MMOrning Shots: Defying Gravity


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Today’s MMOrning Shot comes to us from Defiance, where a large group of players take on the Hellbug Matriarch. At 8:30am. The coffee must be spiked with something.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Elder Scrolls Online Delayed Six Months


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With one month left until the launch of Elder Scrolls Online on the Xbox One and Playstation 4, Zenimax is in the unfortunate position of bearer of bad news. Due to “a number of unique problems specific to those platforms,” the release of both console versions has been delayed from its initial date. The announcement doesn’t reveal a specific date, but says that the delay is expected to be “about six months.” As a result of the unexpected delay, Zenimax is offering players the option to start playing now on the PC and transfer their characters to either the Xbox One or PS4 when the console edition is released.

Additionally, players who purchase the PC version of Elder Scrolls Online will have an opportunity to shift their copies over to either console for $20 alongside an additional 30 days of game time.

(Source: ESO)

MMOments: Defiance DLC #5


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Arktech Revolution is the fifth and final DLC installment for Defiance’s first season pass, and one that I welcome with open arms. It’s been a month since this DLC launched and a few people speculated that the sudden lack of a review here at MMO Fallout was me signaling that I was done with the game after my previous reviews. This is not the case. As it stands, Arktech Revolution is more about quality of life improvements over all else, I wanted to be completely sure that I took enough time to fully digest what had changed to understand how it affects day to day gameplay.

First off, let me thank Trion Worlds for fixing what I consider to be the most poorly executed update in Defiance’s short history. Several DLC’s ago, Trion introduced stims and spikes, as well as consumable grenades to Defiance. The concept was great, you had stims that boosted power/defense/healing as well as spikes that granted an area of effect boost that restored ammo, increased damage, etc. The implementation left a lot to be desired, as replenishing your stockpile of stims/spikes was entirely dependent on either going to a merchant or hoping that the correct type was dropped. With Arktech Revolution, enemies drop generic refills for stims, spikes, and grenades that make it much harder to run out in the middle of an invasion.

It is also possible to gain experience on weapons that have already been mastered. This sounds like a small update, but it means a lot when you previously would have to decide in the middle of a battle whether to switch to a new weapon or continue on at the cost of not making any progress. The armor nodes are interesting, but I haven’t noticed much of an effect on the overall experience.

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The boost to both the EGO level cap and enemy abilities has made the game very difficult for new players and veterans alike. Where the game was often times far too easy before, has now become difficult to the point of impossible in certain settings. For instance, I took part in a Volge invasion that rather quickly capped out at the highest difficulty and began spawning top-tier Volge mobs. Many of us couldn’t even make a dent in their armor, which isn’t so much difficult as it is frustrating when you have ten of them spawning in the same area.

Looking back, Defiance is an infinitely better game than it was when it launched one year ago. Ignoring the fact that the game can be purchased for pennies on the dollar nowadays, Defiance is set to go free to play next month on PC with the console versions to follow. The game still has many more improvements to make, like how the world feels so cramped with all of the events going on at any given time. According to forum posts, Trion plans on increasing the size of the game world following the introduction of free to play.

Overall, though, if you were to bottle up all of the paid features from the first five DLC packages and put them up for $30, would it be worth it? I’d like to say so. With the second season of Defiance coming this summer and more tie-in missions on their way, I’m looking forward to what Defiance has to offer for the future.

NBI 2014: Conducting Interviews? Just Ask


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With the Newbie Blogger Initiative fully underway, I want to talk about something that has been on my mind ever since I started MMO Fallout nearly five years ago. In the time that I have been running this show, I have had the fantastic opportunity to interview Derek Smart (multiple times), Mark Hill, Stephen Calender, and even Brian “Psychochild” Green himself, to name a few. That list doesn’t even come close to the number of developers that I have had the chance to talk to behind the scenes in a more informal manner. One of the biggest questions, one that I consider to be amongst the top most important for new writers, is how I manage to get these interviews. The answer is going to make you mad.

I asked. Seriously.

When I did my first interview back in 2010, I had a lot to be nervous about. Here I was, from an unknown website less than a year old, asking to take up some important person’s time to answer my petty questions. I certainly wasn’t important enough to demand answers, not that I am now five years later, but I hadn’t even considered directly emailing developers at this point. Eventually it took my dad asking the simple question that I still hold as one of my fundamental driving forces: What do you have to lose? What is the worst outcome that could come of asking for an interview? The person says no? They don’t respond? That’s it? What are you afraid of?

I realized that there wasn’t anything to be afraid of, and I sent the email. Around a week passed but I got a response back, not only did the developers know who I was, but expressed that they were fans of MMO Fallout and would be more than happy to do an interview. That is the lesson I want to impart on new bloggers: Ask and ye shall receive, or you won’t, but you won’t come out any worse off than when you started. You have to accept that, barring your sudden rise to stardom, you are going to receive nos or be ignored. A lot. When you ask, you either wind up one step ahead or where you started off.

Secondly, the best advice I can give is to not allow yourself to be intimidated or star-struck. These are very talented and professional people, yes, and some might even wear suits to work. But at the end of the day they are normal people who live lives just like you or me. The easiest method to reduce the intimidation factor is to watch a lot of behind the scenes videos or dev diaries, once you’re used to seeing desks covered in toys and developers goofing off and having a good time, the whole interview process becomes less like sitting in an office and more like a casual chat.

Oh and conduct an interview because you want to, not because you think it will get you hits. One of the factors that I get a lot of criticism for is that my interviews are often seen as unorganized because the questions don’t always follow a pattern. I request interviews because there is something very specific that I want to talk about with a person that I consider best qualified to answer, and that list of questions doesn’t always follow a traditional pattern. I personally prefer this method, and the people I interview find the style to be relaxed, more like a casual chat than a rigid interview.

Feel free to contact me at contact@mmofallout.com if you have any comments or questions, or drop a comment in the link below.

Wildstar Beta Opens May 8th


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If you haven’t had a chance to check out Wildstar, your time is coming soon. NCSoft has announced that Wildstar will enter open beta on Thursday May 8th. The beta is scheduled to run until May 18th and allows players to access content up to level 30. For more information on Wildstar, check out the website at the following link. Wildstar is set to go live on June 3rd.

(Source: NCSoft Press Release)

Pantheon Development Resumes With Volunteers


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Brad McQuaid has posted an announcement on the Pantheon website detailing the future of the MMO and Visionary Realms. The good news is that development will be resuming on Pantheon under a new remote team of volunteers. Visionary Realms is looking for people with experience in UNITY, as well as designers, moderators, and lore writers.

“When we do bring in funding and restart that campaign to reach out to Angel Investors, Publishers, and the like, and when we can have an office and paid employees, we will then look at the volunteer force and, on a case by case basis, determine if that person wants to and should become a contractor or, if they can re-locate, possibly a full employee.”

You can check out the entire announcement at the link below. Brad McQuaid has promised regular blogs detailing the company’s progress.

(Source: Visionary Realms)

MMOrning Shots: Eldevin Greenlit


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Today’s MMOrning Shot comes to us from Eldevin, currently celebrating its recent Greenlighting on Steam.

Greenlight MMOrning Shots every Monday, Wednesday, and Friday.

Xsyon Improves New Player Experience


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Notorious Games has released the latest patch for Xsyon, pushing forward with a number of quality of life improvements to the game experience. Foremost, a tutorial has been implemented with more than two hundred panels of instructions for new players and those that might have missed a thing or two along the way. There are also a few changes to the interface, as well as to the energy and health system increasing gain rates of both while decreasing the energy used by actions.

You can check out the entire list of patch notes at the link below.

(Source: Xsyon)

MMOrning Shots: The Nosgoths Taste Like Nosgoths


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Today’s MMOrning Shot comes to us from Nosgoth, the upcoming spinoff from Legacy of Kain. In Nosgoth, players take on the role of vampires vs humans in an all out struggle for survival. Check out the founders packs here and receive instant access to the closed beta.

Bite MMOrning Shots on the neck every Monday, Wednesday, and Friday.

Defiance Switching To Free To Play


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Trion Worlds has announced that Defiance is shedding its box price and going completely free to play later this year. The PC version is set to make the switch on June 4th, with the PS3 version following on July 15th, and the Xbox360 changeover to come at a later date. New players will have access to the Bay area, including original endgame content and future missions for free. Players who pick up a copy of the game will receive a number of perks, including inventory space, ark keycodes, character slots, and more. Existing owners will also have these same perks.

More on this announcement in the coming weeks.

(Source: Trion press release)