Jagex Proposes Death Changes In RuneScape


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Jagex is soliciting feedback on proposed changes to RuneScape’s death mechanic. As part of the proposed changes, players will no longer be punished for losing items due to server disconnections, the corpse run will be removed, and death will introduce a gold sink to the game’s economy.

Under the new system, players who die in non-pvp areas will appear in Death’s office. In order to retrieve their items, the player will have to buy them back at a percentage of the item’s cost, or sacrifice other items in order to contribute to the pool. Degrade on death mechanics for items will be removed as part of this update.

By forcing payments for all deaths, Jagex hopes to bring a little punishment back to dying which had lately become a minor inconvenience for most players.

You can read the entire FAQ at the link below.

(Source: RuneScape)

Diaries From RuneScape: January In Review


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January was a good month for RuneScape, even if you weren’t a fan of the heavy cash shop promotions. As I do each month, I’d like to give my thoughts on each week’s updates.

1. Boss Pets

Boss pets for me will fall under one of the more important updates of the year next to Jagex’s upcoming non-Java client launch and hopeful removal from the bloat that currently plagues this game, and it is an update that I haven’t even participated in yet. The idea of adding more cosmetics to collect is rather inconsequential when this update introduces a mechanic that hopefully will be expanded upon in future content, and one that I have personally been shouting from the rooftops for for the past several years: Thresholds for inconsequential, character-bound cosmetics.

If you don’t know what I’m talking about, they basically work like this: Graardor has a 1 in 5,000 chance of dropping a pet, but should you manage to hit one thousand kills without a drop, the rate gets better. Now you have a 2 in 5,000 chance (1 in 2,500) until you either get the pet or the threshold caps at a generous 10 in 5,000 (1 in 500). You may still, by the wrath of the random number generator, never get that Graardor pet, but your odds do go up considerably and it doesn’t take away from the drop because you still need to kill this boss nine thousand times to hit that rate, after which I think we can all agree you deserve a break if you still haven’t received your fancy pet.

And it doesn’t devalue the achievement. As of January 29th, only two of the 26 pets have been unlocked by more than one thousand players, out of the tens of thousands who play every day.

2. Elemental Rare Drop Table Rework

I don’t have enough knowledge of the drop tables to comment on this update, but the most important parts can be found in the “other news” part of this update.

Clan citadel updates, reducing upkeep costs and removing the probation period on new members. You have to have played to know how sour clan chats could get each week when the citadel came due and not enough people spent the mandatory six hours of extremely heavy grind to grab the hundreds of thousands of resources required to keep the clan’s avatars for the next six days.

If I want someone breathing down my neck to maintain quotas, I’ll go back and work for Target selling credit cards, at least I’m the one getting paid there.

3. Hati & Skoll

Once again, not the important part of the update. Hati and Skoll are pretty insignificant, an annual update that takes five minutes to complete and awards a chunk of bonus exp and cosmetics that you won’t wear.

The update did, however, introduce RuneLabs to jump start players introducing their own ideas to the game. Most of them are godawful, but the community so far has been doing a great job of allowing the best ideas to filter to the top.

4. Ports – Guardians of the World

Update of the month.

I stopped using ports pretty much immediately after they came out, so I have a long way to go before I can catch up to the launch content let alone what this update brought in. As easy as travel is in RuneScape, it was still a pain to have to go to your port every single time your ships came in, in a mini-game that is already incredibly time-intensive not unlike your average Facebook waiting game.

Now you can manage your ships from just about anywhere, and the simple fact that this update made me engage in something I had previously dismissed makes it the top feature of the month.

RuneScape Lays Out February Updates


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February is upon us, and for RuneScape that means another month of new content.

Demon mobs are being updated this month with new drop tables, titles, materials, and various other tweaks to make the activity more inviting. Following is the reintroduction of the Wildywyrm, a rarely appearing creature that can only be found in the open-pvp land of the wilderness. Later on in the month, players will be able to take part in a new quest to pull off the greatest heist in RuneScape.

Other events this month include a double experience weekend and Game Blast event from February 20th through the 23rd. There will also be changes coming to combat to make the game more responsive and fluid.

(Source: RuneScape)

Column: Jagex, RuneScape, And Increasing Prices


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When I was in school, RuneScape was always known as that little MMO that anyone could play. You didn’t need a powerful computer, not to mention it had a free to play mode in an era when most western MMOs carried a mandatory subscription. Add on to that the cheap price of membership, five bucks, and it was the only game many of us too young to own a debit card/have an income could convince our parents to subscribe us to.

I’ll be interested to see how Jagex’s revenues are hit by the latest announcement that membership prices will be rising again, now that they will be nearly twice the price of the game’s original monthly cost and just five dollars short of your typical subscription MMO.

1. Price Increases And Content Train

Yes, RuneScape isn’t the only MMO to ever increase its subscription price, but it is the only AAA MMO to have regular (every two to three years) rate hikes and I’d be willing to venture that it is the only one to double its price over nine years. You could argue that the RuneScape that exists today offers a whole lot more than the RuneScape that was $5 back in 2008, and frankly I’d have to agree. Even at $9.49 a month, RuneScape offers a ton of varied content with a release schedule that dwarfs its competition. A schedule that requires a lot of moolah to run efficiently.

This coal consuming train is also brought up whenever Jagex addresses the, shall we say, aggressiveness with which the game’s Treasure Hunter and Solomon’s Store RMT is being promoted. Mark Gerhard told us that the game cannot be sustained on its subscription price and still churn out the weekly updates. In spite of this, the subscription price has continued to rise.

The unfortunate reality is that Jagex is in a no win situation here. Reduce update frequency to lower overhead and you’ll have players feeling that the value of their subscription is going down. Keep everything as it is and you exacerbate the problems of development costs and the necessity of aggressive cash shop marketing.

2. Wasting Money

And while we’re on the subject of wasting money, I really hope we don’t hear about any new Jagex games this year (omitting Block N Load). I’ve talked this subject into the ground, but the question still remains as to how many times does this company need to mismanage a game before they get the idea down?

With RuneScape as the big money maker, it also stands that a good amount of that money is going to fund Jagex’s other projects, which Mark Gerhard admitted they weren’t taking seriously enough. I’ve talked about this to death, so I’ll just link to the earlier article rather than going over it again.

And for the record, it would be irresponsible of Jagex to not invest money in new, experimental projects, and having games wind up getting cancelled is just a part of doing business. You have to spend money to make money, as they say.

That being said, I’d like to see Jagex invest their money more wisely. Their recent projects can be summarized as “this is a thing, let’s do this thing too,” with the end result being 8Realms (city builder), Funorb (mini-games), Transformers Universe (MOBA), and now Block N Load (Minecraft-style) and Chronicles (Hearthstone).

3. Solomon, HTML5, And More

Which is to say, RuneScape hasn’t been without its missteps. We learned at Runefest last year that the HTML 5 client that Jagex had been looking at wasn’t going according to plan thanks to a lack of cooperation from browser developers, and would be scrapped in favor of a dedicated client.

There also seems to be a wholesale clearing out of Jagex’s cash shop. This month has seen a massive sale on the Solomon’s General Store cash shop, but you might not have caught the part where all of the items that are on sale (57 as of my last count) will be completely discontinued and removed at the end of the month.

The good news is that this is coming out of an attempt to reduce clutter in the cash shop, as noted in the forums:

Solomon’s store has somewhere in the region of 350+ different items, so it’s simply time we took a look at the stock and had a bit of a clear out whilst giving you a heads up and chance to get them at a large discount before they’re gone.

4. So In Conclusion…

I can’t help but conclude this the same way I did when Jagex cancelled 8Realms and fully committed themselves to making Transformers Universe all that it could be…Boy I hope this doesn’t happen again.

Boy I hope this doesn’t happen again.

RuneScape Details New Membership Prices


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Last November, Jagex announced that the subscription prices for RuneScape would be increasing at some point in 2015, and that more information would be coming in the new year. Today, the developer posted the above chart on the RuneScape official website, noting that subscription prices will increase on March 1st.

As with any price increase, players are grandfathered in with their own rates as long as their subscription does not lapse longer than 14 days. While the price of bonds will also be increasing, they will also pay out more runecoins (195 from 160) or treasure hunter keys (15 from 12) once the update goes into effect.

(Source: RuneScape)

Runelabs Officially Opens


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Jagex has officially opened Runelabs for suggestions. Runelabs was announced last year at Runefest and will act as an evolution of the game’s suggestion forums, allowing players to submit ideas which will be voted on by the community, with the best ideas used for updates in RuneScape.

Ideas have to follow a specific set of guidelines and not all popular ideas will be considered for implementation.

(Source: RuneScape)

Old School Community Approves Grand Exchange


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The Old School community has officially approved the implementation of a grand exchange auction house. The poll, which received over seventy two thousand votes, was approved with 76% and will be tweaked in another upcoming poll to decide just how the feature will function.

Players also approved dragon daggers, an increase in bank slots, and other small tweaks. The only two options to not get approved were a fee for items dropped at Zulrah and the option for filtered chat to remove text above players heads.

As always, Old School RuneScape polls require 75% approval to be added into the game.

(Source: Old School)

Old School RuneScape Polling Grand Exchange


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Does the Old School RuneScape community want a Grand Exchange? We’re about to find out, as Jagex is gearing up to poll the feature in the next week. If it is voted in, the grand exchange will replace the current trading post where players can place offers on items but need to meet up in person in order to complete the trade. Should the grand exchange be implemented, it will also make way for the introduction of coinshare (expensive loot is turned into coins and split between party members) and lootshare (shared loot between party members).

Should the update not be passed, Jagex will poll updates to the trading post, including the ability to initiate a trade through the post, provided players are on the same world. Also set to be polled is the dragon defender, increase in bank slots, as well as numerous other updates.

Updates require 75% approval in order to be implemented.

(Source: RuneScape)

Jagex Silences Solomon Over Player Outrage


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Jagex has reigned in an update relating to a cash shop sale after customers complained that the promotion was obnoxious. In order to promote a month-long Solomon Store (cash shop) sale, Jagex placed a Solomon NPC within several cities to banter on about his deals. Players criticized the NPC text as spam, noting that in many locations he was appearing next to town heralds who were also promoting the same sale.

In response, Jagex quickly removed the Solomon NPCs from all locations except his permanent home in Varrok, while town heralds are still promoting the sale at a less intrusive rate. Jagex has since apologized over Twitter, declaring the NPC placement to be a mistake.

RuneScape’s cash shops continue to be a hot button issue over the perception that content is being withheld from the game in order to be monetized over limited time Treasure Hunter promotions.

(Source: Reddit)

RuneScape Details 2015 Manifesto


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Jagex has released the 2015 manifesto for RuneScape, detailing some of the big updates coming this year.

The list of updates includes a new cooperative world event, skill updates, world bosses, quests, and more.

We’re planning for one update per month to be grabbed from RuneLabs, although you won’t start seeing the fruits of that labour until the Summer. That isn’t even counting the many polls we’ll be releasing on non-RuneLabs updates.

For Old School, 2015 is set to bring in plenty of content, pending approval via player polling. Content currently planned includes trading post updates, achievement diaries, resizable mode, the new continent Zeah, and other updates.

January will see the launch of boss pets, drop table reworks, the return of Hati and Skoll, ports, and RuneLabs, as well as new cash shop items.

(Source: RuneScape)
(Source: Old School)