Column: Jagex, RuneScape, And Increasing Prices


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When I was in school, RuneScape was always known as that little MMO that anyone could play. You didn’t need a powerful computer, not to mention it had a free to play mode in an era when most western MMOs carried a mandatory subscription. Add on to that the cheap price of membership, five bucks, and it was the only game many of us too young to own a debit card/have an income could convince our parents to subscribe us to.

I’ll be interested to see how Jagex’s revenues are hit by the latest announcement that membership prices will be rising again, now that they will be nearly twice the price of the game’s original monthly cost and just five dollars short of your typical subscription MMO.

1. Price Increases And Content Train

Yes, RuneScape isn’t the only MMO to ever increase its subscription price, but it is the only AAA MMO to have regular (every two to three years) rate hikes and I’d be willing to venture that it is the only one to double its price over nine years. You could argue that the RuneScape that exists today offers a whole lot more than the RuneScape that was $5 back in 2008, and frankly I’d have to agree. Even at $9.49 a month, RuneScape offers a ton of varied content with a release schedule that dwarfs its competition. A schedule that requires a lot of moolah to run efficiently.

This coal consuming train is also brought up whenever Jagex addresses the, shall we say, aggressiveness with which the game’s Treasure Hunter and Solomon’s Store RMT is being promoted. Mark Gerhard told us that the game cannot be sustained on its subscription price and still churn out the weekly updates. In spite of this, the subscription price has continued to rise.

The unfortunate reality is that Jagex is in a no win situation here. Reduce update frequency to lower overhead and you’ll have players feeling that the value of their subscription is going down. Keep everything as it is and you exacerbate the problems of development costs and the necessity of aggressive cash shop marketing.

2. Wasting Money

And while we’re on the subject of wasting money, I really hope we don’t hear about any new Jagex games this year (omitting Block N Load). I’ve talked this subject into the ground, but the question still remains as to how many times does this company need to mismanage a game before they get the idea down?

With RuneScape as the big money maker, it also stands that a good amount of that money is going to fund Jagex’s other projects, which Mark Gerhard admitted they weren’t taking seriously enough. I’ve talked about this to death, so I’ll just link to the earlier article rather than going over it again.

And for the record, it would be irresponsible of Jagex to not invest money in new, experimental projects, and having games wind up getting cancelled is just a part of doing business. You have to spend money to make money, as they say.

That being said, I’d like to see Jagex invest their money more wisely. Their recent projects can be summarized as “this is a thing, let’s do this thing too,” with the end result being 8Realms (city builder), Funorb (mini-games), Transformers Universe (MOBA), and now Block N Load (Minecraft-style) and Chronicles (Hearthstone).

3. Solomon, HTML5, And More

Which is to say, RuneScape hasn’t been without its missteps. We learned at Runefest last year that the HTML 5 client that Jagex had been looking at wasn’t going according to plan thanks to a lack of cooperation from browser developers, and would be scrapped in favor of a dedicated client.

There also seems to be a wholesale clearing out of Jagex’s cash shop. This month has seen a massive sale on the Solomon’s General Store cash shop, but you might not have caught the part where all of the items that are on sale (57 as of my last count) will be completely discontinued and removed at the end of the month.

The good news is that this is coming out of an attempt to reduce clutter in the cash shop, as noted in the forums:

Solomon’s store has somewhere in the region of 350+ different items, so it’s simply time we took a look at the stock and had a bit of a clear out whilst giving you a heads up and chance to get them at a large discount before they’re gone.

4. So In Conclusion…

I can’t help but conclude this the same way I did when Jagex cancelled 8Realms and fully committed themselves to making Transformers Universe all that it could be…Boy I hope this doesn’t happen again.

Boy I hope this doesn’t happen again.

Jagex's Problem With "Not RuneScape"


In the Jagex family you really only fit into one of two categories: RuneScape and Not RuneScape. What is the difference, you ask? Well, the RuneScape category is successful and the “Not RuneScape” category is not.

1. FunOrb Was Abandoned And Left For Dead

As per numerous Jagex posts on the RuneScape forums, Funorb is discontinued and no longer supported. Not only did Jagex abandon Funorb when the service wasn’t as profitable as they had hoped, there was never an official announcement that development had ceased. Instead Jagex whisked the Funorb developers silently, without informing anyone that development had ceased, and moved the entire team over to 8Realms. To this day, the Funorb website still does not display any indication that the service has been discontinued, unless you count that the latest news post is dated 2010.

Funorb still runs today, likely because there are still a small number of people who still hold on to the service and the website probably costs very little to keep running, but it is fully discontinued and has no moderators working on it. To top things off…

2. 8Realms Never Launched…

A second blow to Funorb fans. 8Realms was supposed to be Jagex’s first in-house game developed on a platform other than Java, not to mention Jagex’s first developed game to feature a fully functioning cash shop that offered real advantages to throwing large sums of money. I gave a quick hands-on impression of 8Realms, and while the game was enjoyable, it carried a fatal caveat: regular server wipes. In all, the game was one giant race to the end, and whenever someone made it to the end, the entire server was wiped and everyone started again.

For a game attempting to coerce players into opening their wallets for those delicious gems, 8Realms was set to be a very expensive experience. One with little payout, considering only one player could actually win and then all of your money spent was for nothing. In the end, 8Realms gathered a whopping ten percent of the income needed to stay afloat, and was trashed in beta.

3. Stellar Dawn/MechScape Show Woefully Substandard Community Relations

Having written this website for as long as I have, I am well acquainted with how MMOs are marketed: years ahead of time. Not only are these games in development for years before they are even announced, the announcement can take place two, often three or more years before the game ever hits store shelves. I even had a term for this: hype fatigue, to describe a point after a game is announced where interest wanes due to long development cycles. In the case of the MMO industry, where titles can and have been delayed well over a year, this effect is rather widespread.

When MechScape was under development, Jagex refused to talk about the game at all. Then-CEO Geoff Iddison would give an interview every now and then to reassure the community that the game would be out in 2008, and that the product they were creating was so great, it might even surpass RuneScape. For the length of its development up until the game was finally cancelled months after its intended launch date, not a single screenshot or video capture of the game was released to the public. Jagex refused to talk about more than concepts and vague promises, and ultimately the game was canned (and possibly so was Geoff Iddison) for not living up to expectations.

MechScape was cancelled to the tune of tens of millions of dollars, and in its place Stellar Dawn was born. In their announcement in 2009, Jagex stated that not only would Stellar Dawn succeed where MechScape failed, it was ready for release in 2010. I hope you see where I’m going with this. Following in the tradition of its predecessor, and proving that Jagex had learned nothing from the lack of communication with its community (or the press) about MechScape, Jagex silently worked away on Stellar Dawn throughout 2010, pausing in July to launch the official website with a “coming 2011” banner. At this point, Jagex had already announced Transformers Universe for a 2012 launch date, leaving me asking: Does Jagex even care about Stellar Dawn?

Well, 2011 came and went without a single video clip, screenshot, or the kind of details you might expect from an upcoming MMO (or any other release), and in March 2012 we finally learned that Stellar Dawn has been put on developmental hold so Jagex can focus on their other products. In fact, Jagex’s communication over Stellar Dawn was so poor that the official website displayed a “coming 2011” banner well into 2012 before the game was put on pause.

4. Transformers Universe Is Following The Same Path

I have to say, I have more optimism for Transformers Universe, and I will explain why: Third party IP holders. This isn’t Stellar Dawn or MechScape or Funorb, or 8Realms where Jagex owns everything surrounding the game and can develop and release to their heart’s content. Oh no, Transformers Universe means contractual obligations. Hasbro is the master and Jagex is the humble servant, making sure that the game is developed in a manner that is approved, on a timeline that is approved, and ready for launch by a date that is approved.

I said the same thing with the company being run by investors: Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.

Mark Gerhard recently interviewed with Develop Online, where he mentioned that the company was abandoning its “hobby” projects and giving serious focus to its current and future titles. Good. All it took to reach this conclusion was two failed MMOs, one failed MMORTS, one failed games portal, and one CEO.

Jagex’s Problem With “Not RuneScape”


In the Jagex family you really only fit into one of two categories: RuneScape and Not RuneScape. What is the difference, you ask? Well, the RuneScape category is successful and the “Not RuneScape” category is not.

1. FunOrb Was Abandoned And Left For Dead

As per numerous Jagex posts on the RuneScape forums, Funorb is discontinued and no longer supported. Not only did Jagex abandon Funorb when the service wasn’t as profitable as they had hoped, there was never an official announcement that development had ceased. Instead Jagex whisked the Funorb developers silently, without informing anyone that development had ceased, and moved the entire team over to 8Realms. To this day, the Funorb website still does not display any indication that the service has been discontinued, unless you count that the latest news post is dated 2010.

Funorb still runs today, likely because there are still a small number of people who still hold on to the service and the website probably costs very little to keep running, but it is fully discontinued and has no moderators working on it. To top things off…

2. 8Realms Never Launched…

A second blow to Funorb fans. 8Realms was supposed to be Jagex’s first in-house game developed on a platform other than Java, not to mention Jagex’s first developed game to feature a fully functioning cash shop that offered real advantages to throwing large sums of money. I gave a quick hands-on impression of 8Realms, and while the game was enjoyable, it carried a fatal caveat: regular server wipes. In all, the game was one giant race to the end, and whenever someone made it to the end, the entire server was wiped and everyone started again.

For a game attempting to coerce players into opening their wallets for those delicious gems, 8Realms was set to be a very expensive experience. One with little payout, considering only one player could actually win and then all of your money spent was for nothing. In the end, 8Realms gathered a whopping ten percent of the income needed to stay afloat, and was trashed in beta.

3. Stellar Dawn/MechScape Show Woefully Substandard Community Relations

Having written this website for as long as I have, I am well acquainted with how MMOs are marketed: years ahead of time. Not only are these games in development for years before they are even announced, the announcement can take place two, often three or more years before the game ever hits store shelves. I even had a term for this: hype fatigue, to describe a point after a game is announced where interest wanes due to long development cycles. In the case of the MMO industry, where titles can and have been delayed well over a year, this effect is rather widespread.

When MechScape was under development, Jagex refused to talk about the game at all. Then-CEO Geoff Iddison would give an interview every now and then to reassure the community that the game would be out in 2008, and that the product they were creating was so great, it might even surpass RuneScape. For the length of its development up until the game was finally cancelled months after its intended launch date, not a single screenshot or video capture of the game was released to the public. Jagex refused to talk about more than concepts and vague promises, and ultimately the game was canned (and possibly so was Geoff Iddison) for not living up to expectations.

MechScape was cancelled to the tune of tens of millions of dollars, and in its place Stellar Dawn was born. In their announcement in 2009, Jagex stated that not only would Stellar Dawn succeed where MechScape failed, it was ready for release in 2010. I hope you see where I’m going with this. Following in the tradition of its predecessor, and proving that Jagex had learned nothing from the lack of communication with its community (or the press) about MechScape, Jagex silently worked away on Stellar Dawn throughout 2010, pausing in July to launch the official website with a “coming 2011” banner. At this point, Jagex had already announced Transformers Universe for a 2012 launch date, leaving me asking: Does Jagex even care about Stellar Dawn?

Well, 2011 came and went without a single video clip, screenshot, or the kind of details you might expect from an upcoming MMO (or any other release), and in March 2012 we finally learned that Stellar Dawn has been put on developmental hold so Jagex can focus on their other products. In fact, Jagex’s communication over Stellar Dawn was so poor that the official website displayed a “coming 2011” banner well into 2012 before the game was put on pause.

4. Transformers Universe Is Following The Same Path

I have to say, I have more optimism for Transformers Universe, and I will explain why: Third party IP holders. This isn’t Stellar Dawn or MechScape or Funorb, or 8Realms where Jagex owns everything surrounding the game and can develop and release to their heart’s content. Oh no, Transformers Universe means contractual obligations. Hasbro is the master and Jagex is the humble servant, making sure that the game is developed in a manner that is approved, on a timeline that is approved, and ready for launch by a date that is approved.

I said the same thing with the company being run by investors: Jagex’s previous projects are a fine example that, left to their own accord, the company will screw around for a few years, waste countless millions and the good faith of their community, and eventually scrap the game entirely because it didn’t turn out fun. Nobody wins, not the developers who are laid off, not the community, and not the investors who expect their money to be spent wisely.

Mark Gerhard recently interviewed with Develop Online, where he mentioned that the company was abandoning its “hobby” projects and giving serious focus to its current and future titles. Good. All it took to reach this conclusion was two failed MMOs, one failed MMORTS, one failed games portal, and one CEO.

Jagex: Our Other Projects Were Hobbies, That Ends Now


Jagex CEO Mark Gerhard has always been pretty frank with the internal going-ons at his company, and in a recent interview with Develop, he answered the question as to why all of Jagex’s products that are not RuneScape have either failed to launch or failed to make a profit, and the answer is simple. The company has been treating its non-scape products more as hobby projects than real games. Gerhard believes that 8Realms, Jagex’s HTML MMORTS which shut down recently due to poor response, received precisely the attention it deserved from fans.

“I think to other projects, like 8Realms and things like that, I think that was one of the last hobby projects that we carried through, and obviously that was evident. Now it’s just working on the projects that matter.”

Jagex is currently working on several major projects, including the upcoming combat upgrade for RuneScape as well as the upcoming Transformers Universe MMO currently slated for beta in 2012.

(Source: Develop Interview)

8Realms To Shut Down, Jagex Layoffs Employees


So far Jagex hasn’t had a great track record with their in-house titles that are not named RuneScape. MechScape was cancelled to the tune of millions back in 2009 and revived as Stellar Dawn which was “paused” a couple of months ago so Jagex could focus on a strong list of games set for release this year, including 8Realms and Transformers Online, not to mention the major combat upgrade we learned is coming to RuneScape.

Well, take 8Realms off of that list. Gamesindustry is reporting that 8Realms only received 10% of the audience necessary to turn a profit, and will be shut down. Jagex’s Daniel Clough gave a comment on the matter:

 “During the 8Realms beta it has become clear that the game doesn’t meet our high expectations for success and we are therefore channelling our focus on other exciting opportunities in the pipeline.”

(Source: Gamesindustry.biz)

Preview: 8Realms


Jagex has come a long way from being known solely for RuneScape. Over the past few years, the British developer has released their own mini-game portal, bought up a few iOS and browser properties, and published their first microtransaction based game, War of Legends. In the coming future, they have plans to release two fully fledged MMOs (Stellar Dawn and Transformers) and the topic of this article: 8Realms.

8Realms is an MMORTS that strives for accessibility. Developed on HTML5, the thought of finding a computer that doesn’t meet the minimum requirements might require installing the game on your toaster, but only if you have a model earlier than 2005. I did have stability issues attempting to play on my iPad, which Jagex has promised will be improved at some point in the future.

Players start out in ancient times with little more than a few burning buildings, a handful of workers, and enough provisions to just about prolong your citizen’s starvation. The multi-hour long tutorial covers anything and everything you might need to know about 8Realms, so by the time you make it to the Classical age, the world doesn’t seem that frightening. Over the course of leveling up, players will take their kingdom through eight ages, taking advantage of new technology and expanding their kingdom into the surrounding areas and beyond.

8Realms is somewhat simplified compared to other MMORTS titles you may have played. Rather than overwhelming the player with a labyrinth of menus and buttons, the most important information is easily accessible either directly on the HUD or one or two clicks away. Resources are easy to keep track of, having only four to manage (three for a good few hours entering the game) and indicators of stock, production rate, and maximum storage clearly visible on the HUD. The difficulty ramps up in an elegant curve as you learn new concepts and mechanics, progressing at a speed where the game doesn’t suddenly shower you with new difficulties, but never slows down as to become insultingly simple.

Combat is a numbers game of building up a massive force and raiding/capturing other territories for their delicious resource-filled centers. Inevitably you will compete against other players for resource positions, leading to rivalries and even the potential for alliances. Alas, an action game 8Realms is not.

The cash shop system in 8Realms is one of the more balanced and less invasive I’ve seen in the genre, and Jagex has committed to ensuring that the game doesn’t devolve into a pay-to-compete system. Most of the items available through the cash shop have negative aspects to consider alongside any benefits they may provide. None of the items last more than a few hours, and virtually any item that speeds up efficiency in one area will reduce efficiency in another, a balance that starts to take a toll when your timers start hitting the 10+ hour range.

Jagex states that 8Realms is best played in short spurts and casually, and I completely expected to play in such a fashion. What I did not expect heading into 8Realms was to actually enjoy the game. In my tenure writing on MMOs, I have played every Evony clone to stumble out of the internet drunk and fumbling for my wallet, and not only is 8Realms not that drunk, it might just be the first game in the genre I came out of thinking “you know, I actually enjoyed myself.”

8Realms doesn’t take itself too seriously as a game with its goofy and immature advertising and animated images. I find myself continuing to log in each day because I want to, rather than a feeling of obligation that has pushed me away from other similar titles. I’m also rather impressed that the total lack of any sound effects in 8Realms had no bearing on my enjoyment of the game once the initial awkwardness wore off.

Oh and Mod Thor is a jerk.

What Happened This Week: That’s Not Linguine Edition


Here’s a question for this week: If you could sit down and talk to anyone in the gaming industry, who would you talk to and what would you ask them? Over here at MMO Fallout, I came upon that decision rather easily. The Who: Free to play/cash shop developers. The What: Their business model. Thanks to the saturation by games in the East, the cash shop model was tainted long ago with the idea that any game bearing such a tag would be free to download, pay to win, and buy to compete. With the crowding of the market, the games that do wind up being buy to win are quickly shunned in the west (although they are still great money makers in Korea, China, etc) and have a habit of shutting down only a year or two outside of launch.

I’ll have more details in the weeks to come on that note, but let’s talk about what happened this week.

1. Go To Hell-Gate In a Handbasket

The Hellgate closed beta launched late Friday, and the resulting server implosion was exactly what you would expect with a 50-50 chance of being approved along with major giveaways from 3rd party websites. In fact, I’m not entirely sure that you could call the beta “limited,” given how many keys were being thrown around. Once again, however, a closed beta has gone up and every other video game must have closed doors, because the Hellgate forums are filled with whining about the servers being down, and an apparent lack of anything else to do with your time.

I’ll remind you: The servers for a free beta test for a free game are down, and people are already calling the game a “failure.” Well if the game is a failure, no sense sitting on the forums flailing your arms like toddlers in a WalMart parking lot, right? I’m sure it’s not worth noting, but I’m continually amazed by the amount of people who will (allegedly) call in sick, take the day off, skip school, to get opening day at a video game. Forgetting the obvious lack of priorities, you are guaranteed to be disappointed when the game’s servers are down due to the amount of other people who did the exact same thing.

I rarely suggest people preorder MMOs, because almost none of them have the mentality that accepts the inevitably broken/delayed features, laggy servers, and game breaking bugs. Forgoing income for the sake of playing a video game is just ridiculous in and of itself.

2. Perpetuum Online Mass Ban

Nothing says loving like a mass ban in the oveng. The guys over at Avatar want you to know that cheaters are being dealt with by the mighty banhammer. In a blog post, the team threw up this graph and briefly talked about a game mechanic being exploited in a way no one could mistake for legitimate gameplay, allowing for a massive amount of resource collection.

Good for Perpetuum. A smaller game with a smaller community has to work extra hard to get rid of cheaters.

3. You Remind Me Of Another MMO

Dear MMO,

I’ve had this odd feeling about you over the past year or so, and it wasn’t until just recently that I figured out why. That strange feeling not that I’ve played you before, but that I covered your company, despite being the first game your company has developed. You don’t share any names with this other game, but in spirit you are almost one in the same.

Then it hit me like a ton of bricks, sweeping me back into a series of waking nightmares I hadn’t experienced for around six years: Mourning. The name, its company…Colton Burgess’ cronies sending me harassing emails and private messages. Sending beta versions of the game on unlabeled Memorex CD’s. Refusing refunds, possible fraud, wiping the forums, administrators telling me to run away as fast as I can! Virtually the only MMO de-listed from MMORPG for harassment from the company-MOMMY!

Happy thoughts. Luckily I managed to close my notes before my brain was Shish Kebab’d by my wine opener. For those of you who weren’t around when Mourning was up (2005), do some Google research on Mourning, Throne of Chaos, Colton Burgess, and Loud Ant Software. Just in case you need a good laugh, or a horrifying night of no sleep.

4. Does Jagex Need Two Evony-Style MMOs?

Jagex are most known for their MMO Runescape, but did you know that the company has several products live right at this moment? Only two of which they developed in-house. Currently live, Jagex has Runescape (the Fantasy MMO) and FunOrb (mini-game collection) developed in house, while the company publishes War of Legends (Cash shop flash city builder). Upcoming, Jagex is developing Stellar Dawn, a sci-fi MMO, an unnamed fantasy MMO (not a sequel to Runescape), Transformers Online (a Transformers MMO, go figure) and 8Realms, an HTML based city builder.

I’m not saying Jagex can’t maintain two MMORTS games, given all they do with War of Legends is publish it, but you’d think much like the Pizza Hut having a problem with my local Target opening a Pizza Hut in-store and being just down the street, that the War of Legends guys would have an issue with Jagex opening up a direct competitor to their game. Of course, that may just be my speculation.

5. More Stellar Dawn, Less Transformers Online

While we’re on the subject of Jagex, let’s talk Transformers Online. Jagex had the character creator on display at Botcon 11, with some information on the upcoming MMO. The game is set in the Prime continuity, but the team is working with Hasbro to integrate as many characters as possible. The game will feature hundreds of customization options for each part of your bot, and you will indeed create your own transformers robot, on the side you choose. Further down the line, players will be able to create and upload their own parts, decals, and art to make their bots truly unique (or to just upload crudely drawn penis/swastika decals, I’m sure).

Only question remaining is: Why can’t Stellar Dawn get this kind of love? For a game that is reportedly going into beta this year, Jagex has been rather hush on the game. Why the lack of love, Jagex?

And on that note, I’m heading back into the Hellgate Global beta. Sure my character is going to be deleted, but listening to Russians spamming chat is just too good to pass up.

What Happened This Week: That's Not Linguine Edition


Here’s a question for this week: If you could sit down and talk to anyone in the gaming industry, who would you talk to and what would you ask them? Over here at MMO Fallout, I came upon that decision rather easily. The Who: Free to play/cash shop developers. The What: Their business model. Thanks to the saturation by games in the East, the cash shop model was tainted long ago with the idea that any game bearing such a tag would be free to download, pay to win, and buy to compete. With the crowding of the market, the games that do wind up being buy to win are quickly shunned in the west (although they are still great money makers in Korea, China, etc) and have a habit of shutting down only a year or two outside of launch.

I’ll have more details in the weeks to come on that note, but let’s talk about what happened this week.

1. Go To Hell-Gate In a Handbasket

The Hellgate closed beta launched late Friday, and the resulting server implosion was exactly what you would expect with a 50-50 chance of being approved along with major giveaways from 3rd party websites. In fact, I’m not entirely sure that you could call the beta “limited,” given how many keys were being thrown around. Once again, however, a closed beta has gone up and every other video game must have closed doors, because the Hellgate forums are filled with whining about the servers being down, and an apparent lack of anything else to do with your time.

I’ll remind you: The servers for a free beta test for a free game are down, and people are already calling the game a “failure.” Well if the game is a failure, no sense sitting on the forums flailing your arms like toddlers in a WalMart parking lot, right? I’m sure it’s not worth noting, but I’m continually amazed by the amount of people who will (allegedly) call in sick, take the day off, skip school, to get opening day at a video game. Forgetting the obvious lack of priorities, you are guaranteed to be disappointed when the game’s servers are down due to the amount of other people who did the exact same thing.

I rarely suggest people preorder MMOs, because almost none of them have the mentality that accepts the inevitably broken/delayed features, laggy servers, and game breaking bugs. Forgoing income for the sake of playing a video game is just ridiculous in and of itself.

2. Perpetuum Online Mass Ban

Nothing says loving like a mass ban in the oveng. The guys over at Avatar want you to know that cheaters are being dealt with by the mighty banhammer. In a blog post, the team threw up this graph and briefly talked about a game mechanic being exploited in a way no one could mistake for legitimate gameplay, allowing for a massive amount of resource collection.

Good for Perpetuum. A smaller game with a smaller community has to work extra hard to get rid of cheaters.

3. You Remind Me Of Another MMO

Dear MMO,

I’ve had this odd feeling about you over the past year or so, and it wasn’t until just recently that I figured out why. That strange feeling not that I’ve played you before, but that I covered your company, despite being the first game your company has developed. You don’t share any names with this other game, but in spirit you are almost one in the same.

Then it hit me like a ton of bricks, sweeping me back into a series of waking nightmares I hadn’t experienced for around six years: Mourning. The name, its company…Colton Burgess’ cronies sending me harassing emails and private messages. Sending beta versions of the game on unlabeled Memorex CD’s. Refusing refunds, possible fraud, wiping the forums, administrators telling me to run away as fast as I can! Virtually the only MMO de-listed from MMORPG for harassment from the company-MOMMY!

Happy thoughts. Luckily I managed to close my notes before my brain was Shish Kebab’d by my wine opener. For those of you who weren’t around when Mourning was up (2005), do some Google research on Mourning, Throne of Chaos, Colton Burgess, and Loud Ant Software. Just in case you need a good laugh, or a horrifying night of no sleep.

4. Does Jagex Need Two Evony-Style MMOs?

Jagex are most known for their MMO Runescape, but did you know that the company has several products live right at this moment? Only two of which they developed in-house. Currently live, Jagex has Runescape (the Fantasy MMO) and FunOrb (mini-game collection) developed in house, while the company publishes War of Legends (Cash shop flash city builder). Upcoming, Jagex is developing Stellar Dawn, a sci-fi MMO, an unnamed fantasy MMO (not a sequel to Runescape), Transformers Online (a Transformers MMO, go figure) and 8Realms, an HTML based city builder.

I’m not saying Jagex can’t maintain two MMORTS games, given all they do with War of Legends is publish it, but you’d think much like the Pizza Hut having a problem with my local Target opening a Pizza Hut in-store and being just down the street, that the War of Legends guys would have an issue with Jagex opening up a direct competitor to their game. Of course, that may just be my speculation.

5. More Stellar Dawn, Less Transformers Online

While we’re on the subject of Jagex, let’s talk Transformers Online. Jagex had the character creator on display at Botcon 11, with some information on the upcoming MMO. The game is set in the Prime continuity, but the team is working with Hasbro to integrate as many characters as possible. The game will feature hundreds of customization options for each part of your bot, and you will indeed create your own transformers robot, on the side you choose. Further down the line, players will be able to create and upload their own parts, decals, and art to make their bots truly unique (or to just upload crudely drawn penis/swastika decals, I’m sure).

Only question remaining is: Why can’t Stellar Dawn get this kind of love? For a game that is reportedly going into beta this year, Jagex has been rather hush on the game. Why the lack of love, Jagex?

And on that note, I’m heading back into the Hellgate Global beta. Sure my character is going to be deleted, but listening to Russians spamming chat is just too good to pass up.