Bought It On Stadia: Wolfenstein: Youngblood


Yea I bought the thing on the thing.

I wanted to talk about Stadia without having to dedicate an entire piece just to the hardware because you can’t really talk about the service unless you’re talking about a game. Those of you who keep track of my social media and other posts on this website know that I fell on the grenade and pre-ordered Stadia way back when it was first announced and made available. Yea, I’m willing to take that $129 hit because I love all of you (especially you).

Fast forward to yesterday and my Stadia came in the mail. Following a ridiculously convoluted setup process which involved downloading the Stadia app, using my invitation code, plugging in the Chromecast Ultra, downloading Google Home, setting up the Chromecast, tying my controller to the phone via bluetooth, updating the controller, registering the controller to my Chromecast, registering the controller to my wifi network, and speaking the seven words of the forbidden one, I was finally able to start. Thing about the Stadia is that you can’t buy stuff through the website, the Stadia service, or in-game. You have to use the Stadia app on your phone for all purchases, even in-game DLC.

The Stadia controller is nice, it has some heft without being a big chungus. Design-wise it’s like someone asked Mr. Google “should this controller look like the Xbox One or the Switch Pro” and his answer was “yes.” The Stadia controller has easy sharing in the form of a snapshot button (that can be held down to record the last 30 seconds) as well as a vestigial button that will eventually be used for something or other as a Google help feature. The controller even has a built-in microphone which is creepy, and I’ll explain why later.

Gotta give Stadia an initial positive: It’s nice to be able to buy a current game and have it immediately ready to play and not have to worry about updates, downloading, clearing space, or day one multi-gig patches. Even the Switch can’t get away from installations for most of its titles.

So why Wolfenstein? Simple; I don’t play fighting games so a fast moving first person shooter is the best way to test just how well the Stadia holds up under high stress situations.

Wolfenstein: Youngblood is simultaneously a load of crap and a bit of a masterpiece, depending on what sides of the coin you’re looking at. At the end of Wolfenstein II: The New Colossus, BJ Blazkowicz and his very pregnant wife Anya have helped spark a resistance against the Nazis. Youngblood picks up from that story nearly two decades later and skips over all the fun stuff. The United States successfully pushing the Nazis back? BJ killing Hitler? We just hear about it in retrospect, without actually getting to play it. Youngblood puts the player in control of twin daughters Soph and Jess who plot a rescue mission to France upon learning that BJ has gone missing during a covert operation.

My big fear going into Wolfenstein on Stadia was that the game was going to play like garbage, being a run and gun shooter using a streaming infrastructure. What I found instead is that the game worked quite well. In the nine hours it took me to finish the campaign and most of the side missions, I had one instance where the stream started to break up but otherwise it was almost buttery smooth. It’s difficult to pinpoint what is a case of lag in Stadia on Wolfenstein. There are several moments where I’m fairly certain that I was on target but my shot missed regardless, but I can’t definitively say it was from lag.

I liked Youngblood a fair bit more than the general audience did. As a budget ($30) shooter it played a role as filler between Wolfenstein II and the inevitable Wolfenstein III, a side story that advances the plot without being completely necessary to the overall structure.

Youngblood’s first cardinal sin is that the game introduces a completely unnecessary RPG system to pad out gameplay. Different areas have level requirements and if you head in underleveled you’ll find that enemies can simply tank your damage. Previous Wolfenstein games have had armored enemies, sure, but it doesn’t make sense even in the context of the game why an unarmored Nazi soldier should be able to take six shotgun shells to the face and brush it off simply because they are higher “level” than the player. I also noticed that enemies level with you once you out-level a zone, meaning while Jess and Soph will regularly feel underpowered, there never comes a time when you feel like badass Nazi-killing machines.

Youngblood’s second cardinal sin is directly tied to the cooperative nature of the game. Jess and Soph have a shared life system where you can get up three additional lives. Get knocked down to 1hp and instead of dying outright you’ll enter a downed state and can be rescued in a short span of time without losing one of those lives. If you die without extra lives, you’ll get knocked back to the last checkpoint. In raids, this can be a long setback. Because you have the ability to pick each other up and because the game assumes there are two people playing, Wolfenstein ramps up the number of armored enemies packed into very tight corridors leading to deaths that aren’t quite…fair in the grand scheme of things.

And while I’m tearing this game apart, I’ll point to a third cardinal sin: Deescalating boss encounters. The bulk of Youngblood’s story centers around taking control of three towers. At the top of each tower, you end up fighting a big armored Nazi boss in a mech suit. The first encounter, strangely enough, is the hardest as not only does the level offer very little in the realm of proper cover but large parts of the floor are randomly engulfed in deadly lasers and you get easily overwhelmed by the couple waves of lower Nazi grunts that come in. The latter two fights against the same type of mech suit lose the laser floor and offer several places that the mech suit can’t get to. Couple that with the fact that by the second and third encounter you have more health, better armor, and more weapons at your disposal and the progression doesn’t quite make sense.

As with prior iterations, Wolfenstein Youngblood is a game that can theoretically be played as a stealth title. I didn’t find any reason to, as now any Nazi soldier can raise the alarm and bring in reinforcements. You end up wanting those reinforcements because more Nazis killed means faster leveling, whereas stealthily getting past soldiers gets you nothing except potentially underleveled and forced to replay levels as punishment.

So was there anything that I did like? Of course. Wolfenstein’s’ trademark gunplay is back. Guns pack a punch that make each of your kills feel impactful as you run down corridors shredding Nazis into confetti. The credit system used to buy upgrades stonewalls your progress in the beginning but by the end of the game you’ll have more coins than you know what to do with. My personal favorite weapon was the automatic shotgun.

Youngblood also excels in world-building. Each level is a combination of open world French streets, closed corridor buildings, and underground sewers. The implementation of double jumping adds a new element of height as you jump across balconies, fight enemies that can leap across buildings, and use cover to your advantage.

I also got used to the two main characters; Soph and Jess. As the daughters of the famous Terror Billy, the Blazkowicz daughters have big shoes to fill and are ready to go out and kill Nazis. As a couple of presumably-18 teenage girls, they are also one to goofing off which can be seen in the elevator sequences where the duo dance, make rude hand gestures at one another, and just generally screw around waiting for the killing to start up again. The game also acknowledges how ridiculous it is that a couple of young girls with no military experience but an arsenal of guns and some power armor are beating the crap out of a trained Nazi regiment. There are also “peps,” which are basically emotes that carry buffs. The Blazko sisters can give each other thumbs up, metal horns, or do a dance to give each other buffs.

What Youngblood sets itself in is the 80’s punk atmosphere. You’ll come across campy horror movies with a fascist twist, 80’s synth bands singing in German, and versions of comic books and other products that are reminiscent of real world things while also clearly being Nazi propaganda.

Youngblood ultimately tastes like half of a Wolfenstein game which fits that it was sold for half the price. On a 150/150 megabit internet connection with my Stadia hooked up by wifi and sitting about seven feet from the router, the picture quality never really dropped from a crisp image and outside of one big stumble I don’t think I would have fully recognized that the game was streaming if I hadn’t already been aware of it.

Now Destiny 2 on the other hand is trash, and I will dive into that more in my next piece.

As a note of humor, after several hours of playing I had forgotten that I left my session on public (anyone can drop in). A user came into my session without my noticing and left his microphone on, treating me to the creepy faint sound of an infant crying as I stealthily made my way through the Paris underground. I nearly jumped out of my seat at the loud “Papi, que estas jugando” coming over the speaker.

As another point of contention, the snapshot system in Stadia sucks. Sure it’s easy to take snapshots, but you can only view them from the app and there is no method to download your screenshots so I had to bring each one up on my phone, screenshot the photo, and then upload them to WordPress. The quality may have degraded.

Stadia Is Here: Launch Day Price Lineup


Google Stadia is officially here and that means its time to break out those wallets.

MMO Fallout has painstakingly jotted down the full list of prices for launch day titles on Stadia including those that are on sale for pro members (note: All founders are pro members for the next three months). Check out the list below and rev up those “I can’t believe they’re selling that for that much” comments.

  • Assassin’s Creed Odyssey – Stadia Season Pass: $39.99 (Pro: $20)
  • Assassin’s Creed Odyssey – Stadia Ultimate Edition: $119.99 (Pro: $60)
  • Assassin’s Creed Odyssey – $59.99 (Pro: $30)
  • Attack on Titan 2: Final Battle – $59.99
  • Destiny 2: The Collection – Free
  • Farming Simulator 19 – $39.99
  • Farming Simulator 19 Platinum Edition – $49.99
  • Final Fantasy XV: $39.99 (Pro: $30)
  • Football Manager 2020 – $49.99
  • GRID – $59.99
  • GRID Ultimate Edition – $84.99
  • GYLT – $29.99
  • Just Dance 2020 – $49.99
  • Kine – $19.99
  • Metro Exodus: $39.99 (Pro: $29.99)
  • Metro Exodus – Gold Edition: $64.99 (Pro: $29.25)
  • Metro Exodus – The Two Colonels: $7.99 (Pro: $5.59)
  • Mortal Kombat 11 – $59.99 (Pro: $41.99)
  • Mortal Kombat 11 Premium Edition – $89.99 (Pro: $62.99)
  • NBA 2K20 – $59.99 (Pro: $30)
  • NBA 2K20 Digital Deluxe – $79.99 (Pro: $40)
  • NBA 2K20 Legend Edition – $99.99 (Pro: $50)
  • Rage 2 – $59.99
  • Rage 2: Digital Deluxe – $79.99
  • Red Dead Redemption 2 Special Edition – $79.99
  • Red Dead Redemption 2 Ultimate Edition – $99.99
  • Red Dead Redemption 2 Launch Edition – $59.99
  • Rise of the Tomb Raider 20 Year Celebration – $29.99
  • Samurai Shodown – Free
  • Shadow of the Tomb Raider Definitive Edition – $59.99
  • Thumper – $19.99
  • Tomb Raider: Definitive Edition – $19.99 (Pro: $10)1
  • Trials Rising – $24.99
  • Trials Rising Digital Gold Edition – $39.99
  • Wolfenstein: Youngblood – $29.99

Google Stadia Starts Shipping Today, And Early Coverage


Google Stadia is here, by which I mean the first units are starting to ship out. Will MMO Fallout have an early review? No, those are for people who probably asked for them. Me I prefer to sit in the bleachers with the crowd and heckle from a distance.

Are you ready to pay extra and monthly for early access to a system that might not be here in a couple of years? Early reviews are out for the Stadia and the impressions are pretty much in line with everyone’s level headed skepticism about Stadia. It’s not great. On the plus side, Google announced that the launch lineup would basically double last night.

  • The Verge’s Sean Hollister says “I’d happily keep playing if I wasn’t already spoiled.”
  • Polygon’s Chris Plante says “It lacks far too many of the basic features we’ve come to take for granted in our consoles and streaming services.”
  • Alex Hern over at The Guardian says “Only once did I experience anything that looked like lag (when sending a picture message to my partner); every other time, it was perfect.”
  • Wired’s Jess Grey notes “If Google has its way, PC and console gaming are about to become more accessible to millions of users, and that’s an incredible feat no matter how you slice it. But as always, there’s a catch.”
  • VentureBeat’s Jeff Grub says “For me, this is a win for Google. The technology works. Or, at least, it can work, and it does so consistently for me. So I can see myself playing games like this in the future.”
  • CNET’s Scott Stein says “It’s weird that the Stadia interface — clean and clear-cut like the gaming equivalent of a Netflix or Apple TV — shows titles you already own, but you have to go to the Stadia phone app to buy more.”

A couple of reviews have posted prices for Stadia games and boy are they not cheap.

MMO Fallout will have coverage of the Stadia launch probably tomorrow because I pre-ordered the founder’s edition back on day one and my unit just shipped this morning. Why? I’ll give you an explanation once I’ve justified it to myself.

Google Finally Announces Stadia Launch Titles, There Are Twelve


No need to hold your breaths any longer, as Google has finally unveiled the launch titles for Google Stadia and a whole week before the service launches.

Google Stadia goes live on November 19, but you can feast your eyes on the games that will be available on launch day right now. All twelve of them in fact. The launch slate is a pretty recent list of games with a bunch of titles from 2019 and a lot of Tomb Raider in case you’ve been really slow on keeping up with that trilogy.

  • Assassin’s Creed Odyssey (2018)
  • Destiny 2: The Collection (2017)
  • Gylt (2019)
  • Just Dance 2020 (2019)
  • Kine (2019)
  • Mortal Kombat 11 (2019)
  • Red Dead Redemption 2 (2019)
  • Rise of the Tomb Raider (2015)
  • Samurai Shodown (2019)
  • Shadow of the Tomb Raider: Definitive Edition (2018)
  • Thumper (2016)
  • Tomb Raider: Definitive Edition (2013)

Also releasing before the end of 2019:

  • Attack on Titan 2: Final Battle
  • Borderlands 3
  • Darksiders Genesis
  • Dragonball Xenoverse 2
  • Farming Simulator 19
  • Final Fantasy 15
  • Football Manager 2020
  • Ghost Recon Breakpoint
  • Grid
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein Youngblood

All of this is of course meaningless if you do not live in Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United States, or the United Kingdom, because those are the only countries that Stadia is launching in this month. Sorry! Also, you might want to hold off on pre-ordering if you were going to wait until the last minute since Google has announced that late orders likely won’t get their unit on day one.

Also you will need to buy the games on top of the founder’s pre-order and subscription.

Google Gives Us Another Reason To Have No Faith In Stadia


Google Stadia is one of the few places where your money would be better invested in Enron stocks or Zimbabwe currencies.

Now, those of you who read MMO Fallout will know that I consider Google Stadia to be a multi-million dollar scam. Here you have a company selling you a service where you are forced to pay monthly in order to access games that you have to pay full price for as part of a service whose quality wholly depends on the reliability of Google’s servers as well as their connection to your home. What happens when Google decides to shut down Stadia? Product director and accessory to fraud Andrey Doronichev refuses to answer the question and has consistently dodged the question because we all know the answer: You lose access to your purchases for good.

“I hear you. Moving to the cloud is scary,” he said. “I felt the same way when music was transitioning from files to streaming. I still have all my old CDs in the garage… although it’s hard to find a CD player these days :)”

Maybe it is if you’re in the Google echo chamber, but I was able to find a CD player at just about every store I went to outside of the grocery store.

I tacitly endorse people avoiding Google Stadia at all cost, and for a simple reason: Google doesn’t care about its products. It doesn’t care about you as a customer. It treats its products as “experiments” and will readily abandon them and shut down services at a whim, because they no longer feel like doing that anymore. And the people who put money into that product? Google couldn’t care less about ripping them off, it just moves on to the next “experiment” funded off of eager customers.

Don’t believe me? In 2019, Google shut down or announced the shuttering of:

  • Chromecast audio
  • Google Realtime API
  • Youtube video annotations
  • Google notification widget
  • Google Allo
  • URL Shortener
  • Google+
  • Inbox by Google
  • Data Saver Extension
  • Cloud Messaging
  • Youtube Gaming
  • Areo
  • Blog Compass
  • Google Jump
  • Google Trips
  • Works with Nest
  • Youtube for 3DS
  • Youtube Messages
  • G-Suite Training
  • Google Daydream
  • Google Clips
  • Google Bulletin
  • Google Fusion Tables
  • Google translator toolkit
  • Google Correlate
  • Hangouts on Air
  • Fabric
  • Hire by Google
  • Google Hangouts
  • Daydream VR

And we’re supposed to have faith that Stadia will be run for years to come?

I don’t trust Google Stadia because I don’t trust Google. I don’t trust when they say they’re in it for the long haul because anything they could say to reassure me has already been used to lie about previous, now defunct products. I don’t trust that Google won’t suddenly lose interest in the product and then abandon it at a moment’s notice. And what good is the promise today that they are going to keep it going in two years when they sadly announce that it’s coming to an end?

It’s worthless. Google’s word in supporting its products is worthless.

Reminder: Chrome Users Losing RuneScape Support


scapefix

Chrome users will need to change browsers or download the official client if they wish to continue playing RuneScape after this month. As part of April’s updates, Google has announced that they are dropping support for the Netscape Plugin API, and Java support is going down with it. As a result, games likes RuneScape will cease functioning on the browser.

Players will need to download the official client or play on Internet Explorer or Firefox. Mozilla is expected to drop NPAPI support as well.

Google has been slowly deprecating NPAPI support over the past couple of years, owing to the platform’s 90’s era architecture being responsible for crashes, hangups, and security vulnerabilities. Google already blocks Java by default, and Apple instituted a policy of disabling outdated plugins to protect users.

(Source: RuneScape)

2014 In Review: Best Moments Of The Year


MarvelHeroes2015 2014-12-04 15-09-27-15

Let’s look at the year with rose tinted glasses, or perhaps a glass of hard liquor. As with any year, we had a lot of bad and a lot of good, so let’s take a minute to focus on the good stuff.

ARCHEAGE 2014-10-10 11-38-09-42

1. Goodbye Mythic Entertainment

This one is a bit cruel, but perhaps the best trend of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, in the sense that they make enough money in the short term for the developer/publisher to simply not care about the long term ramifications or damages to their public image, the idea that so many of these blew up does a lot for consumers and sets a precedent for 2015 and beyond.

Just to name a few examples, Mythic Entertainment’s attempt to revive two classic games with the clear impression that free to play mobile was easy access to a lot of money, that being Ultima IV and Dungeon Runners, went down in flames and took the developer with it, along with what remaining goodwill the Mythic community had left.

Trion Worlds has been hit hard over their handling of Defiance as well as the launch and continued mishaps of ArcheAge, and at the beginning of the year cancelled its End of Nations MOBA. Wildstar advertised itself as a hardcore MMO for hardcore raiders, and subsequently only brought in the hardcore raiders. The game hasn’t been doing so well, with layoffs at Carbine Studios, delaying content and seeing a heavy drop in revenue in its second quarter.

Then there are the hundreds of cookie cutter free to play MMOs imported from Korea and China that shut down without any of us knowing that they existed.

There are a lot more examples to throw up, but I think I’ve made my point. It was good to see that, in 2014, the good guys actually made out pretty well while the ones with underhanded intentions just ended up stepping on rakes and getting hit in the face.

ultima-online-asia-maybe-580

2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

sev2_facebook_free

3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

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5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

2014 In Review: “Needed To Happen” Moments


MarvelHeroes2015 2014-12-04 15-09-27-15

Let’s look at the year with rose tinted glasses, or perhaps a rose-tinted glass of hard liquor. As with any year, we had a lot of bad and a lot of good, but whether good or bad some of these just had to happen for the good of us all.

ARCHEAGE 2014-10-10 11-38-09-42

1. Goodbye Mythic Entertainment

This one is a bit cruel, but one of the best trends of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, at least in the short term, the notion that this year saw a lot of those practices crash and burn says a lot about the evolution of consumer common sense.

And I can hardly come up with a better example than the final closure of Mythic Entertainment, a company that spent the last years of its life burning whatever remaining bridges it hadn’t yet touched. Yes, this is where I bring up that time Mythic referred to MMO mechanics as “boring crap” while happily revealing that assets from the poorly-launched, severely downsized, and rather quickly abandoned MMO Warhammer Online, had been lifted and used for the developer’s expensive and ultimately failed MOBA Wrath of Heroes.

Add in two mobile games that attempted to exploit classic games to draw in franchise fans only to repulse them with exploitative cash shops, and this is where Mythic is today. Warhammer Online is dead, Wrath of Heroes is dead, Ultima Forever is dead, Dungeon Keeper has fallen in the mobile charts, was critically panned and called a “shame” by EA, and even saw an ad banned for false advertising.

ultima-online-asia-maybe-580

2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

sev2_facebook_free

3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

5d4f2ac5b313068d9b28ff73174ae4f0

4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

channel_item_full

5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

Less Massive: Google Pays $19 Million Over Apps


korean facebook ban

Google has been ordered by the Federal Trade Commission to pay $19 million in refunds for apps and in-app purchases made by children since 2011 when in-app purchases were first introduced to the service. The Federal Trade Commission most notably took issue with the premise that Google didn’t do enough to protect customers from unauthorized purchases on their device, including lack of proper authentication.

The FTC and European Commission have been taking Google, Apple, and Amazon to task over deceptive practices involving in-app purchases on their respective devices, with fines and (for Google) orders to remove the deceptive “free” tag on games. Earlier this month, Facebook games were banned in South Korea under anti-gambling laws until a government agency could individually review the titles.

(Source: Eurogamer)