A Call of Duty MMO?


You've Been Promoted To Off-hand Rumor

I’ve played every Call of Duty game since Call of Duty 1, and I have to say the most recent iterations (Modern Warfare 1/2 and World at War) take a lot of elements from MMORPGs. You have a persistent character who levels up as you kill enemies and complete objectives. You rank up, offering you new challenges to complete and new weapons and items to use, and you can customize your gear to optimum efficiency. There is also an end-game.

In fact, the only things missing are loot (if you don’t count unlocked items), a persistent world operated on main servers. If Call of Duty were to be labeled as an MMO, it would be more akin to Huxley, Crimecraft, or even Guild Wars, where the action takes place on a private instance, even though Call of Duty doesn’t have the public “hubs” for players to hang out, and there is no trading whatsoever.

But the LA Times recently posted about Call of Duty: Modern Warfare 2’s successful sales, and left this nugget at the end:

One person close to the company said it also was considering adapting Call of Duty as a massively multi-player online world.

Continue reading “A Call of Duty MMO?”

One of the Best Ads of 09 Goes To…


I’ve been trying to find a video version of this for a little while now, and for some odd reason it never occurred to me to search Youtube. So without further ado, one of the best MMO banner ads of 2009, from Dungeons and Dragons Online: Broccoli Vs The Beholder.

Funcom: Revenue, Outsourcing, and More Dissappointment…


If Funcom's money was gold-backed...
If Funcom's money was gold backed.

It has certainly not been a good few months for Funcom, and according to the company, the situation is expected to get worse. After September’s notice of layoffs of 20% of the company’s workforce, we received further news that the upcoming MMO, The Secret World, would also be delayed by at least several months. Age of Conan and Anarchy Online are allegedly unaffected by the downsizing.

Age of Conan, alongside several other titles, is in the middle of a furious campaign to gain long term subscribers to their title (Because, as I say time and time again, it’s all about retention rate), bringing in heavy discounts for multi-month packages, veteran rewards, and more. Age of Conan has an expansion pack in the works, while Anarchy Online has its major graphics upgrade.

More after the break…

Continue reading “Funcom: Revenue, Outsourcing, and More Dissappointment…”

Stargate Worlds: I Don’t Want To Go On The Cart…


 

I don't want to go on the cart

Stargate Worlds is akin to the Duke Nukem Forever of the MMO world. Under approximately eight lawsuits currently, ranging from not paying employees to angry investors, to allegations of a ponzi scheme, the development of the oft-delayed Stargate Worlds can regularly be seen trudging along in a direct path towards nowhere.

Looking through my own archives, all of the news on MMO Fallout related to Stargate Worlds follows a similar point: A frantic, arm waving “We’re not dead yet!” directly removed from one of the early scenes in Monty Python’s Holy Grail movie. Cheyenne Mountain Entertainment had this to say recently:

Continue reading “Stargate Worlds: I Don’t Want To Go On The Cart…”

Fallout MMO: New Screenshots


Project_V13_screenshot2

I realized shortly after creating MMO Fallout that the blog would attract some disappointed looks from people who came here under the impression that this was a fansite for a Fallout MMORPG, so it always makes me giddy when I get a chance to report on the actual Fallout MMO, codename Project V13.

To bring you up to speed, not much has happened since my last article on the Fallout MMO, and the legal battle between Interplay and Bethesda. Interplay sold the rights of the Fallout franchise to Bethesda, although Interplay retained the rights to create an MMO on the grounds that the company actually be developing actively. Earlier this year, Bethesda sued Interplay, claiming that the company did not keep up its end of the deal, and in order to gain the rights to create a Fallout MMO. Interplay claims that they are indeed working on a title.

More after the break…

Continue reading “Fallout MMO: New Screenshots”

More Layoffs Hit Mythic


WAR_ss_may09-09

Eek! Mythic has been hit yet again by the downsizing hammer, as a massive downsizing at Electronic Arts (1,500 employees by April) hits the developer hard: 40% of their employees. According to twitter feeds from ex-employees, Mythic has laid off about 80 employees, approximately 40% of the Warhammer Online developer crew.

“Mythic Entertainment…just laid of [sic] 80 people, about 40% of it’s [sic] employees.”
-Katherine Pitta, Electronic Arts

This news is not going to do anything good for confidence in Mythic’s Warhammer Online, especially when another MMO is set to go under this January (Dungeon Runners) due to continuous cutbacks of staff leading to eventual cancellation.

Depending on who you ask, many will tell you that this is a sign that Warhammer is dying. To say this is a sign is to say the sky getting dimmer is a sign that the sun is going down. You are correct, but we already knew that. Warhammer Online has been spiraling since it launched last year, and to remind people of “imminent doom” is just to beat a dead horse.

So is this a bad sign for Mythic? Obviously, and MMO Fallout will be watching WAR’s development over the next several months to see what effect layoffs will have on the game, and whether or not the content will suffer.

Aion: 1 Million Copies, CAPTCHA, Patches


aionqueue

The good news just keeps on rolling in for Aion, with NCsoft announcing that the title has reached nearly 1 million copies sold in North America and Europe. 600,000 of the copies come post release, we all remember Aion’s boasted four hundred thousand copies preordered. North America accounted for over half of the copies sold since Aion launched in September.

Where Aion has not excelled recently is in the most recent patch, whose community response can be summed up with a “…” Although experience rewards have been boosted in several areas, the community is lashing back against a new CAPTCHA system that randomly debuffs players during gathering that is removed by typing in a random word that displays on screen. The new system is set up to stop bots, an issue that has been plaguing Aion since launch. Players have also issued complaints that the patch did not address the main problems affecting the game.

So, good news this week for Aion and bad news as well.

Wait, Wasn't Funcom Downsizing? Another MMO?


tsw_screen_1

My encyclopedic, borderline obsessive compulsive brain allows me to notice trends and related material, even if I can’t exactly remember when it happened or what that related material is (if my brain was encyclopedic, no one bothers to put the books back in alphabetical order, and someone keeps drawing on the pages). So when I saw that Funcom has been given a grant for development on a new MMO, I had to check my own archives to make sure I wasn’t having a brain related event, or confusing companies.

Lo and behold, I find it quickly: Not only quickly, but because it happened just in the past couple of months. In late September, Funcom announced that they were laying off 20% of their workforce. The company’s move to Montreal not only resulted in a downsizing, but I couldn’t help wondering at the time if firing one in five employees would cause disruption to the company’s two live titles (Age of Conan and Anarchy Online) and their title in production: The Secret World.

Continue reading “Wait, Wasn't Funcom Downsizing? Another MMO?”

Wait, Wasn’t Funcom Downsizing? Another MMO?


tsw_screen_1

My encyclopedic, borderline obsessive compulsive brain allows me to notice trends and related material, even if I can’t exactly remember when it happened or what that related material is (if my brain was encyclopedic, no one bothers to put the books back in alphabetical order, and someone keeps drawing on the pages). So when I saw that Funcom has been given a grant for development on a new MMO, I had to check my own archives to make sure I wasn’t having a brain related event, or confusing companies.

Lo and behold, I find it quickly: Not only quickly, but because it happened just in the past couple of months. In late September, Funcom announced that they were laying off 20% of their workforce. The company’s move to Montreal not only resulted in a downsizing, but I couldn’t help wondering at the time if firing one in five employees would cause disruption to the company’s two live titles (Age of Conan and Anarchy Online) and their title in production: The Secret World.

Continue reading “Wait, Wasn’t Funcom Downsizing? Another MMO?”

Dungeons and Dragons Online: MORE SERVER!


cylon

“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO, It will be the same for ‘Warhammer.’ Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.”
-Mark Jacobs, Mythic VP

Thank you, Mark. What Mark Jacobs, Vice President over at Mythic Entertainment is trying to say is that success in an MMO can usually be seen by looking at whether or not the company is adding servers. Earlier in September, as we all know by now, Turbine turbine’d Dungeons and Dragons Online into a free to play game, with pay to play subscriptions as well as a microtransaction system. After the game relaunched, Turbine noted a 40% increase in subscriptions.

Well, Mark Jacobs can eat his heart out. Turbine will be opening a new server to deal with the incoming flood of players.