[Less Massive] Interplay’s Latest Legal Trouble


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Fallout developer Interplay has gotten itself into more legal trouble. Those of you who have been keeping score will remember that our saga began in 2009 when Bethesda sued Interplay over the company’s not-so-honest claims that Fallout Online was in full production, meaning 30 million in funding minimum. Interplay, in its multiple attempts to fight off bankruptcy, sold most of the rights to Bethesda in 2009 with the rest following for an additional $2 million in 2012. Prior to this, Interplay had already been sued for using the Dark Alliance Engine in their games without paying for the license.

Just a few days ago, Good Old Games pulled down the Descent titles without notice from their online store, however they are still available and running a sale on Steam (although they shouldn’t be). In a post on the GOG forums, Matt Toschlog & Mike Kulas revealed that Parallax Software is behind the takedown, and that Interplay hasn’t been paying royalties since 2007. Even after being served with legal notice, Interplay did not pay royalties, resulting in further action.

Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.  The problem is that Interplay has not paid to Parallax any royalties since 2007. We’ve talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement.

While Parallax owns the rights to the first two games, Interplay currently owns the trademark and rights to both develop and license new games in the franchise including the early access title Descent: Underground.

(Source: GOG.com)

Soldier Front 2: Highly Reviewed, On Steam, Also Defunct


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Soldier Front 2 is one of many free to play first person shooters on Steam and, if you’re anything like me, you may have stumbled upon it while browsing your recommended queue during the holiday sale. It may have even caught your eye, being a free to play shooter with a “very positive” community rating, and you may have downloaded it only to find that the game doesn’t launch. Instead, you get an error mentioning issues connecting to the server.

You see, Soldier Front 2 shut down months ago, yet the game is still available to download from Steam. The store page for SF2 no longer lists extra DLC packs, however they are still available for purchase for anyone unlucky enough to stumble upon and ignorant enough to buy without attempting to launch the game first. And should anyone get that far down the rabbit hole, the booster-nature of the DLC packs means that they are all ineligible for a refund.

(Source: Steam)

MMO Fallout Says Goodbye To 2015’s Dearly Departed


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2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story.

Let’s reminisce on a few of them.

1. Face of Mankind

Seeing games like Face of Mankind never become truly popular and then die out due to the venom of its own design is disappointing, but alas 2015 was the year that the crowd funded reboot to the sandbox title was finally put to rest and given its proper burial: Six feet under. In theory, it was a great idea: Factions made up entirely of players that would function as a working society with police, miners, terrorists, etc. In practice, however, the game quickly devolved into a free for all deathmatch with no limit to the drama of “you broke the ceasefire,” “no you broke it first” on the forums.

Games like this tend to work, in theory, until you enter the troll factor and compensate for the idea that player vs player deathmatch is the easiest form of emergent gameplay in a sandbox environment. Combine it with a system that both allows players to endlessly respawn and try to take out as many people as they can before they are killed, and the inability of players tasked with enforcing the peace to have any real stopping power, and you have a title that new players could log into, find little more than random grenade spam, and subsequently log out and uninstall.

Ultimately, Face of Mankind was an old game with a niche audience. Not even Steam could change that.

2. Dragon’s Prophet (North America)

This is one of a few on our list this year that shut down not due to the game itself but because of the publisher. Dragon’s Prophet is still alive and not-exactly kicking in Europe and Asia, however when Sony Online Entertainment transitioned into Daybreak Game Company and refused to place Dragon’s Prophet on the All Access list, it was pretty obvious that the publisher was looking to cut ties. As part of its cost cutting measures, Daybreak brought everything in house, laid off a bunch of employees, and fired Storybricks. Later on we learned that the two companies would be cutting ties and that Dragon’s Prophet would be shutting down in North America.

So by that measure, Dragon’s Prophet is the only one of this list that can still be played in an official capacity. Creating an account and playing on the European servers is feasible and, in my experience, doesn’t come with any lag.

3. RaiderZ

Again, a victim of corporate play. In this case, Perfect World Entertainment was unable to do anything with the game due to the closure of the game’s developer MAIET. Rather than go through the process of hiring another studio or bringing some people on board to continue development, costs that would have likely outweighed any potential income that the game might receive due to the extra attention, Perfect World decided to call it a day and shut the game down.

As far its library was concerned, Perfect World had a lot higher quality games to invest its money into rather than pouring it into what was an enjoyable but otherwise generic Korean import with a lot of grind and not a big audience. At least they had the decency to reimburse players who’d spent money on it.

4. Archlord 2

If you haven’t noticed, this list every year has a majority stake of Korean imports, and is also severely incomplete. If I took the time to track down every MMO imported from China or Korea that shut down months after launch, I’d have to start this list in January and there would probably be closer to 100 titles. If I included every MMO in China and Korea that shut down this year, it’d probably be closer to a thousand. So instead, I keep the list confined to the games that were released westward, noteworthy enough to be covered here and on other major western gaming websites, meaning you won’t see any one of the numerous titles that R2 Games or Steparu quietly launched and just as quietly shut down.

So while Dragon’s Prophet is the result of publisher bailout and RaiderZ is the victim of developer absence, Archlord 2 went down due to the simple lack of community interest. We knew this was going to be an issue back when the game was still bound to Korea and was already merging servers during beta with players still having trouble forming public groups. The game wasn’t well received in Korea and it wasn’t well received here. Before they had the chance to bury Archlord, its successor was already on its death bed.

5. Transformers Universe

Not an MMO, but worthy of mention because it is Jagex and this is a game that I had marginally more optimism for than their usual new game announcements. The idea of Jagex working on a game based on a third party IP, ideally, meant that there would be an outside force pushing and prodding and ensuring that the game was being developed efficiently and without the waffling that usually ends up delaying and tanking Jagex’s other projects. Ultimately, however, it seems that the addition of a second player just meant one more hand to pull the plug.

But Transformers Universe is a perfect example of a popular game killer, when a title sees a dramatic turn in development focus and jumps genres halfway through development (or in this case less than a year before it was initially supposed to launch), forcing the team to scramble to effectively start over while still driving toward that initial launch date. It’s like being assigned to cook a lasagna with the expectation that it will be done before noon, only to be told at 11:30 when it’s already in the oven that instead the task is to make bolognese. You’ll get it done, late, and it won’t be as good as making it from scratch because all you have is the ingredients for lasagna, plus some half cooked lasagna, and some stuff left over in the cabinet.

6. Infinite Crisis

Again, not an MMO, but noteworthy regardless. Similar to Transformers Universe, the demise of Infinite Crisis is an important reminder on two fronts: First, that the MOBA market is saturated to the point where your game has to be something special or noteworthy on a design or monetary level in order to maintain the healthy userbase required to keep it going. Second, that big IPs mean absolutely nothing in the ‘games as a service’ genres of MOBA and MMO where you rely on long term revenue rather than the first month.

I wrote an editorial at the time of Infinite Crisis shutting down and its bullet points are still applicable today, probably even more so.

[Less Massive] Slitherine Among The Best Mobile Devs, Says Slitherine


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Pockettactics.com recently named Slitherine Software as runner up to their Creator of the Year award, putting the company in a position that, in their own words, “no other publisher came close” to matching.

That makes Slitherine responsible for four games that garnered votes for GotY in our behind-the-scenes polling. No other publisher came close.

So what’s the problem? Well, as they only announced yesterday, pockettactics.com has been owned by Slitherine Software since August. Even more so, it appears that editor Owen Faraday lied about how the acquisition took place, stating back in August:

I acquired the site from Slitherine/Matrix who still retain some financial interest in the site. But every buck stops with me. I have complete and utter editorial independence and none of my writers will ever interface with a human at Slitherine. I view the current arrangement as similar to General Electric owning a stake in NBC — doesn’t mean NBC won’t do tough reporting on GE.

In the announcement, David Neumann reveals that Owen’s statement was untrue, in fact the exact opposite of what happened.

Well, Slitherine didn’t sell the Wargamer to Owen, in fact the opposite happened and the site you’re reading now, as well as the upcoming Strategy Gamer, became part of the aforementioned Wargamer Limited, a subsidiary of wargame publisher Slitherine.

So Pocket Tactics reveals months after the fact that they are now owned by the company that they are heavily favoring for Game of the Year and Creator of the Year, while claiming that the company has no editorial influence over the website. Did Slitherine have such a great year that they deserve this much recognition? That I can’t say, I don’t cover the mobile gaming scene. It is an important reminder on why game creators/publishers should not have a financial stake in the people who are supposed to be covering their titles objectively. It is for the same reason that, say, presidential candidates cannot have reality tv shows on the networks covering their campaigns.

Albion Online Will Be Buy To Play, At Least At The Start


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The latest Road to Release from Albion Online has given us a look at what launch has in store for the MMO, and that includes quite a hefty and elongated beta period. According to a post on the main forums, the closed beta has been extended to at least August 2016, with the launch hopefully following close behind. In addition, the team has decided to bench the idea of launching as a free to play title, and instead Albion Online will be buy to play.

For this reason, we are putting the free to play plans on hold as well. Making the game ready for a free to play model would take up significant development time which we would much rather use to make a better game. Free to play would also create a lot of risks for the game – spamming, botting, world too small, etc – which we do not want to take if it can be avoided.

Update plans include a significantly expanded world with diverse biomes, more unique cities and dungeons, and a reputation and crime system similar to that found in Ultima Online.

(Source: Albion Online)

[Column] Time To Warm Up Your Resumes, Red5


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This past Christmas week brought sales, denial of service attacks, and the arrest of everyone’s favorite affluenza victim, but for the employees at Red5 Studios the holidays brought with it a check that many found they just couldn’t cash. Rumors surfaced over the past weekend that the Firefall developer was unable to pay its employees, which were later verified by numerous news sources, and now it’s been confirmed that none of the eighty employees who still call the company home were paid over the past weekend.

There are three important factors we should look at with this news: First, the idea that the company was reliant on investors enough that it can’t pay its 80 employees using the revenue from Firefall, even after significant layoffs going back to November. The management has confirmed that the main culprit points to potential investments that fell through, but from whom? Are these new investors? Why isn’t The9, Red5’s parent company, swooping in to protect its investments?

The second, that Red5 allegedly didn’t bother to inform the majority of employees that they weren’t getting paid, instead allowing them to watch as their direct deposit was sent and then subsequently cancelled. According to staff, only a handful of employees received a notice days in advance of payday that they wouldn’t be receiving a check, with the rest left to discover it once it leaked onto the net. In addition, it’s been noted that on the previous payday, employees were handed paper checks rather than direct deposit in what management claimed to be a bank error.

And finally, the meeting to discuss keeping Red5 afloat involves transitioning the pay period to once per month rather than every other week. A month is a long time to gather the funds to pay your employees, or rather it gives a lot of time to wind things down from a management perspective while still assuring that employees will be paid before the company declares itself insolvent. As someone who has worked for businesses as they go through the process of insolvency, Red5 is essentially following in all steps. In the last few months, you see paychecks start bouncing or not being distributed at all, payday is pushed further back and with larger gaps, and employees are mostly left out of the loop.

Red5 is, naturally, denying that they are in a bad financial situation, as well as claiming that several facts presented in the coverage of this are inaccurate, however they are presently not explaining what is wrong or how they can be in good finances while not having the money to pay their employees. By comparison, Real Time Worlds was assuring the press that they were still focused on All Points Bulletin 100% and despite layoffs and restructuring, the game was still going strong with 100,000 active players. That was August 16th, by September 10th the next month the game was shutting down, Realtime Worlds was bankrupt, and the people who assured us everything was fine were unemployed.

As far as Red5 goes, I think it’s a bit early to call certain doom, but unless they have an ace hidden up their sleeve the situation isn’t as bright and cheery as they’d like us to think.

Daybreak Servers Slammed by DDOS Attack


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If you’re looking to play any of Daybreak’s games, you might want to take the night off. At the moment, Daybreaks game servers and their websites are experiencing major connection issues which appear to be stemming from a coordinated denial of service attack. The official Daybreak Twitter account has acknowledged the problem and notes that staff are working to fix issues.

According to the Norse attack map, however, there is a massive sustained DDoS attack originating from Mersin in Turkey aimed at the western coast of the United States. Whether or not this attack is related to the server downtime is unknown.

(Source: Daybreak Twitter)

[Warning] Steam Page Caching Goes Rogue


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[Update: Valve has shut down the Steam store.]

MMO Fallout can confirm that Steam has experienced a major client bug, causing players to be able to access other accounts at complete random. Speculation is running rampant on the cause, which some are pointing toward a simple caching error, however it is possible to view random users Steam details, including their wallet, owned games, purchase history, and the last digits of their credit card on file.

We tested it on our own systems and managed to log into multiple accounts, although the service is presently barely functioning and crashing pretty regularly.

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The good news is that users cannot do anything with the account, be it make purchases, change passwords, etc. It is also possible to access accounts that are protected by Steam Guard.

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Triad Wars Is Shutting Down


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Triad Wars developer United Front Games has announced that the Hong Kong MMO will be going offline on January 20th. The closure announcement comes just a few days after the departure of community manager Iain, also telling players to look forward to big announcements in the new year. While items in the cash shop will be freely available, players who made gold purchases during December will be able to get a refund by emailing customer support.

We’ve loved seeing how you’ve played Triad Wars but we know it wasn’t right for many of you so we’re letting you know today that we are going to close the beta and service on January 20th 2016 at 12 p.m. Pacific Standard Time. That’s 4 weeks from today and over this time we’re going to leave the game up and running for you to continue to enjoy but we will not be accepting any more purchases.

Triad Wars was a spinoff of the Sleeping Dogs series.

(Source: Triad Wars)

Xsyon Converts To Buy To Play


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Xsyon developer Notorious Games has announced that the indie MMO has dropped its optional subscription and converted entirely to buy to play. Keen gamers will now be able to access everything that the title has to offer with a single payment.

Past paid players are welcome to return for free to the world of Xsyon to rejoin and rebuild tribes or simply enjoy the latest features! All players are also welcome to join in testing upcoming improvements. Currently development is focused on creatures, including combat revisions, taming, mounts and pets.

An optional subscription has not been ruled out, pending player requests, and would likely cost $4.99 a month.

(Source: Xsyon)