Turbine Taking Back Lord of the Rings Online Europe


Back when Turbine relinquished control of Dungeons and Dragons Online from Codemasters, following the game’s transition to free to play, a lot of us guessed that Lord of the Rings would undergo the same treatment, especially when Codemasters delayed the transition by two months due to contractual issues. With Turbine’s acquisition by Warner Bros, it was only a matter of time before Lord of the Rings Europe transitioned back to its developer’s hands.

Luckily, we have an actual date this time. On June 1st, Lord of the Rings Online will merge into one megaservice. In order to prepare, anyone with a Codemasters account will be required to transition their details over to Turbine, in an account migration process that will be released at an unspecified time before the transition. All characters and items, as well as VIP points will be moved over, and remaining VIP time will transition over. You will have to reenter your billing details, as those will not transfer (due to privacy laws). The forums will not be transferring, and Turbine warns against items in the auction house come June 1st. In addition, Turbine will not be accepting any Codemasters brand serial codes, so if you’re sitting on one, best use it before the service transitions.

You can read more at the Turbine FAQ: http://www.lotro.com/news/latestnews/1157

Dungeons and Dragons Online: Now French/German


It’s that Cylon picture again! Must be another Dungeons and Dragons Online story. Technically when Turbine stated that they were “taking back” the Dungeons and Dragons service in Europe, from Codemasters, they shut the service down entirely. Instead, European Dungeons and Dragons players were transitioned over to the North American service, where they’ve been ever since. Not exactly a global service, especially considering it was one only available in English…Sorry!

Today, however, Turbine announced the launch of Dungeons and Dragons Global, and new languages with it. German and French players will be happy to know that their languages are now officially supported.

“We’ve successfully migrated players from the former European service and we are very excited to begin welcoming thousands more to DDO Unlimited,” said Fernando Paiz, Executive Producer of DDO Unlimited.  “This is going to be another outstanding year for the game as we continue to roll out new content and features for our growing legions of players.  We’re very excited to begin engaging directly with German and French speaking players and look forward to introducing them to a truly premium free to play MMORPG.”

Head over to this link to read a whole bunch of advertising lingo, or just go to ddo.com to sign up for an account. More on Dungeons and Dragons Online as it appears.

Dungeons and Dragons Online Returning To Europe


Just replace September with March.

It’s been a surprisingly long time since I’ve had an opportunity to write about Dungeons and Dragons Online (since last June, actually). Those of you who play or follow Dungeons and Dragons Online may remember Turbine’s announcement last year that they would be taking back Dungeons and Dragons from Codemasters. Codemasters, who was operating the MMO in Europe, was still operating under the subscription system. Due to contractual issues, Turbine ended up canning the game’s operation in Europe altogether, and players were instead transferred over to US based servers.

Luckily, however, Turbine is bringing the game back to Europe, with support for German and French language. The current estimate is “2011,” for release. MMO Fallout will bring you more information as it appears. Players who transferred over to the North American service can likely expect their accounts to be transferable to the European service when it does launch.

Nexon Botches Maplestory Sale: 2x Exp Cards


Forget legalities, goodbye player trust!

As you can see from the top notice, on the 5th of this month, Nexon began a cash shop sale on their game Maplestory in Europe. The details are sketchy, and seem to change slightly depending on who you ask, but it appears that a 90-day double experience card found its way into the same area as the 24-hour double experience cards. Of course, in a world where we are brought up to understand that if a deal feels too good to be true, it probably is, the pricing was a mistake. Nexon fixed the price, and all was alright in the world, right?

Of course not, that would be too easy. After a week, Nexon fixed the cash shop item, and replaced the already purchased cards with 24-hour cards, which sent the forums into an uproar. The opinion appears to be split over whether or not players should be compensated or if they should have been aware that the sale was an “obvious bug” (their words, not mine) in the first place. According to a few members on the forums, this is not the first time Nexon has had such a cash-shop fluke, but apparently this is the first time they had responded by removing the items post-purchase from a user’s account.

Granted, we could yell until our faces are blue about the legality of this change in product, given the many loopholes and issues that would be raised from commerce laws between European countries, to exemptions in place because the product was purchased with Nexon Cash instead of real currency. I see a lot of people using examples of tangible purchases, but the two have separate laws that govern each form of commerce.

Of course, for those of you who did purchase the bugged card, there is still the option of reversing the charges on your credit card, if you are unconcerned with your Nexon account being banned.

The question now, as always, rests in the hands of the Nexon European community. I think it’s safe to say that, despite what the trolls say, players won’t be reeling in fear that their items are going to suddenly start being replaced en masse. You can buy that pack of regularly priced potions without worrying about them being turned into weak potions. I would, however, take great caution when buying something during any sales on the cash shop, as this is not the first time such an error has occurred. Nexon does not appear to be taking as much leniency with those who purchased the bugged item, maliciously or not.

I believe Nexon should have at least refunded the cash shop points back to players, and perhaps next time not take a week to implement a fix that should only take a few minutes.

http://forum.nexoneu.com/NXEU.aspx?g=posts&t=302702

Lord of the Rings Coming To Europe: November 2nd.


Rolled a Natural 20

Lord of the Rings Online went free to play in North America on September 10th, leaving the European fans with nothing more than speculation on when Codemasters would follow suit. Original claims of technical difficulties spiraled into Codemaster’s General Manager Dave Solari announcing that the issues were contractual rather than technical, earlier this month.

Well the wait is finally over, as an announcement on the Codemasters LOTRO website revealed November 2nd as the official launch day for Lord of the Rings Online free to play, bringing with it Volume III: Book 2, the LOTRO store, and more. Those of you not currently playing on the American Lord of the Rings servers will certainly be happy to hear it.

MMO Fallout wishes Codemasters luck. We’re all counting on you.

Preview LOTRO Europe, Finally! Next Week!

Starting next Monday, the 25th, Codemasters will open up the test realms for Lord of the Rings Online’s transition to free to play, which you can sign up for here. Codemasters is saying that the more people who sign up, the faster the testing can take place (meaning the testing is likely for stability and population capacity under high stress) and the faster that the service can transition on the live servers.


Here's your dice, Europe

It’s almost Friday, which means we’re about a day early on the weekly Lord of the Rings Online: Europegate update, but who cares about keeping up to nonexistent traditions? We have good news finally! Starting next Monday, the 25th, Codemasters will open up the test realms for Lord of the Rings Online’s transition to free to play, which you can sign up for here. Codemasters is saying that the more people who sign up, the faster the testing can take place (meaning the testing is likely for stability and population capacity under high stress) and the faster that the service can transition on the live servers.

Is anyone still reading this? Good. Those of you who sign up and participate in the trial will receive 500 Turbine points (or would they be Codemaster Points?) towards the store once the game goes live. The only information we have on timing is “shortly thereafter,” which can mean anything coming from the company that told us over a month ago that the European service would go free to play in “just a couple weeks,” granted their issues were contractual and thus irrelevant to this new update.

Will this be enough to bring back European players who are on the North American servers, likely some of whom have invested both cash and time into their new characters? Only time will tell.

The Technical Issues Are A Lie: Codemasters Reveals


No Dice, Europe

I’ve been speculating for a while now that there is more to this delay of Lord of the Rings Online in Europe than Codemasters has been explaining. On my earlier articles, I noted my thoughts that Turbine had something to do with the delays, although my assumption that Turbine was attempting to take back LOTRO in Europe was obviously incorrect. Codemasters’ General Manager David Solari put out a notice today that the issues were not, in fact, technical, and that Codemasters was having contractual issues that were delaying the launch of LOTRO F2P EU.

“This is the reason why we have been unable to provide you with any substantial information as to when we will go Free-to-Play, despite the desire to share this with you.
Unfortunately a contract was required in order to go Free-to-Play and this has taken much longer to conclude than expected.”

My money says this can be traced back to money, namely how much Turbine wanted in royalties and how much Codemasters wanted to pay under the new contract. Either way, the contract has been concluded, and Codemasters is on their way to a full free to play launch.

We can confirm the launch is imminent and we should be able to announce the dates later this week/early next week.

You can read the rest of Solari’s comments at the above link. More on Lord of the Rings Online as it appears.

Codemasters: No F2P Yet, No More Welcome Back


No Dice, Europe

It’s time for another weekly “When Is F2P Coming To Europe?” update. Unfortunately, not only is there still not estimated time, Codemasters announced last week that they would be unable to sustain the Welcome Back promotion that LotRO Europe had been enjoying up until this point, although the 5% bonus promotions will still pop up from time to time. The following was posted today on the European forums.

Dear players,

Whilst we don’t have any dates or concrete information to share with you as yet, the good news is that it looks like the major challenges we were facing are nearly resolved and we will be moving forward with the next step of Free to Play implementation for the European service shortly.

At this stage we are optimistically looking to have plans finalised sometime next week at which stage we will be able to give you more solid dates of when we hope to proceed with the launch.

As always we thank you for your patience and do apologise for the continued delay of this launch.

You can sticky up that link for direct updates, and hopefully Codemasters will remain on track for next week’s burst of information. MMO Fallout will continue your weekly updates on Codemaster’s transition to free to play. In the meantime, European players have been playing on the North American servers. There are, as of yet, no IP restrictions on creating an account and signing in, although you will need the North American client.

Sorry Europe, Still No LOTRO F2P For Now…


Barcodemasters

Earlier this month, Lord of the Rings Online went hybrid-cash-shop in North America, with Codemasters’ European venture trailing behind due to perceived issues regarding preparation for this enormous event that would undoubtedly bring a major influx in population to the lands of Middle Earth. Earlier this month, Codemasters issued a release stating that they were aiming for the end of the month (September), but not to quote them on that estimation. Until that time, however, Codemasters has opened up all old accounts, granted a 5% experience boost, and have opened up free travel.

Well the end of the month is here, and if a notice from Codemasters is anything to go off of, the free to play launch is not coming today. Earlier last week, Codemasters updated their thread once again with a statement that the transition will not be coming for another couple of weeks. Until then, of course, European players can still enjoy either their own servers, or playing on North American servers.

More on Lord of the Rings Online as it appears.

Europeans Are Playing LOTRO Free


European.

I’m starting to think Europeans got the better deal with this delay. Assuming you’ve been following LOTRO’s transition to free to play cash shop, you are well aware that Codemasters has delayed the transition since Turbine moved the North American servers over ten days ago (the 10th). What you may not be aware of is that Codemasters has set up a free play period for the duration of this transition, opening up old accounts and inviting new players to this period with the “trial” account system.

To be quite frank, this sounds like a better deal than the American players are getting on the US server. Sure, the cash shop might be down, but doesn’t this mean that players (for the moment) have access to the whole game for free? Obviously not the expansions they don’t own, but the other restrictions that free accounts under the new system have. If anything, being a European player of LOTRO makes now the best time to get into the game, and experience as much of the whole initial game for free before your account turns into a basic, and you’ll know which features are worth paying for when the full free to play experience rolls out.

I might be missing something, but to me it sounds like “Sorry the official cake, which you’ll have to pay for the icing and more than once slice, has been delayed. Have this unofficial cake while you wait, we couldn’t make it official because the period at the end of the lettering is actually a comma, but otherwise it’s the same cake. You can eat the whole thing while you wait.”

Is it too late for Turbine to delay the free to play?