NCSoft Stopped Breaking Down Game Sales


With this month’s quarterly report.

Continue reading “NCSoft Stopped Breaking Down Game Sales”

Funcom Quarterly Report Notes 10 Active Projects


Funcom has released their third quarter financial performance and the results are up and down. Revenue is down from $7.5 million last year to $5.4 million this year which can be blamed on Conan Exiles having a strong launch in Q2 and Q3 of 2018. Funcom did not launch a title in Q3 2019, however they did admit that Conan Unconquered has underperformed to Funcom’s expectations.

Funcom’s MMO library has been relegated to a tiny corner of their report, simply mentioning “community events” for activities encompassing Age of Conan, Secret Worlds Legends, and Anarchy Online (The Secret World isn’t referenced at all). The financial report also notes that Tencent recent acquired a 29% stake in Funcom over the quarter, offering no cash infusion to Funcom itself as the stocks were purchased from KGJ Capital AS.

“We are very pleased to see Tencent come in as the largest shareholder of Funcom. Tencent has a reputation for being a responsible long-term investor, and for its renowned operational capabilities in online games. The insight, experience, and knowledge that Tencent will bring is of great value to us and we look forward to working closely with them as we continue to develop great games and build a successful future for Funcom.“ Rui Casais

After quarter activities so far have included the launch of 2015’s The Park on Nintendo Switch, as well as the release of Moons of Madness on Steam. The report does not discuss sales figures, however Steamspy estimates 20,000 to 50,000 total sales and Steam charts show the game peaking at 519.

Funcom’s upcoming titles include a Dune open world title that is currently in pre-production, a cooperative shooter set in the Mutant: World Zero IP, Conan Chop Chop set for launch in Q1 2020, Moons of Madness releasing on consoles in January, and two unnamed titles in development by Games Farm and The Outsiders, a studio created by former Battlefield developers.

Source: Funcom

Nexon Q2 Quarterly Revenues Hit “Strong,”


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Nexon, developer of everything and publisher of everything else, has finally announced their second quarter results for the 2016 fiscal year, referencing their performance as “strong” despite lower than expected revenue.

Second quarter revenues reached 38 billion yen, down 11% over last year with net income amounting to 7.6 billion yen over the same period. Nexon blamed the majority of the loss on foreign exchange losses from money deposited overseas. Despite these losses, Nexon grew slightly in revenue over the first half of 2016 compared to the first half of 2015, however income has taken a huge hit due to impairment loss taken in the first quarter.

For the unaware, impairment loss refers to a product whose future earnings are lower than the cost of acquisition. In this case, Nexon purchased mobile developer Gloop a few years back and the developer isn’t making money.

“Our solid second quarter results reflect strong execution and good performance from our China business,” said Owen Mahoney, President and Chief Executive Officer of Nexon. “I am also pleased with the important strategic progress we made during the quarter, including our partnership with renowned Japanese developer Sansho Studios and our acquisition of wellgames, the Korean developer of SPECIAL SOLDIER, a high-quality first person shooter for mobile devices. Our best-in-class roster of partnerships remains a cornerstone of our strategy to deliver high-quality, tailored content to players around the world.”

Nexon has a number of games in its publishing pipeline for this year and next, including Riders of Icarus, Lawbreakers, Titanfall, Final Fantasy XI Mobile, Lego Mobile, and more.

(Source: Nexon)

World of Warcraft Has "More Than 9.6 Million Subscribers"


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You all know what February means, and I’m not talking about TERA going free to play. It’s quarterly report month! Activision has released their fourth quarter reports for 2012, and things are looking…toward the future. Net revenues for 2012 were up $500 million to $4.99 billion, with CEO Bobby Kotick describing the year as “the best performance in [Activision’s] history.” Skylanders, Activision’s toy-based game, has officially made its way into the billionaire’s club, selling over 100 million toys to the tune of $1 billion worldwide. Diablo III became the #1 best selling PC game with more than 12 million sales, while Mists of Pandaria took its place at #3.

World of Warcraft still retains its throne as #1 subscription MMO, dropping from the 10 million reported in Q3 2012, while still not dipping as low as the 9.1 million the quarter before.

As of December 31, 2012, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with more than 9.6 million subscribers

Back in 2011, Blizzard announced a commitment to release more content at a faster pace, in order to combat the issue of players chewing through an expansion’s content and then unsubscribing out of lack of things to do.

(Source: Quarterly report)

World of Warcraft Has “More Than 9.6 Million Subscribers”


0LO1Y1NVRLXN1345075155085

You all know what February means, and I’m not talking about TERA going free to play. It’s quarterly report month! Activision has released their fourth quarter reports for 2012, and things are looking…toward the future. Net revenues for 2012 were up $500 million to $4.99 billion, with CEO Bobby Kotick describing the year as “the best performance in [Activision’s] history.” Skylanders, Activision’s toy-based game, has officially made its way into the billionaire’s club, selling over 100 million toys to the tune of $1 billion worldwide. Diablo III became the #1 best selling PC game with more than 12 million sales, while Mists of Pandaria took its place at #3.

World of Warcraft still retains its throne as #1 subscription MMO, dropping from the 10 million reported in Q3 2012, while still not dipping as low as the 9.1 million the quarter before.

As of December 31, 2012, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with more than 9.6 million subscribers

Back in 2011, Blizzard announced a commitment to release more content at a faster pace, in order to combat the issue of players chewing through an expansion’s content and then unsubscribing out of lack of things to do.

(Source: Quarterly report)

NCsoft Q2 Release: Profits Up, Aion/Lineage 2 Down


The first thing you’ll notice about NCsoft’s quarterly report for the second quarter of 2011 is a massive spike in sales from Lineage. NCsoft attributes this to strong item sales promotions. As of now, Lineage is the company’s best source of income, despite the game’s removal from its Western presence just a couple of months ago. Lineage’s item sales have propelled a 67% year over year increase in income, despite a 1% decline in overall sales over the same period. City of Heroes and Guild Wars continued a slow decline, although City of Heroes will undoubtedly hit an increase in sales once the game goes free to play later this year.

Lineage’s success, however, comes on the heels of both Lineage II and Aion dropping a hefty amount, attributed to “slow seasonality” in the report. I talked last year about NCsoft’s regional breakdown in sales, as a response to why some western gamers described feeling like NCsoft doesn’t pay the hemisphere as much attention. As of Q2 2010, the regional breakdown is as such:

  1. Korea: 64%
  2. Japan: 10%
  3. Royalties: 7%
  4. N. America: 9%
  5. Europe: 5%
  6. Taiwan: 3%

Those figures in Q2 2011:

  1. Korea: 71%
  2. Japan: 10%
  3. Royalties: 9%
  4. N. America: 4%
  5. Europe: 3%
  6. Taiwan: 3%

Fun Facts From NCSoft’s Q1 2010 Report


I love earnings reports, more so because I am a huge number crunching nerd, but because it gives us an occasional glimpse into how MMO developers are doing. NCsoft finally got around to filing their Q1 reports, and there is plenty of information to be found, namely in what game is doing better than others.

I often hear complaints about NCsoft pushing North American and European players to the side, and quite frankly they might have good reason. The breakdown of NCsoft’s income paints a picture as to why NA and EU may take a back seat to other regions.

  1. Korea: 65%
  2. Japan: 11%
  3. N. America: 8%
  4. Europe: 7%
  5. Taiwan: 4%

Korea is still NCsoft’s biggest market by far, with NCsoft making almost as much from royalties (the remaining 6%) as they do from N. America or Europe.

As far as game sales themselves go, NCsoft pointed out at the top of the page that Lineage is continuing its growth momentum, which is quite impressive for a game hitting its twelfth birthday this September.

  1. Aion: 71,235
  2. Lineage: 47,507
  3. Lineage 2: 29,662
  4. City of Heroes: 3,348
  5. Others: 3,255
  6. Guild Wars: 2,382

Sales are down 5% from the last quarter, however the trend is continuing upward on a year over year scale. Profits have also increased due to what NCsoft referred to as cost cutting programs to improve efficiency. Arenanet looks like they are in some hot water, as their quarterly sales are down 33% from last quarter, and are plummeting on a year-by-year basis of 47%, making it the lowest operating NCsoft at this point. NCEurope did the worst this quarter with a 50% drop a sales, but is still riding a 180% year on year growth.

A few of the titles are disappointing, yet not all that unsurprising. Guild Wars, considering its age, is getting to the point where most of the people who will purchase it have already purchased it. Not to mention Guild Wars doesn’t exactly have a subscription to ride on for cash. City of Heroes is getting on in its age, although the game and its community are still going very strong. Lineage and Lineage 2 are still big sellers in Korea, no surprises there.

NCsoft is looking at a lot of potential in the next few years, what with their upcoming titles. Aion still appears to be selling strong, although the recent announcement of server mergers…well that’s for another story.

Fun Facts From NCSoft's Q1 2010 Report


I love earnings reports, more so because I am a huge number crunching nerd, but because it gives us an occasional glimpse into how MMO developers are doing. NCsoft finally got around to filing their Q1 reports, and there is plenty of information to be found, namely in what game is doing better than others.

I often hear complaints about NCsoft pushing North American and European players to the side, and quite frankly they might have good reason. The breakdown of NCsoft’s income paints a picture as to why NA and EU may take a back seat to other regions.

  1. Korea: 65%
  2. Japan: 11%
  3. N. America: 8%
  4. Europe: 7%
  5. Taiwan: 4%

Korea is still NCsoft’s biggest market by far, with NCsoft making almost as much from royalties (the remaining 6%) as they do from N. America or Europe.

As far as game sales themselves go, NCsoft pointed out at the top of the page that Lineage is continuing its growth momentum, which is quite impressive for a game hitting its twelfth birthday this September.

  1. Aion: 71,235
  2. Lineage: 47,507
  3. Lineage 2: 29,662
  4. City of Heroes: 3,348
  5. Others: 3,255
  6. Guild Wars: 2,382

Sales are down 5% from the last quarter, however the trend is continuing upward on a year over year scale. Profits have also increased due to what NCsoft referred to as cost cutting programs to improve efficiency. Arenanet looks like they are in some hot water, as their quarterly sales are down 33% from last quarter, and are plummeting on a year-by-year basis of 47%, making it the lowest operating NCsoft at this point. NCEurope did the worst this quarter with a 50% drop a sales, but is still riding a 180% year on year growth.

A few of the titles are disappointing, yet not all that unsurprising. Guild Wars, considering its age, is getting to the point where most of the people who will purchase it have already purchased it. Not to mention Guild Wars doesn’t exactly have a subscription to ride on for cash. City of Heroes is getting on in its age, although the game and its community are still going very strong. Lineage and Lineage 2 are still big sellers in Korea, no surprises there.

NCsoft is looking at a lot of potential in the next few years, what with their upcoming titles. Aion still appears to be selling strong, although the recent announcement of server mergers…well that’s for another story.