reputed through normal means, like “the freshest produce in the West!” or “Fair and Balanced.”

SOE Press, on behalf of its Free Realms title, published an announcement that the fledgling MMO had hit eight million registered users. Eight million sounds great, until you factor several questions:

  1. How many actually played the game? Before Dungeon Runners shut down, its small development team noted that somewhere around thirty percent of the people who registered an account for the game quit before they even downloaded it.
  2. How many are paying? For every account in a freemium or item mall title that pays, there are countless more that do not. For games that are force free players to watch advertisements, those ads generally make up less than 10% of the title’s final income.
  3. How vocal are they? I’ve seen games with small communities that fill up their forums with all forms of discussion. Likewise, one simply has to take a look at Second Life, whose forums are shutting down because, out of the millions of players, about 700 know the forums even exist.
  4. Most importantly, how many of those accounts are active? Reports like this are akin to the sign outside of Mcdonald’s that says “Over X Billion Served.” The sign isn’t referring to today, or this week, this year, or even this decade, but how many people have enjoyed a delicious sawdust sandwich over many years.

So eight million, when you break it down, is meaningless when put in the terms of Sony’s aim: talking about how many people play their game. Although it doesn’t tell us much, what it does tell us is enough to run wild with and speculate with. Someone might ask, why don’t they just announce the number of active accounts rather than an inflated number?

That is an easy question: Because the number of active accounts is nowhere near eight million. This isn’t to say Free Realms is low quality, but that they simply need to accept the fundamental rule of any MMO: You can expect a good retention rate to be around half. Even if Free Realms has just about two million accounts active, Sony is still likely floating around the top of the free play MMO genre.

Night Of The Living Dead: Myst Online Edition


I think I see the Harry Potter MMO down here!

Myst Online makes me pine for the better days of MMOs, particularly one that has a developer equivalent of the Child Protective Services act, as I would have called it to take Myst Online to a better place ages ago. Myst Online has seen more cancellations and revivals than any title on the list, despite raving reviews the title has taken just enough of a beating not to leave a permanent bruise, but to keep it coming back for more abuse. Each time the title ends up shutting down due to a dearth of subscribers, only to transfer over to a new host and start the clock all over again.

But this new incarnation of Myst by Cyan Worlds may be a step towards enlightenment. First of all, the company has removed the subscription that has held the game back in previous lives, while moving the project towards an open source position. All of the ages are back in the game, and although there is no subscription, the developers have kindly placed out a tip jar in order for players who would like to donate.

How long the donations will sustain the latest incarnation of Myst is anyone’s guess, but you can expect MMO Fallout to be there to cover it.

It's Official: Clone Wars MMO!


Station launcher keeps no secrets

Back in September, I mentioned a report by Tentonhammer that Sony is currently working on yet another Star Wars MMO. All we know about the title is that it is set in the Clone Wars universe, will be developed on the Free Realms engine, and is a casual browser based game that will likely have a freemium model (free portion with option for subscription/item mall). The above picture is the final evidence we needed, apart from an official announcement, that the game is indeed being worked on. There has yet to be an official statement by Sony Online Entertainment, mind you, although this slipup is a high indicator that an official announcement is on its way.

When Clone Wars is released, there will be three Star Wars MMOs on the market. Granted each title is likely playing to a different audience, I can’t help but get the feeling that one of these three titles is going to be pushed out of the market by the other two. If Star Wars Galaxies is any indicator, both the pre and post NGE versions, the Star Wars IP is one that has yet to be fully implemented in an MMO form, so the player actually feels that they are in the Star Wars universe, rather than a sci-fi shooter that looks suspiciously like Star Wars.

More on Clone Wars as it appears. Would you play a casual Star Wars MMO (cue cheap shots at Star Wars Galaxies) set in the Clones era?

It’s Official: Clone Wars MMO!


Station launcher keeps no secrets

Back in September, I mentioned a report by Tentonhammer that Sony is currently working on yet another Star Wars MMO. All we know about the title is that it is set in the Clone Wars universe, will be developed on the Free Realms engine, and is a casual browser based game that will likely have a freemium model (free portion with option for subscription/item mall). The above picture is the final evidence we needed, apart from an official announcement, that the game is indeed being worked on. There has yet to be an official statement by Sony Online Entertainment, mind you, although this slipup is a high indicator that an official announcement is on its way.

When Clone Wars is released, there will be three Star Wars MMOs on the market. Granted each title is likely playing to a different audience, I can’t help but get the feeling that one of these three titles is going to be pushed out of the market by the other two. If Star Wars Galaxies is any indicator, both the pre and post NGE versions, the Star Wars IP is one that has yet to be fully implemented in an MMO form, so the player actually feels that they are in the Star Wars universe, rather than a sci-fi shooter that looks suspiciously like Star Wars.

More on Clone Wars as it appears. Would you play a casual Star Wars MMO (cue cheap shots at Star Wars Galaxies) set in the Clones era?

Let No One Say Mythic Ignores the Community


Get my sharpie of +4 Intellect!

There are many things you can, and likely do, say about Mythic Entertainment and the MMO Warhammer Online, but one aspect you cannot criticize the company for is effort and a desire to please their community, even if they don’t always get it right. Not too long ago, Mythic announced the the 1.3.4 patch for Warhammer Online would streamline the scenario system, that ended up with plans to remove almost three quarters of the scenario maps. Reaction to the news was, shall I say, negative.

But, Mythic announced that they are going back to the drawing board as to how scenarios will be streamlined, and would like your input into the matter. The company has been watching both the North American and European forums and in-game feedback systems, and is taking as many thoughts as they can on the matter. There will still be a few of the inactive scenarios removed from the game, but not nearly as much as before.

If you currently play WAR, leave your feedback here (not here, in the link. Mythic likely doesn’t know this website exists). Players looking to get into WAR are always welcome to try out the unlimited trial, level one to ten free forever!

Star Trek Doing Something Right: Hello Goldfarmers!


You be assimilate...for low fee instant deliver!

Gauging subscriber numbers in an MMO that doesn’t want to reveal them is difficult. Although it is possible to go through a company’s financial reports and make an estimation based on income, you still won’t end up with a hard number. Gold farmers, on the other hand, are an excellent indicator of how well the game is doing. An easy formula to remember is that as presence and force go up, the population goes up with it. In Aion, for example, gold farmers see the game as such a lucrative market that they are doing everything short of breaking into the NCWest offices armed with pistols, in order to push NCsoft back and keep selling to the community.

So launching to one million accounts aside, if I had to gauge Star Trek Online’s success by how many spam bots I had to put on ignore this morning in-game, I’d have to say the title is doing well for itself. Cryptic also appears to be doing a decent job of banning the bots, as almost all of the accounts I put on ignore were banned by the time this article is coming out.

More on Star Trek Online as it appears. Oddly enough, I don’t remember Champions Online having this issue. Maybe gold farmers hate super heroes.

Battle of the Immortals: Why Not? Pets That Help In Combat


That is adorable.

Perfect World’s upcoming MMO Battle of the Immortals breaks one of the unwritten and of questionable logic, yet universally fundamental rules of MMOs: Pets don’t aid in combat. For some reason or another, the idea that any pets that are not part of a summoning spell, should be vanity pets that do not give an advantage, in some effort for fairness. Personally, I have never fallen into the idea that having a pet that aids you in combat would somehow make you overpowered, and it is good to see Perfect World breaking the mold with Battle of the Immortals.

In Battle of the Immortals, as announced this week, players will have the opportunity every now and then to capture their fallen foes as pets. These pets are afforded their own abilities to aid in Player vs Environment and even player vs player combat. To further this stray from the norm, mounts will also receive the same treatment, allowing upgrades to give different abilities.

I am a rabid collector of vanity pets (and I will not sleep until I have every action figure in Champions Online), but I think it is time we threw away this misguided belief that pets with benefits would somehow overthrow the balance of the game, especially when that game already has classes that can summon items, or hunters who have their own pets they can tame.

The Battle of the Immortals closed beta starts in less than a week. Head over to massively and grab yourself a key while they still have some!

Point For PC MMOs: Xbox Live to Shut Down


If Funcom's money was gold-backed...
Not going to save the Xbox

Meridian 59 is acclaimed as the first MMORPG, following a long line of Multi-User-Dungeons (MUDs) and paving the way for Ultima Online to come in and steal the show only to give way to Everquest, and eventually World of Warcraft. Despite a fifteen year timeline, these titles are still up and running to this day, Meridian making its rounds at fifteen years. Unfortunately if these titles had been released on the home console market, they would have died out a long time ago.

When Turbine said that developing for a console was easier than developing for a PC, they were 100% correct, but for the wrong reasons. Developing for a console is easy because you can optimize the game for one configuration, hence why each current generation console is able to get current generation graphics despite comparatively low specs to the equal PC (A pc may need two gigabytes of ram to what the console only requires 512 megabytes). With a console you don’t have to worry about people screaming for support for every obscure peripheral device, and cheating is much less of an issue (well it was at least).

I said the most important thing an MMO has to deal with for success is retention rate, not only pulling in a lot of subscribers but keeping them there after they have started paying those monthly fees. Obviously keeping the game flowing is a cause, but it all pours into keeping the subscribers happy while keeping your focus of the game.

Console MMOs, however, have a generally unmentioned brick wall: Life expectancy. This week Microsoft announced that on April 15th, Xbox Live will shut down for good on the original Xbox. Not only will service for the Xbox shut down, but also service for all Xbox Original games on the 360, meaning say goodbye to your Halo 2 multiplayer statistics, those are gone. Now, the Xbox doesn’t have any MMOs to speak of, but it does raise a firm brick wall: Not only does the MMO have to deal with its own life expectancy, but that of the console’s online service. Granted, an MMO that was released on the Xbox two years before the Xbox 360 launch would have enjoyed a five year lifetime, but you could still look towards Everquest, Ultima Online, and Meridian that are still running after ten years.

As far as console MMOs, players have the choice between Final Fantasy XI, Everquest, and almost nothing else. Phantasy Star Universe is here, but shutting down on all systems sans Xbox360 this March, and Massive Action Game is making its rounds on the PS3 but just launched last month. Other than Final Fantasy’s success, which has been slight compared to the PC MMO market, and Everquest limping along which topped out at below thirty thousand and has since dropped, the only other MMO to speak of is the Phantasy Star Universe line. Each Phantasy Star Online title in the franchise has had a two to three year life expectancy before shutting down due to low subscriber numbers.

So the MMO market in consoles may be bigger, but tapping into that market is a difficult venture that has yet to be accomplished. Age of Conan, Star Trek Online, Champions Online, The Secret World, and DC Universe Online are just a few of the titles looking to break into the MMO marketplace, with Massive Action Game just recently launching on the PS3 to much support from the fans. Although doing analysis would be much easier if the publishers would give us straight numbers on the titles, all we can do is go by the official reports, as well as reports from players on the field.

Is there a console version of World of Warcraft (not literally) that will rise up and tell all of the other console MMOs how the game is really played? If the (slightly buggy) transferral of Final Fantasy XI from the Playstation 2 to the Playstation 3 is any indicator, hopefully we can avoid the human aspect of the console MMO (That just because your neighbor was gunned down at the age of 25 and you weren’t doesn’t mean you are going to live forever).

Red 5 Marketing to China? The9 To The Rescue!


He says he's not dead...

Who would have thought I would be following up on a Blizzard story and a Red 5 story at the same time? The9 is a spurned lover. After losing the rights to World of Warcraft Asia-Edition earlier this year to NetEase (granted, who promptly got the game banned just as quickly) and taking a massive loss in revenue, assuming that the company was in some financial difficulty would not be too illogical. Of course, you would be wrong. Not only does The9 have some moolah saved up, likely from the time World of Warcraft was feeding them seven or eight million players in the Asian region, they have enough to financially back two companies: Fire Rain and Red 5.

“Wait a minute, Omali,” you say. “I know that name, Red 5!” I would certainly hope so, I mentioned them just about a week ago. Red 5 has been in the news several times, not only because their MMOFPS is so tightly under wraps that the company actually suffocated (and will likely cancel) it, but because of the substantial number of employees who have been laid off over the past few years. A company of over one hundred has been reduced to approximately 35, and according to my last report, is currently focusing on an MMO for the Chinese Market.

Red 5 has been to death’s door and back, but will it be enough to sustain the company to completion of its Chinese MMO, let alone to spark a re-interest in that MMOFPS they were working on so many ages ago?

More on Red 5 Studios, and the obligatory Star Wars references, as it appears.

Help Doctor Aeon: Get City of Heroes Graphics Update Early


Fight against television.

Dr. Aeon needs your help, presumably apart from constant wrong numbers trying to reach Aion’s customer support. In his war on television, and the “facts” they use to slander him, Aeon is calling on the best and brightest heroes and villains alike to help him spread his propaganda. Help him, and he may have something of far more value for you: A jump start on the upcoming City of X graphics upgrade, for all players.

Hopefully this news straight from the mouth of an insane roleplaying GM is more of an indication that the much needed graphics upgrade will be coming sooner rather than later (later still being sometime before Going Rogue goes…rogue). City of Heroes will be celebrating six years running this April, and six years has taken much of a toll on the title.

Next to Aion, City of Heroes still stands as one of NCsoft’s more profitable titles after all of these years, and the graphics upgrade is just icing on the cake at this point. Whether or not the fan reaction to the “event” will actually have a toll on release is unknown, but it is likely Dr. Aeon just knows something that we don’t.

More on City of Heroes as it appears.