Ever since Warhammer Online went free to play, people like myself have been clamoring for Mythic to go full Turbine and just open the game up with a cash shop. Mythic, at least historically, has denied any plans to change Warhammer’s model, but has given side remarks about what they would have to do if they were planning on changing the model and opening a cash shop. Not an acknowledgement that the game will move to a free model, but I would be highly surprised if Warhammer dies before it at least dips a toe in the idea.
In the latest producer’s letter, Mythic is skirting around the idea of planned server mergers. They are “discussing” what to do with the low population servers. There are currently four North American servers and five European servers.
As part of an effort to ensure off-peak hours are as enjoyable as peak hours can be, we are actively discussing our plans for lower population servers. If you haven’t heard anything to this effect by the time this letter sees print, you should see something very soon. We are committed to ensuring that we do what is needed to make sure players enjoy their experience in WAR.
Unless Mythic is going to raise the population by taking the game free to play, I can probably surmise that the end result will be server mergers on low population servers. Unless Mythic wants to cryptically point us to their considerations:
“still working on WAR, but is looking at a different aspect of the game. This new focus will be revealed in due time.”
Last month Mythic Entertainment’s own Carrie Gouskos made it quite clear that Warhammer Online is not going free to play…for now. In the interview with Ten Ton Hammer, she talked about the danger of monetizing power in a title that focuses so heavily on player vs player. There was that part at the end of the interview, now what was it…
We do have some vanity stuff that we’ve looked at and said if players want to buy it, that might be something we’ll make available. But power is really, really scary. And that’s the only thing that would be worth anything.
That’s it! Vanity items. When in doubt, don’t give it stats. Mythic announced today via the Herald that a few new items have hit the EA Store. They are as follows:
Server Transfer – $19.99 USD, this will grant you a code that can be redeemed for one server transfer for a single character.
Starter Mount Pack – $8.99 USD, all characters on an account will receive a deed to obtain a mount usable at level 2 giving players a 25% speed boost and have a 100% chance to dismount upon damage.
Trusty Mount Pack – $9.99 USD, all characters on an account will receive a deed to obtain your choice of a new mount usable at level 20 giving players mounts of up to 60% speed boost and have a 55% chance to dismount upon damage
Trinkets of the World Pack – $4.99 USD, all characters on an account will receive two tokens to spend at the new Trophy Vendor in the capital cities. Each token can be used to purchase one of 14 different trophies.
Specialized Training Pack – $9.99 USD, all characters on an account will recieve one War Tract that will allow them to immediately advance one full level when used
Herald Pet Pack – $9.99 USD, all characters on an account will be granted adoption papers to the Snotling Herald vanity pet. This pet will follow you around and give you a boost!
Initially I was posting that the Training Pack would allow someone with enough cash to fully level all of their characters, but the Herald was later updated to note that the items are one time deals (you can’t buy two training packs and get two levels).
If Mythic is considering moving toward a free to play model, this is certainly the way to do it. Remove the subscription and sell vanity items/mounts. A well-trained eye will note that Champions Online was setting itself up for just a similar model through the carefully named Adventure Packs that Cryptic released, and the RvR packs that Mythic are currently releasing may be gearing up for a similar switch, where the company doesn’t go full Turbine, but rather a halfway approach where classes/races/features are locked off and for sale either on a VIP basis or through individual cash shop purchases.
Join any internet discussion on Warhammer Online, outside of the realm of Warhammer Online’s forums, and odds are someone will eventually ask “when is Warhammer Online going free to play?” or something of the like. Despite Mythic’s claims that Warhammer Online is still profitable, there has been a vocal push to the game expanding the endless demo (tier 1) to the entirety of the game, supported by expansion packs.
Well, in a Ten Ton Hammer interview, Mythic producer Carrie Gouskos wants to be clear that WAR is not going free to play, at least not in the short term.
Ten Ton Hammer: Looking at the RvR pack and how it is being offered, the big question is why you’re sticking with subscription when everybody and their brother is going free-to-play right now? What’s the thought process behind that?
Carrie’s answer conveyed what a lot of players fear on such a change:
One of the big things that came up with free-to-play was that in order for it to work in a RvR game, you have to consider monetizing the power, such as the weapons, armor, and things like that. This is really scary because that is something that I don’t think players embrace. If you look at MMOGs that are free-to-play, a lot of people approach it as if you spend a lot of time or spend some money, you can get it. I think that works for a lot of things, but when it’s power, then it gets into fuzzy territory. With the focus that we have on RvR, it seems that it might not work.
We’ve definitely made some changes to the game’s economy this year. If we ever go into free-to-play, that would help us do that. But, it’s not where our focus was.
Thank you. Don’t get me wrong. We do have some vanity stuff that we’ve looked at and said if players want to buy it, that might be something we’ll make available. But power is really, really scary. And that’s the only thing that would be worth anything.
For a few minutes, I couldn’t understand why this sounded so familiar. I mean, it’s not like it’s possible to have a free to play option, without breaking your promise on changing the player’s subscriptions, right?
“As I said in that interview, we will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.”
There is no doubt that All Points Bulletin stole the show this past month, showing up on MMO Fallout at least once every three days heading towards the middle of the month onward. Although Realtime Worlds announced APB carrying 130,000 active players, I have to question how many of those players are actively paying subscriptions, as I have my doubts that Realtime Worlds would be going into administration if the grand majority were pumping cash directly into the cash shop and game time veins at RTW.
August was filled to the brim with news that makes you scratch your head and question reality. Bill Roper is gone from Cryptic, I was sent a legal threat by David Allen, I had my wisdom teeth taken out and pretty much immediately went back to writing up articles despite being heavily drugged on hydrocodone, I was featured on Biobreak and Tobold’s blog.
On another good note, however, MMO Fallout now has five active backups going. For the sake of my own embarrassment, I won’t mention the incident that lead up to me being paranoid about losing my information, but irregardless I now have five flash drives, each carrying a backup of MMO Fallout that I update on a weekly basis. I backup this website daily, but I only transfer it off of my computer every Saturday.
I’m still disappointed that the Atari versus Turbine lawsuit resulted the way it did. I personally love legal drama (when it doesn’t involve me) and would have enjoyed seeing something come out of this other than secret settlements.
Warhammer Online fans rejoiced this month. Although BioMythArts Entertainment (or whatever they’re calling themselves nowadays) isn’t giving specific numbers, they are willing to announce that Warhammer Online is indeed profitable, with tens of thousands of new players streaming in thanks to the endless trial system.
Over on Sony’s front, Everquest is once again proving that although their alternate rule servers are unique, they more often than not crash due to low populations. Such is the case with Everquest’s 51/50 ruleset servers (players start at level 51 with 50 level AP) which are due to be merged into normal ruleset servers.
Unfortunately, another month brings another game shutting down. After a year of promises and well wishes, Playdom announced the shuttering of Chronicles of Spellborn, after the Facebook gaming company acquired Acclaim. Although Acclaim’s two other MMOs 9Dragons and 2Moon were transferred to other hosts, Chronicles of Spellborn was shutdown late August.
Speaking of which, Earth Eternal came very close to shutting down. The most adorable non-Asian MMO hit a brick wall running when Sparkplay announced that the company had laid off all but two employees, and that the game would be sold at auction, with high hopes that a buyer would pick up the title. Luckily, a buyer did indeed pick up the title, and we’ve received information that many of the Sparkplay employees may be making a return soon enough.
Alganon-WAIT IT’S NOT WHAT YOU THINK- ditched the initial client purchase completely by going 100% free to play earlier this month. While the free title is restricted in how many quests you may partake in daily, as well as a shorter level cap, players can remove these restrictions with a simple cash shop purchase.
While we’re on the subject of departures, Bill Roper announced that he would be leaving Cryptic Studios. In unrelated news, I’ve been receiving emails of gratitude for reporting on this story.
On yet another sad note, Realtime Worlds and their newly released MMO “Absolving Perot’s Blame” (or APB for short) have been pretty much a weekly staple for MMO Fallout news. What started out as a simple announcement of standard restructuring took a turn for the worst when Realtime Worlds went into administration (Bankruptcy) and announced that they were looking for investors with what was left of the team. With the recently released patch offering major updates to the game’s driving and shooting, we can only hope that these much needed enhancements didn’t come too late.
File this one under “how is this in improvement?” I don’t normally talk about game’s individual updates, but the upcoming patch to Warhammer Online, 1.3.6, is revamping the UI of the auction house to better fit the searching needs of the game’s players. As a result of this upgrade, all auctions are standardized to 48 hours, and Mythic has decided to remove the option of bidding on items, opting for a buyout only approach.
According to the WAR Herald, the options being removed are due to lack of popularity, so I won’t question that aspect. I do have to question how removing the aspects altogether, rather than allowing the few who do utilize them, can be an improvement. It is possible, of course, that the new infrastructure of the auction house required some of the options to be removed, but aside from a technical limitation point of view, I don’t believe there is much Mythic can say to convince me “no, this is for your own good.” I feel like I’m talking to the Apple of MMOs.
Personally in the grand majority of MMOs that I have played where an auction house exists, I’ve found myself setting up a tried and true method of selling my wares: start low, set a high buyout amount, and start gathering data on how well the items sell for. On World of Warcraft, this method has become a godsend in selling stacks of cloth and has allowed me to make a substantial amount of gold doing what is essentially a side-job.
Runescape is one of the few MMOs I can think of that only features a buyout option, although the Grand Exchange isn’t billed as an Auction House, and the system of buying and selling is 100% anonymous.
I have a feeling Mythic might offer their players some clarification, and hopefully if enough people ask for it bidding might be returned to the game.
File this one under “how is this in improvement?” I don’t normally talk about game’s individual updates, but the upcoming patch to Warhammer Online, 1.3.6, is revamping the UI of the auction house to better fit the searching needs of the game’s players. As a result of this upgrade, all auctions are standardized to 48 hours, and Mythic has decided to remove the option of bidding on items, opting for a buyout only approach.
According to the WAR Herald, the options being removed are due to lack of popularity, so I won’t question that aspect. I do have to question how removing the aspects altogether, rather than allowing the few who do utilize them, can be an improvement. It is possible, of course, that the new infrastructure of the auction house required some of the options to be removed, but aside from a technical limitation point of view, I don’t believe there is much Mythic can say to convince me “no, this is for your own good.” I feel like I’m talking to the Apple of MMOs.
Personally in the grand majority of MMOs that I have played where an auction house exists, I’ve found myself setting up a tried and true method of selling my wares: start low, set a high buyout amount, and start gathering data on how well the items sell for. On World of Warcraft, this method has become a godsend in selling stacks of cloth and has allowed me to make a substantial amount of gold doing what is essentially a side-job.
Runescape is one of the few MMOs I can think of that only features a buyout option, although the Grand Exchange isn’t billed as an Auction House, and the system of buying and selling is 100% anonymous.
I have a feeling Mythic might offer their players some clarification, and hopefully if enough people ask for it bidding might be returned to the game.
When Warhammer Online launched in 2008, the game peaked at about eight hundred thousand subscribers, before plummeting over the course of the next two months to little over three hundred thousand. Over the course of the first year, WAR lost over three quarters of its population, as well as a grand majority of its over-one-hundred servers. So given MMODATA.com’s latest graph showing WAR heading under one hundred thousand subscribers, questioning the game’s health is not exactly out of line.
Luckily, those of you playing WAR can rest easy, at least for the moment. In an interview with Eurogamer, Bioware Mythic announced that WAR is still profitable as it comes to its second birthday this September, and that the game is still chugging forward despite the naysayers. The endless trial has had its desired effect, and “tens of thousands of players” are experiencing the game each month for the first time, according to EA.
Even if you go by mmodata.net’s figures and give WAR a mean 90,000 subscribers, Mythic is still looking at $1.3 million in income a month.
Here’s hoping the Endless Trial goes even better than expected, and Mythic has plenty in the coffers to keep the game going. More on Warhammer Online as it appears.
Those of you who are acquainted with Sony Online Entertainment are likely aware of Live Gamer, the “legit” real money trading website where players can buy and sell characters, gold, and more between each other without fear of getting scammed by some guy sitting in China watching ten WoW bots do their work. Currently, the Live Gamer Exchange only covers Everquest II, Vanguard (Vanguard had 54 characters up for sale, with only one bid between them), and Free Realms.
No matter how you feel about Live Gamer, the company has announced a partnership with Electronic Arts to cooperate on their MMOs. There is no word as of yet as to which of EA’s MMOs this will include (The Old Republic, Warhammer Online, Dark Age of Camelot, and Ultima Online), or exactly what services Live Gamer will bring to these titles, but speculation is abound. Considering Live Gamer currently allows players to trade currency, characters, and items for cash (and vice versa) in the MMOs it does support, it isn’t too far of a reach to assume that whatever MMO EA decides to lend will offer similar features.
If you head over to Direct2Drive, you will find a number of MMOs on sale for the time being. As there hasn’t been much in terms of information from Direct2Drive, I have no indication as to whether or not these are permanent price slashes, or temporary publisher price cuts. Either way, check out some great deals.
I’ll be checking Direct2Drive over the course of this week and next week until the sales end.
Mythic wants its babies back, especially in Europe where hosting has been handled by GOA. Earlier this year, the MMO developer took back Dark Age of Camelot, that GOA had been hosting for the game’s European life-span. Now, in a move that I’m sure will surprise anyone playing WAR Europe Edition, Mythic is taking back Warhammer Online…in Europe!
Servers will transition over the next few weeks, and Mythic has promised that all of your information will transfer over to the new servers. More information is coming soon.