
A couple days ago I talked about retention rate being more important than simply the number of people who preorder an MMO. The fact that Aion has brought over three hundred thousand preorders means nothing if you can’t keep those people playing after their initial month of free game time is up. Aion’s success will not be decided by the number of people who buy the boxed copies, but in the long run, where subscriber numbers mean everything.
I will admit I’ve taken a look at Aion with a little more skepticism than the title deserves, even though everything I have said is true. Success in the Eastern market means nothing when referring to how the West will respond to the game, and attempting to gauge the success of the game based off of forum hype will produce equally inaccurate results.
So here I notice that, in the past few days since Aion announced that three hundred thousand copies were preordered, today comes another announcement: The number has hit four hundred thousand, bringing the title to be the most preordered MMO of 2009. This news comes in conjunction with news that will directly please the company: Aion will not ship with Game Guard, the controversial anti-cheat software. While Game Guard may be used in the future, NCsoft has promised that should the software return, it will be tweaked in response to criticism.
In finding discussion-worthy topics for MMO Fallout, I do a lot of traversing over various forums, and I can say without a doubt that the lack of Game Guard will be well received within the community. If NCSoft can prove, using methods such as this, that they are indeed listening to the community, they will have a major edge over critics in the long run. For those who are unfamiliar, Game Guard is widely panned for inefficiency, and false positives.
Nothing but good news for Aion this week. Aion goes live on September 22nd, with preorders gaining early access.

Many of you might not be aware of this gem, but the current incarnation of Runescape is technically Runescape 2, the original now dubbed Runescape Classic. Runescape Classic has not been updated since 2004, when its prettier, more functional little brother stepped off the cart, took its name, and shoved it into the closet. Going further along the timeline, in January 2006 Runescape Classic was shut off from the public due to the game’s ancient engine, lack of real anti-cheat methods, and such. Jagex decided that it would be better to stop new accounts from being created for the game, and anyone who was not a paying member, and active on the classic servers, was given a permanent ban from the two remaining classic servers. No new accounts.
I’ve been criticized a few times for being somewhat harsh on Star Wars Galaxies, going as far as calling it a comatose title that Sony Online Entertainment continues to hold on life support, giving it regular changes of clothing and painting pupils on its eyelids so people think it still has some life in it. For several years now, players have reported that all but the most populated of servers are faced with legions of empty player owned villages, desolate cities, and much of the world virtually abandoned. Sony still supports the title with frequent updates, such as the upcoming deathtroopers, and were it not for Sony’s attempts to keep their titles profitable to the point where the only cost is the electricity to keep the servers running, the plug would have been pulled a long, long time ago.
Aion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.

