Runescape: No, We Don’t Vet Our Moderators


I’ve been involved in more player moderator/volunteer positions with online games than I can count, and one aspect that has always remained the same is the expectation of involvement. If a player asks for help and I ignore them, I stood to be fired. If there was a player cheating and I did nothing about it, I stood to be fired. If a player was harassing other players, and I didn’t mute him, I stood to be fired. If I acted like an idiot, or made false statements, I stood to be fired. Just because I wasn’t getting paid, didn’t mean I didn’t have some expectation of reliability and professionalism.

Cue in Runescape, where I’ve always said Jagex reads their community about as well as I can read a book sitting in a chair sculpted out of lava. Jagex has taken the laid back approach of “well you are just players so if you don’t want to help others, you don’t have to.” As expected, this has simply lead to a large number of moderators who accept the position just for the fancy crown next to their name in chat, or simply to mute people they don’t like (I should note that the latter generally do not last long as moderators).

While Jagex does a decent job of culling corrupt moderators, what they should be focusing on is the indifference aspect. If a moderator is present when a player is breaking the rules, and does not report them, they should be removed. Moderators who are inactive for a period of time should also be removed. I specifically left out answering questions because with how many players are on at any given time, getting an answer from players should not be difficult.

I am not suggesting that player moderators should be forced to go hunting for rule breakers, but rather just deal with them as they appear. I agree with the sentiment that player moderators are just players, but not to the extent that they can just ignore a problem as a normal player might. And if you don’t want to enforce the rules when you see them being broken, there is also a simple answer: Don’t accept the invitation when you receive it.

It’s really not that difficult.

Runescape: No, We Don't Vet Our Moderators


I’ve been involved in more player moderator/volunteer positions with online games than I can count, and one aspect that has always remained the same is the expectation of involvement. If a player asks for help and I ignore them, I stood to be fired. If there was a player cheating and I did nothing about it, I stood to be fired. If a player was harassing other players, and I didn’t mute him, I stood to be fired. If I acted like an idiot, or made false statements, I stood to be fired. Just because I wasn’t getting paid, didn’t mean I didn’t have some expectation of reliability and professionalism.

Cue in Runescape, where I’ve always said Jagex reads their community about as well as I can read a book sitting in a chair sculpted out of lava. Jagex has taken the laid back approach of “well you are just players so if you don’t want to help others, you don’t have to.” As expected, this has simply lead to a large number of moderators who accept the position just for the fancy crown next to their name in chat, or simply to mute people they don’t like (I should note that the latter generally do not last long as moderators).

While Jagex does a decent job of culling corrupt moderators, what they should be focusing on is the indifference aspect. If a moderator is present when a player is breaking the rules, and does not report them, they should be removed. Moderators who are inactive for a period of time should also be removed. I specifically left out answering questions because with how many players are on at any given time, getting an answer from players should not be difficult.

I am not suggesting that player moderators should be forced to go hunting for rule breakers, but rather just deal with them as they appear. I agree with the sentiment that player moderators are just players, but not to the extent that they can just ignore a problem as a normal player might. And if you don’t want to enforce the rules when you see them being broken, there is also a simple answer: Don’t accept the invitation when you receive it.

It’s really not that difficult.

Rift: Authenticator Now Available for iOS


Rift has been at the top of my security hitlist for a couple weeks now, ever since Trion announced the release of Coin Lock, a security feature that, by their own admission, did little to improve security. Rather, in my own suggestions, I have always praised the mobile authenticators, noting that although they are not foolproof, they subscribe to the most pressing issue in account security: distancing the account from the computer, and when dealing with account theft, nothing accessible through the computer should be used. This means nothing sent to emails, dynamic codes, and more.

The Rift authenticator has been available on the Android devices for a while now, with promise that the app would come to iTunes in some fashion. Today, Trion announced that the security app is now available. The Rift Authenticator goes for a whole $0.00 (USD) and works on the iPhone, iPod Touch, and iPad, and requires OS 3.0 or higher to install.

The authenticator is easy to set up. Simply install it, head over to riftgame.com, log in, enter the authenticator code you are given, and voila. You are required to answer a secret question to add the authenticator, which will hopefully work to stop account theives from adding their own authenticator to an unprotected account (as was an issue with World of Warcraft).

As for the app itself, you are given a handy meter showing how much time is left before the code is no longer useful. The code changes every 30 seconds, and is 8 numbers long.

Posted from my iPad. For the sake of not-very-funny humor.

Earth Eternal Is Coming Back…To Japan…


Unfortunately for those of us in the states and Europe, our hopes that Earth Eternal was picked up by Time Warner were dashed when it was announced that a Japanese company, Sankando, had bought the title and was planning to re-release it under the name Ikimonogatari. Unfortunately, this is where the news descends from triumphant to disappointment: Sankando will only release Earth Eternal in Japan, at least for the time being.

Right now our focus is on the Japanese release. We are investigating our options for an English re-release.

My guess is that Sankando wants to test the game in home territory before they go ahead and launch international operations, or invest the money in translating the game to other languages. That does, however, raise some valid skepticism as to the game’s viability and odds of reaching the Western audience. Earth Eternal was, to scope the game broadly, a bare bones browser version of WoW, albeit with adorable characters, that financially collapsed so hard, there is a black hole where the Earth Eternal offices used to be.

Hopefully the Sankando team will pull a Fantasy Earth Zero (In Japan) and turn Earth Eternal into a financial profiteer. MMO Fallout will continue supporting the game, although I have to admit I may refuse to change the category title. The game will always be Earth Eternal.

Mortal Online: Link Facebook, Get Discount(?)…


As someone who works in brick’n’mortar store customer service, I’m often presented with the question; “is it seriously a sale when a $10.99 item is put in sale for $10.50?” and the answer is, in a certain sense, yes. The sale may not be particularly good, but given the new price is smaller than the last, it is indeed a sale.

About a week ago, I wrote on the upcoming expansion to Mortal Online, titled “Dawn,” and that the Star Vault team was also working to implement a feature to connect your Mortal Online account to your Facebook. As an extra incentive, the team decided that players would be given a discount to their subscription price if they linked accounts.

Well, Star Vault has unveiled the Facebook connect feature and the discount is, to say the least, negligible. Starting at five friends on your friends list (well that disqualifies me immediately), the savings amount to .25 Euro, or thirty six cents USD. The sales progress up to 750 friends, where the discount reaches 1.25 Euro, or $1.80.

As for wall spam, Star Vault promises the messages to be minimal:

In return for providing you with a discount, Mortal Online will sometimes make small posts to your Facebook wall when major events occur for you as a player; however, these are quite rare as we know nobody wants what could be considered spam!

More on Mortal Online as it appears.

Global Agenda Going Even Freeer To Play


I’m not entirely sure that “freeer” (the comparative term for “more free”) is a word, but if it isn’t a simple phone call and bribery of my glass D&D dice should get that added into Webster’s Dictionary toot sweet. Global Agenda technically went free to play back in June last year, following its February launch. In a post today, Hi-Rez announced that Global Agenda will be going entirely free to play, removing previous restrictions on free players. For a one time fee of $20 (with those who had purchased the game already receiving this bonus) players are upgraded to Elite Agent, and receive bonuses to experience and loot.

Free players are not entirely devoid of restrictions, however. Going by the news post, free players will have limited or no restrictions to various features, including the auction house, mail system, chat, agencies, and will also receive ads over the in-game voice feature, as well as being lower on the login priority list.

“Global Agenda has never required a monthly subscription to play and, for a while now, we have offered a generous free trial for the game.” said Todd Harris, Hi-Rez Studios COO.  “Our experience with the limited free trial has demonstrated to us the great demand among free-to-play gamers for a AAA-quality Shooter MMO like Global Agenda. We believe this latest change will further broaden the game’s popularity and appeal.”

This comment from the news article confuses me, unless Todd Harris is spinning words. On second thought, I get it now. Global Agenda never required a subscription, in the sense that my crab legs at Red Lobster didn’t require me to pay, if all I wanted was the free water. The side of the game no one would have paid a subscription for anyway, the lobby-based shooting, was free. With restrictions. It does remind me of what I said last year, however:

I do get the hunch that, much like a certain Cities XL game that came out in 2009 and shut down in March, Global Agenda’s paid MMO side is not doing as well as the company had hoped. Oddly enough, this seems to be a trend with games that release with one half free, one half paid content, unless the game’s name is Guild Wars of course.

If it is any consolation, I still stand by that Global Agenda is a game worth getting into, and if you want to get into the game, the best time to do so may be before the game goes free to play. There is no guarantee that the coupon codes will still work after the game transitions, so you still have an opportunity to purchase the game (and obtain Elite Agent status) for $10, using one of the 50% coupon codes below.

GACOU214902710304
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Another Friend of Friend Weekend For Rift


Once again, the folks at Trion are pulling in new players with yet another free weekend for friends of subscribers. The original codes were released for last weekend’s run through, and team Trion are looking to do the same for this weekend, beginning on the 8th. The event runs from 10am PDT April 8, 2011 through 10am PDT April 11, 2011.

So if you know anyone who owns Rift that hasn’t given away their code, now is as good of a time as any to mooch.

Instructions

  1. Log in to your Trion Worlds account, or create a new account if you do not already have one.
  2. If you are not automatically redirected, click the “Apply Code” menu item.
  3. Enter the Ally Code you received from your Ascended ally.
  4. Once you’ve entered your Ally Code, download the RIFT patcher above.
  5. Install the RIFT patcher, update the game, and you’re ready to play!

 

Dungeons and Dragons Online: Now French/German


It’s that Cylon picture again! Must be another Dungeons and Dragons Online story. Technically when Turbine stated that they were “taking back” the Dungeons and Dragons service in Europe, from Codemasters, they shut the service down entirely. Instead, European Dungeons and Dragons players were transitioned over to the North American service, where they’ve been ever since. Not exactly a global service, especially considering it was one only available in English…Sorry!

Today, however, Turbine announced the launch of Dungeons and Dragons Global, and new languages with it. German and French players will be happy to know that their languages are now officially supported.

“We’ve successfully migrated players from the former European service and we are very excited to begin welcoming thousands more to DDO Unlimited,” said Fernando Paiz, Executive Producer of DDO Unlimited.  “This is going to be another outstanding year for the game as we continue to roll out new content and features for our growing legions of players.  We’re very excited to begin engaging directly with German and French speaking players and look forward to introducing them to a truly premium free to play MMORPG.”

Head over to this link to read a whole bunch of advertising lingo, or just go to ddo.com to sign up for an account. More on Dungeons and Dragons Online as it appears.

Eve Online: Running The $40k for Charity


Back in March, I talked about Eve Online’s PLEX for Good campaign, a long running series of events that has seen a sizable chunk donated to various charities over the past few years. In the latest, CCP had asked players to contract their PLEX to a specific character, who would then convert the PLEX into cash and donate it to the Red Cross.

In the latest CCP blog, the final tally for the charity has been released: $44,607.50 or 2549 PLEX. Since 2004, Eve Online has donated $155,000 to charity, according to CCP. The blog notes the following exceptional players.

  • Viaris has spent over 50 billion ISK on purchasing PLEX in-game and donating it to the drive.
  • Vehrokh’s RL Emergencies Charity was formed by Vaerah Vahrokha, who created her in-game charity foundation to aid players who wish to donate but do not have the means to purchase a full PLEX in-game.
  • EVE Radio deejay DJ Wiggles continues his support for the PLEX for Good program by holding drives during his radio show live on the air.

More on charity results as they appear.