Double Experience Weekend Coming To Neverwinter


RuneScape isn’t the only game feeling generous with the experience this weekend. Adventurers in Neverwinter will once again have the opportunity to level up those companions at half the effort, as Perfect World Entertainment is running another double experience weekend. Starting Thursday at 7:30am PST and running through Monday February 20th at 7:30am PST, both player characters and their companions will receive 100% bonus experience.

This bonus applies to kills, professions, quests, and invocation. Your companions will level up at double the rate as well, making this weekend handy for bringing those stragglers up to speed.

(Source: Perfect World Entertainment)

Reminder: RuneScape Double Experience Weekend Coming


Mark your calendars, cancel your weekend appointments, and tell that significant other that you need some alone time, because it’s that time again. No, not half price appetizers, you can get that just about every Wednesday. I’m talking about double experience in RuneScape.

But this year it’s not just about getting you in on the weekend and telling everyone else to go shove off. The actual event runs from Friday February 17th through Monday February 20th. Afterward, you’ll still be able to get your hands on some extra experience over the course of the week, with the bonus decreasing every fifty thousand experience.

(Source: RuneScape)

Esports Betting Figures: League of Legends Comes Out On Top


Recent betting figures have revealed that League of Legends is the most popular game by betting turnover. LoL takes 69% of the esports betting market, followed by Counter Strike (15%), DOTA 2 (10%) and Starcraft 2 (6%).

Our research also shows those countries keenest on E-Sports betting, with most of the money bwin made on the matter coming from Germany. Their place atop the rankings is a commanding one, with over a third of the punters (41.36%) stationed there.

Austria (15%), the Netherlands (13%), Switzerland (6%) and Belgium (6%) complete the top five of the most prolific E-Sports bettors on the planet. Canada (1%) are the highest ranking non-European nation, suggesting there’s plenty more growth for the game to make on a global scale.

Source: bwin

Star Trek Online: Agents of Yesterday Hits Consoles


The latest expansion pack for Star Trek Online hit consoles today, bringing with it the usual slew of new content, task force missions, new ships, and more. Agents of Yesterday brings players back to the 23rd century, putting them face to face with fan favorites from the original series including Chekov, Scotty, and Cyborg Crewman 0718.

Check out zones from the original series, utilize a new specialization tree, and protect the past from a new threat.

(Source: Perfect World Entertainment press release)

Elder Scrolls Online: Grab The Black Cat Pet Until Monday


Whoever said black cats were a source of bad luck was probably some sort of cat racist. For Elder Scrolls Online players, it’s another reason to reach into their crown coffers. For a limited time, you can get your hands on a black cat pet.

The cat costs 700 crowns, or roughly $7 USD, or less than half of your monthly stipend if you’re a plus member. The cat is only available until 10am EST on Monday, February 20th. After that you’ll be stuck walking under ladders to try and summon one.

(Source: Elder Scrolls Online email)

[Community] How Valve Can Make Steam Direct (Closer To) Perfect


Steam Greenlight, the process through which developers pay $100 to gain access to submit their games for players to vote to sell on the platform, is going away. In its place is Steam Direct, a process through which developers will be able to pay a per-game fee to guarantee access to the store front.

The new system has been heavily criticized despite a lack of information at this point in time as to how much it will cost and how developers will be able to recuperate said money. Regardless, I’ve decided to put in my two cents on what Valve can do to implement Steam Direct in a manner that improves over Steam Greenlight.

1. Keep Those Fees Flowing

I don’t personally care if Valve is charging money for games to be submitted, and I don’t even particularly mind if they pocket the money from it either. I’d like to see that cash go toward improving the platform, and it likely will since Valve has funded continued updates like reviews, curation tools, better support for refund policies, even though Greenlight money went to charity. For the most part, however, I view the idea of a $100 per title barrier to be just what Steam needs: hurdles for developers to jump over that aren’t damning for the legitimate little guy. Don’t forget, the per-instance fee is what prevented Digital Homicide from using the justice system to harass 100 Steam users, and I have no doubt in my mind that the Romines wouldn’t have had half of their inventory on Steam if they had to pony up $100 for each submission.

Valve is talking somewhere between one hundred dollars and five grand for the submission fee, and in all honestly I think they’ll err toward the lower end. The highest I’d honestly go if we’re discussing a per-title submission fee is $250, and frankly that’s on the high end. This is also disregarding Valve’s statement that the cost will be recoupable, although they haven’t said how. I also assume that there will be different rules for mod submissions.

Let’s face it: $100 isn’t a lot of money if you’re selling a video game, if you can’t recoup that then maybe your game doesn’t belong on Steam. I know that’s not going to be a very popular opinion, but it needs to be said. We already have a place where budding developers can go and dump their experimental free games that won’t sell $100 worth or were just made as a hobby, it’s called Itch.io. Cobbled together a flash game and want to provide it for free? There’s Newgrounds. Steam Greenlight already costs $100, if Valve went with my idea of keeping the price, the only major difference is it would be more costly to dump a few dozen games on the service.

Ultimately, Steam isn’t a dumping ground for weekend projects, high school finals, and troll/meme games. That’s Itch.io. There are other distribution channels.

2. Use That Money To Fund Moderation

This is important, the fee for submission should be going toward improving the store front. By that, I mean it shouldn’t take months upon months of player reports and negative press for you to remove dead games that are unplayable due to offline servers, whose developers are out of business and never bothered to take their store front down. We shouldn’t have to deal with developers like Karabas who make bullcrap claims that they’ve won awards from shows that haven’t happened yet.

Ultimately, Valve’s increased dividends from developers putting down cash for their direct placements should go into improving the infrastructure that they use for said platform, like how the money you pay at toll booths (theoretically) goes toward keeping the roads maintained.

In fact, let’s go a step further and set up the Steam Direct Sponsorship fund, for developers who are doing great work but for one reason or another could never afford the placement on Steam. Let’s say they’re a developer from Venezuela where $100 USD translates to a fair grand. Let some of the money from submissions go into a kitty for these guys and gals, they can submit their game Shark Tank style and let Valve decide which are worthy of passing through.

3. Throw the Whole System In the Trash

Ultimately Steam Direct is the wrong solution implemented to fix a problem that only exists because Valve decided it should. The problem could be solved through curation of games that come in through Steam, as Valve did before Greenlight, but Valve doesn’t feel like curating. They have the money, but don’t want to spend it. They have the employees, but thanks to the flat structure anything related to customer service has been slowly automated over the past few years because nobody wants to do the work and there isn’t anyone in charge to force said work.

So the ultimate solution, the one most guaranteed to never happen, would be for Valve to take quality control into their own hands.

[Video] Nano-Boosted Bastion Is Nearly Indestructible


Who says using the test server can’t be fun? Blizzard’s latest test patch for Overwatch is up for players to enjoy, take advantage of, and suss out potential game breaking issues not unlike the one you see in the video above. Among the various changes to heroes are a variety of tweaks meant to make Bastion more viable. While Bastion’s deployment time has been reduced by a third and his magazine size buffed from 200 to 300, bullet spread has increased and both critical hits and head shot multipliers have been removed. Bastion can now heal while moving, however this is tied to a limited resource that refreshes while not being used. Oh and he also gains a passive defensive buff reducing damage by 35% while in sentry mode.

That last bit is important, because as players are finding out on the server, that buff stacks with Ana’s Nano Boost ultimate, which reduces damage by 50%. Nano boosted Bastion may be one of the best things to come out of the Overwatch test realm, but if you want to check it out for yourself you’ll need to do so before Blizzard patches it out.

Valve Kills Steam Greenlight, Implementing Steam Direct


Steam Greenlight, has been both applauded and derided, as a method for small developers to find a platform to make money and as an easily gamed portal through which Steam has turned into a dumping ground for Unity asset flips and actual money laundering schemes. On one hand, the change seems to be mostly cosmetic, a new name attached to an old machine. On the other hand, Valve seems intent on stemming the virtual avalanche of low quality titles, and has announced a per-title application fee for Steam Direct.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Currently Steam Greenlight asks for a $100 one-time fee, which is donated to charity, in order for developers to show their determination. As it turned out, $100 wasn’t much to deter developers like Digital Homicide from flooding the platform with dozens upon dozens of low quality shovelware titles. Valve has stated hopes that Steam Greenlight would one day have no curation on their part.

More information on Steam Direct as it is revealed.

(Source: Steam)

Future Of Conan Exiles Coming To GDC And PAX East


Conan Exiles launched on PC Early Access last week, selling 320,000 copies and recouping all of its investments. Rather than pack up and call the day a success, Funcom is pushing forward with continued content development. Budding content creators have access to the developer kit, allowing for the creation and distribution of mods, quality of life improvements, and total conversions on Steam Workshop.

“We are deeply humbled and very grateful for the initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone through some challenging times in recent years and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”

Funcom will be present at the Game Developers Conference in San Francisco to show off future content coming to Conan Exiles, and the studio will have presence at PAX East in Boston, Massachusetts.

(Source: Funcom)

PSA: Rainbow Six Siege Starter Edition Is Back, Forever


The Rainbow Six Siege Starter Pack is available once again in the Ubisoft store, but unlike last time it won’t be around for a limited time. Up for $15, the starter pack gives you access to the entire game with one caveat: The price to unlock operators is significantly higher, we’re talking 5-6 times the price.

Alternately, you can just pick up the full game on sale for $24.99. If you do go the cheap route and decide to upgrade later on, you can do that as well.

(Source: Ubisoft Store)