Raptr 50% Off TERA Coming Soon


Raptr is a gaming service similar to Xfire, that tracks time played, achievements, and occasionally offers some great reward coupons including in-game items and coupons for peripherals and other game items. To obtain the rewards, players simply have to reach certain levels of play on a set list of games.

Last week, I mentioned that Raptr was giving away 10,000 copies of Rift as well as digital upgrades to the collector’s edition and other items. Raptr would like to remind everyone this week that a current coupon is ending soon and to get on board before it does.

If you haven’t yet picked up TERA, you can do so with a 50% coupon for the standard or collector’s edition with Raptr. To qualify, you simply need to obtain “Amateur” rating on one of the following games with the Raptr desktop client:

  • Dungeons and Dragons Online
  • Eve Online
  • Elder Scrolls V: Skyrim
  • Aion
  • Everquest 2
  • Diablo III
  • World of Tanks
  • Guild Wars 2
  • World of Warcraft
  • The Witcher 2
  • League of Legends
  • Starcraft II
  • Everquest
  • Rift
  • The Secret World
  • The Old Republic
  • Perfect World International
  • Lord of the Rings Online

The offer is only for players in Canada and the US. The codes will only be available until June 21st, after which any claimed code must be used before June 30th. Head over to Raptr.com to get more information:

(Source: Raptr Press Release)

TERA/The Old Republic Discuss Server Transfers


Since I know how much you all love hearing about server transfers, I’ve lumped both games in the same article.

You may be aware of TERA’s pre-launch woes, particularly a lacking in space on player vs player servers. Alongside the release of a new PvP server, En Masses is opening temporary free server transferal for all players. Transfers are immediate, free of charge, and will remain so until the server populations level out. You can not transfer between PvP and PvE servers, and your character cannot have any chronoscrolls. For a full list of the restrictions, check out the announcement here. After the announcement, transfers will remain free if used for the purpose of balancing server population.

Now for games that have been released. Over on the Old Republic, Bioware has announced that server transfers will be held in waves, beginning in early summer. Players will be limited in which servers are able to transfer from and which servers can be transferred to, with more details to come as the time approaches. After, server transfer limits will open up, allowing anyone to transfer anywhere, although not necessarily for free. Presumably, if servers drop enough in population, Bioware may take the Warhammer route and retire servers.

 

[Europe] TERA Custom Guild Emblems Temporarily Removed


I’ve always said that developers/publishers should not punish the entire community for the actions of a small group. Now, I hadn’t taken a full look at the TERA guild emblems I posted (which were essentially dumped from a folder on my hard drive) until I started writing this article, but lo and behold I found a penis in the pile. Unsurprising in the highest order. In Europe, however, TERA publisher Frogster has taken upon itself to disable the feature entirely for everyone for the time being.

We had to remove the possibility to use custom guild emblems, as there were cases of inappropriate pictures.

The emblems aren’t gone forever, just until Frogster is able to filter them.

We haven’t just removed the guild emblems without contacting Bluehole Studios. We’re working together with them on this problem, and try our best to find a way to censure/filter inappropriate images.

Community Representative Sealath also explained that the publisher also has an issue with the logos being saved to the local hard drive.

(Source: TERA forums)

Korean Supreme Court Finds Bluehole Innocent, Three Employees Guilty


Back when the internet was powered by Steam and everything cost a nickel NCSoft sued Bluehole Studios, a company made up of ex-Lineage III developers. There has been a bit of confusion with convictions being upheld while others were later appealed and overturned, and I hadn’t noticed that the case has made its way to the South Korean Supreme Court, who yesterday came out with their ruling.

Bluehole Studios has been found innocent of any charges of wrongdoing. However, three employees were convicted of leaking trade secrets and must both pay two billion won in restitution ($1.7 million USD, approximately). The story might be over for now for Bluehole Studios, but the three employees mentioned now face criminal charges for which sentencing will take place at a later date.

In January, NCSoft launched a lawsuit in the United States to keep TERA from releasing, and from the outside looking in this ruling does not bode well for a guilty verdict. While the case in Korea has successfully taken down those responsible for the theft, NCSoft has failed in their other objective: Shutting down TERA.

So those of you on the bench in regard to preordering TERA can probably breath a sigh of relief and grab those credit cards. TERA launches in just a few weeks.

(Source)

Video of the ___: TERA Opening Cinematic


TERA is showing off its new opening cinematic, offering some backstory to the game you likely are well aware of by now. TERA launches May 2nd with the open beta starting April 19th.

TERA Korea Patch Adds In Cosmetic Cash Shop


Ahoy, TERAns! The great part of being on the lower end of the development scale is that kTERA gets all of the updates before we do here in the West. On one hand this does annoy a certain portion of the base who see the developer playing favorites, but on the other hand you might also see the Korean community as something of a guinea pig, to taste test the content for poison before it is brought over to the west. We saw this particularly with the Russian community in Allods Online a couple of years ago and TERA is no exception.

Over on the Korean TERA front, Bluehole Studios has added in a cash shop featuring time-limited and unlimited cosmetic items. There are eye glasses that sell for $2.50 for 30 days or $4 for 365 days. The mount sells for about $21 for 365 days. Before you explode into the comments section, it is important to note that the 365 day label is a farce, the items are listed for 365 days also have a note that they do not get destroyed after 365 days.

While the cash shop is cosmetic, there are gameplay changers included. Each item gives the user a set amount of T-Cat coins (22-30 for glasses, 304 for horse) which can be used currently to purchase twelve hours of crystal protection (no longer lose crystals upon death) and special sealing scrolls which are normally expensive items and are used in crafting.

You can check out the items here. So far no word on the cash shop making its way to North American and Europe.

TERA Beta Preview Part 3: Prisoner of Azerbaijan


[Editor’s Note: I highly recommend reading Part 2 before you read part 3]

I’ve mentioned before on Twitter and in discussions that I support a combination of a localized auction house and player owned shops that can be spread over the countryside. Granted, my business tactics come from a time where I could set up my shop NPC outside of a large raid dungeon and stock it with health/mana potions, buff potions, resurrection scrolls, etc, but that is a story for a different time.

For the beta, I want to say that it is working like a wonder. My Popori archer made it to level 16 this weekend without experiencing any bugs. There was one server outage this time around, but otherwise the connection in my server went along fine even at peak hours. Zones were once again overcrowded at all times of the day, however, but that is to be expected with only a few servers running and should space out at release.

First thing’s first: I was able to preview crafting and all I can say is that it is generic, but useful, and incredibly expensive. Buying the materials from the Weaponcraft materials vendor for my first weaponcraft quest cost me thirty thousand gold, of which I received one hundred back as payment for completing the quest. I did manage to get some real armor crafted, and considering the extremely slow rate at which looting mobs has been providing me with armor and weapons, crafting is looking to become a very useful asset.

Otherwise crafting is a simple method of gathering materials, buying stuff you can’t find on the field from vendors, and watching a progress bar load. And then once you no longer have use for a specific material, dump it on one of the ten thousand vendors carrying work orders for it. Crafting materials are in extremely high demand, and I hope that the outrageous prices that players are willing to throw for them in beta rolls over to the live game.

Leveling is still a rather mind-numbing grind of quests asking me to kill X-mobs, but I’ve noticed the inclusion of a new quest type: Guild quests. There are also special “suppression order” (repeatable) quests, and they were my number one annoyance this weekend. As far as I know, this is an intended “feature,” that in each quest you are generally required to obtain “proof” of a kill, meaning a drop. For myself, the drop rate on “proof” is so low that I managed to kill somewhere around forty centaur before the quest ticker moved up by one.

Again, I complain but TERA offers some of the most fun I’ve had in a recently released MMO. The action-combat is still the highlight, and in case the pictures don’t say it, the game still looks absolutely gorgeous. There are two closed beta tests left, with one open beta in April. I will see you then!

I received a few complaints last time for not talking about the lawsuit between NCSoft and Bluehole Studios, some people saying I shouldn’t be promoting TERA until the outcome of the trial is determined. One important factor you should know with the lawsuit against TERA is that even though NCSoft won in Korea, the game was still able to launch. I have very little doubt that even if NCSoft were to gain victory in the states that the court would actually shut down or prevent TERA from releasing.

TERA Beta Preview #2: Electric Boogaloo


This past weekend marked the second closed beta for The Exiled Realm of Arborea, and my second full weekend of ignoring everything in the Area chat channel for the sake of my ignore button. My last preview was mostly done through Twitter, during which I managed to level up to 9 before admittedly logging out.

I know a lot of people say this, and I will happily join the bandwagon in praising how gorgeous TERA looks. TERA is heavily stylized in an eastern setting, and not just because there is a race dedicated to looking like fat, adorable dogs, cats, foxes, raccoon, gerbils, etc.

Continue reading “TERA Beta Preview #2: Electric Boogaloo”

Stuck in TERA Queue? Enjoy Some Bonus Experience


I don’t know about you, but I hate queue lines, except in those rare moments when I find myself queuing in line for the gas station to open in the morning to buy a slushie. But enough of my small town stories. The point of my story is: I hate queue lines in video games, and if I’m going to be expected to sit around in my chair and leisurely consume carbonated beverages and watch television while I wait for a queue line to diminish, well by golly I better be compensated for it.

TERA has the right idea. I noticed while logging into the closed beta test tonight that the server was under around an 800+ person queue line, with a notice that if my time in line extended over ten minutes, I would be compensated with bonus XP. Ten minutes later, the notice changed to what you see above, and I was granted 13 minutes of bonus XP upon logging in.

See? Make it worth the wait.

TERA: Not Wiping After Open Beta


There’s a phrase I once heard that goes along the lines of “in MMOs, the betas are like the infantile stage of release. They need to be wiped, regularly.” The folks at En Masse Entertainment, however, feel differently and will not be wiping characters when open beta transitions to head start. Rather, their mantra is:

The feeling of playing a character you know will be wiped — it sucks.

In fact, if you take the Frequently Asked Questions thread by its word, En Masse might have considered keeping characters over from the closed beta, except the developer is implementing a brand new starting experience between closed and open beta. The FAQ continues to state that En Masse wants players to enjoy the open beta enough to pre-order (if they hadn’t) and be able to continue on with their characters.

This is hardly a big deal, all things considered. Open beta lasts for three days (April 19-22) with almost a week following before the game heads into a three day head start, so seeing this as a fractured six day (estimated, figuring in the inevitable server queues and down time) just brings it in line with most other MMO’s launch schedules.

(Source: En Masse Forums)

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