In Plain English: The Curious Case Of Jagex V John Doe


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Those of you who play RuneScape or World of Warcraft are likely well acquainted with a popular phishing technique that made its rounds over the past few years, or at least you would be if you took a gander through your spam filter. The email warns players that they’ve been caught either botting or engaging in real money trading, and that further cheating will add them to a list of John Does in a pending lawsuit. While the email links to a fake login page designed to steal your account information, you might be surprised to know that the body of the email itself is indeed legitimate, or I should say was originally written by a legitimate source.

Jagex once filed lawsuit against cheaters, and it didn’t end in their favor.

No, seriously. I reported on this way back when it initially happened, getting confirmation from Jagex and from the central district court of California where the lawsuit was filed. The email cites both a valid case file and specific laws under which Jagex planned to file suit. The email threatened users that they could be hit with a fine ranging anywhere from $200 to $2500 per act of botting, past, present, and future. Recipients were informed that their accounts were on watch, and that they would be granted a one-time leniency. Cheat again, and be sued.

A bold move, certainly, but one that you wouldn’t really need a law degree to know is total bunk. While bot makers have been successfully sued in the past, cheating in a video game is not in itself a crime and there isn’t legal precedent in the United States to take a contrary position. For that matter, there isn’t a law specifically prohibiting making cheats either. In the past, developers like Jagex and Blizzard have gone down various avenues to shut down bot makers. Accusations include everything from DMCA violations by bypassing anti-bot software, copyright violations for using the game’s logo/trademark/assets without permission, receiving and then violating injunctions against maintaining the software, and raising costs/damaging revenue due to increased customer service and lost business from disgruntled customers.

But as far as players go, while there isn’t any precedent in the successful prosecution of cheaters, there is in their defense. In the case of Blizzard V Glider, the 9th circuit court of appeals ruled that the Glider bot did not violate Blizzard’s copyright because it didn’t modify the software. As a result, using the bot software was not illegal, noting that Blizzard cannot claim copyright infringement just because their terms of service prohibit such activity.

The court notes:

Were we to hold otherwise, Blizzard — or any software copyright holder — could designate any disfavored conduct during software use as copyright infringement, by purporting to condition the license on the player’s abstention from the disfavored conduct. The rationale would be that because the conduct occurs while the player’s computer is copying the software code into RAM in order for it to run, the violation is copyright infringement. This would allow software copyright owners far greater rights than Congress has generally conferred on copyright owners.

While we will likely never know how many people Jagex targeted with these emails, we do know that the lawsuit specifically mentions ten John Doe defendants. In July 2011, the court approved a motion for Jagex to serve Paypal in order to obtain information on the defendants, with the addition that in the event that Paypal is unable to provide sufficient information, Jagex could go after the ISP of each John Doe to get more data.

The lawsuit references four attorneys representing Jagex, two of whom had to be approved by a judge to appear “pro hac vice,” allowing the lawyers to practice in jurisdictions that they are not licensed. Following the court dockets, Judge Cormac J. Carney approved both applications on July 6th and 7th. At this point, the lawsuit goes dark for a while.

Fast forward five months and on December 1, 2011, Jagex files an ex parte application for a hearing telephonic status conference. A telephonic status conference is essentially where the plaintiff gets in touch, by telephone, with the judge’s clerk to let them know how the case is proceeding, to ensure that requirements set out by the court are being kept, and to resolve any other issues before a trial. It’s pretty standard, but in John Doe cases the courts have a tendency to lose their patience when the investigation phase drags on.

On December 9th, Judge Carney rejected the application with no documented opinion. The following month, January 20th 2012, Jagex filed a notice of voluntary dismissal, dropping all charges. There are no official opinions noted either by Judge Carney or by Jagex in their dismissal, but the answer should be obvious. They didn’t have a case, the court likely recognized it as a waste of time or the judge requested that they show up in person and they never did, and everyone went home with nothing accomplished.

I should make a note here that I reached out to Jagex’s press relations in the hopes of at least giving them a chance to comment, and I received no response. It’s hard to imagine that Jagex intended this to be any more than a scare tactic to hopefully convince some teenagers and the occasional person using bots to make money, to change their ways. It took about forty minutes of searching court dockets to find precedent against cheaters being sued, in an appeal case ruled one year prior.

The original copyright ruling against Glider cited a court ruling from 1993 that stated a technician operating a computer for the purposes of repair constituted a copyright violation, in that the technician creates an unauthorized copy when the program is started and loaded into RAM. That provision of the case was overruled with an addition to title 17 of the United States Code dealing with maintenance or repair, however since the defendant had unauthorized copies of the software on their computer, they were still found guilty.

So now you know the story of when Jagex filed lawsuit against ten unnamed bot users. If I do get a response from Jagex, I’ll put it up at the top.

If you have any thoughts, drop us a comment in the box below.

In Plain English: Bassett V. Electronic Arts


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Here at MMO Fallout we take strides to keep you up to date on ongoing litigation, because generally the news only covers the start and the end, but not the years in between or the actual arguments being made. The case of Bassett V. Electronic Arts involves the termination of online services and accusations of misleading advertising. While it wouldn’t normally make it to MMO Fallout, I see the case being poorly referenced enough in MMO discussions to warrant some clarification.

All of the information is directly sourced from the court docket, which I have access to.

The basics of the case are as such: The plaintiff, Justin T. Bassett (on behalf of himself and others) is suing Electronic Arts claiming that the company misled customers about its online services, particularly that they eventually shut down in contradiction with online play still being advertised on the box. Electronic Arts attempted to bring the case into arbitration by citing its EULA, which the plaintiff is challenging as unenforceable because the arbitration clause was not present when he bought the game and was instead added later on as part of a newly modified agreement.

The case has been going for nearly two years, during which the two parties have done a lot of orders, objections, responses to objections, and responses to responses. The plaintiff wants his case to carry out in court, while EA is attempting to bring it to arbitration.

That’s it. I see this case brought up quite a bit in conversation about services shutting down, eventually someone will say “well EA got sued for it” and cite this case. Since very few websites cover lawsuits past their initiation, and since you need access to the court records and some knowledge of legalese, not to mention money, to look it up yourself, it can be very difficult to find coverage later than 2013 when it all started. Because of this lack of coverage, people have no problem citing the lawsuit as though EA has already lost.

So here is where the lawsuit stands presently: The court needs to decide whether to push the case towards arbitration or allow it to go to trial. As far as the original complaints about misleading advertising and services rendered, those aren’t even being addressed yet. If the case goes to arbitration, odds are that’s the last we’ll hear about it. If it goes to trial, it could be a long time before it comes to a conclusion.

There you have it.

(Source: Bassett V. Electronic Arts Inc Court Dockets)

NCSoft Employees Caught Embezzling Development Funds


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MMO Culture is reporting that three staff members have been fired after it was discovered that they were embezzling funds from Project HON, with the possibility that the police may become involved. It was apparently discovered that a third party company had been hired to handle graphics development with ties to the three employees.

This is not the first time NCSoft employees have been accused of criminal actions. Back in 2012, a Korean court convicted three employees of Bluehole Studios for leaking trade secrets about Lineage III, ordering the trio to pay a fine of two billion won.

(Source: MMO Culture)

Blizzard Wins $7 Million Judgement Against Bots


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Blizzard has fired another shot across the nose of the bot community with a successful judgement against Ceiling Fan Software. The developer was embroiled in a lawsuit against the creator of Shadow Bot and Pocket Gnome for the past two years, until a judge awarded a judgement of seven million. As a result of the judgement, Ceiling Fan Software is required to cease the sale or distribution of any bot, hack, or cheat software for any of Blizzard’s games. They are not allowed to develop, patch, modify, update, or test said software, nor are they allowed to possess it at all. They may not invest, associate, or assist in the creation or updating of software that violates Blizzard’s ToS either, and this applies to any company that the defendants operate at any point in the future.

Ceiling Fan Software posted a notice of shutdown on their website.

After more than 2 years of legal battles with Blizzard Entertainment to both pursue our right to operate and our customer’s right to play WoW as they choose, we did not prevail in the suit and have been ordered by the United States District Court in California to cease our operations.

The judge ruled in favor of Blizzard under a law which prohibits “unlawful, unfair, or fraudulent business practices.”

(Source: Court Ruling)

Activision Blizzard Sued By Shareholders Over Buyout


bobby kotick the devil

I couldn’t resist using that picture, I am sorry. As you may recall, not too long ago Bobby Kotick’s investment group announced that they would be buying most of Activision Blizzard’s stock back from Vivendi to the tune of eight billion dollars. One shareholder, Todd Miller, has filed a lawsuit against the company and parties associated with the deal. Miller is claiming insider trading, noting that the stocks were sold at a 10% discount, saving more than half a billion in sales.

Miller is suing to have the deal overturned in court, and wants Activision to have controls put into place to ensure that further backroom deals do not take place. You can read all about it at Courthouse News at the link below.

(Source: Courthouse News)

Wargaming Sues Chinese Developer Over World of Tanks Ripoff


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There are only two certainties in life: Death, and that if there is a product in existence, China has ripped it off and claimed it as its own. Now you can find a ripoff of just about anything in China, including MMO Fallout as I recently discovered. Litigation against these companies is generally extremely difficult, if not impossible, in part because copyright infringement apparently does not translate into Mandarin. I say this with the full knowledge that any time I talk about China being infamous for ripping off products, that MMO Fallout will probably be hit with a surge of attempts at breaking into the site. Twenty six thousand attempts in April, and still going strong.

World of Tanks developer Wargaming is taking the fight head on by filing a lawsuit against the developer of Project Tank, Chinese companies Changyou and Gamease. So how does a company steal a game based on tanks that existed in reality? By using the exact same historical inaccuracies and stealing the tanks that did not exist as well, according to Wargaming.

“Copying is evidenced by the fact that the designers of Project Tank copied historical inaccuracies found in WOT, each of which does not affect gameplay but which was included in WOT to simplify the tank modelling and rendering process. Copying is further evidenced by the fact that the designers of Project Tank copied tanks from WOT that never existed in real life, and which included features original to WOT.”

The Project Tank closed beta has been shut down with a message calling Wargaming’s litigation “bullying.” Wargaming is seeking damages and an injunction against Changyou.

(Source: Polygon)

John Smedley Deploys Lawyer-Grade Weaponry To Fight Planetside Cheaters


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Sony Online Entertainment has been taking the fight to cheaters in Planetside 2, and the battle has not been an easy one. Whenever the development team comes up with a new way to combat aimbots and other cheats, the people making said cheats simply find a new way to work around the system. So in a post on the Planetside subreddit, John Smedley appeared to clarify a few misconceptions about the policy against cheat users. In addition to the usual discussions of zero tolerance and constant development, Smedley also pointed to Sony’s newest battle tactic: Lawyers.

After having personally viewed some of the major cheat sites I can tell you I’m blown away by how sophisticated some of these operations are. They are making money on this. We’re working on that from another angle too that I’m not going to go into just yet (hint. it involves lawyers) . But we have the resources to fight this fight and we will keep doing it.

Fighting cheat makers in court will be a lengthy and expensive process, but more power to Sony if they are willing to go through with it.

(Source: Reddit)

Class Action Lawsuit Against Blizzard Over Account Security


Blizzard is on the receiving end of a class action lawsuit over the company’s account security. The lawsuit, filed against the Santa-Monica developer, states that Blizzard deceptively and unfairly charged customers for extra security devices (authenticators), pulling in $26 million while failing to provide adequate security for people who were not willing to pay an “undisclosed fee.” The lawsuit cites countless accounts that have been breached due to Blizzard’s inadequate security, and seeks to bar Blizzard from “tacking on undisclosed fees,” and from requiring users to sign up for Battle.net.

 “Most recently, on or about May 19, 2012, reports proliferated that class members’ Battle.net accounts had suffered a security breach (‘hack’) at the hands of unknown parties (‘hackers’), and on or about August 4, 2012, hackers massively breached Battle.net’s security and acquired the private information of all of defendants’ customers in the United States, as well as the remainder of North America, Latin America, Australia, New Zealand, and Southeast Asia.”

Judging by how other class actions end up, players who purchased the authenticator can likely look forward to a $.50 credit coming to their Battle.net account somewhere between 2015-2016.

(Source: Courthouse News)

EA Employees Gear Up For Class Action Lawsuit


Electronic Arts has had its fair share of bad news just here at MMO Fallout. Warhammer Online and All Points Bulletin launched and subsequently took a jackhammer to the publisher’s relationship with its investors and partners, and the recent release of The Old Republic was met with major initial sales and just as much controversy over broken content, bannings, and more.

To top things off, Electronic Arts’ employees may be setting up for a class action lawsuit. According to an employee spouse on Gamespot, Electronic Arts currently mandates shifts of 9am to 10pm, seven days a week with occasional Saturdays off. In return, employees are given no overtime or vacation days for this work.

Unlike EAlouse, this isn’t just the ranting of some alleged employee. Gamespot contacted Schubert & Reed, a San Francisco law firm, who confirmed that preparations are in place for a class action suit.

“We are seeking unpaid overtime for a good number of EA employees who weren’t [properly] paid, EA contends they were exempt,” and Schubert added that “we contend otherwise.”‘

No doubt more to come.

(Source: Gather Your Party)

Can We Stop Asking If TERA Will Be Shut Down Now?


Back when I was covering the TERA beta, I received a lot of messages from players who wanted to buy the game, but were afraid to because of the lawsuit between En Masse Entertainment. People were afraid that NCSoft had a chance of winning the lawsuit, and would have the game shut down in North America (and possibly Europe) as a result. Well, according to a press release by EME, the lawsuit has been settled and TERA will not be shutting down. As part of the settlement, En Masse maintains its innocence and has stated that the company will maintain its focus on TERA in the coming future.

“En Masse Entertainment confirms it has settled with NCsoft over the TERA-related lawsuit in the US. In doing so, En Masse Entertainment maintains its innocence and looks forward to refocusing the company’s full attention to TERA, its fans, and its future.”

As for the full details of the settlement, you can probably expect to see those somewhere in the realm of never.

(Source: Press release)

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