Daybreak Game Company Promises Support For H1Z1: Just Survive


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Ever since Daybreak Game Company split H1Z1 into its two parts, players of the environmentally focused Just Survive have grown pretty frustrated over a perceived lack of support. It wouldn’t surprise many to hear that King of the Kill has been receiving the bulk of DGC’s attention, especially when you consider that the game draws in about ten times the average traffic on Steam. H1Z1’s new General Manager Landon Montgomery has taken to Reddit to let players know that their voices are being heard, and the Just Survive team is working on improvements.

During the short time I have been here, I’ve been able to assess the Just Survive history both internally and externally. And, while I recognize that the past year has been a little frustrating for the loyal crowd, I know that the internal team is excited to push forward and do right by you, the players. It’s one of the reasons I’m here and why we’re actively building up the Just Survive team. We’ve added several key roles and we are excited to introduce these additional team members in the coming weeks.

We wish Landon Montgomery the best of luck in his new position. He’s going to need it.

(Source: Reddit)

Neverwinter Details Fishing/Sailing In Coming Update


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With Neverwinter’s next big update on the way, the team at Perfect World Entertainment has released a new developer blog detailing a couple of the new systems. With the Sea of Moving Ice update, players will gain access to their own khyeks, a personal boat that will allow them to navigate the open waters. In addition to providing safe voyage and preventing you from becoming the next Jack Dawson, khyeks also open access to a new form of fishing.

In fishing, you’ll be able to set your own bait, cast your line, set your hook, and reel in some big catches. The list of fish to add to your collection is pretty big (see above), but there’s more than just snagging sea life. Adventurers will also be able to find treasure maps tucked away in bottles, leading to all sorts of loot including high tier fishing rods and khyeks.

Check out the full article on the official website.

Daybreak Continues Shrinking: Cutting Cash Cards


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The continued shrinking of Daybreak Game Company, formerly Sony Online Entertainment, continues today with the announcement that the company’s cash cards will no longer be sold in stores this year. According to the post, there are no plans to bring back said cash cards in the foreseeable future.

The details of the plan are a little confusing. The notice was posted today (10/4) noting that retailers should have begun removing them as of September 26th. After November 8th, the cards will no longer activate and thus cannot be purchased even if a retailer leaves them on the shelf (because they need to be activated), but the website also says that as long as a card was purchased “before October 7,” it will still be redeemable.

The option to convert Daybreak Cash into H1Z1 currency will be available until December 31st.

Daybreak’s takeover of Sony Online Entertainment in February 2015 led to deep cuts, including major layoffs and the cancellation of Everquest Next. While not a guarantee, the fact that Daybreak is cutting its physical stock could mean the company is still facing financial woes.

(Source: Daybreak)

Beta Perspective: Criticism of the Avatar


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Shroud of the Avatar starts you out as the corporeal form of the Avatar, an individual who has been summoned to Brittania time and time again to save the world from impending destruction. You meet with Lady British, who tells you that even her husband has returned to deal with evil forces threatening the land.

Lord British is here too? Great, I can’t wait to see how the guy completely ignores me and leaves me with absolutely none of his nation’s wealth to tackle the problem that he’s let fester for the last however many years. The dude’s been a total waste of space for most of the Ultima series, and didn’t even bother showing up for the embarrassing display that was Ultima Forever, although Garriott was long gone by the time that embarrassment of a game was released.

After building your character and answering the Oracle’s questions, you go through the Moon Gate and immediately find yourself in a village that was just ravaged by elves. You come across a dying knight who asks you to take an amulet to Brigid in Resolute. Along the way, you pick up items and figure out how to wield a sword and strike a test dummy.

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If there’s one thing I constantly hope that the gaming industry would take away from Richard Garriot’s games, it is to show even a modicum of the respect that Garriot has for role playing and building worlds. I’m talking about putting in more effort than just designing an enemy and plonking him down on a field and calling it a day.

There are numerous areas just in the tutorial zone that you are likely to completely miss out on if you try to power your way through it. For instance, did you know that it is possible to find a healer who tries to cure the wounded soldier? It is, but unless you bypass the gate and head down another path, then talk to the guy and get on the subject of the dead and dying, you’d never know. He can’t save the soldier, but the game appreciates you taking the effort and rewards you as such.

It’s the little things that make the game that much more real feeling. You don’t know anyone’s name until you ask them or they tell you, and generally they won’t right away. Sure, you can weasel your way around the system by clicking on buzzwords or grunting your comments like a caveman, but if you want to dive into the world and type “what is your name?” you can. You won’t learn everything by following the underlined words, so you eventually have to play along if you want things like quests.

Now let’s talk about difficulty.

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Are you kidding me? I’m not even out of the tutorial zone and already I’m getting my ass handed to me because the game decided it was high time to throw me into a three on one cluster f-you know, I’m not going to let this discourage me. This wouldn’t be an Ultima game if it didn’t start you out completely ill-equipped for the most basic task at hand. I need to get back into the mentality of RPGs where you need to git gud or get out, and having the game eat your lunch and then stab you in the face with your own fork is exactly the message the game needs to send to players that they aren’t screwing around.

Is it frustrating? Absolutely, but it makes the reward all the sweeter when you’re forced to put in work towards it. That said, nothing will make you smash your keyboard quite like that feeling when you see your attack miss, then miss, then miss, miss again, miss a fifth time, miss, miss, miss, and finally hit two damage only to miss, miss, miss, miss, you get the picture.

But push come to shove, Shroud of the Avatar overshoots Difficult Lane and lands right in the middle of BS Valley. In short: enemies are too densely packed and take too long to kill in respect to how fast they respawn. And to top it off, enemies just seem to waltz in from random areas of the map. You’ll be fighting two archers only to have a wolf and two random other bandits just rush in and start attacking you. So you start taking them out but by the time you finish the guys you killed earlier have respawned and joined the fight again. It’s a never ending cycle in some spots!

Experience in Shroud of the Avatar comes from a pool system. By killing enemies and completing quests you add to the experience pool that then goes toward leveling up skills as you use them. So yes, you do have to quest in Shroud of the Avatar in order to level up. The higher level the skill, the more it will draw from the pool in order to level up. In order to level up efficiently, you’re going to have to put locks on skills and decide where your priorities lie.

So it might come as a bit of surprise when I sum this up by saying that I love this game and my enjoyment is getting higher as I play. The more you fight, the better you get, the higher your stats, and the more punishment you can take out and withstand. Considering how much time I’ve invested into just the first area, I feel like this is going to be a very, very long game.

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Digital Homicide’s Business Destroyed, Lawsuit Against Steam Users Ends


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The lawsuit by James Romine against 100 unknown Steam users has come to an end. A few days ago, Romine filed a motion for extension of time or dismissal without prejudice, effectively asking the court to either grant him more time or to kill the case until a future date. The reason, as stated in the documents, is as such:

“Upon filing this case, per advice of the local sheriff who could not help me or my business with a massive ARS-13-2921 criminal harassment problem on an Internet Store front and via email, the Plaintiffs business was destroyed completely financially disabling The Plaintiff, destroying usability of all current work effort, and untold other damages.”

If you haven’t been keeping track, Valve responded to a submitted subpoena by terminating their business agreement with Digital Homicide, citing hostility toward customers as a primary reason. As a result, Digital Homicide lost access to a platform that holds at least 70% of the PC gaming community. As such, according to documents filed with the clerk on 9/27, Romine is unable to afford the cost of serving the defendants in said Steam case. Romine had initially asked for either a 90 day suspension or a refund of filing fees and a dismissal without prejudice, which would allow the case to be pursued at a later date.

The court, under the Honorable Stephen M. McNamee, has approved decision #2 and dismissed the case without prejudice. As of September 30th, the case has been terminated. MMO Fallout will update should the case be renewed in the future.

Randy Pitchford Denies “Reckless” Battleborn F2P Rumors


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Gearbox head Randy Pitchford has denied “reckless” rumors that Battleborn is going free to play, following a report by Kotaku.

While there are no plans to make Battleborn free to play, Pitchford later confirmed that the game will have a limited free trial at some point in the coming months. Until that point, which is not until months from now, Gearbox has committed to continuing to release DLC and continue to support the game as it exists.

Battleborn has slipped hard on PC, with 657 people playing at peak concurrency over the past 30 days or so. The details of Battleborn’s free trial will no doubt be revealed in the months to come.

(Source: Twitter)

Neverwinter: Sea of Moving Ice Launches November 8th


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Perfect World Entertainment has announced that Sea of Moving Ice, the followup to Neverwinter’s latest expansion Storm King’s Thunder, will launch November 8th. Picking up where Storm King’s Thunder left off, Sea of Moving Ice will see players sent to take on Jarl Storvald, a new villain who threatens to cover the land in a permanent winter.

Sail the seas in your new boat, see what new fish you can catch from the icy depths, discover parts of a treasure map, and hunt down pieces of the new artifact weapons.

Sea of Moving Ice hits shore on November 8th. For more information, check out the official website.

Akaneiro Appears To Be Dead, Customer Support Closed


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ARPG Akaneiro is offline and Spicy Horse Games has shut down, at least that’s how it appears if you have tried to play their games recently. Users attempting to log into Akaneiro are finding that the servers are not responding, and neither is Spicy Horse’s customer support, who are auto-responding to support tickets with the following message:

We regret to inform you that the Customer Support area for Spicy Horse Games is now closed as we shift away from F2P mobile games. To be clear though, The Gate, Critter Academy, Chains of Darkness, Heroes of Night and Akaneiro WILL continue to remain online for the foreseeable future, but there will be no further customer support or assistance for these games. We will however we will continue to monitor the servers and reboot them as and when needed.

Evidently not. As it turns out, Spicy Horse Games shut down way back in July, when founder American McGee announced that he would be retiring to his sailboat.

10 years, 10 games, tons of wonderful memories. The Shanghai studio of Spicy Horse Games is closing its doors. The company itself will remain intact, and we’ll continue to operate existing games online. At our peak, during development of Alice: Madness Returns, the studio contained 85+ people. These days we’re down to just 6, and it feels like a good time for a radical shift. I’m going to turn my focus to indie development and will continue to publish small titles under the Spicy Horse brand. Much of this work will be done in a challenging new environment – aboard my sailboat, bobbing around the S.E. Asia region.

Is Akaneiro down for good or has American simply forgotten to check the server status for the past few days? We’ll have to wait to find out.

Jagex Plays Pivotal Role In New Publicly Listed Games Company


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Back in July, I reported that Jagex had been acquired by Chinese investors, and that the deal would mean the formation of a new company. Today, Jagex has finally unveiled that the acquisition is moving forward and that the new publicly listed company will be called Zhongji Holding. Rod Cousens, who took over as CEO after the departure of Mark Gerhard, will continue his role as CEO, Chairman, and member of the Board of Directors for the foreseeable future.

“Zhongji Holding has great ambition in the gaming space and Jagex is at the forefront of its charge. China is the biggest gaming market in the world and Zhongji Holding’s motivation in the sector will prove a compelling proposition for other gaming businesses seeking access to the region. While an integral part of Zhongji Holding’s plans, Jagex’s operations remain unchanged and its business as usual for our games, players and our employees.”

Also revealed in this statement is that Jagex’s 2015 revenues hit an all time high of $88.4 million with $36.1 million in profits.

(Source: Jagex Press Release)

MU Legend Beta Starts October 25th


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The first global closed beta test for MU Legend is set to begin later in October, according to MMO developer/publisher Webzen. The successor to MU Online, MU Legend features hack and slash combat with four classes.

Richard Moon, Head of Global Business at WEBZEN, commented: “We are happy to finally be able to give players a first look into a brand-new chapter for the continent of MU, a world that millions of players around the globe have cared deeply about for over a decade. We are inviting players to take part in the first closed beta test in order to help us build upon our vision for MU Legend.” He continued: “This beta test brings us one step closer to delivering a new generation of MU to the global audience. We cannot wait to welcome players to our test servers.”

Beta keys will be available via various media websites, probably including MMO Fallout.