New Hi-Rez Game Is A Turn Based Smite Spinoff


Hi-Rez Studios has announced their next title, SMITE Tactics, a turn-based strategy game spinoff of the MOBA of a similar name.

Introducing SMITE Tactics, a turn-based strategy game from from Hi-Rez Studios. Build an army from a large roster of mythological gods and creatures like Zeus, the Greek God of the Sky, and Odin, the Norse Allfather. Then wage war in competitive multiplayer matches or single-player adventures. It’s up to you to command your Gods, strategically position your forces to take advantage of the terrain, and unleash divine powers to defeat your foes.

Registration is up on the main website.

(Source: SMITE Tactics)

Grab MMO Goodies In New Humble Bundle


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The latest Humble Bundle has arrived, this time themed around popular wiki site Gamepedia. Gamers willing to throw in some money will be come out with items for numerous titles including Neverwinter, Dirty Bomb, Heroes & Generals, and more. If you’re not looking to spend a whole lot of money, you’re in luck: The most you’ll need to pay out is $12 for absolutely everything, plus you don’t have to worry about other customers driving the average price up.

For MMO gamers, there are numerous skins and boost packages up for grabs. For everyone else, there is always the free games.

Pay $1 and get the following:

  • Awesomenauts.
  • Heroes & Generals Weekend Warrior Pack including 3-day veteran, boosters, and 500 gold.
  • Dirty Bomb Starter Pack with 5 mercs, 50,000 credits, and two elite cases.
  • 30 day subscription to Curse.
  • Wildstar Jump Pack with a 16-slot bag, house decor, 5 gold, housing teleport, and a mount.

For $5, tack on the following:

  • Vertiginous Golf 4-Pack.
  • SMITE Freya + Pixel Buster Skin.
  • Neverwinter Humble Pirate Pack with pirate costume and dancing blade companion.
  • War of the Vikings.
  • Robocraft (Early access).

And finally, at $12 you get:

  • Dirty Bomb Humble Loadout with 7 merc cards and case.
  • Path of Exile Arctic Crown and Cobra Pet.
  • Life is Feudal.

Beta Perspective: Paladins


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Hi-Rez Studios is one of those “follow the trend” developers, one that doesn’t seem to have an explicit purpose like Treyarch (first person shooters), Obsidian Entertainment (role playing games), or Sergey Titov (shovelware). Instead, the company’s development history can be summed up as whatever seems to be most popular at the time, with its first two ventures turning out to be financial sinkers. With the success of Smite on PC and Xbox One, it was likely guaranteed that Hi-Rez’s next product would be something along those same lines. Introduce Paladins.

I like to think of Paladins as the love child of Team Fortress 2, Smite, and Hearthstone. The game is a Frankenstein’s monster mash of first person shooting, MOBA objectives, with a splash of collectible card game customization that keeps people awake (and spending money) on Hearthstone.

First, the SMITE part. The meat of Paladins plays out nearly exactly like its MOBA counterpart (at least in the one game mode currently available), with two teams of five players of unique class fighting for control of capture points. The team that captures said point spawns a siege weapon of incredible strength that lumbers towards the enemy base. With the help of the siege weapon, the team must knock down two layers of base defense before destroying the core itself and claiming victory. Once the siege weapon is destroyed, the timer restarts and a new point opens.

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Paladin’s characters are bound to be familiar to anyone with MOBA experience. You have the turret and shield-laying engineer-type, the bow-wielding ranger scout that can reveal hidden enemies, the healing paladin, the tank, etc. Each class has three powers plus a mount to allow for faster travel around the map, and even the maps themselves seem to be structured similar to the three-lane system present in MOBAs.

But where Paladins is similar to SMITE, it is equally different. Like any other first person shooter, you have to aim your attacks. You won’t find trash mobs to grind money and experience on, in fact there is no money as the inventory and item shop didn’t make the roll over either. Rather, players can gain points through capturing objectives, dealing damage, and defeating enemies, in addition to a rolling experience that keeps poorer performing players from falling too far out of the loop. Finally, the level cap is 5, with much of the power difference coming from cards that become available as you level up.

The Hearthstone level of customization is ultimately what sets Paladins worlds apart from MOBAs and other team-based first person shooters. In one match I was able to turn my archer into a mean green killing machine, not only capable of landing major hits that slowed down targets, but healed me at the same time. My engineer in another match was capable of a shield turret combo that healed me while the shield damaged anyone who dared to get too close.

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I also have to hand it to Hi-Rez for adding in a casual version of the game to even the playing field. The standard game mode doesn’t allow you to choose which cards you go into battle with, instead picking them randomly out of your inventory. It’s a nice idea to keep the game fair for everyone, rather than forcing newer players to go up against seasoned veterans with stacked decks, but the effect can be frustrating. While the game is still being heavily balanced, the game mode does make it possible to go into battle with none of your useful cards.

The more you play Paladins, the more you unlock cards, and the more tinkering you can do with each individual character. I heavily enjoyed my time playing in the beta so far, and look forward to the new characters and game modes that will be coming out in the coming months.

As with previous Hi-Rez games, you can nab a beta key by buying a founder’s pack ($20), by registering for the beta, or by begging someone in the community for one of their extra invitations.

SMITE Launches Oceanic Servers


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Hi-Rez Studios has announced new SMITE servers for the Oceanic region. Players who opt into the new servers will be able to keep all of their progress, and can even still play with North American and European players if they so wish.

“As SMITE grows, we continue to expand servers into key regions so that we can provide the best service and performance for our international players” said Todd Harris, Chief Operating Officer of Hi-Rez Studios. “The Australian community has always been very vocal and supportive, and we are excited to improve the game experience for the community in this region.”

SMITE will be on display at PAX Australia, where attendees will receive a free Sydney Shredder skin for He Bo.

(Source: Hi-Rez Press Release)

SMITE Announced For Xbox One


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Hi-Rez Studios came out at Gamescom to announce that the popular PC moba title will be making its way console-side. The ID@Xbox program allows developers of all sizes to bring their games to the Xbox platform, and is the platform through which SMITE will make its way to the console.

“As a third-person action game, SMITE is perfectly suited for the Xbox One controller”, said Chris Charla, Director of ID@Xbox for Microsoft.  “We’re excited to feature a MOBA that fits our console audience in gameplay and look forward to Xbox gamers around the globe battling for dominance.”

There are no further details other than a tentative 2015 launch date at this time.

(Source: Hi-Rez Studios Press Release)

MMOrning Shots: $600k Smite


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Today’s MMOrning Shot comes to us from Hi-Rez Studios, who want everyone to know about the upcoming world championship for Smite to be held in Atlanta, Georgia, home of the Atlanta Georgians. The prize pool currently stands at six hundred thousand and is expected to grow in time thanks to community contributions and content sales. The top two teams from North America, Europe, China, as well as the top teams from Brazil and Spanish-speaking South America will be present to face off.

Check out MMOrning Shots between 7am and 11am every Monday, Wednesday, and Friday.

SMITE Launches March 25th


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Hi-Rez today announced that their upcoming MOBA, SMITE, will finally be launching on March 25th, 2014. Since the game entered open beta, over 2.5 million people have signed up for the free to play game. The opening also coincides with a $100,000 tournament to be held on March 29-30 in Atlanta, Georgia between the top American and European teams.

All player progress in SMITE’s Open Beta will carry over to the game’s general release. Also, all Beta players who reach level 30 before the launch date will unlock the Cacodemon skin for the playable god Ymir.

(Source: SMITE)

Tribes Ascend “Break Even At Best,” Mod Tools Unlikely


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Erez Goren has posted a letter to the community on the Smite Subreddit/official forum to clear up the “misinformed conclusions” that customers might come to if they look at Hi-Rez’s development history. In case you haven’t been following Hi-Rez Studios, their first game Global Agenda was a major financial loss and Tribes: Ascend, as Hi-Rez’s CEO puts it in the letter, “ended up being break-even at best.” Earlier this year, Hi-Rez Studios announced that development on Tribes: Ascend had come to a close, but revealed that tools were in the works to allow players to create their own maps. Due to the costs of development, however, it is “unlikely” that these tools will ever see release.

Goren goes on to reveal that Hi-Rez had attempted to shop the game to publishers, none of whom were interested due to the game’s niche demographics. Goren goes on to reveal that out of the $30 million in funding, Global Agenda and Tribes have generated $10 million in revenue.

How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue.

Smite, on the other hand, has had the pleasure of not just being Hi-Rez’s most popular title, but has grown in revenue and traffic since its launch and continues to grow every month. The team working on Smite has grown from an initial 15 to 80 members, and Hi-Rez has seen interest from outside publishers including Tencent to release the game in China.

(Source: Smite Subforum)

Tribes Ascend "Break Even At Best," Mod Tools Unlikely


e3_globalagenda_domecity

Erez Goren has posted a letter to the community on the Smite Subreddit/official forum to clear up the “misinformed conclusions” that customers might come to if they look at Hi-Rez’s development history. In case you haven’t been following Hi-Rez Studios, their first game Global Agenda was a major financial loss and Tribes: Ascend, as Hi-Rez’s CEO puts it in the letter, “ended up being break-even at best.” Earlier this year, Hi-Rez Studios announced that development on Tribes: Ascend had come to a close, but revealed that tools were in the works to allow players to create their own maps. Due to the costs of development, however, it is “unlikely” that these tools will ever see release.

Goren goes on to reveal that Hi-Rez had attempted to shop the game to publishers, none of whom were interested due to the game’s niche demographics. Goren goes on to reveal that out of the $30 million in funding, Global Agenda and Tribes have generated $10 million in revenue.

How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue.

Smite, on the other hand, has had the pleasure of not just being Hi-Rez’s most popular title, but has grown in revenue and traffic since its launch and continues to grow every month. The team working on Smite has grown from an initial 15 to 80 members, and Hi-Rez has seen interest from outside publishers including Tencent to release the game in China.

(Source: Smite Subforum)

Who Needs Proper Forums? Hi-Rez Has Reddit


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I know what you’re thinking: “Omali, forums are for casuals. Hardcore developers prefer to use social networking sites who risk suddenly becoming irrelevant and unpopular.” I know this because that message is tied to a rock and thrown through my bedroom window once or twice a week (email is for casuals). Luckily, Hi-Rez has a close connection to the needs of their community, and not just because their software apparently watches everything you do. Giving twenty four hours notice, Hi-Rez deleted its official forums, directing players toward Hi-Rez’s multiple Twitter, Facebook, and Reddit pages in order to discuss everything from suggestions, show their videos, ask for tech support, shoot the breeze, and more.

And why? I don’t know, Hi-Rez is claiming that this will allow them to better connect with the community and listen to feedback on a level that is impossible with traditional forums. In one post, HiRezDuke states that there is more freedom on Reddit than the T-Rated official forums, begging the question as to why Hi-Rez didn’t simply alter their rules instead of burning the house down. You can check out the Reddit pages for Tribes, SMITE, and Global Agenda. Unless you are reporting bugs in which case you head here. Unless you need tech support in which case you need to contact Hi-Rez directly. Unless you’re reporting hackers on Tribes in which case you have to do it here. And you can find patch notes now hosted on Google Docs.

See? Neat and orderly. Who is to say that this will make Hi-Rez look unprofessional and disorganized, or that it makes the company unappealing to new players, or that it isn’t conducive to maintaining a long term community?