Trion Worlds At Gamescom: Infodump


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Trion Worlds has announced a major info dump at Gamescom, with details regarding all of their first party titles. More information on individual updates will be coming in the next few weeks, but for today the company has pushed a small blurb on each title:

  • Rift: Patch 3.4 introduces a new calling, the Primalist, along with six new souls and a Planewilds expedition zone, new raid, new dungeon and more.
  • ArcheAge: An update called Heroes Awaken will introduce “significant updates and add fresh content to the game.” The update will bring in a new hero system as well as upgrades to guild progression, housing, and a new Diamond Shore zone.
  • Trove: New end-game content and a new class as the game prepares to launch on Mac.
  • Defiance: Higher tier weapons, a new enemy, and more.

(Source: Trion Worlds press release)

Log Into Trove For A Free Class This Weekend


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To compensate players for recent downtime, Trion Worlds is handing out another free class coin to anyone who logs in between now and midnight Pacific Sunday night. The downtime stemmed from a seemingly simple database upgrade that went awry, forcing the game offline for several hours and requiring that Trion rollback the servers to earlier in the morning.

Thankfully, credits and cubits were returned to players who had purchased and subsequently lost them during that period.

We’ve returned the Credits and Cubits to everyone who made purchases. We also made sure all real money purchases got their goods. Some people might even get double since we wanted to be extra careful. The only exception is the Credit deals (i.e., if you got Credits plus lures or pinatas) in those cases we couldn’t give you the bonus items, so we gave you +50% Credits instead.

This is the second free class coin handed out since Trove went free to play.

(Source: Trion Worlds)

Trion Worlds Declares Light On RNG, Tough on Crime


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To say that ArcheAge has had some controversies would be a gross misstatement somewhere on the level of placing a “watch your step” sign on an active minefield, but it looks like Trion Worlds may be willing to amend their ways to get back the good faith and credit of their community. In a post addressing player concerns, community manager Seraphina “Celestrata” Brennan revealed that Trion has been taking steps to alleviate the game of certain RNG mechanics.

While RNG systems won’t be going away completely, Trion wants to alter or completely get rid of high-failure-chance upgrades.

Will RNG ever completely disappear? Most likely no, as that’s not the type of game ArcheAge is. We want a level of challenge to remain, but we don’t want that challenge to be extremely high. Going forward, we want to continue to either remove or mitigate high failure mechanics by adding linear progression systems — I.E.: There should always be another way to get something.

In addition, Brennan points to a recent increase in bot bans thanks to “a renewed interest in reporting from the community itself,” with ban rates increasing by 300%.

(Source: ArcheAge)

Defiance Q&A Addresses PC/Console Performance Issues


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Trion Worlds has published the latest Q&A for Defiance, addressing crossover content, Midsummer Mutiny, performance issues, and Warmaster instances.

On Midsummer Mutiny, Defiance’s summer event, complaints have arisen over players being clustered together during holiday events leading to performance issues on lower end machines, issues that have become more prominent since the game went free to play. Trion’s answer is that future content will put heavier reliance on instances for the boss battles, splitting up players into more manageable groups.

Trion is also aware of increasing performance issues on the PC and console versions and has a fix coming in the next patch that will hopefully fix said issues. You can read the rest of the Q&A at the link below, detailing instancing, further content, and more.

(Source: Trion Worlds)

Trove Introduces Patron Program


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Trove players looking to pay for a bit more will be able to sign up for Patron, the MMO’s recurring subscription program. Patron costs $14.99 per month and comes with all of the perks listed above, and can be purchased in recurring subscription form as well as single-month packages.

Multi-month packages are up in packages of three, six, and twelve months.

(Source: Trion Worlds)

Glyph Sees Third Party Game Purge


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Glyph’s days as a platform for third party titles are over, as Trion Worlds has purged the store of all non-home-brewed games. Those who purchased third party single player games through Glyph will be able to access their content from here on forward, however the items will be removed from the store barring any further purchases. Furthermore, gamers also have the option to port their licenses over to Steam.

If you purchased any single player download games from Glyph, you should have received an email with an activation code for each game you purchased. If you did not receive this email, please . Once you have your keys, you’ll need to activate them on Steam.

(Source: Trion Worlds)

Trion Worlds Promises Defiance Announcement At Gamescom


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Last week we reported that Trion Worlds had opened a thread on the Defiance official forums, requesting that people submit questions for an upcoming Q&A session. The results of the Q&A are available for viewing on the official website, nine questions and nine answers. When questioned on a roadmap for future content updates, Trion answered that more details will be released at Gamescom and PAX.

    Right now, we are working on some non-expedition content for upcoming updates. We can’t say much, but we do plan on releasing more info at Gamescom and PAX Prime. You get a hint about what is happening with Dark Matter in the latest Arkbreak Expedition.

 

You can read the rest of the Q&A at the link below. Gamescom and PAX Prime take place in August.

(Source: Defiance)

Defiance Opens Floor To Community Questions


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Trion Worlds is opening up its forums to another Q&A with the Defiance development team. If you have any questions/concerns to push on the team, now is your chance to do it.

This is the question collection thread for this week’s Defiance Developer Q&A. If you’d like to add your question in or you have any concerns, this is your thread! Questions will be drawn later today and the thread will be closed after the questions have been drawn to prevent confusion.

As usual, MMO Fallout will be covering the answers in the Defiance Q&A.

(Source: Defiance)

Trion Worlds Unveils Diablo-esque Devilian


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Trion Worlds has announced that they will be bringing the MMOARPG Devilian to North America and Europe. The Diablo-esque title will join their increasingly diverse portfolio of games including MMO Rift, online shooter Defiance, and world builder Trove. Devilian is advertised as:

Join the fray as a Berserker, Evoker, Cannoneer, or Shadowhunter. Each Class possesses a unique Devil Form you can level up – and unleash – to wreak havoc on your foes. Customize your character with advanced Skill Paths, collectible Talismans, weapons, armor, and other implements of dark intent.

Players will be able to engage in multiple pvp modes, including 3v3, 20v20, and wars fought between guilds. For those interested in trying out the beta, signups are available on the main website. For the trailer, check out the video below. For gameplay footage, check out the video below that.


[Community] Trion Worlds Question & Non-Answer Session


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Developer Q&A’s are a great representation of why you should never allow an interview subject to cherry pick their own questions. With the exception of an exceptionally newsworthy answer, I’ve stopped covering developer Q&A’s here at MMO Fallout for a few reasons, not least of which being that they have a habit of wasting everyone’s time and in many cases don’t actually answer any of the questions they are asked.

I harped on this back when Jagex would do Q&A sessions with their community, because they would ignore hard questions in favor of filling up the transcript with things that they knowingly couldn’t answer, with at least half of the answers being “I can’t answer this,” “this isn’t my department,” or “this isn’t what we’re talking about today.” The thinly veiled attempt at dodging questions under the guise of transparency is obvious to anyone paying the slightest amount of attention, and in the end it wastes time and likely causes more PR damage than actually answering the questions to begin with.

Trion Worlds recently put out a Q&A for Defiance, and in a fashion that I have heavily criticized in the past, managed to not answer just about any of their hand picked questions. Out of eleven questions in the latest Q&A, two fall into the “we are looking into it,” seven into the “we might in the future, maybe,” with one definitive no and one definitive yes. Eleven questions, all hand picked by a Trion employee, and only two answers provide concrete information.

There are two parts to a Question & Answer, the questions and the answers.