By The Way, Rift Is Free Today


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One of the few remaining pillars of subscription-only MMO gaming has fallen today, with Rift officially going free to play. Offering “no trials, no tricks, no traps,” Rift free to play drops the required subscription and opens up all of the leveling experience free of charge. Players are able to purchase credits to buy mounts, services, convenience items, and more: nearly five thousand items to choose from. Even if you choose not to throw some real money in, you can always partake in the delights of the cash shop through buying REX, which can be consumed for cash shop currency.

Today also marks the launch of patch 2.3, bringing a new zone for max level players.

(Source: Rift)

No, Wait, There Is A Warhammer 40k MMO Coming


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This is the end, hold your breath and count to ten. As we here at MMO Fallout await the verdict of our trials for heresy (protip: we will be found guilty) due to a lack of faith in the completion of a Warhammer 40k MMO, you will be happy (and surprised) to hear that the Warhammer 40k MMO is indeed coming out. In development by Behaviour Interactive is taking the reigns with Eternal Crusdae and will throw players on a persistent battle to conquer a planet, rifling through procedural content in a third person shooter as one of four factions (Space Marine, Chaos Space Marine, Ork, and Eldar).

Behaviour Interactive is responsible for a massive line of movie tie-in video games, ranging from Brave, Ice Age, Rango, and more. The company’s latest title was Doritos Crash Course 2, the long awaited sequel to the original Doritos Crash Course.

(Source: Warhammer 40k)

Ubisoft's MMO Is The Division


TheDivision

We’ve suspected an incoming Ubisoft MMO for quite a while, ever since the developer/publisher posted that they were hiring for an unnamed online RPG. At Ubisoft’s conference at this year’s E3, Ubisoft’s David Polfeldt revealed that the game is a massive online shooter named The Division. Not a whole lot is known about the game, other than that it is a third person, massive online shooter set in the United States approximately 72 hours after a biological terrorist attack sends the country into panic. The player is part of a group tasked with maintaining order.

The title has been confirmed for PS4 and XB1 with no PC version planned. The game is planned for release in 2014.

(Source: Game Informer)

Ubisoft’s MMO Is The Division


TheDivision

We’ve suspected an incoming Ubisoft MMO for quite a while, ever since the developer/publisher posted that they were hiring for an unnamed online RPG. At Ubisoft’s conference at this year’s E3, Ubisoft’s David Polfeldt revealed that the game is a massive online shooter named The Division. Not a whole lot is known about the game, other than that it is a third person, massive online shooter set in the United States approximately 72 hours after a biological terrorist attack sends the country into panic. The player is part of a group tasked with maintaining order.

The title has been confirmed for PS4 and XB1 with no PC version planned. The game is planned for release in 2014.

(Source: Game Informer)

Jagex "Chatwatch" Automates Muting Private Chat


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Jagex doesn’t find your conversations appropriate, so much so in fact that they have updated the Chatwatch program to automatically detect and mute players for “seriously offensive language,” going as far as monitoring private conversations between friends. The confirmation comes from a leaked post on the private high level forums on the official RuneScape website, where a Mod Lyon states that Jagex is happy with the system and has no plans on changing it, and that the chat monitoring can not be confined to public chat, although this is not due to technical limitations.

Naturally player reaction has been mixed, with some seeing the move as an overreach of authority and others viewing it as simply enforcing the rules.

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Jagex “Chatwatch” Automates Muting Private Chat


scaperune2

Jagex doesn’t find your conversations appropriate, so much so in fact that they have updated the Chatwatch program to automatically detect and mute players for “seriously offensive language,” going as far as monitoring private conversations between friends. The confirmation comes from a leaked post on the private high level forums on the official RuneScape website, where a Mod Lyon states that Jagex is happy with the system and has no plans on changing it, and that the chat monitoring can not be confined to public chat, although this is not due to technical limitations.

Naturally player reaction has been mixed, with some seeing the move as an overreach of authority and others viewing it as simply enforcing the rules.

1P8OSu5

Elder Scrolls Online Confirmed PC, PS4, XB1


Elder-Scrolls-Online-Argonians

Have you been paying attention to E3? If not, why not? Bethesda has confirmed that The Elder Scrolls Online will be coming to Playstation 4 and Xbox One, and will be enjoying a PS4 exclusive beta first before its other platforms. All three versions will launch in Spring 2014.

Just announced: Elder Scrolls Online is coming to PS4 and Xbox One when it’s released Spring 2014,

MMOments In Gaming: Defiance's Living World


Defiance 2013-04-10 21-58-21-04

I had a stunning revelation while playing Defiance yesterday: This game might have one of the more lively feeling worlds I have seen in a long time. Here is the story: A temporary event is currently running that tasks players with fighting off zombie sieges and the odd zombie emergency event in the road. Riding on my roller, I stopped by one such emergency only to find the area completely abandoned. Screaming and gunfire could be heard just over the nearby hill, beyond which I found zombies fighting a Raider event. It seems that the two stumbled upon each other, causing the afflicted to invade the Raider invasion.

Rather than intervene, I allowed the two groups to go back and forth, until the zombies won virtually unmatched and the Raiders were forced to retreat. I can only imagine what the Raider’s hostages were thinking, having already been kidnapped from their caravan, bound and gagged, only to have their day made even worse by an invasion of flesh eating zombies. Luckily for them, the zombies weren’t interested in hostages and once the last raider was killed off, moved on back to their own area.

But just imagine the chaos in Defiance if the afflicted zombified their victims, adding to their ranks and branching out kind of like an invasion event in Rift. Maybe I’m just wishing too much.

MMOments In Gaming: Defiance’s Living World


Defiance 2013-04-10 21-58-21-04

I had a stunning revelation while playing Defiance yesterday: This game might have one of the more lively feeling worlds I have seen in a long time. Here is the story: A temporary event is currently running that tasks players with fighting off zombie sieges and the odd zombie emergency event in the road. Riding on my roller, I stopped by one such emergency only to find the area completely abandoned. Screaming and gunfire could be heard just over the nearby hill, beyond which I found zombies fighting a Raider event. It seems that the two stumbled upon each other, causing the afflicted to invade the Raider invasion.

Rather than intervene, I allowed the two groups to go back and forth, until the zombies won virtually unmatched and the Raiders were forced to retreat. I can only imagine what the Raider’s hostages were thinking, having already been kidnapped from their caravan, bound and gagged, only to have their day made even worse by an invasion of flesh eating zombies. Luckily for them, the zombies weren’t interested in hostages and once the last raider was killed off, moved on back to their own area.

But just imagine the chaos in Defiance if the afflicted zombified their victims, adding to their ranks and branching out kind of like an invasion event in Rift. Maybe I’m just wishing too much.

Battle For Graxia Is Going To Hurt Petroglyph


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What does free to play, MOBA, MMORTS, and a well known IP have in common? All three fall under what I call the line of presumed success that isn’t so much of a line as it is a painting of a hole in the wall set up by a cunning cartoon coyote to entrap businesses with zero depth perception. Now I could stand here on my podium all day and scream to budding developers about how their market researchers are dead wrong, and that the success of high profile MMOs like League of Legends, DOTA2, and even titles like SMITE will not translate into guaranteed success for them, and may even scoop up enough of the market to ensure that they never see the light of day, but I am never going to convince companies like Mythic Entertainment that the money and staff that could have been spent on Warhammer Online was being wasted on a MOBA that nobody would want to play. Would the CEO of Petroglyph had listened if I had shown up in his bedroom at 3am and, instead of stealing the sample toothpastes from the linen closet, had warned him that Battle for Graxia was a bad idea?

As League of Legends continues to rake in more income than the GDP of some of Earth’s smallest countries, we will continue our frogmarch of MOBA titles trying to piggy back on their success and crashing miserably. Where MOBA games differ from MMOs, and I do know most of you don’t want me talking about the genre, is that unlike MMOs where you can afford to be a “WoW clone” and still have enough room to make the game your own and become successful, the MOBA genre is much harder to break into, since each game is more or less exactly the same. There isn’t a whole lot of wiggle room, and you either get your name out and succeed or flop horribly. Petroglyph tried this with Rise of the Immortals, and it flopped. Then they tried it again with Battle for Graxia, and the game is now shutting down just a month out of launch.

A few players on the Battle for Graxia forums pointed out just a few of Petroglyph’s failings: Not advertising the game, pricing above the competition, poor server infrastructure, and a lack of commitment to their games and players. Battle for Graxia beat All Point Bulletin’s record for how quickly a game could shut down after launch, and this news is going to hurt Petroglyph much deeper than simply the lost potential revenue. Shutting down your game one month after launch, which in turn followed a very long beta period, sets a bad precedent and anyone who reads up about them in the future may not have enough trust to make those crucial beta purchases. And why should they?

Battle for Graxia is shutting down on June 27th, with the cryptic message that Petroglyph reserves the right to bring the game back online at any point in the future, and that they hope to do so. Whether or not the community affords them another chance is an entirely different topic.