Xsyon has released a massive update to the game’s terrain system. The goal of the update is to provide plenty of room to settle for new players, while facilitating travel for current players and allow them room to expand.
The Xsyon landscape is shaped and molded by players. Over the years many unsightly mounds and ruins of abandoned sites have built up across the land. The terrain reversion update gradually restores this neglected land to its original state. Felled tree stumps and logs that have littered the landscape also decay over time.
Xsyon is kicking off a summer of events with a weekend Raccoon Roundup. Set for Saturday and Sunday, players are tasked with taking care of Xsyon’s growing raccoon population. Throughout the summer, Notorious Games will be running events including races, hunts, skill contests, arenas, competitions, and more. Events run on both war (pvp) and peace (pve) servers.
Notorious Games has released the latest patch for Xsyon, pushing forward with a number of quality of life improvements to the game experience. Foremost, a tutorial has been implemented with more than two hundred panels of instructions for new players and those that might have missed a thing or two along the way. There are also a few changes to the interface, as well as to the energy and health system increasing gain rates of both while decreasing the energy used by actions.
You can check out the entire list of patch notes at the link below.
The post-apocalyptic world of Xsyon has become a lot more friendly recently as Notorious Games has announced that the game will be split between War and Peace, a PvP and PvE server respectively. Players will be able to maintain characters on both servers, and data will be copied on to both worlds from the original main world.
As of today, the apocalyptic fantasy sandbox MMORPG, Xsyon is available on two servers: War and Peace! (PvP and PvE) With this highly requested and anticipated move, Xsyon reaches out to wider audience catering to players who enjoy fantasy sandbox games both with and without player conflict.
I received a press release from Xsyon today mentioning that the sandbox MMO had reached the top 100 titles on Steam Greenlight, and while there is a special place in my heart for the folks at Notorious Games, the placement doesn’t make me want to jump to the “expect Xsyon on Steam soon” headline. You see, if there’s one thing that indie MMOs like to send me, it is the reveal that their title hit the top 100, top 50, and more to promote the idea that their game will be coming to Steam sooner or later. Over several months, and virtually none of them have seen approval. The reality is that Valve’s process of approving Greenlight games has almost nothing to do with their standing on the Greenlight Top X, according to my correspondence with Star Vault, Mortal Online spent the past three or four lists of approved games near the top, and its greenlighting was very often passed over for games further down on the list.
Which isn’t to say that Xsyon won’t be releasing on Steam, if anything it is a good sign that it will be. It is important not to jump to the conclusion that Xsyon is front of the line for approval, because if Steam Greenlight can be imagined as anything, it would be a game of musical chairs, with the winners being the ones who get a seat when the music stops. There’s no guarantee that being in the front of the line will get you a seat.
Still, congratulations to the Notorious Games crew for getting as much attention as they have through Steam, and best of luck with Greenlight.
I received a press release from Xsyon today mentioning that the sandbox MMO had reached the top 100 titles on Steam Greenlight, and while there is a special place in my heart for the folks at Notorious Games, the placement doesn’t make me want to jump to the “expect Xsyon on Steam soon” headline. You see, if there’s one thing that indie MMOs like to send me, it is the reveal that their title hit the top 100, top 50, and more to promote the idea that their game will be coming to Steam sooner or later. Over several months, and virtually none of them have seen approval. The reality is that Valve’s process of approving Greenlight games has almost nothing to do with their standing on the Greenlight Top X, according to my correspondence with Star Vault, Mortal Online spent the past three or four lists of approved games near the top, and its greenlighting was very often passed over for games further down on the list.
Which isn’t to say that Xsyon won’t be releasing on Steam, if anything it is a good sign that it will be. It is important not to jump to the conclusion that Xsyon is front of the line for approval, because if Steam Greenlight can be imagined as anything, it would be a game of musical chairs, with the winners being the ones who get a seat when the music stops. There’s no guarantee that being in the front of the line will get you a seat.
Still, congratulations to the Notorious Games crew for getting as much attention as they have through Steam, and best of luck with Greenlight.
One of our favorite aspects on Xsyon here at MMO Fallout is the fact that wildlife actively moves around and repopulates. In a recent content update, Notorious games has given the rambunctious little critters a shot of adrenaline and hormones. Populations will see a growth in numbers, as well as taking a migration path that results in a more balanced wildlife distribution. Creatures that win fights with other animals or against players will level up and become more powerful and dangerous, and species with dwindling numbers will take some extra time for the old child making.
That said, don’t hide under your bed just yet. Creature health has been reduced somewhat, allowing newer players to jump into the fray without being completely steamrolled by a squirrel, no matter how vicious those critters are known to be. Older creatures will also drop more materials when they die.
Xsyon has been operating in a land we’d like to call “under the radar,” since it launched the “prelude” phase. Since its initial launch, the game has maintained a small community with regular live events from the development staff. We’ve seen the game pop up here on MMO Fallout a few times, including the recent release of an endless trial server (which wipes every week). Despite being a small release, Xsyon has some pretty intense ideas behind it. Players set up in groups and take over land in a world that is continually evolving as new technologies are discovered. Animals breed and migrate as resources move along with them, and players are able to terraform in a manner that permanently affects the world.
Well, Xsyon hasn’t technically gone “gold” yet. Notorious Games has several plans for the title, including separate PvP and PvE servers, as well as a major expansion in territory size as well as new creatures, magic, and more. So the team at Notorious has made its way on to Kickstarter, to seek funding for the game. The project aims for $250,000, with a due date of January 1st, 2013 to gather up all of the moolah. Check it out at the link below.
Remember that MMO, Xsyon? It launched at the beginning of 2011 after much hubbub and a few delays, and since then it’s been trucking along in the background, making great strides as it has rolled along this past year. So to bring back anyone who may have left in that time, Xsyon is offering old members ten free days starting May 18th.
Now, the free ten days is being issued over the course of about a five week period. Players will be notified of when their scheduled ten days will be in this time period. For active subscribers, Notorious Games is offering two free extra weeks added to your subscription.
You may recall that Xsyon, the sandbox MMO from Notorious Games, was pushed back from its original May 2010 release date to August 2010, and then to a nonspecific date in early 2011. Earlier this year, a confirmed date of March 1st was announced, with the prelude going live two weeks before. As Notorious Games was gearing up for its final character wipe before prelude, however, last minute hardware and database issues arose, causing the servers to lag so badly that the game was nonfunctional for the night. After deliberation, it was decided that the launch would be pushed back, with the “official launch” pushed back to March 15th. The final wipe and prelude launch is, as of yet, undetermined, but according to NG’s Virtus, should occur before March 1st.
The server issues can be attributed to a sudden and unforeseen explosion in Xsyon preorders in the two days leading up to the original prelude launch, those server issues in turn contributing to the database errors. Players are, understandably, perturbed by the announcement of yet another wipe, as the initial launch had tribes competing against each other, not to mention unplayable conditions, fifteen minute delays in action, consistent server rollbacks, and other glitches, in order to lay down claim of territory in the game’s map. Although Notorious Games has promised that they will do everything in their power to restore Tribe territory, they may be unable to leading to another rush for land when the game launches a second time.