NCSoft Q4 2016: Wildstar Disappears From Report


NCSoft has released their fourth quarter financial statements and the news is quite positive. Compared to the same period last year, sales rose 20% with operating profit up 36% over the same period, thanks to strong performance from major IPs and strong launches in the mobile market. The report notes that sales have hit a historic high thanks to geographical expansion and new business models.

Over on the game’s front, Lineage 1 continues to impress with a 42% increase in sales over last year, an insane jump for an MMO that is going on nineteen years old. Another title to see solid annual growth was Blade & Soul, which continues to be popular as it rolls out worldwide. Lineage II saw a fair amount of growth while Guild Wars 2 continues to rock steadily as it awaits a new expansion pack. The other category contains Lineage Red Knights, whose successful rollout boosted the category by 97%.

One game you may note as missing from the sales breakdown is Wildstar. It isn’t there. It appears that the game’s sales have dropped enough that it is no longer worth listing as a product separate from the “other” category.

(Source: NCSoft Finance)

Final Fantasy XV, Tomb Raider Drive Square Enix 9 Month Sales


Square Enix’s latest income report is out and the results are pretty positive. For the nine month fiscal period ending December 16, net sales amounted to 190 billion Yen, a 24.4% increase over the same period last year. Operating income meanwhile dropped nearly ten percent, although Square is expecting a positive outcome by the end of the fiscal year in March. Sales this period were driven by big blockbuster hits including Rise of the Tomb Raider and Final Fantasy XV.

Over on the mobile side, sales have been boosted thanks to strong performances by Final Fantasy Brave Exvius, Hoshi No Dragon Quest, and Dragon Quest Monsters Super Light. Square Enix’s MMO’s have seen a significant drop in income over last year due to the lack of an expansion pack release during the period. The upcoming launch of Stormblood will no doubt rectify that, however it does not come out until the next fiscal year.

You can check out the entire release at the link below.

(Source: Square Enix)

Giveaway: MU Legend 2nd Beta


MMO Fallout has once again partnered with Webzen to give away beta keys for MU Legend, the second closed beta period set to start on February 21st. All you need to know going forward is that if you have a beta key from previous dates, you don’t need a new one. The work has already been done. Sit back, enjoy a cold one, and wait another two weeks. Alternately, you can spend your time watching the trailers below.

  • Important: If you have a beta key from the previous closed beta (even if you didn’t get it through us), you do not need another to access this coming closed beta.
  • Grab your key from the ticker box below.
  • Head over to the official website and click the ‘redeem beta key’ page (you’ll have to scroll to the bottom)
  • Enter your closed beta key.
  • You’re set.

[keys id=18528]

Homicide By Any Other Name: The Latest On The Romine Case


Here at MMO Fallout, the dead truly never stay down, and nothing says painstaking existence quite like the story of Digital Homicide and the lawsuit by James Romine against Jim Sterling. Those of you new to this discussion are going to have to read the archives, after going on two years of discussing what Digital Homicide is and what they do, frankly I’m sick of retelling the same story every other month. When we last left this story, the judge had dismissed Romine’s case unless he could present a counter-argument through an attorney. Key part of this phrase, through an attorney. Keep that in mind for the weeks ahead, it is very important.

Since Romine decided to file yet another 73 page document, I went through and plucked out some of the more interesting facts/claims that were made this time around. See below:

  1. Romine is now claiming that Jim Sterling is a direct competitor, as Sterling is “a member of a development team” currently working on a Steam release, thus alleging jurisdiction in Arizona because said game will no doubt be sold in Arizona.
  2. The idea that Romine has been using alternate accounts to put out other games and hide his name, because having either Romine or Digital Homicide attached to your name is guaranteed rejection by the gaming public, has basically been solidified in legal documents. Romine planned on using the Micro Strategic Designs name to ‘rebrand,’ an effort that was ruined because the developer messed up and accidentally placed the game in a Digital Homicide bundle, thus revealing the connection.
  3. The goal at the time was to completely retire the name Digital Homicide, because the name itself was irreparably damaged thanks to bad press and extremely low rated games.
  4. Romine believes that it is unfair for Digital Homicide’s poor reputation to follow to a new company owned and operated by the same people.
  5. How easy it is to game Steam Greenlight: According to the court documents, Attrition: Nuclear Domination made it through Steam Greenlight with just 500 yes votes. If you’re wondering how all of these bad games get through, here is your answer.
  6. Romine has more alternate accounts, under the names Vampier Straud, TheMac, SimplebutFunGames, and Micro Strategic Designs. There are seven total, four owned 100% by Romine.
  7. Valve nearly gave Digital Homicide the boot in 2015: According to the documents, Valve nearly gave Digital Homicide the boot in October 2015, stopping only because Romine begged (his word) them not to, promising to remove his future products to avoid having everything shut down. Incidentally, Valve would ultimately terminate their business with Digital Homicide following aggressive legal action from the latter.
  8. Someone sent a bag of poop by mail to Digital Homicide. Don’t do that.

How will the court respond? There’s only one way to find out. Tune in next time, folks.

City of Steam: Resting, Not Retired


City of Steam was a rather highly spoken of game here at MMO Fallout from years back, although it only shut down about a year ago, but I’ve found myself thinking about the game every now and then. As it happens, I stumbled onto the website for no real reason only to find that it is still operational, with a message to fans of the game: We are resting, not retired. As it turns out, the team over at Mechanist Games still wants to do proper by the game via a sequel.

City of Steam certainly isn’t retired, but we’ll need time to reflect on these things. A sequel would have to do justice to the world in a way that honors the original, addresses as many critiques and quirks as possible, and improves or innovates at the same time. It would also have to be good enough to make up for the shortcomings of the original – stuff that no one was really happy with. Rushing into such a massive commitment would be foolish, and would risk destroying the goodwill that still exists for the game.

When I originally talked about City of Steam back in 2012 (my how time flies), I had nothing but praise to heap unto Mechanist Games. Following several successful closed beta weekends, Mechanist announced an unholy union with R2 Games and turned it into the form that ultimately killed it: A watered down grindfest with casino-style blinking lights and everything geared toward a horrendously opportunistic cash shop. The prior fans abandoned ship and City of Steam became a ghost town.

The thought of a City of Steam sequel seems pretty interesting, hopefully Mechanist Games can figure out where the title went wrong last time and realize what was looking to be an incredible title.

[NM] The Sorceress: Worthy of its Fake Awards?


Not too long ago I talked about The Sorceress, a game so good that it fraudulently touted itself as winning numerous awards and promptly banned anyone who dared to say otherwise. But how bad can a game be that, in a theoretical alternate universe, managed to take home best graphics, best atmosphere, best action, the Indie World Award, and the Dev Gamm award that hadn’t even happened yet?

Pretty bad.

The sorceress tells the story of a world torn asunder by bad creatures, and you the sorceress are the only one that can stop them. The game tells you this through broken English narration and recorded video of the main character hitting things with her sword while numbers pop out. You’d be forgiven if you mistook this for a bad fan-made machinima project, all it’s missing is the five frames per second video and the ‘unregistered bandicam’ logo splashed at the top.

You often hear game critics talk about developers not bothering to put any effort into their quests, but I think Karabas Studio should be claiming a patent on the concept. The second quest you receive in the game is from an innkeeper and literally just says “I need to kill 2 Skeletons. Can you kill the skeletons for me, please?” So you kill the 2 skeletons, come back, and receive a healing potion. Your next quest? “I need to kill 10 skeletons. Can you kill the skeletons for me, please?” It has nothing to do with the broken English, that I could at least have some sympathy for.

After you kill the skeleton king, the game gains more of a semblance of plot, but not really. There are monsters in a nearby dungeon and they want to destroy the town. If you want to stop them from doing that, you’re going to have to kill them. That’s pretty much it.

The controls and mechanics in the game are an utter mess, almost as if it was developed by someone who didn’t have the faintest clue on how to create a video game, from the action hotbar that doesn’t work much of the time to the health/mana potions that are button operated and have no cooldown between use. Your first interaction will likely be wondering why the hell none of the NPCs are interactive until you figure out that the developer has mapped that button to I. Yes, I, the universally accepted interact button.

The dungeon that makes up the breadth of the game is a one way series of corridors randomly dotted with a small assortment of lazily cobbled together generic fantasy mobs. Enemies in the game respawn so quickly, including bosses, that by the time you’ve cleared out a room the one behind you has repopulated. That’s assuming of course that they don’t just immediately respawn where the previous one dropped. That’s also assuming that you can manage to stay locked on to an enemy, since the tab targeting barely functions and using the mouse to target is like trying to walk a cat on a leash.

There are a ton of little things here and there that should be second grade knowledge when building a game, but somehow still managed to be missed. Inventory management is, well, nonexistent. You can’t move items to different slots, you can’t drop stacks, and the button disappears whenever you do something. In order to drop the stack of 20 ‘sculls’ (their spelling, not mine) that you’ve collected, you need to click the skull, click drop, rinse, and repeat. And be sure to drop them in a place you’ll never go back to, the items stay on the floor forever, even after shutting the game off, and you pick them up automatically by walking near them.

By the end of the game, your inventory is a cluttered mess of teleport gems and keys that are forever placed at the earliest spot you had an open inventory space. The teleport gems, presumably a workaround to the game’s awful spawning system, teleports you deeper into the dungeon since you respawn at the front when you die. There is a five minute cooldown, however there wasn’t a visible countdown that I saw. You just have to keep using the item until it works.

Characters and enemies in the game are a mixed bag of store bought assets, including your player character who appears to be a random stock anime girl. You pick up palette swap armor and weapons over the course of the game that don’t affect your appearance, since that would require someone with modeling knowledge and thus be far beyond this game’s technical budget. Armor and weapons are just six color swaps of the same items, and there’s only a small handful of enemies that the game reuses prolifically.

Enemy AI is, expectedly, idiotic. Since mobs respond based on your proximity alone rather than to damage received, it is entirely possible to set yourself up with longer range spells and just keep peppering them from afar. In fact, this is how I beat the final boss. A sad, but not unexpected end to an equally sad and not all that unexpected game. You should keep your eyes open, for a game with early 2000’s graphics and not a hint of atmosphere, the draw distance is disgustingly short, rarely going as far as the length of the room you’re in.

I managed to beat The Sorceress in under five hours, because part of me wanted to finish the game and prove some semblance of “it wasn’t all that bad,” but I’m not going to turn this into a cost analysis based on the seven dollars I paid because it was five hours of pain and frustration. In a world where one-man games are becoming increasingly high quality, where Steam is getting piled on like a landfill with trash, games like The Sorceress don’t have a place, not even for the people who like the ‘so bad it’s funny’ aspect. It’s not funny anymore.

One thing I didn’t mention about the game is the graphics, since they are Unity assets and it doesn’t seem right to pass judgement on something the developer didn’t make. It’s like praising your dad’s baking skills over the Marie Callender pie he picked up at Wal Mart and moved from the tin over to a fancy looking plate. What I will say is that the assets are the gaming equivalent of a ransom note made out of cut up newspaper clippings, with characters that look like they were hastily ripped from a dollar store toy box and thrown together without much thought to consistency or quality.

By all counts, my coverage of this game will no doubt see more traffic than the actual game itself will see sales. The best we can hope for is that games like this continue to be smothered in the white noise that is the current Steam release climate.

Jagex Brings RuneScape to the Amazon Alexa


RuneScape is great, but what about those times when you don’t want to play RuneScape but you’d like to listen to it, preferably through a smart device manufactured and sold by Amazon. If you fit that demographic, there is finally good news. Jagex has partnered with Amazon and released RuneScape Quests: One Piercing Note, an interactive murder mystery audio adventure in which the player takes on the role of investigator.

Showcasing dramatic voice acting and atmospheric music wrapped in compelling audio gameplay, RuneScape Quests: One Piercing Note is based on a classic quest adapted from the PC MMORPG. Players become the voice of a courageous adventurer, tasked with solving a murder at the Abbey of St Elspeth. The crime scene investigation soon takes a turn for the unusual as demonic dark secrets are uncovered in the seemingly serene abbey.

RuneScape Quests: One Piercing Note is available in the skills section of the Alexa app.

(Source: Jagex/Amazon Press Release)

Elder Scrolls Online: Morrowind Is Being Called A “Chapter,” Launches In June


Zenimax has announced the next massive update to The Elder Scrolls Online, bringing players to the Morrowind province of Vvardenfell. Set to launch on June 6th, Morrowind is being called a ‘chapter,’ with content around that of an official expansion but accessible to all players thanks to the One Tamriel system. Also coming with the expansion is a new class, the Warden, capable of summoning a War Bear ally (seen in the trailer above). Also set for launch with the expansion is a 4v4v4 PvP mode.

Vvardenfell is the largest zone added to The Elder Scrolls Online since launch and utilizes the same geographic footprint as The Elder Scrolls III, including all key points of interest from the classic game. Players will embark on a dangerous journey through legendary locales in Vvardenfell, 700 years before the events of The Elder Scrolls III, from the docks of Seyda Neen, to the volcanic Ashlands, to dense, mushroom-filled forests, and through the glory of Vivec City, still under construction in this time period.

Morrowind will cost $39.99, or $59.99 for the full package with the base game included. The big box, set at $100, includes a hefty looking Dwarven Colossus statue.

(Source: Zenimax Press Release)

Neverwinter Announces The Cloaked Ascendancy


Perfect World Entertainment has announced the next big update for Neverwinter, dubbed The Cloaked Ascendancy. Taking place after the events of Storm King’s Thunder, adventurers return to the city of Neverwinter only to find a new threat in the form of the Cloaked Ascendancy. In order to crush this new threat, players will head into The River District, a new adventure zone, to complete a new campaign with new skirmishes, levels, items, and the return of the Spellplague Caverns.

The Cloaked Ascendancy launches on PC on February 21st, with consoles to follow at a later date.

(Source: Neverwinter press release)

Entertainment Software Association Speaks Out Against Immigration Ban


The entertainment industry is speaking out against recent orders by the Trump Administration to impose a travel ban over the weekend, with the Entertainment Software Association being the latest to comment. In a press release issued today, the association had this to say:

“The Entertainment Software Association urges the White House to exercise caution with regard to vital immigration and foreign worker programs. As a leading force in technology and exporter of entertainment, the U.S. video game industry thrives on the contributions of innovators and storytellers from around the world. While recognizing that enhancing national security and protecting our country’s citizens are critical goals, our companies rely on the skilled talent of U.S. citizens, foreign nationals, and immigrants alike. Our nation’s actions and words should support their participation in the American economy.”

Protests have sprung up all over the United States and in countries abroad, over orders suspending entry to the United States of people with nationality in a list of countries identified as ‘terrorist hotbeds.’ Countless organizations have weighed in on the issue, including the Game Developers Conference who have promised to refund tickets to anyone unable to attend.

(Source: ESA)