Malaysian Government Blocks Steam Store Over God Fighting Game


Malaysian gamers looking to spend their hard earned ringgits on fresh picked video games are being met with a disappointing notice that the service has been blocked by the government due to allegedly offensive content. Users attempting to access the store are being notified that access has been blocked by the government.

The game in question, Fight of Gods, is a side scrolling fighter that allows players to take control of various real deities including, but not limited to, Jesus and Buddha. The Malaysian government had apparently issued a 24 hour warning on Thursday to Valve to remove the game or face restrictions. The blockage of Steam appears to be part of that warning.

“This is a very sensitive issue, and it is totally not acceptable. We can never agree to such games. The government must take immediate action to ban the game’s sale here,”

Fight of Gods publisher, Taiwanese developer Digital Crafter, has issued a statement that they are contacting Valve to rectify the matter.

"We are disappointed that such freedom of choice is not given to everyone and in particular that the game has been forcibly removed from sale in Malaysia, although no direct communication has been received by us as to the reasons for this. Nevertheless we respect any rules and censorship imposed in any given territory."

Users in Malaysia can still access Steam, just not its store.

(Source: NDTV)

[PSA] You Can Now Activate Steam Keys on the Steam Website


As an update that will no doubt leave some of our viewers thinking “boy it looks like MMO Fallout got hacked and is being used to phish Steam accounts,” Valve has updated their systems so that players can now redeem keys through the Steam website. I’m not entirely sure how to get to this page from the main Steam website, but you can click on the completely legitimate link down below listed as the source and redeem any key you want. Totally legitimate.

There is no way to report on this and make it look good.

(Source: Steam)

PSA: Brink Is Now Free To Play on Steam


In a rather surprising move, Bethesda Softworks has made first person shooter Brink free to play on Steam. Anyone can play the title without dropping a dime, however there is about $4 worth of DLC content.

Bethesda launched Brink in 2011, developed by Splash Damage, creators of Wolfenstein: Enemy Territory. The game was not well received, with critics pointing that the game felt incomplete and rushed to launch. On Steam, the game was virtually abandoned by the playerbase shortly after launch, and hasn’t broken 100 players on average since July 2012.

Speculation is running rampant that the free to play shift, especially after so many years of neglect, may be Bethesda or Splash Damage attempting to gauge interest in the IP. The game was not updated with any new monetization schemes, so players can sleep well knowing that this appears to be just a simple removal of the price tag.

Brink currently carries a 61% “mixed” approval rating on Steam.

(Source: Steam)

Secret World Legends Returns to Tokyo


Secret World Legends is going to Tokyo, again! Players familiar with the original The Secret World storyline will be well acquainted with Tokyo and its quirks, but the zone has just become available on reboot title Secret World Legends.

Tokyo marks the first of three major content additions that will add new areas, content, and story. True to its name, the Tokyo update brings players to (you guessed it) Tokyo to continue the fight against the filth and the evil that it brings.

“The Tokyo updates represent the final part of the storyline that was The Secret World,” says Executive Producer Scott Junior. “Secret World Legends has opened up the game to an entirely new audience who will experience the Tokyo storyline for the very first time. But there is much more to come, and we especially want our veteran players to know that as the storyline of The Secret World ends, the storyline of Secret World Legends is about to start. This winter, a brand new story will be revealed.  Players will get to go to new locations, meet new characters, and experience adventures they never have before.”

Secret World Legends is free to play on Steam.

[Community] PC Gaming May Not Be Dead, But Lawbreakers Is Starting Out Weak


Cliff Bleszinski has a long history with PC games, although you may not know it if you just started gaming within the last ten years. For a while, Bleszinski had a great relationship with the PC platform, until Unreal Tournament allegedly sold quite poorly on the system (according to Gamespy online stats from the time), leading up to 2008 where Bleszinski announced that Gears of War 2 would not be coming to PC, blaming piracy. In reality, Gears of War 2 didn’t come to PC because it was an Xbox platform exclusive.

“The person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know [BitTorrent] to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.”

Certain developers have been exaggerating the effects of piracy on PC for years, going further back than 2011 with Ubisoft claiming that 95% of PC consumers would pirate their product, a factor that runs in direct contradiction to their investor reports which consistently show great sales on PC. As a result of his snubbing of the community, Bleszinski’s name has been somewhat dragged through the mud over the years.

Now Bleszinski apologized for his comment at the 2015 Game Awards, alongside showcasing his upcoming (now released) game Lawbreakers. Well Lawbreakers has launched and while it is receiving very positive reviews, from critics and gamers (87% positive on Steam), the population on PC has been slow to adopt the title. Steam Charts shows a launch day peak of 3,000 which has been steadily dropping over the past week. By comparison, Battleborn launched to a day one peak of 12,000 and is presently sitting at a peak of 280 over the last 30 days, including free trial players.

Bleszinski, for his part, has already responded to news comparing Lawbreakers to Battleborn, noting that the game is “a marathon not a sprint,” and that he would “rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there’s a backlash for, which is why I think the Steam reviews are so positive.” You can check out the entire interview at Eurogamer.

As for Lawbreakers, we will need to wait and see if the game is able to attract more publicity, and thus a more active population, and what plans are in store should traffic continue to dwindle.

Gigantic Is Still Here, Starts New Community Events


Gigantic developer Motiga has announced the latest community challenge for players. Gamers have one week to deal 2.1 billion damage to enemy guardians, or face the horrible defeat of not being rewarded a solar flair skin. You’ll have to ask yourself, are you a bad enough dude to kill the guardian and go out for burgers?

COMMUNITY CHALLENGE! You have exactly one week to deal 2.1 BILLION total damage to the Guardians. Up to the challenge?

Gigantic is available on Arc, Steam, and Xbox One.

(Source: Twitter)

Valve Updates Steam Groups To Curb Gambling Spam


If you play Counter Strike: Global Offensive, odds are you are probably not unfamiliar with the mass quantities of spam groups that have popped up related to gambling websites. Thanks to Valve not implementing a way to automatically block group invitations, players were at the mercy of whether or not a bot group had you in their sights. With today’s update, Valve hopes to curb Steam spam by preventing level 0 bot accounts from spamming invites.

First off, we see that more and more organized spammers are using bots to create groups on a huge scale. At some times, the number of new groups created explicitly for spamming outweigh the legitimate groups. Once a spammer has created a bunch of new groups, they then use bots to invite random players into the group. Even if only a small percentage of players that were invited end up joining any one of these groups, the spammer still can end up with a significant audience. The spammers then use these groups to advertise various websites or offers by posting frequent announcements to the members.

Starting today, you will only be able to invite your friends to groups, and likewise in regards to receiving invitations. It seems fairly likely that this will lead to friend request spam replacing group request spam, but it is a step in the right direction.

(Source: Steam)

Failure of Direct: Fidget Spinner Simulator


Valve’s dream for Steam is to have any open platform where virtually anyone can get in and sell their wares, and if you’d like a glimpse of the future under this branding than look no further than Fidget Spinner Simulator, an asset flip developed and pushed onto Steam by a hack Russian developer known for pushing mediocre asset flips under the name bcInteractive. Now operating under the user berdyev, fidget spinner simulator is available for 79 cents.

It doesn’t have trading cards, because Valve smartly updated their systems to prevent parasites like Berdyev from profiting even further off of games that would hardly pass muster at itch.io. For more information on Berdyev, feel free to reference this video by SidAlpha:

But not content with merely being a terrible game, Berdyev dedicates two achievements to mocking autistic people because that’s what twelve year old internet edgelords do these days, and who doesn’t love a good maymay?

With Valve’s new system, the best that we can hope for is that Fidget Spinner Simulator will never be approved for trading cards, making the game utterly useless for the Russian trading card farming market, and that the Steam algorithm will ensure that Berdyev’s titles are buried with the rest of the trash, never to be seen by the average user unless specifically searched for.

NM Impressions: Crash Force


(Editor’s Note: Copy provided by publisher)

Crash Force is a great looking game with a lot of problems, which is fine since the game is in early access and that is exactly what it is good for. I’ve been playing the game for the better part of the last two weeks, and while the foundation is strong and the premise is fun, the game definitely needs more time in the oven before it can be considered fresh baked.

The premise of Crash Force is simple: It is an arena shooter where you play as hovering ships. As a modern shooter, Crash Force introduces MOBA elements in that each ship is in a way its own class, utilizing various weapons and perks to play the game in different ways. You have lighter, faster moving ships, ships with drones, ships with mines. Some can teleport, some can stun, others can even reverse time and regain health. Throw in a metric ton of decals to customize your ship with and you’ve got an arena shooter worthy of your $10.

Crash Force is your everyday arena shooter. You pick a bot, enter into a match, and shoot at your opponents until they are destroyed with the optimal goal of killing more of them and being killed the least. Your ships are tightly controlled and responsive to button inputs, and all of this takes place on an array of diverse maps with blooming colors, open fields, and tight corridors. You can play the game online, Crash Force automatically substitutes bots when there aren’t enough players who hold their own well enough.

While the game is rather fast paced, Crash Force hits some hitches with the number of stuns that can be played out at any given time. Instead of a simple indicator, the game spells out “stunned” and “confused” with a to-the-millisecond timer for how long the effect is in place. A one second stun seems like forever in a game where ships are whipping around and darting in and out of sight, while stuns and confusions can be useful in a strategic term, in the sense of gameplay they tend to be obnoxious and too common, jolting the gameplay to a halt while you watch your ship blow up.

And here is where Crash Force’s biggest problem lies: The fast paced nature of the game does not gel well with the kind of information that the game pumps into you. You have ammo/health/energy indicators in one corner, powerup cooldowns in another, the map in a third, and rankings in the fourth, with the center displaying your hits and relative combat information. There is far too much spread out too wide for this game, and it makes combat unnecessarily confusing and frustrating. Crash Force’s interface would have worked twelve years ago when most screens were still on 800×600, but you can see in the screenshots that it is far too spaced apart with too much screen space dedicated to large kill text/icons.

I’d like to see Crash Force’s UI get overhauled, and to further that point, I found a stock photo of a minimalist UI (source) to use as comparison. Rather than throwing them to the side of the screens, you could allow the player to keep their attention at the center of the screen by making the health/energy/ammo counts meld with the crosshair, with the cooldowns only on screen when activated and somewhere near the center crosshair. In this game nobody has time to count ammunition.

As a snazzy little arena shooter, Crash Force is turning out to be a solid indie title. It just needs a few simple tweaks to the interface and stun/confuse mechanics to balance it out. I’d like to take an extra look at it once it fully launches and some of the issues are ironed out. Interested parties can check the game out on Steam for $10.

Dev Shenanigans: ZULA Offers Rewards For Positive Reviews


ZULA is described as an MMO FPS developed out of Istanbul by Lokum Games and available on Steam (your mileage may vary). The game has a lot of positive reviews, and if you look closely you’ll see players posting their usernames in the reviews for all to see. This is important, as the reason for posting such information is that Lokum is promising rewards in return for positive reviews.

The notice as posted on the main website (roughly translated into English by Google) promises a 3-day AWP sniper rifle as well as an entry for an even better gift in return for positively reviewing the game and marking said review as useful.

Here’s what you need to do to participate in the event.  We ask you to write a nice review article on your game in the store section  on Steam, and to recommend the game and mark it as useful. Also, do not neglect to write your in-game character name when writing a comment, because we have a wonderful surprise to support our players!

We present a 3 day AWP Samba to each participating actor . In addition, we will give a 30 day Cheytac Y?ld?r?m gift to our 3 players with the draw to be made at the end of 1 month . Event participation prizes will be sent every 3 days.

As an aside, if you don’t live in Turkey or have a way of falsifying your location, don’t bother clicking that Steam link, the URL will present as invalid and you’ll receive an error saying that the store page isn’t available in your region.

Offering rewards in return for positive reviews is against Steam’s Code of Conduct for sellers. It can and has resulted in games being pulled from the Steam store. Whether or not Valve will take action in this case will have to be seen.

(Source: ZULA)