David Haddad fired amid series of management failures.
Continue reading “WB Games Sunsets Live Service of CEO’s Employment”
David Haddad fired amid series of management failures.
Continue reading “WB Games Sunsets Live Service of CEO’s Employment”
Mass exodus of writers after editor in chief is fired.
Continue reading “Bad Press: A Growing List Of Fired/Resigned Escapist Writers”
Allegations surfaced over the weekend.
Continue reading “Sony Executive Fired, Accused Of Pedophilia”
Another high ranking member bites the dust.
Continue reading “Ubisoft Fires Ashraf Ismail For Misconduct”
“Resignation” sounds a like like fired with dignity.
Continue reading “Riot Executive Ousted After Racist Facebook Posts”

Earlier this week it was announced that David Allen, President and co-founder of Alganon LLC, has departed for unknown reasons. Granted, it didn’t take long for the new President (Derek Smart) to step and in and clarify the situation:
“Dave Allen didn’t ‘depart’. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team.”
-Derek Smart
Unfortunately for Mr. Allen, the public humiliation doesn’t stop there. Smart goes on to mention how Allen was unanimously voted off the board by Alganon LLC investors.
Derek Smart goes on to say that the “soft launch” for Alganon on December 1st was a mistake, one that cost the company money and employees. Smart is looking to take the Quest Online team by the haunches, break their legs, and shackle those broken legs to their desks until they accomplish his goal of major changes to the game, most notably:
The future of Alganon is still up in the air, spinning around looking for a safe place to land. As of yet, the current plans are to have the official launch on the 8th of April, although further issues may delay that to a later date.
Either way, Alganon is still the best place to go for drama. I guess this makes zero for two for David Allen getting fired from companies he founded. More on Alganon as it stumbles its way towards an April launch.
Hey folks, Derek Smart here.
I just wanted to make a few things crystal clear so that we’re all on the same page because in the coming days a lot of conflicting reports are going to start sprouting up all over the Net, and all will be based on conjecture, speculation and rumor. I don’t want this to be yet another “Artifact Ent” debacle because we all know how that turned out.
1. Dave Allen didn’t “depart”. I fired* him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team.
It goes way beyond that, but you’re only getting the short and subtle version.
Shortly after the investors of the LLC unanimously voted him off the LLC. Leaving his previous partner and co-founder (Greg Wexler, one of the most cheerful and straight up guys you’ll ever meet in your lifetime) and myself to run the company.
So yeah, he has been gone since Feb 22, 2010.
I am not at liberty to go into any further details at this time but only to say that eventually everything we do can and will catch up with us. It is only a matter of time.
Jason Blood and Hue Henry, his friends and the two other primaries who started this, are also gone.
I have no personal relationships with any of these three and the decisions surrounding these events were pure business. Nothing more. Nothing less.
2. The Dec 1st launch of the game should never have happened. It was a mistake that has not only cost the company money but has also cost people their jobs and put an otherwise exceptional product at risk.
As a game developer, I know all too well that if your game is not finished and you release it, thats just asking for trouble. No matter how great the game and technology are, it can and will fail. Especially in this industry climate.
The average gamer is as finnicky as a hummingbird on acid, with a very short attention span and a penchant for being largely unforgiving. In other words, pulling a stunt like that is the death knell for many a game and company.
3. I was brought on board by the majority investors in QOL since late December to “help” David and the team move the game and company forward. He wanted to continue doing his own thing, didn’t recognize my authority (even after I was made President and him demoted to COO) etc. We all just got fed up and the decision came down after he did one last thing that was the final nail.
4. I have been developing games for a very long time; most of them on a budget that is well within the limits of a small indie studio. I don’t and never have catered to the “run of the mill” mass market and that is primarily why I’m still in business long after most are dead, gone and forgotten.
Thus I intend to steer the team and company toward the goal of making Alganon the best that it can be and to help it find its own niche. We don’t want meeelions of gamers, though it would be nice. All we’re interested in are those of you who find value in what the team has built and who actually do like playing the game. You are the future of this game and without you, this is all a waste of time.
5. The team currently in place are stellar. I have worked with a lot of people in my career and I can spot flakes a mile away. These guys live, breath and love this game. They are true professionals previously caught in the middle of a rock and a hard place in terms of being unable to reign in powers that end up making bad decisions for the game and company. At the end of the day – and in this economy – you’d be hard pressed to disagree with the guy who controls your paycheck.
I have changed all that by introducing effective policies and strategies that have a single common goal: to operate as a “team”.
6. As a result of my involvement, quite a bit of changes are coming to QOL and to Alganon. They are too many to list, but here are the highlights:
a) This whole “WoW look-a-like” rubbish, is gone. I’ve essentially asked them to throw it all out and for the artists to come up with the game’s own unique look and feel for for both the web UI as well as the game UI itself.
You don’t go competing with WoW when you don’t have a WoW sized budget or the manpower to match. But thats what David wanted to do and I’ve pretty much tossed it all. The team was unable to actually do this previously due to David wanting it that way, even though they knew it was a terrible decision.
b) We’re also getting rid of the monthly subscriptions. They are currently suspended, but will be gone for good. I put that plan into place since Dec 2009 with a view to making the game “subscription free” but supported via sales (I was the one who had the client price reduced to $19.95 as well btw) of the client as well as micro-transactions. It is not a traditional F2P game, but if thats what we have to do in the long run, then so be it. For now, we’re taking baby steps.
c) All paid subscriptions are going to be refunded 100% with the game’s official launch and there will be an email address setup for you to request your refund.
I already approved the budget to do this. Believe me, nobody likes giving money away, but I felt that it is the right thing to do given the current circumstances and the team valiantly backs me up on this. For me, it is an apology of sorts because the game you paid up to a year for is not the game that you got when you signed up. Though I wasn’t around when it happened, I would still like to apologize for that.
d) EVERYTHING that was added to the game – when it should have been about fixing the game, tweaking it etc – has been disabled/removed on my orders. The team is focused on fixing game bugs, tweaking things etc and a new patch is out either today or later in the week.
The game’s official launch currently scheduled for Apr 8th will only happen if the UI changes and some critical elements and features are in place, tested and profiled. Otherwise we’re not releasing it, but would continue pushing patches for the pre-existing build for you guys to take apart and continue to play SUBSCRIPTION FREE.
There is a LOT more, but I am pressed for time.
The long and short of it is that nobody knows what the future holds for the game or whether or not it can in fact recover from the troubles of the “soft launch” and the stigma associated with its stability, missing features, WoW look-a-likeness etc but we’re going to give it our best shot and with my direction and experience, the team is going to focus on the goals mapped out.
The best part is that a few months from now you will get to look back at Alganon’s Dec 2009 launch and see the changes. We don’t know how long it is going to take for the game to find its footing and gain its own niche, but we’re going to throw every goddamn thing at it.
My community sticks with my games because I’ve always stayed focused on the people who actually buy and play my games. Those are the people who I have catered to. QOL is going to focus on the community that buys and plays Alganon. If you don’t like Alganon the game for what it is and not what you want it to be, fine, don’t play it, don’t come here, go and play something else. No hard feelings.
If you know anything about my industry career in gaming, then you already know that I value the people who keep me doing this. So if you stick with this game, I will take it as far as I can and with everything at my disposal. Having a stellar team makes it that much easier because at the end of the day, a game is bigger than any one person.
And no, Alganon is not going to be QOL’s only game. I will let you dwell on that for a bit, but until then, my lips are sealed. 😉
* Yes, legally I actually can say that.

Eek! Mythic has been hit yet again by the downsizing hammer, as a massive downsizing at Electronic Arts (1,500 employees by April) hits the developer hard: 40% of their employees. According to twitter feeds from ex-employees, Mythic has laid off about 80 employees, approximately 40% of the Warhammer Online developer crew.
“Mythic Entertainment…just laid of [sic] 80 people, about 40% of it’s [sic] employees.”
-Katherine Pitta, Electronic Arts
This news is not going to do anything good for confidence in Mythic’s Warhammer Online, especially when another MMO is set to go under this January (Dungeon Runners) due to continuous cutbacks of staff leading to eventual cancellation.
Depending on who you ask, many will tell you that this is a sign that Warhammer is dying. To say this is a sign is to say the sky getting dimmer is a sign that the sun is going down. You are correct, but we already knew that. Warhammer Online has been spiraling since it launched last year, and to remind people of “imminent doom” is just to beat a dead horse.
So is this a bad sign for Mythic? Obviously, and MMO Fallout will be watching WAR’s development over the next several months to see what effect layoffs will have on the game, and whether or not the content will suffer.