Neverwinter Expansion Delayed To April


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Perfect World Entertainment has announced that Neverwinter’s latest expansion, Elemental Evil, will be delayed by a few weeks for further testing.

Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.

Elemental Evil will launch on April 7th and introduces the Paladin class as well as a new level cap of 70.

(Source: Press Release)

Guild Wars 2 Expansion Confirmed


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It looks like our friends at Daewoo Securities knew a lot more than we gave them credit for. Today at PAX South, ArenaNet has officially confirmed the first Guild Wars 2 expansion: Heart of Thorns.

Among the list of confirmed features includes:

  • New Profession: Revenant.
  • New Feature: Guild Halls.
  • Reimagined mastery system, including master abilities.
  • New zone: Maguuma Jungle
  • New group content.
  • New storylines, bosses, and events.
  • Profession specialization.
  • Stronghold game mode for PVP.
  • WvW: New borderland map.

More on Heart of Thorns is sure to come with today’s presentation. You can find more details at the link below.

(Source: Guild Wars 2)

Reminder: Daewoo Is Not An Official Source


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Daewoo Securities, a financial investment group in Korea, have released an earnings forecast for NCSoft that is throwing some of the community into a ruckus. The whole thing stems from the prediction that in Q3 2015, Guild Wars 2 will see a massive rise in sales thanks to an upcoming expansion launch.

Here’s what you should know about the forecast: Daewoo is not an official source for any of NCSoft’s products. They are a third party investment firm that makes predictions based off of speculation and assumptions.

As of this publishing, NCSoft has not announced an expansion to Guild Wars 2, let alone one launching in 2015. For context, this is Daewoo’s full prediction regarding Guild Wars 2:

 

Also, in 2015, NCsoft is expected to roll out an expansion pack for Guild Wars 2, which has sold more than 3mn copies since its release in 2012 in the US and Europe. We assumed in our 2015 earnings estimates Guild Wars 2 expansion pack sales of around 2mn copies (US$50 per copy), and note that the expansion packs for Guild Wars 1 have sold almost as much as the original game in the year of their release.

A snippet of Daewoo’s disclaimer:

Information and opinions contained herein have been compiled from sources believed to be reliable and in good faith, but such information has not been independently verified and Daewoo makes no guarantee, representation or warranty, express or implied, as to the fairness, accuracy, completeness or correctness of the information and opinions contained herein or of any translation into English from the Korean language.

To inject some positivity into this, the rest of Daewoo’s predictions seem pretty solid. The firm predicts high sales from NCSoft’s numerous mobile games being released this year based off of trends from Activision Blizzard, Netease, Changyou, and Electronic Arts.

Arenanet will be hosting a panel at PAX South to discuss the future of Guild Wars 2 later this month.

(Source: Source)

Darkfall Isn’t Dead!


People think that I must hate being wrong when I write articles for MMO Fallout when, in fact, the opposite is true. Even though the main purpose of MMO Fallout is somewhat doom and gloom, I do try to balance that with articles on success and companies prospering. So it makes me glad to see the dedication to Darkfall that Aventurine has, with a vision that they are bringing into the world, to make the game in their image, while still being accessible to more and more players.

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On September 2nd, Aventurine released a balancing patch in preparation for an upcoming October Expansion. The patch tweaks quite a few mechanics of the game. Some important notes:

  • Ships are now cheaper, but with reduced hitpoints
  • Ships and Warhulks are slowed by damage.
  • Weaponsmithing leveling is faster creating higher leveled weapons.
  • New one handed clubs, and elemental bows
  • Shield blocking damage has been reduced
  • Spell trees level faster in preparation for adding more schools
  • Spells cost less, but have a lower AOE damage.
  • Villages bring in more gold, but have less hitpoints
  • Training on monsters gives triple the experience of fighting players

Darkfall is the closest thing you’ll get to the original Ultima Online, obviously barring the lack of an isometric view. Aventurine knows their target audience, and knows who they are not advertising to, and they are ok with that.