Jagex Unveils RuneMetrics, Paid Stat Tracking


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In the Behind the Scenes for February, Jagex officially unveiled a new stat tracking service coming to RuneScape this month. Named RuneMetrics, the service is advertised to log a wide variety of player actions, giving in-depth details on how efficiently the player is training, what they are collection, and how much damage they are dealing out. While many of the tracking features will be free, some parts of RuneMetrics will be held behind a paywall, at the cost of a bond per month. Premiere Club members receive a 50% discount.

There’s advanced XP tracking including an ETA to your next level up. There is also an amazing drop log that tracks everything you’ve gained through combat, as well as damage calculators giving you your total damage EVER and your average damage per minute, and plenty more on top!

Also set to release this month is a new quest, a mini-game involving Sliske, a double experience weekend, further additions to Invention, and a seasonal event for the Chinese new year.

(Source: RuneScape)

Grab Free Daily Veteran Bonus On Heroes & Generals


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Heroes & Generals is celebrating Thanksgiving with a membership giveaway. All you have to do is log in each day between November 26th and November 29th to receive one free code every day for the duration of the event. Each code is good for twenty four hours of veteran membership, delivered via in-game mail and redeemed with the “redeem voucher” button. For players who subscribed between September 1st and November 10th, they will be receiving a full 30 day membership to compensate for server issues.

(Source: Heroes & Generals)

Wildstar Recalls Point Toward Impending Changes


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EB Games and JB Hi-Fi have been ordered to recall all copies of Wildstar from shelves in Australia, increasing the likelihood that the game is in the process of either changing its subscription model or shutting down entirely. As of this publishing. Wildstar is still available for purchase from the official website, as well as at game stores internationally.

While this is speculation at best until NCSoft/Carbine Studios make an official announcement, there is precedent. Copies of The Elder Scrolls Online were recalled shortly before the game’s transition to buy to play was announced, as well as retiring its six month subscription package.

(Source: Games.on.net)

RuneScape Details New Membership Prices


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Last November, Jagex announced that the subscription prices for RuneScape would be increasing at some point in 2015, and that more information would be coming in the new year. Today, the developer posted the above chart on the RuneScape official website, noting that subscription prices will increase on March 1st.

As with any price increase, players are grandfathered in with their own rates as long as their subscription does not lapse longer than 14 days. While the price of bonds will also be increasing, they will also pay out more runecoins (195 from 160) or treasure hunter keys (15 from 12) once the update goes into effect.

(Source: RuneScape)

RuneScape Subscription Price Increase in 2015


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Jagex has announced today that 2015 will see an increase in the price of RuneScape’s subscription. While the new price and date have not been finalized, current subscribers can rest easily knowing that your rate will be grandfathered in at the usual rule: As long as it doesn’t lapse for more than 14 days. Additionally, Premiere Club will reopen on December 1st, allowing players to lock in their rate by buying a full year in advance with extra rewards.

If you’re a member when the price rise happens, you’ll see no change. You’ll stay at your price as long as your active membership started before the date of the price rise. This applies for all previous grandfather rates, for those of you who’ve been subscribed for a long time.

We will update with more information when it becomes available. Check out Jagex’s Runefest presentation on 2015’s upcoming updates here.

(Source: RuneScape)

Pathfinder Online Delays Early Enrollment


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Goblinworks has announced that Pathfinder Online’s open enrollment period will be rescheduled to give their developers more time to implement more features that the community has requested be made available at the start of open enrollment.

There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our early adopters can play and have a great time. The Auction House didn’t make it in for a build last week and that is a critical feature of our MVP. As always, Goblinworks is dedicated to making sure the players have a solid and fun game experience.

This is the third time that Goblinworks has delayed open enrollment for Pathfinder Online. Open enrollment currently costs $100 for access beginning in September (estimated), $50 in October (estimated), with players expected to pay a monthly subscription during open enrollment.

(Source: Goblinworks)

Not Massive: Microsoft Offering Live Refunds


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Microsoft recently announced that the company would be changing its policy to remove a longstanding requirement for Xbox Live gold in order to access streaming sites like Netflix and Hulu. In order to appeal to those who subscribe to Gold solely for these services, Microsoft has announced a partial refund system for those with active subscriptions after the transition takes place. Following the update this June, customers with time remaining on their accounts will be eligible for a pro-rated refund.

The amount of the refund has not been detailed, but is based on how much time is remaining on the account. Now all Microsoft needs to do is lift the subscription requirement to access MMOs and the company will be more on par with Sony’s services.

(Source: Game Informer)

Pathfinder’s Backing Of Elder Scrolls Online


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Goblinworks CEO Ryan Dancey found himself in the news this week by penning an editorial defending The Elder Scrolls Online and the game’s planned subscription system. In the op-ed, Dancey states his belief that not only are subscriptions responsible for more than $100 million a year in the west, but that it is hard to imagine that the revenue from microtransactions even approaches 50% of that figure. Now Dancey’s figures are hardly scientific, but the overall point that he seems to be making is that the optimal route for MMOs (particularly Elder Scrolls Online) to take is to launch with a box price and subscription to recuperate development costs and then switch over to a system based in microtransactions with an optional subscription intact once it makes sense.

I remain convinced that the market is going to continue to support subscriptions for these games regardless of budget so long as the subscriptions are intelligently linked to a microtransaction model as well.  The evidence of ongoing success with that model seems incontrovertible and the implication that there are millions of people happily paying for game subscriptions shouldn’t be controversial to anyone who digs into the numbers.

Whether or not you agree with Dancey’s conclusion, the editorial is still a great read. Check it out at the link below.

(Source: MMORPG.com)

Pathfinder's Backing Of Elder Scrolls Online


2013-12-17_00007

Goblinworks CEO Ryan Dancey found himself in the news this week by penning an editorial defending The Elder Scrolls Online and the game’s planned subscription system. In the op-ed, Dancey states his belief that not only are subscriptions responsible for more than $100 million a year in the west, but that it is hard to imagine that the revenue from microtransactions even approaches 50% of that figure. Now Dancey’s figures are hardly scientific, but the overall point that he seems to be making is that the optimal route for MMOs (particularly Elder Scrolls Online) to take is to launch with a box price and subscription to recuperate development costs and then switch over to a system based in microtransactions with an optional subscription intact once it makes sense.

I remain convinced that the market is going to continue to support subscriptions for these games regardless of budget so long as the subscriptions are intelligently linked to a microtransaction model as well.  The evidence of ongoing success with that model seems incontrovertible and the implication that there are millions of people happily paying for game subscriptions shouldn’t be controversial to anyone who digs into the numbers.

Whether or not you agree with Dancey’s conclusion, the editorial is still a great read. Check it out at the link below.

(Source: MMORPG.com)

SOE Releases Revised List


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Ask and you shall receive. Owing the massive amount of feedback regarding SOE’s recently announced changes, John Smedley has posted a revised list of coming changes to Sony All Access. In short, the “pick an item” system won’t be coming, however players will be forced to claim the stipend monthly.

  1. We’re lowering the price of All Access to $14.99
  2. We’re going to make it so every subscriber to all our PC games an all access member. Basically there will be one SOE membership for our PC games. Please note there are some minor restrictions around our kids titles (simply put – if you’re a 12 year old who signed up for FR you won’t have access to the adult games so we’ll likely leave the lower priced kids offerings as separate subscriptions for under 12 for the same low prices).
  3. We’re keeping the 500 SC included with the subscription instead of going to the “pick an item” system. We heard you. You didn’t like the change. The only change we are making is that we’re now going to make you claim it monthly. You can still hoard it though I realize this is a bit of a pain but honestly it’s the best compromise we could come up with that solves the problems I mentioned in the other thread.
  4. we are going to be giving our members a 10% discount in our marketplaces.
  5. European players – we have an idea on how to include you in this but we need to discuss with our partners.We have a pretty good idea on this though. give us a bit of time to suss this out.
  6. Nothing is changing with Player Studio items – you’ll still be able to buy them with your 500SC.
  7. Console titles – you’ll notice I only mentioned the PC titles. Our goal is to include the PS3 and PS4 games that we have, but I want to be up front and say that isn’t a done deal.

So you can still hoard station cash, but you will have to claim it manually rather than allow it to accumulate automatically. I have a feeling that something is coming to alleviate SOE of the station cash hoarded on accounts that haven’t been used in years. While a few things have been reversed and cleared up, the details surrounding Sony’s plans for all access are undoubtedly not over yet.

(Source: Reddit)