Kings and Heroes Goes On Early Access Today


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Kings and Heroes feels like a game out of Dungeons and Dragons, and those interested in plundering its depths can do so starting today. Billed as an ARPG, Kings and Heroes presents players with randomly generated dungeons, persistent content, and a seamless open world.

With hundreds of players in each world you’ll have plenty of company to explore by foot or on horseback. Discover towns, villages, ruins, ghost towns, high mountains, lakes, and valleys across varied environments. You’ll travel in realistic day and night cycles with true weather effects. Be warned, many dangerous creatures inhabit the world so an adventurer must always be prepared for a fight.

The game will go live in about three hours from this posting, after which it will be available for $29.95. Those who create a character within the first week will receive a small handful of exclusive items.

(Source: Steam)

Divergence Online Slips Back Into Obscurity


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Divergence Online is an on-again, off-again MMO looking to replace the defunct MMO Star Wars Galaxies. But while Star Wars Galaxies still has thousands of people playing it, albeit on private servers, the first couple of months in early access seem to have left Divergence Online in the dust. This weekend brought in a peak of 5 concurrent players while the last month or so has seen server populations as high as twelve. There are presently two people online at 9:00pm EST on Sunday evening.

Granted, for all the grandstanding about internet celebrities demanding free copies of the game, it appears that gamers haven’t exactly been rushing for the chance to fund a trip down nostalgia lane. Divergence Online peaked at 63 concurrent players during its initial launch phase on Steam and sharply declined over the following weeks. Steam Spy estimates upward of 2,400 people own the game. Given a genre that relies on an active userbase, Divergence Online may have trouble bringing in new customers to fund its early access development.

Meanwhile, if you’d like to play a functioning version of Star Wars Galaxies with an active community, it exists.

(Source: Steam Charts)

Trion Introduces $20 Early Access Pack, Bumps Existing Packages


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If you’re looking to buy into Devilian but don’t want to shell out the minimum $50, Trion Worlds has a new package for you. Available as of yesterday, the base Devilian package now costs $20 and includes beta access, a two day head start, a corgi companion that comes with extra inventory slots, fifteen days of patron, and two inventory rows. To compensate those who already bought the more expensive early access packs, Trion is sweetening the deal with extra bonuses.

The upper packs now include gemmed talismans (3 for $50 and $99, 10 for $150), experience and gold boosting items, with the most expensive pack receiving a 24-slot bank expansion item.

(Source: Trion Worlds)

[Rant] Double Standards And The Scrubbed Starting Line


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I dove into this topic in my piece about Infinite Crisis last week, but the line between beta and launch has become so blurred in the MMO industry that the whole concept has lost its meaning and many of us in gaming journalism are thoroughly sick of it. Go to virtually any website that reviews MMOs and you’ll likely see the same policy: We start judging when they start charging. I’m paraphrasing, but the point is the same regardless.

In earlier years, I defended the practice of selling beta access as a perk for pre-ordering because it was the best a customer could do to get a “demo” on an MMO. Granted, these were the days when 90% of western titles had subscriptions and wouldn’t see free trials until at least six months post launch, if at all. Furthermore, it was relatively low risk for the consumer. All you normally had to do was throw down the $5 minimum at Gamestop (or your local equivalent), a refundable/transferable five bucks I should add, and you’d get a beta key on your receipt. Apart from some know-how of the game and maybe a participation item, people in the beta didn’t get any advantage because characters were reset before launch.

But then free to play became dominant and the goal posts got moved time and time again. Developers stopped wiping beta characters, began opening up the cash shop in beta and in some cases even alpha. It’s important to read into the motives because the general consensus is that once you start charging for the use of a product, you agree that it is worth selling and therefore worth critiquing.

The launchification of beta, or early access as the industry has started calling it, has presented a remarkable double standard in game developers who want the freedom to treat the game as effectively launched in the sense that the servers won’t be wiped, the cash shop is open, and anyone can create an account and start playing, but keep up their shield against criticism whenever someone like myself posts a preview saying “this isn’t worth buying right now.” I have several times been the recipient of an email conveying disappointment or offering corrections, calling my criticism unfair because the product wasn’t considered launched yet.

What we’ve learned from the industry these past few years is that certain devs have no problem blurring the lines between beta and launch so long as it conveniences them and, when pushed on it, rubbing it out and flat out denying that it exists. When pushed on refunds, Turbine turned around and said no to founders because they’ve been playing for two years and, by Turbine’s opinion, they got their money’s worth regardless of if the game launched. When players struck back and pointed out that at least a decent portion of the time was spent dealing with outages, extended maintenance, game breaking bugs, and missing or incomplete features, Turbine’s CM simply denied the concept of launch altogether.

Because, in their logic, what does launch really mean when the game will continue to receive updates, bug fixes, and new heroes in the coming years? It makes sense, yes, but going by this line of thought, when are reviewers allowed to critique your product? Because if it’s unfair to criticize a game before it is finished, and a game like Infinite Crisis is in your explanation never finished, are you trying to say that it is never fair to criticize the game?

Or does the whole narrative eventually collapse and we go back to where we started?

With games increasingly shutting down mid-beta or very shortly after and then refusing to compensate customers, the need for tough scrutiny is higher than ever. The days of beta being a low risk, fun thing we did to get some game time in, help squash some bugs while stress testing, and ease the pain of waiting for launch are long over, and in its place is the high risk, predatory game of early access that carries no customer protection, no guarantee of ever receiving a final product, and no out once you’re in.

Otherwise I have no opinion on the matter.

[Less Massive] Shuttered Game Still Being Sold On Steam


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Steam Early Access has seen a lot of criticism, from the fact that most games don’t see completion, to the sale of titles that are at best misleading and at worst engaging in outright fraud. It has also become the source of indie devs putting games up for sale only to engage with the community for a few months before disappearing with whatever money they had managed to gain in that time frame. Customers, on the other hand, generally have no recourse if their purchase turns out to be for nothing.

Such is the case again with Into The War, developed and abandoned by the now absent Small Town Studios. According to Steam reviews, the servers for Into the War haven’t been operational going back to early April, possibly even further. The developer’s website is offline, and their social media has gone silent.

In addition, the game’s forum currently contain a sticky telling players to not just avoid buying the game, but to report it to Steam (typos left intact).

On the store page you will see a Flag icon at the right side of the page. Use it to report the game and describe it as abandoned by the developers.(use the “Broken” option) and it’s nothing more than a scam now, with the devs running away, deleting their site and social media presence, while the game remains unplayable.

Despite the servers being offline and the developer unreachable, the game is still up for sale as of this publishing for $4.99. Those who bought the game may have a glimmer of hope, as Valve has issued refunds for other early access games abandoned by their developers and left in a broken state.

For critics of Early Access, this is just another example in an ongoing demand for more curation on the Steam platform.

(Source: Steam)

Xsyon Now On Steam Early Access


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Notorious Games has officially launched their sandbox MMO Xsyon on Steam Early Access. Now available for $29.99, and includes one month of subscription time.

During the Prelude, Xsyon is continuously evolving and expanding. This phase of the game was intended as a time for the game to adapt to its community. The development team has been working closely with the player base to determine the future of Xsyon and wishes to continue to do so with the Steam crowd.”

Players with existing Xsyon accounts can request a Steam copy for no additional charge.

(Source: Notorious Games Press Release)

Pathfinder Online Early Access Rates


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Pathfinder Online recently entered Open Enrollment, meaning the price of admission has changed once again. Many seem to be under the impression that you still need to drop a good grand to gain entry, which was the case during the alpha stage.

Right now you can gain immediate access for $100 by buying the Early Enrollment pack. The package comes with three months of game time and other digital goodies. For those who can wait another month, there is a $50 pack that grants access beginning in February, and only contains one free month of game time.

Early enrollment should not be confused with open enrollment, which is not set to begin until January 2016. Also keep in mind that while the game is in early access, you are still required to pay a subscription.

Goblinworks does not consider this to be a beta period.

(Source: Pathfinder Online)

Line of Defense Early Access Now Available


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Line of Defense, the MMOFPS by 3000AD, is now available for purchase on Steam’s Early Access program. The servers don’t go live until around 10am on September 16th, you can get your hands on the early access packages for 50% off for the time being. The sale lasts until the servers go live and you can find a comparison on what each package includes at the following link. Features will be turned on one by one as early access progresses, with the final product launching free to play for all with an optional upgrade.

(Source: Steam)

Pathfinder Online Early Access Coming Soon


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Goblinworks has announced that open enrollment for Pathfinder Online will begin on September 15th. The open enrollment area is suited for at least twenty thousand active players, and to ensure that the game reaches those numbers, Goblinworks has accelerated all open enrollment packages to have access beginning the first month.

In addition, all early enrollment package owners will be invited to play in the alpha stage. The timing for alpha early enrollment will be announced soon. If you want access to early enrollment and haven’t purchased a package yet, however, you will need to buy in at the $50 level for access starting month 2 (October) or $100 in month 1 (September).

There are a few other announcements including premium items, base camps, and more. Check out the entire announcement at the link below.

(Source: Goblinworks)

Line of Defense Early Access Coming July


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As far as the massively multiplayer FPS goes, Planetside pretty much has the market both cornered and monopolized. Happily, that is about to change as 3000AD has announced the first beta phase of Line of Defense will go live next month on PC. Line of Defense will make its debut on Steam early access with only certain features unlocked at the outset. As early access progresses, more features will be added in.

Line of Defense will debut for $99 for the early access package, granting access to the game as well as the Tactical Advancement Level IV pack (a $70 value) as well as other early access perks and a copy of Line of Defense: Tactics, a strategy companion game released earlier this year. If you don’t feel like getting in early, Line of Defense will eventually be available under a free to play hybrid model.

Check it out at the official website.

(Source: 3000AD press release)