Jagex Making Open World Survival Game


Oh yes they are.

Continue reading “Jagex Making Open World Survival Game”

FunPlus Announces Barcelona Growth


That’s growth in Barcelona.

Continue reading “FunPlus Announces Barcelona Growth”

Jagex Announces New Hires In Analytics


Continues beefing up teams.

Continue reading “Jagex Announces New Hires In Analytics”

Jagex Further Strengthens Development Team With New Hires


Company hires America as executive producer.

Continue reading “Jagex Further Strengthens Development Team With New Hires”

Jagex Continues Hiring Spree In 2020, Brings On Big Names


2020 is continuing the trend of gaming industry names being absorbed into the Jagex collective. Will MMO Fallout be absorbed next? Only time will tell.

Jagex’s latest hiring spree has brought on board a number of notable names to notch their…I’m out of words for this alliteration. The role of head of product marketing for RuneScape has been filled by David Bamberger who was part of the product launches for Final Fantasy VII, Twisted Metal, Batman: Arkham Asylum, and more. David is joined by Ouni Kwon as head of marketing for Old School RuneScape coming off of his nine year stint at Wargaming working on World of Tanks.

Creative services director is now Joeyray Hall who had spent more than two decades at Blizzard Entertainment working as 3D artist and taking on senior management roles including cinematics senior project manager. Mike Donatelli is joining on as product director of Old School RuneScape, having worked on the late Mythic Entertainment’s MMO library of Dark Age of Camelot, Warhammer Online, and Wildstar.

Stewart Stanbury has joined as director of business development and brings his experience of working with clients including Adobe, Ubisoft, Rockstar, and more to provide insight, research, marketing, and player retention support. Stewart will be Jagex’s outreach to external studios for investment, retail and licensing opportunities for Jagex’s corporate portfolio. Official Planet Funorb merch? We can only dream.

And last but not least we have Anna Mostyn-Williams as director of publishing partners. After a career of helming brands from Xbox, Quantic Dreams, and Discovery Communications, Anna will be working on Jagex’s outreach and relationship with distribution and marketing partners.

Jagex CEO Phil Mansell weighed in:

“With the significant talent we’re able to continuously attract to Jagex, it’s very clear that big things lie ahead for the studio as we approach our 20th Anniversary of RuneScape. We recognise the importance of investing in exceptional talent, with 100 new hires welcomed to Jagex in 2019 alone, we have witnessed a record-breaking year whilst hitting exciting milestones, and we plan to continue to build our talent pool through 2020 and beyond.”

Source: Press Release

Jagex Hiring For Unreal Engine Title


Jagex is hiring for a new IP, one that appears to be built on the Unreal Engine.

A job listing on Jagex’s corporate website lists New IP hiring a number of positions including game director, product director, senior roles, as well as a lead environment artist. The job listings don’t give a whole lot of hints on what this game might be, however the job listings do make several mentions to knowledge of the Unreal engine including a position for a gameplay programmer that requires Unreal Engine experience as well as experience in networked and MMO games.

Jagex’s next game is up in the air as the company has started and halted development on new titles numerous times in the past (see MechScape, Stellar Dawn, and other vaguely referenced games), but it appears that they are at least in the planning stages of an MMO built on Unreal Engine 4. We’ll see if this one happens to get close enough to release that Jagex gives it a name.

Jagex Hires Melissa Bachman-Wood As Aggressive Recruitment Continues


Way back in April Jagex announced an aggressive recruitment project that would see the company expanding by 25% over the course of the year. Today, Jagex has expanded on its recruitment by announcing multiple senior level hires starting with Melissa Bachman-Wood who is coming on as vice president of studio. Bachman-Wood brings over 20 years of industry experience to Jagex having started her career at Maxis, moving on to Electronic Arts to manage The Sims, and holding senior roles in Backbone Entertainment (360 ports of Genesis titles), KIXEYE (War Commander), and Jam City (Harry Potter: Hogwarts Mystery).

Melissa Bachman-Wood stated in the announcement:

“I’m thrilled to join the Jagex team and delighted for the chance to enable our teams to deliver even more great games to our players. I’m eager to help lead Studio strategy and execution to enable Jagex to excel in its ambition to be the home of living games, building out our world-class studio teams and processes.”

Jagex also took the time to announce the hiring of Malachy O’Neill (Nintendo Europe, EA, Zynga) to director of quality assurance, as well as James Burns (Playstation, Activision) as technical director of a currently unannounced action online role playing game, the return of Mark Faulkner as director of publishing platform, and the promotion of Ben Albon to IT director.

Source: Jagex Press Release

[Hiring] Jagex Looks To Expand Studio By 25% In 2019


 

Jagex Ltd., developers of the popular MMO RuneScape, have announced a hiring drive that will see the Cambridge studio boost its staff by 25% over 2019. To kick off the hiring drive, Jagex has revealed two big-name developers joining the team. First is Dan Vargas serving as art director for an unnamed online role playing game. Vargas’ portfolio includes the Need for Speed: Underground franchise as well as Assassin’s Creed. Vargas is joined by Ian Thomas as technical director of the studio publishing platform.

CEO Phil Mansell stated:

“Jagex continues to attract and secure industry-respected expertise and Ian and Dan are key hires who will strengthen our creative and technical management teams. We recognise the importance of technical innovation and investing in exceptional talent, with almost 100 new hires targeted, and further modernising our technology, are key elements of our strategy through 2019 and beyond as we build on our portfolio of living games.”

Source: Jagex Press Release

Daybreak Game Company Already Making Another Game


EverQuestNextLandmark64 2014-02-03 00-23-35-78

You might be under the impression that Daybreak Game Company is facing tough times, given the layoffs, shutting off a large section of its library, and recent cancellation of Everquest Next, but don’t let that fool you: Daybreak is hiring. According to their official website, Daybreak is hiring for an unannounced title and is seeking a senior producer and a creative director.

There aren’t a whole lot of details, but judging from the experience required the game will be action-oriented and launch on PC and consoles. Given their recent history, it is very likely that this title will wind up on sale as an early access title.

(Source: Daybreak Game Company)

NCSoft Holding Interviews in Providence


NCSoft just posted a notice that they will be holding interviews on May 31st from 9am to 7pm at Providence Biltmore. All applicants are welcome, especially 38 Studios (and presumably Big Huge Games) ex-employees.