2010’s: Remembering Those Games That Went Out For Gas (And Never Came Back)


The 2010’s brought us closer than ever with developers and that means a lot more instances of people shall we say fudging the truth and maybe being a little more optimistic about their company’s future than was realistically possible. We’ve seen plenty of games in the past decade disappear after promising us that there was no way in hell that they would be gone forever. Just up and vanished in a puff of smoke. Like they got raptured.

Let’s talk about some of them.

Now I’m not saying I’m perfect, but I spent far more time than this piece deserves looking up each game on this list (plus a hundred other titles that didn’t qualify) and scouring their websites/social media just to make sure I had my i’s dotted and my t’s crossed on the developer going dark. I was specifically looking for games/developers who never announced cancellation but just went silent one day and never came back. I also disregarded Kickstarter MMOs because the workload was big enough already. That’s a piece for another day.

If I missed some comment from a dev, it’s because it was shoved in the corner somewhere nobody would ever see it. Also this list isn’t meant to cast shade on any developers, so please; All comments about how I’m disrespecting the development process by making this list can go in the box below this piece. As always, defamation threats to randy@gearboxentertainment.com, c/o Randy Pitchford.

#1: City of Steam: Arkadia (Mechanist Games)

City of Steam was a not-so-successful game that rebranded and relaunched as a much-less-successful game steeped to the brim in microtransactions. It’s hard to believe that Arkadia shut down in early 2016 with the promise that the game was “resting: not retiring.” Boy has City of Steam been in a long sleep because after four years there is no indication that the game is ever coming back. It’s like a permanent form of narcolepsy, also known as death.

Just check out this quote from the website.

“City of Steam certainly isn’t retired, but we’ll need time to reflect on these things. A sequel would have to do justice to the world in a way that honors the original, addresses as many critiques and quirks as possible, and improves or innovates at the same time. It would also have to be good enough to make up for the shortcomings of the original – stuff that no one was really happy with. Rushing into such a massive commitment would be foolish, and would risk destroying the goodwill that still exists for the game.”

Fans of the original City of Steam may be happier that the game is gone for good, since judging by reviews on Mechanist Games’ current lineup the company hasn’t just stayed the line with their predatory microtransactions, they’ve gotten much worse. Mechanist Games’ follow up titles to City of Steam have pretty much all shut down by this point: Spirit Guardian, Heroes of Skyrealm, War Clash, with Game of Sultans remaining. The players were not happy with them, and that is a horrible track record for four years.

Who knows, maybe Mechanist can surprise all of us with a decently built City of Steam follow up that respects its players time and money. I’m not holding out hope.

#2: The Missing Ink (Redbedlam)

The Missing Ink was a pretty basic MMO with a somewhat interesting concept: Player avatars were two dimensional cardboard cutouts existing in a three dimensional world. At one point the folks at Redbedlam took the servers down and announced that a new game design would be coming that same year.

“We’ve taken the TMI servers down for now, but we’ll be back later this year with a BRAND NEW game design – watch this space!”

That post was from January 2014. Whoops. You can actually play Redbedlam’s last title Bedlam, and I posted a whole article about this company last year. There is nothing left of Redbedlam let alone their 2014 dreams of relaunching The Missing Ink, except for one employee taking Steam residuals and probably making a phone call to get investment. He should hit up the guys that invested in the Juicero, they’ll fund anything with a pulse.

#3: Alganon/Line of Defense (3000AD)

I know I’m going to get a Tweet/comment from Derek Smart himself over this post, but I’m going to add it to this list anyway. Alganon shut down its servers for migration in 2017 and never brought them back online. For the record, I’m going to go on a limb and say that I’m probably looking forward to Alganon’s return at least more than any of my readers outside of Derek Smart himself. Probably more than a large portion of the gaming public. I expect my study points for those three years of downtime, Smart. Literally unplayable.

If Alganon comes back I will be greatly surprised and impressed and will be the first person to jump on board with coverage, as right now it feels like the box set of Matlock that I bought on sale at Amazon Prime Day. Yes I’m actively working on it, no I haven’t actually started watching the DVDs yet. The same goes for Line of Defense which is undergoing an engine change and hasn’t posted a new developer diary in over a year. I’m sure Line of Defense will come out at some point in the future, perhaps not my lifetime and published by the third Sonny android model loaded with Derek Smart’s consciousness. It’ll be at the same point where people stop funding Star Citizen’s alpha client in 2342.

We get it; 3000AD is a small company and things take time. I’m just not convinced that they are going to happen at all.

#4: Earthrise (Silent Future)

The Earthrise reboot is totally being developed by Silent Future, a German team who ironically have been completely silent about the game other than to deny the idea that the game is going nowhere when I brought it up a year ago. It has not been taken out back and shot, no matter what common sense and the complete lack of progress over the past eight years since Earthrise first shut down might tell you.

Will Silent Future have the funds to build Earthrise, now a nine year old game that was out of date even back when it launched in 2011, into a product viable for the current market? I’m going to guess no, just judging by their recent releases peaking in the realm of one concurrent player on Steam. I’m also not sure which company is gullible enough to fund development of a reboot of a game that was wholly rejected by the public eight years ago, but then again Justin Roiland’s company bought that Radical Heights trademark so you never know.

#5: All Of Jagex’s Not-RuneScape MMOs

I could probably fill a limosine with all of Jagex’s cancelled MMO projects, so for the sake of time let’s just roll them into one number. Jagex has hinted at more MMOs over the years than I can count (and I can count to four), but every few years the company likes to drop a hint via press release or in a RuneScape update that it has some new IP in the works. What new IP? Who can say. It’s a fantasy game, a sci-fi game, a shooter, an RPG with MMO-like elements. It’s built on Java, it’s built on RuneScript, it’s built on Unreal. It’s literally three days away from beta and cancelled.

What isn’t it? Getting published. We’ve been having this conversation for over a decade now about how Jagex needs to stop treating its new games like hobby projects. Can Jagex recreate that RuneScape magic? Or push another product to publication? As literally the only person still running a Funorb-oriented website into 2010, I hope so.

#6: Lineage Eternal/Project TL (NCSoft)

But Conrad, I hear you say, Lineage Eternal is definitely coming out! Nah. Lineage Eternal is going so well that the game is ahead of schedule according to NCSoft, which is naturally why it has been delayed and changed numerous times over the course of the last decade. I’d be more ready and willing to believe NCSoft’s promise that Lineage Eternal would be going into closed beta testing this year were it not for the fact that they have literally made this very statement in quarterly reports for at least seven years. That’s not an exaggeration.

It’s been nine years since Lineage Eternal was first announced with the first round of cancelled beta tests dating back to 2013. Now that Lineage is quickly becoming the Duke Nukem Forever of MMORPGs, maybe it’s best if Gearbox buys out the property and Randolph Pitchford helms its launch. Technically speaking he can’t do any worse.

#7: Black Prophecy Tactics: Nexus Conflict (Gamigo)

Black Prophecy Tactics was to be the prequel to the failed MMO Black Prophecy, a game that fared so poorly in its life that it shut down barely a year after launch. Black Prophecy Tactics meanwhile was deep into its second beta test in September 2012 when everything went dark. To the best of my knowledge and research, the cancellation of Black Prophecy Tactics was never formally announced; it’s certainly obvious considering all of the MMORPG catalog websites that still to this day show the game as “in development.” No press releases, no announcements, nothing. Just a poof and roughly three people wondering what ever happened to this game.

Gamigo: The pinnacle of communication.

#8: UFO Online (Gamigo)

Gamigo-published games have a habit of just up and ghosting us. I couldn’t tell you for sure if UFO Online ever fully launched, but I do know that it was announced in 2010 and then went into beta in 2013. Again, we’re dealing with 2010-2015 era Gamigo who tended to treat their game launches like they were the location of CIA spies; not for distribution to the public.

I’m willing to put my money on the notion that UFO Online never launched, but if it did it ghosted us like last night’s Tinder date.

#9: Dynastica (Dynastica Ltd.)

I want to know who the hell is paying for some of these websites. Dynastica went into its second closed beta phase on April 4, 2011 and subsequently went completely dark. For some reason unknown to man on Earth and God in the sky, the website is still online albeit mostly nonfunctioning. Signups are closed, the server is presumably long gone, but the domain and the website are still live.

I can only presume that it’s being paid for by some preloaded Paypal account and nobody’s actually paying attention to it.

#10: Bounty Hounds Online (Suba Games)

Ah Suba Games, the only publisher who can beat Gamigo for the early-mid 2010’s race to “who can advertise their games the least” awards. The prize is a bunch of shuttered games. Bounty Hounds Online has never been cancelled, at least not in an official capacity or in a way that is still accessible today. Suba Games seemed excited to get Bounty Hounds Online approved through Steam Greenlight and the title seemed to be enjoying some attention during the closed beta phases.

And then everything died. We’ll never know what became of Bounty Hounds Online (other than the obvious that it has been cancelled) but like every other game on this list we didn’t even get the courtesy of a goodbye kiss.

#11: Land of Britain (Potato Killer Studios)

I’ve heard worse studio names than Potato Killer Studios but gosh darnit I can’t think of any of them off the top of my head. Land of Britain is a new Dark Age of Camelot at least in the sense that it was going to deliver three factions, innovative gathering, crafting, PvP combat, PvE, and KvK, perhaps a little TlC, CBS, and AT&T as well. What it won’t deliver is a game, since the domain has been dead since June 2018 and is now for sale. You can get it for nearly $4 grand. Don’t buy it.

Outside of Land of Britain, Potato Killer was also supposed to launch a TCG tie-in called Fangold. That never happened either. Their last post is in December 2016 thanking Microsoft for the BizSpark Plus program. Money well spent.

#12: Eden Falling (Razor Edge Games)

Eden Fell and Eden Died, and as such will not be Eden Finished. Eden Falling is a turn based RPG that promises to bring a tabletop experience to the online gaming realm. What it doesn’t bring is a finished game or a present developer, since Eden Falling hasn’t had a press release or a dev diary since 2017. A trailer was released in late 2018 but otherwise the team has been pretty mum. Mums the word.

The website is still online and so are the forums if you want to discuss off-market Xanax and pirated copies of Madden with the hundreds of bot posts that are the only accounts still active.

#13: Lux (Ignis)

Lux is a hand drawn MMO from Chimera (Ignis) and sure the website has been updated with a 2020 copyright but there’s also a link to the company’s Google+ account and that hasn’t been a thing since April.  April, right? Who even remembers Google Plus? I forgot about it a week after Google stopped hardcoding it into Youtube. Lux had a failed Kickstarter campaign back in 2016 to put the title on PC, Xbox, PS4, and Mac. Accompanying the game’s campaign was one for a graphic novel tie-in that despite raising over the paltry goal with 23 backers was also canned. The Kickstarter tells backers to stay tuned for more information.

We all know where this is going. The website lists “pre-orders soon,” and if you believe that I have a bridge in Brooklyn to sell you. The last sign of life I could find was in 2018 when after nearly two years of inactivity someone posted a link to the Lux website on their Facebook page. Two years to post a link for a website for a game that is absolutely not ripping off Don’t Starve.

The most entertaining part of Lux’s history is that if you look at their Twitter account the last thing that they posted about the game is an expression of excitement that the team is working with Ignis to continue development. In March 2017. Someone decided to use the account five months later in August to ask a couple questions about a rented Conan Exiles server and how to change harvesting rates.

Whatever Happened To: The Earthrise Reboot


Earthrise was a sandbox MMORPG that some of you might vaguely recall from many, many years ago. It launched in 2011 under Masthead Studios and could best be described as an unmitigated disaster from the get go. The game just wasn’t good, it offered manual aiming but neither the server or client performance to pull it off. Gameplay consisted of a laborious grind, the game seemingly punishing you for deciding to buy into it by tying its combat to one of the most dull systems in the genre while also forcing you to grind thousands of creatures to build your gear to grind thousands of creatures to build better gear.

Needless to say, the game died fast and one year later in 2012 Masthead Studios handed over control of the title to Silent Future who have been, well, mostly silent about the future of this game.

When we last talked about Earthrise, the MMO was gearing up for its closed alpha testing for a reboot under developer Silent Future. That news was over six years ago. Since then, the servers and website have gone up and down but the title has seemingly been abandoned in recent years. The last update on the game’s Twitter and Facebook pages was from 2016, but the website itself has been dead for a couple of years now and the servers themselves have been offline for an indeterminate amount of time.

Interestingly, I happened to get a response from the official Facebook account for Silent Future confirming that the game has not been cancelled. As far as the game being actively developed, that is up in the air. I’m interested to see what Silent Future is going to do with Earthrise, since after seven years you might as well have just used the assets to try and build a new game. Earthrise was dated and functionally a dead end even back in 2011 when it launched, I can’t imagine the MMO gamer base flocking back to the game that they universally rejected after such a long absence.

Source: Facebook

Falling Out #21: Dumpster Diving


reboot21

If there was ever a title for an MMO that deserved a better life, Earthrise is probably a high contender. I’m actually fairly interested in how the reboot turns out, and not just because I had the pleasure of experiencing the first run around and seeing what was a game with amazing potential be squandered by the everlasting joy of indie-developer limitations.

Earthrise Closer To Alpha Launch, Accepting Registration


Earthrise_Logo

Earthrise: The game some of you may not have heard of, is back! Well, not at the moment anyway. If you haven’t been paying attention to this or other MMO news sites, Earthrise is a sci-fi sandbox MMO that launched in February 2011 by Bulgarian developer Masthead Studios. Earthrise was panned rather widely in the reviews, and fizzled out pretty quickly in terms of population. Over time, Masthead Studios attempted to convert the game into a free to play model, only to run out of funds partway through. In a post released in early 2012, Masthead Studios announced that Earthrise would shut down in February.

Long story short, the game was picked up by Silent Future, who are converting it into a free to play game. The first alpha testing stage has started, and players are encouraged to sign up at the link below to test it out.

(Source: Earthrise Website)

Earthrise Posts New HTML5 GUI


Let’s talk about the dead coming back to life. Some of you may recall a long time ago in a galaxy not so far away, that Earthrise shut down due to a lack of funds to fully bring the game over to a free to play platform. If you don’t remember, just re-read that last sentence until it sticks. Got it? Good. While Earthrise had a great PR department selling the game before it launched, the product that shipped barely made a dent in its pre-release hype. In fact, it barely made a dent in anything. After Earthrise released, it virtually vanished off of the face of the MMO press, showing up every now and then to let everyone know that the servers were barren and so were the coffers at Masthead Studios. Major problems from lag, disconnection issues, crashes to desktop, and the actual content of the game kept Earthrise from reaching its potential, and finally the game choked to death on a pretzel with the sound statement that one day, a generous necromancer known as SilentFuture would raise it from the dead.

In the original notice, Earthrise 2.0 was planned for a quarter four 2012 launch. It is probably safe to say that we’ll be looking at a 2013 launch, but just to keep the players satiated for the time being, the above screenshot was posted in an announcement that Earthrise will be using an HTML5 user interface, rather than Flash. Not necessarily the best update possible, but a positive sign that the folks at Silent Future haven’t fallen into the same black void of development that has devoured, say, the guys working on Earth Eternal’s reboot.

Then again, one could say that any news on Earthrise is good news at this point.

Earthrise Is Back: SilentFuture Takes Over


Looks like we haven’t seen the last of Earthrise. SilentFuture announced today that they are taking over the MMO, giving the game a fresh coat of paint and a new skeletal structure, and gearing it up for launch late this year. Interestingly enough, Earthrise will no longer be a post-apocalyptic game, but rather set during the apocalypse itself. The game will release as the free to play format Masthead Studios wanted but did not have the money to achieve.

Wuppertal-based development studio SilentFuture has taken over the online science-fiction roll-paying game “Earthrise”, and is already working on an overhaul. Shut down by developer Masthead in February of 2012, the sandbox MMORPG is receiving a new background story from SilentFuture with the corresponding facelift as well as essential improvements in both gameplay and technology. The relaunch is planned for the fourth quarter of 2012.

More to come.

(Source: Earthrise Website)

Earthrise MMO Is…Back? Countdown Appears On Website


During its short life on earth, Earthrise followed a well known and much feared trajectory of MMOs: Releasing far too early and never gaining a following. Of course it doesn’t help that the game comprised of little more than grinding combat and crafting, coupled with performance issues that drove away much of the user base. In December, Earthrise dropped its subscription fee for existing players with the promise of full free to play to come at a later date. After the servers went offline for a full month due to “maintenance,” Masthead Studios announced that the game would be coming to a close in February, citing lack of resources.

Well something is afoot over at the Earthrise website. A countdown has appeared leading up to 6pm Eastern on May 10th. Did Masthead Studios find an investor? I find the prospect likely.

(Source: Earthrise Website)

 

Sandboxing: Features, Punishment, And More


I love sandbox MMOs and nothing gives me a better feeling than having a good discussion around what the genre needs to evolve. In the past, I’ve used this website to discuss my discontent with the fact that sandbox MMOs could be so much more but often devolve into random death matches with extensive crafting systems implanted. A lot of this stems from the freedom and punishment system, what the developers allow players to do and what players can expect to be “punished” for doing. For the sake of this conversation, I am not referring to bug abuse or exploits, but intentional systems that are purposefully planted to create gameplay.

Here at MMO Fallout, I adhere to the basic process that the community reflects the game, it isn’t a coincidence. So if you have a game where resources can be drained permanently (Wurm Online), you will have players dedicated to draining those resources if only to ensure that no one else can have them. If your game centers around player vs player combat, than you will form a community of gankers and player killers. And, of course, if you create a world that is completely safe you will end up with high-end characters who may have never figured out basic features.

By implementing features in a game and then telling players that they are expected to not engage in such activity, the activity itself simply becomes more appealing to a wider base. Ren and Stimpy fans will know this as the big red button effect.

That being said, sandbox MMOs are all about having a certain level of freedom above and beyond other games, and that level of freedom opens the door for people to act like jerks. Let’s go back to the resource drain conversation: Say you wanted it to be possible for players to deforest an area in order to construct buildings in the new fields. How do you stop a clan of people from griefing and deforesting large portions of the map for little more than “giggles?” The answer I get from developers is “we let the community police itself.”

I can’t say this enough: The community doesn’t police itself. No one is going to stop Tom over there from deforesting the neighborhood, and odds are no one will come to the defense when Tom heads over to the newbie zone in full top-level gear and starts a genocide of new players. I’ve played far too many free for all sandbox MMOs to know that this community policing never happens. In Eve Online, players have a measure of built-in defense in the form of high security space with NPC guards. For MMOs like Mortal Online, you are either in 10.0 (highest security) or 0.0 (lowest), there is no middle ground.

There are many ways to deal with our lumberjack Tom. A system of fatigue can make it prohibitive for a small group to deforest an area. Allowing players to take ownership of land and situate NPC guards to keep out specific players known to grief, having only certain trees able to be uprooted, or making the replanting of trees just as easy as the destruction. This goes back to the original problem, however, of requiring a developer willing to implement systems more complicated than solving all of your problems by stabbing them.

Some MMOs solve this with automated prison systems: Become a notorious criminal and you will eventually be caught and thrown in jail, where you will be forced to do menial repetitive tasks in order to be released. Just recently I talked about the plan in Dominus to allow players to put bounties on gankers, going as far as allowing the player to keep reissuing the bounty as long as he can afford to pay for it, and selectively choosing who is allowed to take on the bounty.

Preventing lumberjack Tom from deforesting an area with his cohort of griefers is a much more difficult task than punishing someone for killing too many newbies, and I’ll admit that my ideas presented above may not be reasonable when experimented in an actual sandbox MMO. But if a developer wants to put in a system by which players can theoretically drive a species to extinction, or deforest a zone, or deplete an area’s resources, they need to have some sort of system in place to compensate for when such an event occurs, because it will happen without a doubt and when players feel that they are unable to do anything about griefing, the number of players griefing will increase and the grieved will simply quit.

And I don’t want to imply that our Tom character is always a jerk, or a bad person. MMOs by nature attract players who strive to do the impossible, often for no reason other than to say that they were able to do it. Everquest created a dragon that could not be killed, players worked tirelessly to try and kill it. World of Warcraft placed its bosses in open world environments, players managed to rope them into major cities.

There is a middle ground between freedom and regulation that sandbox MMOs need in order to survive, which is why more structured titles like Eve Online have gathered more than 350,000 subscribers and on the opposite end we have games like Mortal Online and its inability to profit, and Earthrise bankrupting its developer.

I would love to see Eve Online’s structure translated to a fantasy-themed MMO.

Earthrise Shutting Down Today For A Better Tomorrow


“We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements. There is a huge interest in high quality open world sandbox MMORPGs, unfortunately the big publishers do not show any interest in the genre. It is unfortunate that low budget companies like ours are trying to bring innovativeness in the already saturated MMO market. I hope that one day an independent studio will be able to release the long anticipated open world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from Earthrise and to thank everyone who supported us during the years.”

The MMO industry every year becomes a less friendly place for independent developers, thanks in part to the Rule of Saturation. Unlike Square Enix, who have the coffers and investors to pour millions of dollars and well over a year to bring Final Fantasy XIV to a state that could be called enjoyable, Masthead Studios does not have the same kind of funding and as such has announced today that Earthrise will close down.

In a post on the official forums, The Editor mentions that the developer was unable to find an investor, but that this may not be the end for Earthrise:

“We don’t abandon the Earthrise project completely. But it will be postponed for better times. We even thought to continue providing services for game for free, but it would still require investments. Instead of that we decided to focus on other projects, but it will be Ostiak, who can give additional information. Meanwhile we will keep the Earthrise forums and we will still use them. I hope one day I will put much better news there.”

Earthrise had a free to play version that partially launched in December for previous account holders, and then the servers went offline between December 8th and January 7th for server maintenance.

(source: Earthrise Forums)

Earthrise Back Online


Attention Earthrise Players:

The Earthrise Servers are back on-line, all players are now able to sign in and play the latest build. At this time “Only Previously Registered Players” will have access to enter the game, we will announce when we are ready to start accepting new registrations for Earthrise.

After an extended period of downtime, Earthrise is back online. The servers have been down since a scheduled one week maintenance starting December 8th, but wound up staying down for the rest of December and into January. Thankfully the servers are back now. Full free to play has not launched yet, but previous players can get back in.