The Division Hops On Board The Perma-Ban Train


TheDivision 2016-02-20 09-09-09-82

With Ubisoft announcing just a few days ago that it would be banning permanently banning cheaters in Rainbow Six Siege, the idea that The Division would follow suit was merely an inevitability. In no surprising motion, the developer has announced that the zero-tolerance policy will indeed be making its way to the streets of Manhattan to weed out unruly players.

Just how serious is Ubisoft? Enough to punish more than 30,000 accounts with around 10% of those receiving permanent bans over the past month. Due to a perceived likelihood of recidivism by cheaters, these bans will now be permanent on the first offense.

Following this campaign of suspensions and bans, it also became clear that while huge progress has been made in terms of cheat detection, our 14 days suspension on first offense policy has not been dissuasive enough. Judging from your feedback, and based on what we witnessed when cheaters came back to the game, we have now decided to push our policy one step further: we will now start applying permanent bans on first offense when players are caught using cheat engines and we will communicate clearly when new ban waves are taking place.

It is unlikely that Ubisoft will go as far as Blizzard has with Overwatch cheaters, banning them on subsequent accounts. Cheating has been a major problem on the PC version of The Division going as far back as the beta, with players using programs that modify client-side data to give themselves unlimited health and ammo, among other unfair advantages.

(Source: Ubisoft)

McCree Is Getting Nerfed In Overwatch’s Next Patch


McCree_02

It might be high noon somewhere, but McCree is about to see his anti-tank capabilities heavily reduced. In an interview with Eurogamer, Blizzard’s own Jeff Kaplan got in touch to discuss issues like server tick, competitive, matchmaking, and more. He also discusses two heroes about to get a once over thwack with the balance board.

As Kaplan explains in his response, McCree is supposed to be a counter to fast-moving characters like Tracer, Genji, and Reaper. His moves allow him to flashbang an enemy to stun them, then quickly ‘fan the hammer’ to unload his entire clip in a split second. Make no mistake, McCree’s counter works great as designed, too great. What the design team didn’t want was for McCree’s combo to be an instant win button against tanks.

So McCree’s fan the hammer move will have its damaged lessened, making it still lethal against small to mid tier enemies while being less lethal against tanks. In the hands of the right player, McCree will still be a threat against tanks, just not as much as he is now.

D.Va, on the other hand, is proving to be more of a difficult character to balance. Heroes in Overwatch are generally defined either by their damage output or survivability, and D.Va right now isn’t very good at either. As she stands right now, D.Va needs to be very close in order to pile on any damage, but has neither the maneuverability of an offense hero (say Tracer or Soldier: 76) or the survivability of a tank (Roadhog, Bastion) to survive those encounters.

As a result, the team is going to take longer than McCree to roll out D.Va’s balance. Current ideas revolve around buffing one of those two factors of damage output or survivability.

You can read the entire interview at Eurogamer.

Cryptic Founder Now CEO Of Daybreak Game Company


Jack-Emmert

Daybreak Game Company is now being headed by a founder of Cryptic Studios, and it isn’t Bill Roper. In a press release posted yesterday, we learned that Jack Emmert is joining the former Sony Online Entertainment studio as chief executive officer stationed at the studio’s San Diego headquarters.

“I’m very proud of what we accomplished at Cryptic Studios, and I’m ready for a new set of challenges,” said Emmert. “As a lifelong comic book fan, I’m thrilled to become part of the DCUO team and eager to engage and play alongside new communities of players. I look forward to being a part of the future of DCUO, as well as guiding our roster of new titles out of Daybreak Austin.”

Emmert founded Cryptic Studios in 2000, leading his studio in creating much beloved MMOs like City of Heroes.

(Source: Daybreak Game Company press release)

Black Desert Online Is Also Banning Cheaters


BDO10

Cheaters in Black Desert Online beware, Daum is following in the footsteps of other developers in reaffirming that players who break the rules will be dealt with swiftly and without prejudice. With complaints regularly being lobbied against the developer for failing to act on bots and hackers, Daum has announced that bans will now be conducted in waves, and will be permanent.

Greetings Adventurers,
While the vast majority of the community consists of honest players, some users did resort to cheating by using bots and hacking tools. This kind of behavior is a violation of our Terms of Use and not tolerated by us. After an investigation phase, where we made sure to collect all required details, we will now start banning those individuals on a bigger scale.
Starting today we will ban bot and cheating tool users in waves.
Banning waves will take place in regular intervals and we will continue banning as long as we find cheaters.
There is no coming back for convicted cheaters. Bans are permanent.

(Source: Black Desert Online)

Rainbow Six Siege: Ubisoft Now Bans On First Offense


RB6_DustLine_Screenshot_VALKYRIE_Night_1462799291

Ubisoft is following in the line of Blizzard and taking a hard line stance against cheating in Rainbow Six Siege. In a code of conduct update, players have been warned that cheating is now a permanent ban on the first offense. In addition, the team is considering use of third party anti-cheat options like Fairfight that will be implemented at some point in the near future.

“The presence of cheating in the game is something we take very seriously, and is a priority on the development team. This update is one step among many that we are working on to better engage with the community on this issue.”

Not all instances of cheating will result in permanent bans, although the FAQ does not specify exactly where the two divide. The move follows recent revelations that Blizzard is banning cheaters in Overwatch across multiple accounts, and after The Division launched to heavy criticism over cheaters running rampant.

(Source: Ubisoft)

Neverwinter: Guild Alliances Launches On PC


NW_TME_GuildAlliances_02

Guilds in Neverwinter will finally be able to form alliances this week, as Perfect World Entertainment has launched The Maze Engine: Guild Alliances on PC. With this update, guilds of all sizes will be able to form up into alliances, allowing smaller guilds to level up faster and providing rewards for everyone involved. Members from different guilds are able to travel to each other’s strongholds, make purchases from their stores, and even make deposits in their coffers.

The Guild Alliance update comes alongside the Sword Coast Chronicle, an attempt to make the leveling process more straightforward, with campaigns and missions arranged by difficulty. Players who have already seen much of what Neverwinter has to offer should check their Chronicle, as they likely have many rewards to claim.

New content awaits players of all stripes in the Guild Alliance update. You can check out all of the details on the official website below. Guild Alliance is live on PC with Xbox and Playstation coming later this year.

(Source: Neverwinter)

Fandango Drops Two Behind The Scenes Warcraft Videos


487579

The Warcraft movie opens this Friday, June 10th with many movie-goers picking up their tickets (or ordering them online) for Thursday night. Those who opt to see Warcraft in theaters will be able to pick up a copy of World of Warcraft with their movie ticket absolutely free, and Box Office Mojo reports that the film has brought in $70 million internationally ahead of the American release.

If you’re a fan of the behind the scenes fun, Fandango has created a couple of short videos along with a few of the film’s stars. Watch Rob Kazinsky (Orgrim) show Krisitan Harloff how to walk like an Orc. Alternative, Travis Fimmel (Anduin Lothar), Paula Patton (Garona), Toby Kebbell (Durotan), and Rob Kazinsky team up to see who can answer the most Warcraft trivia.

Are you planning on seeing the Warcraft movie this week? For our viewers outside of America, have you seen it yet? Drop a comment in the box below and let us know.

(Source: Fandango #1, Fandango #2)

PSA: Battlefield Beta Phishing


battlefield-1-beta-fake

Battlefield 1 is making big headlines and with E3 just days away, it only makes sense that some unscrupulous individuals are piggybacking on the hype to defraud users. According to reports popping up, the URL http://www.battlefieldbeta.com has popped up, among others, with fake signup links that steal your EA username and password.

MMO Fallout traced the domain back to Whoisguard, a service in Panama that allows for anonymous domain registration and, unsurprisingly, is used to hide the identity of people engaged in fraudulent and criminal activity. As always, users should remain vigilant when browsing the net and pay attention to the domain when deciding where to enter your credentials.

Review: Dead Island Definitive Edition


ss_0ecdffa4df06e448b5f9e710d84c4a3844f0674c.1920x1080

Dead Island Definitive Edition is a perfect example of how bribery can turn a disinterested customer into a willing participant. Given my massive backlog of games to play and write about, I would normally have no interest in buying Dead Island again. On the other hand, owning both games on Steam meant bringing the price down to a measly $3 apiece. That I can get behind.

It’s been five years since Dead Island first emerged on PC and consoles, and I find it hard to believe that the gaming community has been clamoring for an HD remake. Dead Island and Riptide were a decent product that most of us played and moved on from, spending a bit of time in Escape From Dead Island and wholly ignoring the dumpster fire that was the Dead Island MOBA.

At this stage, remaking the original two games is likely just to satiate the base’s hunger while we wait for the perpetually delayed Dead Island 2.

If you want to sum up Dead Island in one sentence, imagine Borderlands and Far Cry had a love child. You play as one of several characters, each with their own weapon specialty, as they try to survive a zombie apocalypse on a tropical island. You’ll find and upgrade weapons, take missions, earn experience, and level up to put points into a skill tree.

ss_1a622119a9bb12f548bea18acdf76849f30e0697.1920x1080

If you like your games unfairly difficult, Dead Island is right up your alley. No matter how much you level up in Dead Island, your character always feels underpowered and ill-equipped. Weapons have the shelf life of a fruit fly, breaking constantly even after fully upgrading them and investing in perks that extend durability. Stamina, no matter how far you level up, is constantly an issue and will result in countless frustrating moments of being knocked to the ground and sitting through the painful process of waiting to stand back up.

The first person nature of Dead Island also plays poorly as a game that requires depth perception in order to properly survive. That, coupled with the fact that the game has clear issues with hit detection, can make it impossible to tell if you’re standing too far away to kick a zombie or if they are simply walking through your foot, because poor programming makes both an equal culprit.

Despite these complaints, Dead Island has its moments of greatness. The zombies themselves are still some of the best in the industry, disgusting creatures with various chunks of flesh ripped out of their bodies, exposing all sorts of organs. The shrieks that some of the zombies emit can be downright terrifying.

There is also a lot of humor to pull from Dead Island, whether intentional or not. Enemies knocked to the ground have a tendency to break limbs, and often their own necks, dying instantly and in rather silly fashion. In one moment, I threw my machete which embedded itself in the head of an approaching zombie. The zombie awkwardly fell, breaking his arm and killing him instantly.

The characters themselves are one-liner spewing robots, inconsiderate of their surroundings. In one mission, a man virtually on his death bed asked me to find and take care of his brother, a diabetic who desperately needed insulin. As I hit the “accept” button, Sam let out a loud and enthusiastic “well shit, why not?”

ss_eaf8366fdf9e6bbdd58f3161a5127c348b10e662.1920x1080

Weapons, when they are functioning as intended, are immensely satisfying. Sharp weapons have the ability to chop off limbs/decapitate while blunt weapons can break limbs. You’ll find blueprints and rare weapon drops that craft and wield melee weapons that can inflict elemental damage on zombies.

The difficulty hits the underdog gene that many gamers will identify, when the perceived lack of fairness is what motivates you to keep going, rather than to call your investment a loss and go back to whatever you were playing before.

Dead Island does suffer from death spiral, with every death siphoning a fair amount of money from your coffers. Considering how expensive everything in the game is, including the money sink to constantly repair your best weapons, a bad play session coupled with some unfair deaths is all it takes to drain both your in-game wallet and your desire to keep playing.

Ultimate, Dead Island Definitive Edition is a positive if mediocre experience. With all of its flaws, there is still a fair amount of fun to be had and I do not regret the $3 that I dropped on both titles. Leveling is ancillary to the zombie killing and trash weapons are constantly dropping to supplant the other items you use once your one or two decent items need to be repaired.

I would have liked to see more of Dead Island’s technical issues fixed in the remake, problems that feel like they could have been cleared in the original release with a couple more months of development. Several years later, the notion that Deep Silver worked on and re-released both titles without addressing those flaws is disappointing to say the least.

If you own Dead Island and Riptide on Steam, you have until August 1st to pick up the definitive editions of both titles for $3 apiece.

Rating: C – Mediocre

Twitch Troll Loses Fifty Grand


skyrim-troll

You’ve got to pay the troll toll.

Twitch has opened up new lifelines for online personalities over the past couple of years, with many making a fair amount of their income with those at the top living pretty lavishly off of subscriptions and donations. In fact, the service has become such a platform that one rich individual decided to pull off a hilarious prank only to watch it backfire spectacularly.

The goal of the prank was simple, to donate money to various Twitch streamers in the sum of thousands of dollars only to go back a month later and reverse those charges. You can watch the video below to see the reaction of the people who received donations. Unfortunately when the wealthy individual went to recuperate his donations, Paypal denied all of his claims.

It’s a tough lesson, to be sure.