Nexon Announces SINoALICE Global Release


https://www.youtube.com/watch?v=RoMgPKLjSYw&feature=youtu.be

Nexon this week announced that they will be bringing SINoALICE to global markets on iOS and Android. SINoALICE is being codeveloped by Square Enix and Pokelabo, and is a grim retelling of popular fairy tales including Alice in Wonderland, Cinderella, Three Little Pigs, and more.

Gamers will likely recognize game director Yoko Taro, moon-faced developer who brought his talents to Nier: Automata. Players will be tasked with braving dangerous lands, fighting tough enemies, and solving mind-bending puzzles when this game releases on mobile devices in the coming future.

More information regarding SINoALICE is on its way, for now you can check out the official website.

In Response To Gambling Laws, Square Enix Starts Pulling Titles From Belgium


Earlier this year the Belgian government gave a clear warning to game developers: Fall into line with your gambling mechanics or face potential criminal charges including fines and even jail sentences. Over the last seven months, we’ve seen the industry take the threat very seriously (for the most part). Companies like Blizzard and Valve have simply stopped allowing players within Belgium to purchase loot boxes, while Electronic Arts stood its ground and is now facing a criminal investigation.

Companies like Square Enix, meanwhile, are just pulling out of the country entirely. Square announced that at least four of its titles will no longer be accessible from Belgium as of December. Those titles include Final Fantasy: Brave Exvius, Mobius Final Fantasy, Kingdom Hearts Union X, and Dissidia FInal Fantasy Opera Omina. All four games will no longer be accessible in Belgium over the next month, although it isn’t clear if people will be able to circumvent the block with a VPN or if Square Enix will go as far as to disable existing accounts that have been operated from within Belgium.

(Source: GI.biz)

[Not Massive] Steam Users Are Angry Over Early Tomb Raider Discounts


Shadow of the Tomb Raider is currently on sale and customers aren’t happy.

The third and final installment in the latest Tomb Raider reboot series, Shadow of the Tomb Raider launched on PC on September 14 to pretty favorable reviews and Steam numbers. This week, the game was discounted 34% off on October 16, 47% off for the Croft edition bundle that contains extra DLC. Since the sale began, the game has been bombed by negative reviews citing the game’s sale price. So why the issue?

Normally sales would be a great thing, but early adopters are not happy about Shadow of the Tomb Raider going on such a deep discount a month after launch and not even during a heavy sale period for Steam. More specifically, many of the negative reviews appear to be coming out of China where players are expressing frustration between two major topics: That the game is going on sale so soon after launch and of long wait times to import the game into China adding to the fact that the game is on sale so soon after many received their copies. In short, people feel burned that Square Enix discounted the game so heavily and so quickly after launch.

It seems more than likely that Square Enix is offering this deal because sales from Shadow of the Tomb Raider have been far less than anticipated. Back in September, Eurogamer noted that Shadow’s physical sales in the UK were down 70% from 2013’s Tomb Raider reboot, a more troubling idea considering that Tomb Raider initially launched just on the Xbox and this time around launched on all three major systems (PS4, Xbox One, PC) simultaneously. It also doesn’t help that Shadow cost about $100 million to make. Not a good sign.

Oddly enough, Amazon has the Playstation 4 edition of Shadow of the Tomb Raider on sale for $44.95, a 25% discount, while the Xbox version is only 5% off at $57. I guess we know which version sold better.

We fully expect Square Enix to comment on Shadow’s sales as the company has been pretty forthcoming about its opinions in the past.

[From the Vault] Rant: More Money Than Sense


2013-12-17_00007

(Editor’s Note: This piece is an unpublished rant from 2013 that I decided to release because it is mostly finished albeit a giant text of complaints, I feel it still holds true today. The story below is true.)

I had an epiphany moment way back when Final Fantasy XIV first came out in 2010 that drastically changed my view on gaming and a notable portion of the gaming community. I came across a thread on the official FFXIV forums where a guy was complaining that Square Enix wouldn’t give him a refund despite the game being in poor condition. He explained in the original post that he knew of the game’s problems during beta, and even participated in almost every phase, but decided to pre-purchase with the hopes that they would be fixed by the time the game launched. They weren’t, so he wanted his money back. Understandable. While few would disagree that Final Fantasy XIV had major problems in its first iteration and was without a doubt a trainwreck, just keep reading. I wouldn’t be telling this if it didn’t get better. One of the users asked what exactly he found wrong with the game. His response? The slow combat system, the slow leveling, the individual profession levels, everything about crafting, the graphics, the lack of open world pvp, the lack of open worlds period, leve quests, traditional questing, story-driven quests, reliance on crafting, lack of looting players, and a few other things I may be forgetting. In other words, the entire game.

Personally I found this man astounding. What he wanted was Final Fantasy married to Darkfall, a hardcore sandbox pvp MMO, and apparently gave serious expectation that Square Enix would suddenly transform every single aspect between open beta and launch. I can see a guy who plays a beta, sees some features that aren’t available immediately or are buggy or broken or needs to be balanced, but buys the game to get in early because he expects those bugs to be fixed later on. That kind of disappointment I can agree with. What this guy wanted was a fundamental rewrite of the entire game. But boy howdy, does it get better. Just keep reading.

Eventually someone in the thread said “count it as a $50 lesson in spending your money wisely.” He didn’t spend fifty bucks. After our friend played through most of the beta phases, found not a single redeeming quality in his words, he went ahead and ordered the collector’s edition and loaded his account with a couple hundred dollars in Crysta. Not only that, but he did the same for his wife who similarly hated every part of the experience. Just sit back and let that sink in. Putting six hundred (at least) down on a video game that you didn’t like. Six hundred bucks. Ten new games, or two hundred on your average Steam sale. Several months of car payments. Many massage appointments to soothe your temper. I don’t know. The last thing I spent over six hundred dollars on in one go was a down payment on my car.

I saw a few people in the thread at this point calling the man delusional, and I have to agree with them. He genuinely believed that FFXIV would suddenly transform into an entirely new game literally overnight, against all evidence to the contrary, and was willing to bet six hundred bucks on it. When pressed on why he wasted so much money if he hated the game, the guy responded “it’s my money, I decide how I spend it, not you.” Fair enough, no one is trying to tell him how to spend his money. A little defensive of an answer for someone who believes to be in the right, I must say. Now, you may be thinking “oh this guy is probably rich,” and you would be correct. Pressed further on the matter, he admitted that six hundred dollars “was basically nothing” to him compared to his weekly income, but that his demand for a refund was on principle rather than price.

Three years later and I still think about this gentleman because his thread opened me to the ocean of people with more money in their wallet than common sense in their head. I saw it from people purchasing lifetime subscriptions to games that they had either not played, or had played and did not like. In people purchasing multiple copies of Star Trek Online just to get their hands on the multiple store-specific cosmetics, only for Cryptic to add them to the cash shop later on. In people setting up multiple accounts for WWII Online and Warhammer Online as a “donation” to keep the game running. Spending into the triple digits on a Kickstarter of a game that they might not even like in return for some cosmetics.

Other than that I have no opinion on the matter.

Square Enix Announces Charity Efforts For Hurricane Relief


Square Enix has partnered with Global Giving to host the Final Fantasy 30th anniversary event, an art exhibit that will see a number of original Final Fantasy works auctioned off for charity. A gallery of work will be available to view for free at Gallery Nucleus in Alhambra California, where the exhibit will be open to the public through January 7.

Those looking to spend a pretty penny can bid on said works of art through December 8. You’ll need to be willing to drop some serious cash, however, as virtually all art pieces up for bid are currently several hundred dollars and counting.

Global Giving is a charity that has raised more than $300 million since 2002 and provides nonprofits with access to tools needed in order to better serve the public. You can find out more about the organization at their official website.

(Source: Square Enix press release)

Final Fantasy XIV 4.1 Update Takes Players to Ivalice


Square Eninx today released patch 4.1 for Final Fantasy XIV, bringing players back to Ivalice. The update includes more main scenario quests, a new 24-player raid series, a new high level dungeon, solo dungeons, housing areas and more. Solo dungeons are an interesting concept, it appears that players are able to hire squadrons which can be leveled up and commanded to aid you in your dungeon raiding, however they are only available for certain dungeons.

The highly anticipated new story arc and alliance raid will send players to the ruins of the Royal City of Rabanastre as they learn more about the Majestic Imperial Theater Company and unravel the mysteries of the legend of Ivalice.

(Source: Final Fantasy XIV)

FFXIV Showcases Update 4.05 and Subscription Bonus


Final Fantasy XIV has launched patch 4.05, introducing a new dungeon in the form of the Lost Canals of Uznair. Hardy adventurers will be able to get their hands on new equipment and the new Allagan Tombstones of Creation.

The Lost Canals of Uznair, a special instance similar to the Aquapolis, can be accessed after finding and opening treasure coffers obtained from gazelleskin treasure maps. Here, players will have the chance to explore long-abandoned ruins filled with treasure.

And lastly, there is a signup campaign going on until September 30, where if you register Stormblood to your account and buy 90 days of subscription, you’ll receive a Falcon Mount, which is themed after Final Fantasy’s airships.

* Players will be able to ride mounts once they have reached level 20 and have obtained a chocobo.
* The Falcon is a flying mount. Players must fulfill the conditions to fly in an area before being able to use it as a flying mount.
* The Falcon can be used to swim and dive in areas where the required conditions have been met.
* The Falcon will be distributed to all characters on the service account.

[Video] Final Fantasy XIV: Stormblood’s Opening Theme


Even if you’re not a fan of Final Fantasy, it’s hard to deny that the series has always had a beautiful soundtrack. With Stormblood coming very soon, Square Enix has released Revolutions, the theme song of the expansion. Check it out embedded above.

Square Enix Releases Fiscal Year Results, Divorces From IO Interactive


Square Enix has released their end of the year fiscal results, boasting an impressive boost to revenue thanks to the launch of strong AAA titles like Final Fantasy XV. Final Fantasy XV boosted revenues alongside Deus Ex and the Playstation 4 version of Rise of the Tomb Raider, alongside strong downloads of prior releases. Net sales for the MMO division dropped from 31.6 billion Yen to 22.7 billion which Square blamed on the lack of expansion releases for Final Fantasy XIV and Dragon Quest X. Final Fantasy XIV’s next expansion, Stormblood, launches June 20th with the latest expansion for Dragon Quest X coming later this year.

Upcoming titles include Dragon Quest XI, Kingdom Hearts III, the Final Fantasy VII remake, and an unnamed Marvel title. The news wasn’t good for everyone as Square Enix also announced this week that they will be selling off Hitman developer IO Interactive, leaving the fate of the franchise in question. Square Enix’s entire presentation can be found here. The sacking of IO Interactive comes alongside Square listing the developer as an “extraordinary loss,” to the tune of 4.89 billion Yen (approximately $42 million USD).

Final Fantasy XV, Tomb Raider Drive Square Enix 9 Month Sales


Square Enix’s latest income report is out and the results are pretty positive. For the nine month fiscal period ending December 16, net sales amounted to 190 billion Yen, a 24.4% increase over the same period last year. Operating income meanwhile dropped nearly ten percent, although Square is expecting a positive outcome by the end of the fiscal year in March. Sales this period were driven by big blockbuster hits including Rise of the Tomb Raider and Final Fantasy XV.

Over on the mobile side, sales have been boosted thanks to strong performances by Final Fantasy Brave Exvius, Hoshi No Dragon Quest, and Dragon Quest Monsters Super Light. Square Enix’s MMO’s have seen a significant drop in income over last year due to the lack of an expansion pack release during the period. The upcoming launch of Stormblood will no doubt rectify that, however it does not come out until the next fiscal year.

You can check out the entire release at the link below.

(Source: Square Enix)