City of Heroes: One World, One World List


City of Heroes is the original-man’s super hero MMO. Since the game’s release in 2004, City of Heroes has seen the addition of two expansion packs and nineteen “issues,” with numerous content updates in between. But that’s enough pushing the game up with information we all know, on to the juicy meat center of this article:

In a recent move, NCsoft announced that they are combining the North American and European services, to create one conglomerate of players under one service. The announcement can be found here, and details what effects this will have on players. NCsoft states that this move will allow better interaction with players on both continents, as well as improving gameplay for many (as both services will use the same live and beta builds), as well as decreasing the need for players who have both European and North American accounts.

This will offer all players 15 servers to choose from, eleven located in North America and four in Europe.

Thirty Thousand Man March: Chinese Aion Protest


Oddly enough, those are all on one faction.

Over in China, Aion follows the suit of many other MMOs: A major bot problem. This isn’t necessarily due to NCsoft “not caring” about the gold farmers, but rather the enormous market compared to services in the West that brings in a substantial profit margin and results in a flood of input into a system that is already large enough to explode. It’s important to remember a major facet of gold farming: If there wasn’t any demand, there wouldn’t be any market for supply. But there will always be a demand, proportional to the size of the population, and legitimate players cannot be blamed for the actions of those who do buy from these services.

Players in China, however, decided that enough was enough, and staged a protest. MMOSITE estimates that there were thirty thousand people in attendance, in a protest that spanned numerous cities and lagged those areas to a slow crawl. Players created new toons adorned with names like “no bots” and “ban the bots.” Eventually, at least four servers buckled under the strain and had to be taken down for maintenance.

Of course, this inevitably received the attention of NCSoft, who attempted to disperse the crowd by spawning several Grand Chieftain Saendukals (boss), which the swarms of players quickly overtook.

You can read the entire story here: http://news.mmosite.com/content/2010-04-12/30000_aion_players_protest_bots_led_to_servers_down.shtml#ue_pic

Hopefully this sent a clear message to NCsoft to ramp up the anti-bot operations over in China. Here in North America/Europe, the bot problem isn’t nearly as large and NCsoft has brought in the G-Unit to bust gold farming. I’m not certain if there is a similar system in China.

More in Aion as it appears.

Aion: Server Transfers, Security, and More…


overused.

Given that we are nearing the end of November, and Aion is still running to the best of our knowledge, the jingling of pipe bombs at my doorstep is a good indicator that the Aion producer Chris Hager has put out a new address to the community.

Earlier this year, Aion introduced the free slightly restricted server transfer service with the hopes of one day making such a service paid for all. Hager boasts that the team has transferred over 170,000 characters since July, and that the team has learned enough from the test service to put a full paid version in effect coming next year. After January 5th, 2011, when everyone has no doubt finished clustering into the transfer service while it is still free, server transfers will become paid. Of course there will be restrictions on certain factions transferring to certain servers where they may be unbalanced.

But what would an Aion article be without talking security? In the next week or so, Hager plans to address a new security system going live on December 1st, that will entail a secondary pin system. Security has been a major issue in Aion’s history, from NCsoft account problems to fansites getting hijacked, and everything in between. If this pin system is anything like several other games, it will likely involve the player inputting a pin via a mouse click screen. I can’t really see NCsoft using a dongle system like Final Fantasy XIV and World of Warcraft.

More on Aion as it appears.

Aion: Double Experience and Siege Changes


 

Assuming the GM's don't murder you first.

 

In its 13+ months of existence, the team over at Aion has done a lot to remove issues that plagued the game at launch, from overpopulation (to subsequent underpopulation), lag in large battles, and bugs and glitches. However, one of the biggest issues I still see people having with the game is the immense amount of grind still present, occasionally lessened with a double experience weekend.

Such is the case once again with Aion, where players will enjoy a double experience weekend in December, twice! Between December 3rd and 6th, and again from the 10th to the 13th, players will enjoy double experience on any of their toons. In addition, these weekends will bring 99% discounts to soul healing. If that doesn’t make any sense to you, soul healing is the cost you pay to instantly remove the sickness effect when your character dies.

In other community pleasing news, the announcement came that the siege times will be changed for people who would like to do other things aside from sieging every night. Sieges now happen in a two hour window rather than three, along with an hour block in between to allow players to participate in other activities. Up until now, if you were attacking or defending, that was your job for the night. Forts are now on a single layer, as well, to remove the tactical strategy of bum rushing all three at once.

The double experience times are on the calendar page.

You can read more about the double experience here: http://na.aiononline.com/board/notices/view?articleID=434&page=

You can read more about the siege changes here: http://na.aiononline.com/board/notices/view?articleID=435&page=

A Bite Of Nostalgia: Tabula Rasa


Today’s video comes from LevSix, from the defunct Tabula Rasa.

Why Turbine Saved The Industry: The Safety Net of Free To Play


Well someone had to do it.

Here at MMO Fallout, I don’t think it is any surprise that Turbine is essentially my deity, and for numerous reasons. The one I’d like to get into today is what I call The Great Safety Net, not invented but popularized by Turbine. Before Dungeons and Dragons Online went free to play as a saving grace, an MMO losing its subscription was generally accompanied by an announcement that the game would be shutting down. The company couldn’t sustain the title anymore, and hell since the game was shutting down in a few months why not let everyone enjoy it while it lasts?

Dungeons and Dragons Online is a perfect example of a game that was falling down hard, and moved to what was, at the time, a fairly experimental system involving Turbine points, a VIP system, an allowance, and the contents of the item shop itself. Of course, communities saw this and immediately called the impending death of the game. After Turbine launched the free to play effort, Dungeons and Dragons increased its paying subscribers by 40%, with a 500% increase in sales over the first year.

So why do I say Turbine saved the industry? With Dungeons and Dragons Online, Turbine has proven that there is an option other than simply shuttering a title. Following Dungeons and Dragons Online, Turbine has proven that even a healthy title can become an even bigger cash cow when Lord of the Rings Online went free to play. Since Dungeons and Dragons Online, we’ve seen Everquest II move to free to play, alongside Pirates of the Burning Sea, and upcoming Champions Online, Global Agenda, Alganon, and more. Even the normal banter has changed. In many of the forums I visit, the phrase has changed from “I wonder how long until it shuts down” to “I wonder how long until they go f2p with a cash shop.”

Granted, taking the plunge into free to play cash shop is not a guarantee at success, but rather it’s like putting a cast on your horse’s broken leg in hopes that it will heal, rather than outright shooting it. In the case of Chronicles of Spellborn, well you can’t go free to play if your developer goes out of business. Perhaps if Turbine had popularized this just a year or two earlier, we might still be playing Tabula Rasa, The Matrix Online, and other titles.

More and more we can see companies experimenting with or thinking about the Turbine model. Sony is getting into the system with Pirates of the Burning Sea and Everquest II. Funcom and Mythic have discussed such moves with Age of Conan and Warhammer Online respectively, noting that the option is not off the table but not being considered at the moment. Cryptic is taking Champions Online to such a model. The option is no longer cake or death.

Of course, there are some companies that would rather shoot the horse than risk the cast, although with the popularity of Dungeons and Dragons Online, more of those companies might start seeing the light. I’m looking at you, NCsoft.

Which MMOs would you like to see go free to play? Drop us a comment below. Want MMO Fallout beamed directly to your email account? Sign up in the sidebar. Follow us on Twitter: @mmofallout.

City of Heroes/Villains/Rogues Says Welcome Back, Weekend!


Not this weekend.

City of Heroes may be six years old, but NCsoft is still committed to keeping the old super geezer alive. Last month saw the release of the latest full expansion pack, Going Rogue, allowing both heroes and villains alike to grey in the lines between heroism and villainy. This past April brought in Ultra Mode, the brand new higher graphics settings, and numerous other free updates.

Paragon Studios wants you to enjoy City of Heroes for all of its splendor, with a welcome back weekend, and not only do they want you to enjoy Paragon’s new ultra mode, but the team is opening up Going Rogue for the weekend. As stated on the website, Going Rogue content is only accessible up until level 14, and your powersets will become unavailable after the weekend is over if you don’t own the expansion.

The welcome back weekend begins Thursday, October 7th, and continues until Sunday, October 10th at midnight Pacific time.

Lineage II Merger: One Final Server


Poor Lineage II

[UPDATE] Since this article has recently started receiving a high amount of traffic, I want to point out that the information below was true as of this article’s publication (September 10, 2010) and that more up to date data can be found in the Lineage 2 category.

Lineage II is one of NCsoft’s biggest hits, scoring #3 worldwide in NCsoft’s sales lists for Q1 2010, and having the benefit of being so good that addicted kidults are willing to sue over it. Granted, most of Lineage II’s sales and subscribers come from Korea while over in North America and Europe, not so much.

So it is with great…I would imagine joy that NCsoft announced that the North American and European Lineage II servers will be shut down and accounts will be merged into two servers (one NA, one EU). As part of the merging process, any character under level 20 that has been inactive for a year will be deleted. In addition, players will only be able to keep seven characters from all servers combined, and those with the lowest experience will be deleted, so it is advised that players move items from low level to high level accounts, and figure out which they want to keep and which they would like to delete.

The merger hits October 5th (reflected in the MMO Fallout calendar, so you don’t forget). This move consolidates five US servers into one, and three EU servers into one. There is currently no information on how clans, alliances, Olympiads, castles, etc will play out.

Nerdgate 2010: Lineage II Is Just That Good


Three Times The Addictive!

When I wrote my “I Can’t Do This Alone” article, I put a lot of emotion into my disgust with the stereotype that MMOers still have in today’s society, of which I don’t think I need to remind you. Every once in a while, however, someone goes and ruins the image for the rest of us, resetting those stereotypes and putting us back a good year or so in progress.

Lineage II is a great money maker for NCsoft, and according to my profit rundown on the company earlier this year, Lineage II is NCsoft’s #3 game worldwide in terms of sales, with both in the Lineage lineage still going strong despite their increasingly old age. But, much like the “dangerously cheesy” Cheetos, could Lineage II be so good that it strips the life away from a normal person? Of course not, don’t be stupid.

News is hitting the stands today of a Craig Smallwood, who is suing NCsoft for making Lineage II too good, causing him to become addicted. According to the lawsuit, Smallwood alleges that he spent so much time on Lineage II that he became “unable to function independently in usual daily activities such as getting up, getting dressed, bathing or communicating with family and friends.”

So where is NCsoft at fault? NCsoft “acted negligently in failing to warn or instruct or adequately warn or instruct plaintiff and other players of Lineage II of its dangerous and defective characteristics, and of the safe and proper method of using the game.” Also, according to the lawsuit, Smallwood is claiming that his addiction left him with emotional distress, put him in the hospital for three weeks, and required a regimen of therapy. This is after five years of playing for roughly ten hours a day.

Smallwood is asking for $3 million USD.

Personally, I don’t see where the news story is, but someone asked me to write up about this. Rolling the story down to its basics, and what you end up with is a person with an addictive personality becoming addicted to something. This is really no different than a compulsive gambler or drinker. This addict, however, chose not to take responsibility for his addiction, and instead chose to make a quick grab for cash from the company that provide(d) the product for him.

Another note to think about: Smallwood was banned from Lineage II for real money trading, and my personal belief is that his lawsuit is in retaliation either because he bought gold and was caught, or he’s been running a gold farming troupe with his three accounts and got caught. Smallwood alleges that the ban was to “force” him to play Aion.

So: Before you or anyone you know treats this as “some nerd,” just remind yourself that Craig Smallwood is either an addict or an estranged gold seller/buyer, just one that happens to be able to afford a lawyer. And to the regular news media who will eventually pick this up, and maybe see this page: Us real nerds don’t associate with Smallwood, please don’t build a bridge where a bridge is not needed.

Richard Garriot Wins Lawsuit Against NCsoft


If Funcom's money was gold-backed...
I hope NCSoft has plenty of it...

Oddly enough, it was exactly one year ago yesterday (shortly after MMO Fallout began) that I wrote up about Tabula Rasa, where I mentioned that Richard Garriot was suing NCSoft for $24 million for alleged fraud. In his lawsuit, Garriot claimed NCSoft forged a letter of resignation, both to themselves and the community of Tabula Rasa, and used it to get out of contract terms that would put Garriot in control of a number of stock options under the conditions of involuntary termination. In short: NCsoft fired Richard Garriot, and then lied about the conditions of his departure to get out of paying him millions of dollars in stock options.

The jury awarded Garriot $28 million, which NCsoft is of course planning to fight tooth and nail.

More on Richard Garriot as he appears.