Hi-Rez Studios Announces $150,000 Paladins Tournament


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Paladins has had a massive response, and Hi-Rez Studios has wasted no time in announcing the first major tournament with a grand prize that could only be described as…grand. Teams from Brazil, North America, Europe, Latin America, Australia/New Zealand, and China will all compete over $150 grand from January 5th through the 8th, with 8 teams battling it out to see who makes it to the finals and walks off with that sweet cheddar.

“The Paladins Open Beta had an explosive first weekend with well over 100,000 new accounts created in the first 24 hours”,  said Todd Harris, Hi-Rez Studios co-founder and COO. “We’ve also seen a very strong interest in Paladins from competitive players and esports organizations worldwide and are therefore extending the Paladins Invitational to include more regions and more teams”

More information on the tournament can be found at http://www.hirezexpo.com/

[Not Massive] Capcom Quickly Rolls Back Malware Rootkit In Street Fighter V


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Capcom very quickly rolled back an update to Street Fighter V on PC meant to curb cheating on the platform. The update introduced a rootkit that, according to tech savvy users, includes a vulnerability that grants kernel-level privileges to any installed application. Capcom.sys shuts off crucial security defenses on the computer before running whatever instructions are given to it, before turning those protections back on. In short, it’s a fully open back door for hackers.

We are in the process of rolling back the security measures added to the PC version of Street Fighter V. After the rollback process to the PC version, all new content from the September update will still be available to players. We apologize for the inconvenience and will have an update on the time-frame for the PC rollback solution soon.

It is important to note that the update does not uninstall the driver if it is present, but merely no longer installs it. A user on Reddit has already offered a couple of methods of detecting and removing the driver.

Rootkits of this type are not just harmful for users, they can also be a massive liability for the companies that install them. Sony has paid out millions to settle various lawsuits over the BMG rootkit scandal from more than ten years ago that saw countless computers infected thanks to anti-piracy software on Sony music CD’s.

(Source: Steam)

Rant: The Miserable Experience of Paladins


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I’m writing this while viewing my profile page on Paladins, the latest title by Hi-Rez Studios and something of a cross between a MOBA and modern day Team Fortress 2. It’s a pretty simple concept, one that has been in beta for the better part of the last year. Two teams fight over control of a capture point, with the winner then escorting a payload to the other team’s side.

Your character is customized outside of the match using a collectible card game style “deck” as well as inside the match by buying MOBA-esque items that boost certain stats. It is a popular game, well received by the Steam community with an 84% positive rating, and by all means it is turning out to be a solid game.

But after playing for nearly five hours and never winning a single match, Paladins has been the most miserable experience I have had with a game in recent memory. Not frustrating, miserable. A losing streak in Overwatch is frustrating, being perpetually locked out of my online banking because customer support is rubbish is frustrating. Paladins is miserable, it’s like a delicious slice of pizza that comes out of the oven only for someone to immediately walk all over it.

If you haven’t played Paladins, the primary focus of the game is on objectives. You have to capture the point in order to raise the payload and you must escort the payload in order to successfully deliver said payload. Killing the enemy and not dying to the enemy is a big part of this, however you’ll notice that at no point does killstreak or kill/death/assist ratio come into play in the terms of victory.

This is Hi-Rez’s fault, according to the forums and Reddit community. The game gives too little point incentive to focus on the objective, outside of the obvious winning/losing the match. So my experience with Paladins hasn’t been miserable on account of losing every match, but the moments where I die and watch my team clear out the capture zone, only for all four of them to completely ignore the objective and run off individually to be picked off so the enemy team can waltz right in and take the capture point.

The misery of yet another 0-4 loss because more than half of the team did not bother at all to play the objective. It’s like I’m back in little league soccer, playing on a team of kids who don’t want to be there and don’t give a crap. This isn’t the same problem that I have with standard MOBAs, where public matches are a crapshoot of random people who don’t really know how to play a game where five people are supposed to be juggling three lanes and a jungle area. That’s a complicated game to consistently get five random people to work together on. Paladins is not that complicated.

And I’d be remiss if I didn’t say this: I played a couple more games before finishing this piece off and, you know what? I lost. My team lost, but it was a very long game because both teams were fighting their best and the capture point was in a constant state of overtime as the bodies piled up and nobody seemed to be able to get an advantage. We lost 3-4, but we put on a hell of a show. The second game, I won, but it wasn’t fun. This time I wound up on the winning team, watching as none of the players on the other team even bothered approaching the capture point over the course of the match. That isn’t fun either.

One other thing I will say about Paladins is that the community is hell of a lot better than those I’ve encountered in MOBAs, SMITE included. Despite our heavy losses, I haven’t seen a single rage quit, nobody went afk in protest, and there wasn’t any trolling going on in chat. Barring this one, exceptionally major issue with people constantly not playing to the objective, I think Paladins will be the kind of game that could even give Overwatch a run for its money. It is, for all intent and purpose, exactly the fantasy spiritual sequel to Global Agenda that I always wanted.

Otherwise I have no opinion on the matter.

Alliance of Valiant Arms Returns Under En Masse Entertainment


Alliance of Valiant Arms is back up and running, after the decision was made to transfer publisher rights from Aeria Games to En Masse Entertainment. Luckily for players, the transfer doesn’t just mean signing your check over to a new company. The new release comes with graphical updates, a new user interface, and a new map, and more.

Check out Alliance of Valiant Arms at the official website.

Defiance Introduces Loot Karma For Patrons


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The Neo Votanis began this week and runs through October 10th, but there is more to do than simply knocking about the Shrill and Neo Votanis Front. Trion Worlds is looking to reward Patrons with armfuls of loot courtesy of the new Paradise Karma system.

Paradise Karma is simple. Complete Major Arkfall events or purchase Synergy lockboxes from the Defiance store to raise your karma. The higher your karma, the better odds of earning a jackpot, up to 100% or until you receive a jackpot and the counter resets. In addition to this system, Trion Worlds has made Patron even more enticing by upping the following perks:

  • Arkforge Gain: 100% (up from 10%)
  • Experience Gain: 100% (up from 20%)
  • Skill Gain: 100% (up from 20%)
  • Reputation Gain: 25% (up from 20%)
  • Ark Salvage Gain: 25% (up from 20%)
  • Scrip Gain: 25% (up from 20%)
  • Score Gain: 25% (up from 10%)
  • Ammo/Spike/Stim/Grenade Gain: 50% (up from 20%)

(Source: Trion Worlds)

Neverwinter’s Gateway Is Going Away


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Neverwinter’s Gateway has always been a problem for Perfect World Entertainment. On its face, it is an amazingly useful tool where players can manage their inventories, buy and sell goods, level up skills, and play Sword Coast Adventures. It wasn’t available for the PS4 or Xbox, but those on PC managed to get quite a bit of use out of it. On the developer side, however, it was a nightmare. To put it short: Gateway was far too easy for bots to abuse.

Despite numerous attempts at curbing farmable resources, Perfect World Entertainment has been unable to keep the service useful while also preventing its use by bots. As a result, Gateway has shut down. Players who recently used the feature will receive a free companion.

(Source Neverwinter)

Storage Wars: Buying A Banned RuneScaper’s Bank


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When players are banned from RuneScape, what happens to their bank accounts? Does the bank seize the items? Donate the food to some charity to help the children of all the town guards that players murder every day? Does the armor get smelted down and turned into building materials for new content? Or am I simply overthinking what is an otherwise meta concept?

At Runefest, Jagex unveiled Bank Bidders, an upcoming feature that will allow players to bid on a bank (go figure). Here’s the catch: Players have no idea what is in the account other than its age, what the account was banned for, and the current highest bid. That woodcutting bot might have very well been a legitimate player for twelve years and simply made the mistake of botting, his treasure trove might be yours to keep if the price is right.

It’s an interesting idea for a money sink, since no doubt most of the accounts banned will have very little value compared to what players might bid for them. We’ll have to see just what the more adventurous are willing to pony up when Bank Bidders goes live.

(Source: Runefest)

RuneScape Celebrates 250 Million Accounts


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As Runefest draws to a close, Jagex has announced a new milestone for their popular MMORPG RuneScape. Since its release fifteen years ago, more than 250 million accounts have been created.

In its 15th anniversary year, this month RuneScape hit a new and massively impressive milestone with its 250 millionth account created. Over its lifetime, RuneScape has seen real-life player weddings, united families that are spread across the world, and been an escape for discovery seekers. The 250 millionth account joins the ever-growing band of adventurers in Gielinor, which means it must be time to expand the game world significantly…

At Runefest, Jagex revealed upcoming plans for content release over the next couple years including massive expansions to be released every three months.

RuneScape Expansions will deliver a new sense of discovery and exploration more frequently with each expansion as big as 2014’s Lost City of the Elves, arriving on a single day, four times a year. It’s like Christmas coming every three months and it begins in June 2017 as the city gates of Menaphos are finally opened.”

Big plans are in store for the world of Gielinor over the next year, from gameplay-affecting dynamic weather to the release of the second part of the eastern lands, raids in Old School and campaign mode coming to collectible card game Chronicle: RuneScape Legends.

(Source: Jagex Press Release)

[Video] RuneScape: Golden City of Menaphos Revealed


Jagex today released the latest trailer for upcoming content in RuneScape, offering the first glimpses at the city of Menaphos, a desert area that has been locked away for years. In the trailer, familiar hero Ozan discusses his feats around the world of Gielinor, stopping short at gaining entry to the city. Menaphos was first teased back in 2005 with the update releasing the neighboring city of Sophanem. As a response to rumors of plague, Menaphos was closed to outsiders.

According to the trailer, Jagex is aiming for a June 2017 release for Menaphos.

[Breaking] DigiHom Update: All Games Disappear From Store Front


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Relations between Digital Homicide and Valve appear to have gone sour, with sparse details and speculation running rampant after all of Digital Homicide’s games were pulled from Steam one by one earlier today. The news comes on the heels of the revelation that James Romine, owner of indie game developer Digital Homicide, had subpoena’d Valve for the identities of 100 Steam users in pending litigation over negative comments regarding his games on Steam.

Tech Raptor has reportedly received a comment from Valve, confirming that the games were removed due to the developer’s hostility towards customers.

Valve has stopped doing business with Digital Homicide for being hostile to Steam customers.

MMO Fallout has reached out to Digital Homicide for comment.