ArcheAge Details 2015 Updates


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Merv Lee Kwai over at Trion Worlds today posted a producer’s letter detailing ArcheAge’s plans for 2015. Foremost, Kwai promises to be more transparent with the community in the months to come, providing more insight on what is to come.

The letter also discusses changes to certain aspects of the game, such as tweaking siege mechanics and altering drops to react to the economy.

A main focus for the future of the product is improving the daily quality of life for ArcheAge players. We are shifting priorities to deliver game mechanics that some of the veteran players will recognize like the PvP Arena and Fishing Tournaments. We have a challenge here to ensure that the rewards for these systems are congruent with the way the game has evolved, but that obstacle should be solved in the near term and we will deliver these events as soon as they’re finalized.

You can find the entire producer’s letter at the link below.

(Source: ArcheAge)

RuneScape Details New Membership Prices


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Last November, Jagex announced that the subscription prices for RuneScape would be increasing at some point in 2015, and that more information would be coming in the new year. Today, the developer posted the above chart on the RuneScape official website, noting that subscription prices will increase on March 1st.

As with any price increase, players are grandfathered in with their own rates as long as their subscription does not lapse longer than 14 days. While the price of bonds will also be increasing, they will also pay out more runecoins (195 from 160) or treasure hunter keys (15 from 12) once the update goes into effect.

(Source: RuneScape)

Guild Wars 2 Double Exp Weekend


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This weekend looks to be a big one for Guild Wars 2, and ArenaNet is kicking off with a double experience weekend and the biggest sale the game has seen yet. New players will be able to pick up Guild Wars 2 for $9.99, the cheapest the game has been in some time, while all players will be able to take advantage of double experience all weekend in-game.

On Saturday, ArenaNet will be broadcasting a special presentation titled “Beyond the Point of No Return,” featuring studio president Mike O’Brien and game director Colin Johanson. ArenaNet is expected to announce something large coming to Guild Wars 2.

(Source: NCSoft Press Release)

APB: Reloaded Coming To Consoles


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Console players should get ready to enforce (or break) the law, as Reloaded Entertainment has announced that APB: Reloaded will release on Xbox One and Playstation 4. The console port is currently under development by The Workshop Entertainment, APB is expected to launch on current gen consoles in Q2 2015. Klemens Kundratitz, CEO of Deep Silver Media, stated:

APB Reloaded has become a phenomenon on the PC with a very passionate and faithful community. We are really thrilled to help Reloaded Games and The Workshop bring this fantastic world to life on the new generation consoles.”

The game will still be free to play on both consoles, however Xbox players will need Xbox Live Gold in order to play. Playstation Plus was not mentioned as a requirement for PS4.

(Source: Deep Silver Press Release)

Elder Scrolls Online Heading Buy To Play


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ZeniMax Online Studios has announced that not only will The Elder Scrolls Online be launching on consoles this June, but that the title will be available free of subscription. Tamriel Unlimited contains the entire Elder Scrolls Online game plus all of its updates and content additions including the justice and champion systems, all for a one time purchase.

The cash shop will provide convenience and customization items, as well as an optional subscription that will provide bonuses including cash shop currency. You can read the entire announcement at the link below.

(Source: Elder Scrolls Online)

Neverwinter Raises The Level Cap This Year


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Perfect World Entertainment has officially announced the next module for Neverwinter, Elemental Evil. Elemental Evil will introduce the new Paladin class as well as increasing the level cap from 60 to 70.

Over the past year, the citizens of Neverwinter have faced a menagerie of terrifying foes from Thayan Liches to the Dragon Goddess Tiamat. Now, however, the very forces of nature conspire to bring the city to its knees! Fear not, as a new hero blessed by the gods, the Oathbound Paladin, has emerged to fight the impending threat. These righteous fighters will be able embody both the healing and tanking paradigms that have made them so popular with Dungeons & Dragons players everywhere.

Read more at the link below.

(Source: Neverwinter)

Runelabs Officially Opens


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Jagex has officially opened Runelabs for suggestions. Runelabs was announced last year at Runefest and will act as an evolution of the game’s suggestion forums, allowing players to submit ideas which will be voted on by the community, with the best ideas used for updates in RuneScape.

Ideas have to follow a specific set of guidelines and not all popular ideas will be considered for implementation.

(Source: RuneScape)

Old School Community Approves Grand Exchange


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The Old School community has officially approved the implementation of a grand exchange auction house. The poll, which received over seventy two thousand votes, was approved with 76% and will be tweaked in another upcoming poll to decide just how the feature will function.

Players also approved dragon daggers, an increase in bank slots, and other small tweaks. The only two options to not get approved were a fee for items dropped at Zulrah and the option for filtered chat to remove text above players heads.

As always, Old School RuneScape polls require 75% approval to be added into the game.

(Source: Old School)

Diaries From H1Z1: The Apocalypse Cometh


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Generations from now, humanity’s survivors will look back and wonder how did we fail? What caused the virus that wiped out 90% of the world’s population? Was it a plague, disease, or wrath of god? No. The fall of society came when Taylor Swift announced that she was retiring from music and would only release further albums in the form of Kidz Bop covers. The fabric of reality tore, civilizations fell, and Nancy Grace’s show was cancelled. I suppose the news isn’t all bad.

I wake up in the middle of nowhere, nothing on my person but a flashlight and the clothes on my back. I don’t know how I got here. I head up to the house down the road to find some food or a weapon to defend myself with. Maybe I can salvage some AA batteries to get my Gameboy working again. All I need is a trustworthy person and I can trade my Kadabra so he’ll evolve into an Alakazam.

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It starts raining, heavily. The house turns out empty, but the rain muffles the sound of my feet as I pass by a large congregation of Taylor Swift fans. I can hear them moaning, “whyyyy.” They cannot be saved, they are driven by an insatiable hunger for human flesh.

Further down the road I come across a small block of houses. In the first building I enter, I find a machete. The tool not the film. Otherwise this area is pretty much devoid of stuff. Either it was ransacked by other survivors or the townspeople were incredibly poor. They must have spent all of their money on the numerous sedans lining the street.

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I realize that I’m becoming very thirsty. It doesn’t occur to me to look upward with my mouth open, given the rain is now in a full-fledged downpour. I could also suck on the sleeve of my shirt for nourishment, but I haven’t bathed in two weeks and the water is being repelled by the accumulated oils. I need to find something to eat.

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Sjoberg’s Mandarin Oranges, my old nemesis. Sjoberg prided himself on being the first food manufacturer with “on-can DLC.” I don’t even know what that means, but there wasn’t much sympathy when old Sjoberg died at a Two Live Crew concert from a bad batch of hollandaise sauce.

In the next house over I find an AR15 on the toilet in the bathroom.

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Finally, the house of a sane person. I always kept a loaded pistol sitting on the commode in case someone broke in while I was dropping an orphan off in the woods. The gun doesn’t have any bullets.

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It’s about time for me to sign off for now. I’m hungry, thirsty, and loaded to the teeth with useless weaponry. Hopefully next time around I’ll be able to eat my shirt.

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John Smedley Defends H1Z1 Airdrops


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Airdrops are sort of like H1Z1’s answer to MMO lockboxes in that they can be purchased for real money and contain random loot, except they are public and dangerous. Calling in an airdrop attracts both players and zombies alike, both groups seeking to feast upon what they might find.

John Smedley took to Reddit to defend the airdrop mechanic, noting:

1) You cannot call in airdrops until the servers are 1/4 full. 2) You can’t call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you’re out the money. 5) We fly the plane in very slowly and loudly..

SOE is planning on updating airdrops to make them drop slower, with a wider drop radius, lowering the chances of weapon drops, and increasing the number of people in a server required to call in. For those who still think it’s pay to win, Smedley has a response:

So if you think it’s P2W don’t buy it. Don’t play it.

H1Z1 is currently availabe for purchase on Steam Early Access.

(Source: Reddit)