ArcheAge Teleport Hackers Caught On Video


Need a good reason to avoid ArcheAge for the time being? Here is one, the game is filled with hackers. Not the kind of hackers that steal your account, the kind that are able to teleport throughout the game, grabbing up land as soon as it becomes available and running trade routes immediately to bring in massive amounts of gold. Bots have dominated ArcheAge since launch, and every day continue to flood the economy with gold farmed through hacks, land automatically purchased through hacks, and trader rewards achieved through hacks. You can see in the above video that there is even a bot to report people for killing other bots.

ArcheAge Update Targets Chat Spam


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Today’s update to ArcheAge goes up in under an hour, followed by three to five hours of downtime. Version 1.2 build 4.11 introduces a few convenience changes to the game: The Kraken can only be damaged by siege weapons, trial chat can now only be used by participants in a trial, healer weapons are now rewarded in quests, and warehouse expansion has had its cap increased. To fight bots, Trion is introducing a level restriction for chat channels:

  • Chatting in the Faction, Shout, Trade, Need Party, and Nation chat channels is now restricted to characters that are level 15 and higher.

No, this update will not stop chat spam. The goal, and what this update will accomplish, is to put a stop to the seemingly never ending cycle of spam accounts creating a level one character, typing once in chat, and then deleting said character in order to bypass the ignore list. Of course, a chat filter would also be nice.

(Source: Trion Worlds)

MMOrning Shots: All Rise For The Honorable Judge xXxLegoLassXxX


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Today’s MMOrning Shot comes to us from ArcheAge, where my character is sitting in court getting ready to watch a trial play out. I’m not on trial, mind you, my neighbor still has’t realized that I am the one chopping down his trees.

Take MMOrning Shots to trial every Monday, Wednesday, and Friday.

ArcheAge New Continent Coming Soon


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ArcheAge’s continent Auroria can be seen on a map, you just can’t travel to it right now. According to Junkiesnation, Auroria is set to release before patch 1.7. There is no set launch date for patch 1.7, which is currently in translation.

  • Auroria will be released before Patch 1.7. Trion’s looking to release the zone within the next couple of weeks– not months. They will announce the exact date ASAP since this allows guilds/players to prepare to storm the castle so to speak. The release time will be region-specific.

Auroria will lift housing worries as it introduces a large amount of open land to players. Also on the horizon are fishing tournaments, raids, lockboxes, and more. Steam release is planned, as is the possibility of add-ons.

(Source: Junkiesnation)

Diaries From ArcheAge: Endless Review Queue


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I feel like I’ve gotten a lot done since ArcheAge launched just a few days ago. Don’t believe me? I got my homework done in a timely fashion for my journalism class, and I even managed to level in Destiny to 23 with rank 1 in the Vanguard faction. At the rate things are going, I should be level 25 by the end of the week and might even have some coveted Vanguard armor. I’ve also been able to catch up on some reading and on the overwhelming list of podcasts I subscribe to. I also can’t even describe the amount of napping I’ve gotten in.

This must be a testament to ArcheAge, but rarely do I come across a game that I still want to play after sitting in a queue for an hour and a half, and that is with patron priority. By that time, I’d probably be doing something else, like fixing the neck muscles I’d strained by falling asleep in my $15 computer chair that has no back support. The more I venture into ArcheAge, the more I find things that I like.

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ArcheAge has a great sense of freedom, on public land at least. You see, XL Games created an atmosphere where they shuffle you into the world and say “do what you want. You probably shouldn’t do all of it, but go ahead and do it anyway.” You can plant your crops on “illegal farms,” which is just anywhere that isn’t your property or public farming land, but other players can then harvest your crops or simply dig them up and destroy them, resulting in nothing for anyone. I’ve destroyed at least several gold in Yew trees around my property, but in my defense they shade my sunbathing spots.

The very idea of this introduces several play styles that need to be considered. For planters, this means finding out-of-the-way areas to plant your crops when your private land and public farms (which only allow a certain few crops to be planted) aren’t enough. I managed to plant a string of turmeric and strawberries right near a starter town by hiding them in the bushes. On the other hand, players looking for free stuff are almost guaranteed to find unguarded fruits and trees if they look into the deepest and darkest corners.

ArcheAge does offer a certain amount of protection for crops and animals. For players who don’t own property, there are public farms that will only allow a small selection of crops to be planted and only protect them for 24 hours. Owning property means finding an open piece of land and keeping up on said property’s taxes.

This leads to the game’s crime system, which is similarly handed to the players to take care of. Stealing crops, digging up plants, and murdering your own faction are all crimes in ArcheAge, but you have to be reported in order for anything to happen to you. Committing a crime leaves footprints that need to be activated and reported, and when the offending player is hauled into court, they are put in front of a jury of their peers to determine their guilt. Sentencing in prison can range from just a few minutes to, in cases where the player has stacked many many charges, hours in length, and you have to remain online for that whole time. Even prison is its own game, with the option to break out and become a pirate.

I’ve found, in my server at least, that having a good sense of humor can often get you a lenient sentence with the jury. One player started off his trial by saying “convict me, I’m guilty,” to which the jury members all called him a liar and subsequently declared him innocent. If you’re a smooth criminal, like myself, you can simply avoid the whole thing by running out the five minute clock on your footprints.

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There is a ton of stuff going on in ArcheAge that I barely comprehend at this point, but it all leads to the fact that player interaction operates at a much deeper level than in other MMOs. For instance, you can run trade packages as a method of obtaining gold and gilda stars (used for purchasing houses and other goods). Trade packages must be crafted in one area and taken to another, generally through open-pvp areas where the trader becomes a soft pinata for greedy thieves. The idea is to make piracy a constant threat in ArcheAge, and the system works quite well.

At the heart of ArcheAge, and the root of some of the game’s controversy, is the labor point system. You need labor points to craft, labor points that do not come fast for non-patrons. If you are a patron, you have little to worry about. Patrons receive ten labor points every five minutes while online and five while offline. Non-patrons, on the other hand, have to be online to receive labor points at all. You can still quest and kill creatures at zero LP cost, but the higher tier crafting is going to cost an arm and a leg for non-patrons.

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ArcheAge also has a very strange method of reporting bots, one that you probably aren’t aware of unless someone has specifically pointed out to you. Reporting a rule breaker (bot, hacker, afk player) is a skill in your ability window that you use on a targeted player. Reporting a player costs 25 labor, as to keep people from abusing the system, but if you report a bot and it is eventually banned, you allegedly receive a stipend of labor as a reward. Being reported, meanwhile, hampers that player with a debuff that must be removed by talking to a judge (which is simple enough).

Combat and questing in ArcheAge is standard enough, which makes me relieved that the questing apparently only runs until around level 30. You slot abilities, you tab target, and you hit numbers until the enemy is dead and you are not. I honestly have no idea what is going on with the quests, I stopped paying attention to the game’s numerous cutscenes when they started introducing the standard lineup of deities and how I am the chosen one set to save the world, blah blah blah.

At level 20, I feel like I’ve only broken the surface of what ArcheAge has to offer, and it certainly isn’t in the questing. There is a violent rift (get it?) that has shown up between patrons and non-patrons, with clans from both groups only ganking members from the opposite. Trion Worlds actually made a post on the forums asking players to tone down the f2p/p2p vitriol, although they won’t stick their hand in the game because pvp is pvp, and there are courts to handle that sort of behavior.

This is the first part of what will certainly be at least a three part look at ArcheAge, so if there is something in particular that you’d like me to have a look at, feel free to do so in the comments below.

Trion Worlds Promises Compensation For ArcheAge


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So things haven’t gone perfectly in ArcheAge’s launch. Long queues, misappropriated rewards, missing perks, and a swath of bots and afk players have plagued the game since it went into head start. To calm players, Scott Hartsmann has penned a letter to the community, discussing how Trion Worlds is taking care of these issues.

First off, Trion Worlds has issued three new North American servers, with more players reporting less queue times. European players, unfortunately, will have to wait a little longer for their new servers as the equipment is stuck in customs and won’t be released until Tuesday at the earliest.

Secondly, the company is busy at work getting rid of gold farmers and spam accounts, with ten thousand accounts banned over the past few days. Another fix is set to get rid of a bug allowing players to hold spots indefinitely, that will go live in the coming days.

Third, patrons will be compensated for lost time. Players who were patrons as of launch day have received added time to their accounts, which was expanded with more time to more people, meaning patron time for accounts effectively began ticking down on Sunday. There are still a handful of patrons who have not received their bonuses, and Trion is working on fixing those accounts.

You can read the entire note at the link below.

(Source: Trion Worlds)

ArcheAge Adding Servers


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ArcheAge’s launch is just a couple of days away, and players are already flooding the head start servers, resulting in long queues and a severe lack of housing space for intrepid explorers. In preparation for the full launch, Trion Worlds today launched two new servers. One server in North America and one in Europe.

Both servers are already up and running.

(Source: ArcheAge)

Trion Worlds Reverses Labor Potion Changes


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Trion Worlds has released the latest patch notes for ArcheAge, revealing that the labor point potion has been reverted back to its original 12-hour cooldown. This isn’t the first time ArcheAge has seen controversial items altered or outright removed from the cash shop, with Trion Worlds claiming complete control over what is available and at what price.

  • The Workman’s Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.

ArcheAge is currently in head start with full launch on September 16th.

(Source: ArcheAge)

MMOrning Shots: Farming Labor


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Today’s MMOrning Shot comes to us from ArcheAge, where as you can see mushrooms are the hottest crop on the market. ArcheAge’s open beta runs from September 4th through 8th, with head start beginning on the 12th for early founders pack buyers.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Trion Worlds Denies Security Breach


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If you’ve been following ArcheAge discussion, you’re likely aware of a surge in player claims that their accounts were being subjected to unauthorized attempts to purchase the ArcheAge founders pack. Community Manager Scapes has responded to the allegations by stating that Trion Worlds has not been breached and the purchase attempts are a symptom of the same old account theft that goes on every day.

What happened in the last few hours is sadly nothing new: Every day, bots obtain user credentials from various unprotected sites around the Internet, build lists of login and passwords, and try them on Trion’s servers (along with many other sites). If players consistently use simple or repeated passwords across different online services, these bots may get access to their accounts. Because of the current momentum around ArcheAge, hundreds of millions of such attempts were made from well over a million different IP addresses in the last few weeks, only a fraction of which ended up being successful today.

All players affected by fraudulent charges will be refunded by Trion Worlds, and the Glyph client is being boosted with additional security features.

(Source: ArcheAge forums)