PSA: Alan Wake Is Disappearing, Get It Now 90% Off


Alan Wake is being put to bed permanently, so if you want to get your hands on the 2012 title, now may be your last chance. Originally released in 2012, Alan Wake’s developer/publisher Remedy Entertainment has hit a snag; their license on some of the music in the game is expiring. As a result, the game is being removed from sale on May 15. To send the game off in style, Remedy Entertainment has announced a 90% sale that will begin March 13 and run for 48 hours.

You’ll be able to pick up Alan Wake as well as its DLC and American Nightmare for 90% off, but if you’re going to grab yourself a copy then do so fast. The title becomes unavailable on the 15th.

(Source: Steam)

The Secret World Legends Hits In June


Funcom’s reboot of The Secret World, dubbed Secret World Legends, has been confirmed for a June 26 release date. The title is making the transition from buy-to-play fully fledged MMO to a free to play shared world experience with revamped combat, upgraded visuals, and more.

Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. A highly extensive and customizable arsenal of firearms, weapons, gear and otherworldly powers will give players the strength to battle the forces of darkness as they dig deeper into these vast and mysterious lands. Players can go at it alone and enjoy the over 100 hours of story at their own pace, or team up with others as they explore the world and unravel its mysteries.

Characters from the current The Secret World incarnation will not transfer over to the new game when it launches in June. For more information, check out the video below or head over to the official website.

Prey Developer: Consider Steam’s Refund Policy Your Demo


Prey launches on PC and consoles this week, and while gamers on Xbox and Playstation were able to gauge their interest thanks to a pre-release demo, PC gamers haven’t been afforded the same luxury. Thankfully, Co-Creative Director Raphael Colantonio has a solution: Buy the game anyway, and just make use of Steam’s refund policy. Steam, for those out of the know, allows automatic refunds for games within two weeks or two hours of gameplay, whichever comes first.

“It’s just a resource assignment thing. We couldn’t do a demo on both the console and on the PC, we had to choose. And besides, PC has Steam. Steam players can just return the game [prior to playing] 2 hours so it’s like a demo already.

There are a few important notes to keep in mind that if you’re using Colantonio’s suggestion, foremost being that you have to buy the game through Steam. Registering a third party key will invalidate your eligibility for a refund. Furthermore, the two hour gameplay cutoff isn’t a hard line, but you’ll be dealing with Steam’s customer support and the good will of whoever you happen to be sent to. Finally, there are no guidelines for what constitutes refund abuse, so if you’ve been refunding a lot of games Valve may cut you off.

Otherwise, just think of Prey on PC requiring a $60-80 deposit, depending on your region.

(Source: Aus Gamer)

KingsIsle Wants Help Getting On Steam


KingsIsle, makers of popular MMOs including Wizard 101 and Pirate 101, have a new game coming out: EverClicker. If you can’t tell by the title, it is a clicker game. Effectively, KingsIsle wants to learn about the process of submitting and having a game put up on Steam, and EverClicker happens to be the guinea pig that will be going through said trial.

It’s easier to start our journey onto Steam with a game that isn’t hugely complicated with a lot of moving parts. Starting with EverClicker on Steam allows us to learn the process. If successful, we hope to be able to offer more of our games on Steam and other distribution outlets in the future, which could include games such as Wizard101 and Pirate101.

If you’d like to see more of KingsIsle’s games on Steam, head on over to the EverClicker page and check it out.

The Exiled Makes Season 3 Free For All


Sandbox MMO The Exiled this week announced that Season 3 will be available for free, temporarily removing the seven day trial and allowing all players to play for the entirety of the month, regardless of if they’ve purchased the client. Seasons in The Exiled run for one month, after which progress is wiped and players start anew.

Unlimited Free Trial during Season #3: In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you’re in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game

Check out The Exiled on Steam.

Tencent Prepares To Take On Steam


Tencent appears to be aiming at PC juggernaut Valve by globalizing its own Steam-esque platform and rebranding as WeGame. Already massive in comparison to Steam, 200 million users in China compared to Steam’s 125 million worldwide, Tencent’s website indicates that the new WeGame platform will support global players on one client, expanding westward and introducing millions more to its ever expanding control of the market. The news comes from a splash page on Tencent’s website, translated and discussed by Niko Partners analyst Daniel Ahmad.

For those vaguely familiar with Tencent’s name, the company owns League of Legends developer Riot Games and Clash of Clans developer Supercell. Its stock is currently worth around $30 USD, putting its value around the level of Sony ($31.79) and Nintendo ($30.41). Last month Tencent released its December quarter earnings, boasting 43.9 billion Yuan, $6.3 billion USD. If anyone has the finances to get a foot in the west and put the fear of God in Valve, it is probably Tencent.

(Source: Twitter)

Steam Cleanlight: Valve Terminates More Developers Over Review Manipulation


Valve has claimed three more souls as Steam parts ways with developers over review manipulation. The games in question include Techwars Online 2, Concerning Evergrow, and Trigger Happy Shooting. As posted by a Valve Steamworks moderator, the developers were using fake reviews to make their games appear to be more popular and well received than they actually were, leading to their ability to sell on the Steam platform to be revoked.

None of the games will appear on Steam and their developers will be unable to publish other games going forward.

We (Valve) have identified unacceptable behavior involving multiple Steam accounts controlled by the developer of this game. The developer appears to have used multiple Steam accounts to post positive reviews for their own game. This is a clear violation of our review policy and something we take very seriously.

For these reasons, we are ending our business relationship with Mikhail Pasik and removing this game from sale. If you have previously purchased this game, it will remain accessible in your Steam library.

(Source: Reddit)

PSA: Chivalry: Medieval Warfare is Free On Steam


Thought about picking up Chivalry: Medieval Warfare and for some reason just never got around to it? Well today is your lucky day, because Torn Banner Studios has made the game free for the next day or so. This isn’t some free weekend trial sort of deal, either, once you activate the game you get to keep it forever. Head on over to the Steam page before the deal ends and add the game to your account.

Head on over to the link below to activate the game on your account.

(Source: Steam)

TERA Sees Huge Number Spikes Thanks To Steam


As surprising as it may sound, releasing on Steam can do wonders for a game’s community, as European publisher Gameforge and developer Bluehole Studios found out following the successful rollout of TERA on the digital distribution service. Since its launch, TERA has remained in the top 30 list of free to play games. According to Steam Charts, TERA enjoys on average more than three thousand concurrent players on Steam alone.

Olaf Bernhard, CMO of Gameforge, says: “Our strategy of bringing not only new releases to Steam but also re-releasing our most successful games, proves very successful: With every game we manage to bring new fans in and reactive former players.”

Support for TERA is still going with a new class set to release in April, the Valkyrie, which players will be able to reserve their names for shortly.

(Source: TERA press release)

Best Of Greenlight: Streets of Rogue


Best of Greenlight is a space where I’d like to talk about games that are deserving of your attention, rather than focus entirely on shady independent developers and their shady asset flips and shady copyright takedown notices. The best part about the current spotlight game is that you can play it right now: It is currently in the middle of a free weekend.

Streets of Rogue looks a lot like The Escapists, is developed by Matt Dabrowski, and is currently in early access on Steam. I know what you’re thinking, ‘another retro-inspired hardcore rogue-lite?’ I’m not deaf to your complaints, in fact I’m willing to admit that if it weren’t for the free weekend that I probably wouldn’t have given this a shot myself. What this package contains is a rather charming game, with tight controls, a variety of systems, and more. In short, it actually makes an effort to set itself apart.

The core of all dungeon crawling rogue-lites is pretty much the same: You go through a dungeon, you kill the things, you get loot, and you level up. Ultimately your character dies and you start it all over again, albeit with some sort of overarching progression system that gives you a little more to go on with each passing session. Streets of Rogue is more than just that, rather than populating the level with a host of angry creatures and letting you have at it, the game actually encourages some level of diplomacy, provided you’re willing to go along with it. If you’d rather just go through each level and massacre the whole map, more power to you.

First thing you’ll do before being thrown into the fray is choose your class for that session, each one with their own strengths, weaknesses, and starting items. The soldier for instance starts with a machine gun and regenerates health when it is under 20. The gorilla, meanwhile, has a very powerful attack but his stupid gorilla brain can’t talk English, and therefore can’t interact with characters, his stupid gorilla hands can’t use guns, scientists hate him and will attack on sight, and bartenders don’t want him in their bar (have you ever seen a gorilla pay his bar tab? Point made). A number of factions populate the world, from cops to the ongoing feud between the blahd and the crepe gangs, scientists, and all kinds of strange bedfellows.

But what makes the game pretty unique is that you’re not just going through a dungeon while fighting off a range of NPCs, rather each map is a procedurally generated zone consisting of a random assortment of characters, an assortment of tasks, and you are given pretty free reign to take on those tasks as you see fit. For example, you have to terminate a character who is hiding behind a locked door. You can knock on the door and see if they’ll come answer it, beat the door down with your fists (provided you’re strong enough), blow it open with a weapon, go outside and shatter the window so the NPC comes to investigate, use a lockpick on the door, use a charge on the door, or go to the outside ventilation system (if the building has one) and inject something into it to either kill or force out the inhabitants.

To give another angle to how the AI reacts to events, in another mission I was tasked with killing a scientist in his home, which had a big mean looking bouncer standing right outside the door. I blew a charge on the door bringing the bouncer down to very low health, which was enough for him to decide the job wasn’t worth it and quit right there on the spot. In another instance, I had to terminate a character being held prisoner in the local jail. After taking out the guard and using the computer to unlock the cell doors, I found my target in a fight with another prisoner. Apparently I wasn’t the only one who wanted this guy dead.

I find the fighting to be extremely satisfying in Streets of Rogue, every punch and whack met with a sickening crunch as your target gets knocked back, even more so when you manage to punch them so hard that they crash through a wall. With the AI system in place, it’s very easy in certain areas for small fights to break out into riots, with buildings exploding and people beating each other to death as the police show up and start blasting indiscriminately, resulting in some bystanders getting shot and either joining in or freaking out and running off. Companies love using the buzzword “the game is different every time you play!” and I think this may be one of the few times that that promise actually comes true.

Your currency for meta progression is chicken nuggets, which you’ll receive for completing missions which are required in order to progress to further levels. Chicken nuggets can be used to unlock traits, rewards, and more.

Since Streets of Rogue still has a day and change left on its free weekend, I highly suggest you give the game a try. Otherwise it sells for $14.99. If you do give Streets of Rogue a try, let us know what you think in the comments below.