Everquest II’s Goblin Games Seems Inspired By Squeal of Fortune


I have to imagine that somewhere out there, at least one person has stopped playing RuneScape because of Squeal of Fortune, and wound up playing Everquest II instead. The odds are low, incredibly so, but with time my mind seems to think that such a person must be, and gee, will this news stink. For the uninformed, Squeal of Fortune is a cash shop game on RuneScape where players receive spins either through in-game activities, purchased through the store, or daily as an allowance. The mini-game is hosted by a goblin and has the chance of winning gold, resources, and equipment.

Today, Everquest II revealed the latest update: The goblin games. In this mini-game, players are issued tickets on a monthly basis, depending on their membership status, with the option to purchase more on the cash shop. Those tickets can be used to play one of several mini-games, each of which ultimately ends up in the player receiving a loot box that offers a random item from the list.

So what are the differences? In RuneScape, spin tickets are given on a daily basis while in Everquest II free tickets are offered monthly. Both games offer one ticket to free players and three to members (in RuneScape it is normally two, three for the summer event). In RuneScape, spins cost approximately $5 per ten tickets ($.50 per ticket) with bonuses for higher quantities, while in Everquest they cost $1 per ticket with no option to purchase in bulk.

Maybe I’m just reading too far into this.

Everquest II's Goblin Games Seems Inspired By Squeal of Fortune


I have to imagine that somewhere out there, at least one person has stopped playing RuneScape because of Squeal of Fortune, and wound up playing Everquest II instead. The odds are low, incredibly so, but with time my mind seems to think that such a person must be, and gee, will this news stink. For the uninformed, Squeal of Fortune is a cash shop game on RuneScape where players receive spins either through in-game activities, purchased through the store, or daily as an allowance. The mini-game is hosted by a goblin and has the chance of winning gold, resources, and equipment.

Today, Everquest II revealed the latest update: The goblin games. In this mini-game, players are issued tickets on a monthly basis, depending on their membership status, with the option to purchase more on the cash shop. Those tickets can be used to play one of several mini-games, each of which ultimately ends up in the player receiving a loot box that offers a random item from the list.

So what are the differences? In RuneScape, spin tickets are given on a daily basis while in Everquest II free tickets are offered monthly. Both games offer one ticket to free players and three to members (in RuneScape it is normally two, three for the summer event). In RuneScape, spins cost approximately $5 per ten tickets ($.50 per ticket) with bonuses for higher quantities, while in Everquest they cost $1 per ticket with no option to purchase in bulk.

Maybe I’m just reading too far into this.

Bank of RuneScape: Coming Soon


Let me just say: MMO Fallout’s tagline for the past three years has been “cautious optimism.” The image above was leaked on RuneScape’s website for approximately fifteen minutes today, and it has set the community on fire. Understandably so, because as of late Jagex has used similar update teasers that lead into Squeal of Fortune and Solomon’s Shop updates. So the Bank of RuneScape could very well be yet another update to Jagex’s cash shop endeavor, we won’t know possibly until next week. It could just be an overhaul to the bank system, or some new quest or mini-game.

I would like to point out that the authenticity of this image is in question, for now at least. The link results in a 404 error, and because I wasn’t able to personally see it on the main website, I am treating it with a grain of salt.

Unless this does turn out to be real, in which case you all know the drill.

The Old Republic Will Sell Statted Gear, New Planets


If you haven’t heard, The Old Republic will be free to play as of later this fall. Without paying a subscription, players will have access to all of the story content from level 1 to 50, with limited access to other features and no access to the game’s warzones. Jeff Hickman, Executive Producer at Bioware, acknowledges that the transition must be performed with great care:

“I don’t want to unbalance the game by putting things out on the store that somebody can walk in on day one, buy and be the winner. Having said that, there will be some things that we put out in the store that do enhance power value in some way, but not at the top end.”

While the cash shop items have not been finalized, Hickman believes that The Old Republic will sell some form of gear with stats (although not high-end equipment) and possibly future planets, hinting that the level cap may be raised at some point.

More on The Old Republic as it appears.

Sony Will No Longer Sell Expansions For Station Cash.


Two months ago, Sony Online Entertainment incited a backlash from the community by removing the ability to purchase subscriptions with Station Cash without notice. In learning from their past PR mistake, Sony has offered players prior notice before their next change. Beginning Monday August 27th, it will no longer be possible to purchase expansion packs on Everquest I & II or DLC packs on DC Universe with Station Cash. For the next day or so (until early morning August 13th), players will be able to purchase expansion packs at 50% off.

Unfortunately, the cause of this change in marketing is due to the substantial cost in content development clashing with Sony’s desire to continue running double and triple Station Cash promotions, as well as free Station Cash for subscribers. The two deals combined into an unsustainable, low level of income.

(Source: SOE Announcement)

The Future of RuneScape's Cash Shop Is In MapleStory


Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.

Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!

  • 2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
  • Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
  • Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
  • Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.

Just a reminder: These are all my predictions and may be completely wrong.

The Future of RuneScape’s Cash Shop Is In MapleStory


Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.

Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!

  • 2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
  • Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
  • Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
  • Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.

Just a reminder: These are all my predictions and may be completely wrong.

RuneScape Opens Cash Shop, Sells Cosmetic Items


Earlier this year, Jagex introduced Squeal of Fortune, a daily gambling mini-game where players use tickets to spin for anything from experience boosts, gold, limited availability items, and even high end armor and weapons. Since its release, Squeal of Fortune has been expanded to include exclusive rare items, and Jagex has opened the shop to players to purchase spins with real money. At the time, this raised concerns that Jagex had plans to open a cash shop.

Around now would be where those same people will message their friends and say “I told you so.” Today Jagex released Soloman’s Shop, introducing a fully fledged cash shop into RuneScape. With its initial launch, Jagex will only offer purely cosmetic items for sale. Players are able to buy cosmetic outfits, new “enhanced” animations, emotes, titles, and more. The shop is run on Runecoins, which can be purchased at the price of $4.99 per 200 points, with higher purchases receiving bonus coins similar to Squeal of Fortune with free spins. Items range widely in price, up to 900 for a banner that tells everyone how awesome you are, and 1620 for a complete pack of assassin outfits and emotes.

Members can redeem 200 points for free for the time being, and also receive a 10% discount on items purchased through the store. Free players are not so lucky, however they do have access to the Solomon’s Store.

Squeal of Fortune Isn't Pay To Win, But It Is A Waste Of Money


Back in April, Jagex started selling spins for Squeal of Fortune, igniting a heavy discussion on the company’s changing position on microtransactions and real world trading. After all, Jagex has lead us to believe for years that buying an advantage is the most evil thing a person could do, next to punching an orphan with one hand while drowning his puppy with the other. How much does Jagex hate real world trading? Enough to neuter the game for years at the expense of their subscriber numbers and the good will of their community. So far Jagex’s response to criticism has been to change the rules to allow Squeal of Fortune.

Now that Squeal of Fortune has been out for a few months and players have so graciously invested their own money for the sake of science, we can finally get a consensus on whether or not the mini-game does indeed offer an advantage. And the answer is absolutely not. Through many thousands thrown at Jagex, the general consensus that I have seen is that Squeal of Fortune does indeed offer a good amount of gold and experience, at incredibly expensive prices. Compared to gold farmer prices, the equivalent at $200 in spins offering just a couple million gold and a few hundred thousand experience is worth maybe $10.

It would be unfair to compare Squeal of Fortune to a pay to win model. A pay to win model would offer an advantage, like flying a plane because it is faster and often more cost effective than driving. Using Squeal of Fortune to replace playing the game is more like making the same trip by hand-pulled cart. A longer, less comfortable trip that will take far more time and cost more than any sane person should pay.

You’re going to need deep pockets if you want Squeal of Fortune to take you anywhere, to the point where your money could be better spent on upgrading your computer several times a month. Or at the casino.

Squeal of Fortune Isn’t Pay To Win, But It Is A Waste Of Money


Back in April, Jagex started selling spins for Squeal of Fortune, igniting a heavy discussion on the company’s changing position on microtransactions and real world trading. After all, Jagex has lead us to believe for years that buying an advantage is the most evil thing a person could do, next to punching an orphan with one hand while drowning his puppy with the other. How much does Jagex hate real world trading? Enough to neuter the game for years at the expense of their subscriber numbers and the good will of their community. So far Jagex’s response to criticism has been to change the rules to allow Squeal of Fortune.

Now that Squeal of Fortune has been out for a few months and players have so graciously invested their own money for the sake of science, we can finally get a consensus on whether or not the mini-game does indeed offer an advantage. And the answer is absolutely not. Through many thousands thrown at Jagex, the general consensus that I have seen is that Squeal of Fortune does indeed offer a good amount of gold and experience, at incredibly expensive prices. Compared to gold farmer prices, the equivalent at $200 in spins offering just a couple million gold and a few hundred thousand experience is worth maybe $10.

It would be unfair to compare Squeal of Fortune to a pay to win model. A pay to win model would offer an advantage, like flying a plane because it is faster and often more cost effective than driving. Using Squeal of Fortune to replace playing the game is more like making the same trip by hand-pulled cart. A longer, less comfortable trip that will take far more time and cost more than any sane person should pay.

You’re going to need deep pockets if you want Squeal of Fortune to take you anywhere, to the point where your money could be better spent on upgrading your computer several times a month. Or at the casino.