Lessons From 2013 #1: Not Mass Bans


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There is an old phrase that says “I can’t define obscenity, but I know it when I see it,” a paraphrase of a quote originally stated by Supreme Court Justice Potter Stewart. The gaming media, as with any other media, loves to use sensationalist headlines, and nothing makes bank in this industry quite like a rolling ban for some exploit. The question is how do you define a “mass ban?” Hundreds? Thousands? I can’t define a mass ban, but I know one when I see it.

Some of you may remember an exploit that popped up in last year’s winter event for Guild Wars 2 resulting in what some referred to as a mass ban. The announcement drew a lot of flak, partially from people not fully understanding just how many were banned at the end of the day. Turns out, according to Arenanet, that the total ban figure came out to less than two hundred. Bans were reserved only for the worst offenders who used the exploit hundreds if not thousands of times and knew exactly what they were doing. I still believe that calling it a mass ban was a poor choice of words, misleading, and probably paints ArenaNet in a poor light.

If you want to see a real mass ban, watch Jagex run a sweep of bots.

MMOrning Shots: Disponible Ahora


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Today’s MMOrning Shot comes from Jagged Alliance Online, where the game is currently testing a new Spanish client. The Spanish release of Jagged Alliance Online is being handled by IDC/Games, and will end its closed beta phase on December 2nd. According to a press release sent to us by IDC/Games, over three hundred thousand players have participated in the Spanish beta. Open beta is set to begin in December.

MMOrning Shots: Eight More Years


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Eldevin is a browser MMO launching in just under three days, after what I am told is eight painstaking years in development. Judging by the game’s trailer, Eldevin is a browser MMO with point and click controls that invokes feelings of City of Steam 1.0. You can get in on the action now by pre-ordering one of the game’s many founders packs, or you can wait until the official launch on December 1st to dive headfirst for free. Is it just me, or does anyone else get a RuneScape 3 vibe from the screenshot above?

The Big Perfect World Finance Chart


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Perfect World Entertainment becomes the latest company to enter MMO Fallout’s portfolio of charts and graphs. As you can see from the chart above, the Chinese developer/publisher has come a long way just since the earliest financial statements available on their website (Q3 2007). This quarter, Perfect World made out with $136.2 million in total revenue and $104.4 million in gross profit. Robert Xiao, CEO of Perfect World, was happy to report that the company’s bottom line has been boosted by 50%, thanks to strong reception of numerous expansion packs and content updates, as well as the release of several new Chinese games.

In the pipeline, Perfect World is gearing up for releasing DOTA2 in China, as well as the Chinese localization for Neverwinter. Perfect World will also acquire 100% equity in two of China’s leading gaming portals, Wuhu Huitian and Daqu. Revenues for Q4 2013 are expected to increase by 2-7% over this quarter.

(Source: Perfect World)

Why There Are No HD Remakes


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I recently read a column on MMORPG.com asking what I consider to be a relatively simple question, why are there no HD remakes in MMOs? The answer to end all answers is time and money. Art is expensive and the engine may be so old that to incorporate higher resolution graphics would require extensive work under the hood, likely breaking other processes and requiring those to be fixed while you’re in there messing around with the graphics engine. For many of these old games, the investment required to overhaul the graphics does not add up to how much additional interest that such a revamp could theoretically produce. Instead of massive graphical overhauls, generally what you get is a slow revamp of graphics and animations over a very long period of time.

There are exceptions to this rule, of course. RuneScape, a runaway success, has had numerous HD “remakes” over the years, from upgrading to newer engines and its multiple overhauls to the recent release of RuneScape 3 and the bungled, yet still in development HTML5. The difference is that Jagex happens to have enough cash on hand that they can field several failed multi-million dollar games, afford a nearly constant stream of weekly game updates, and have enough to fill a swimming pool with the gold coins left over. Not a lot of other companies have that luxury, or if they technically do they don’t have the cooperation of the people holding the checkbook.

Then you have to deal with the fact that the game itself is quite outdated at this point. Jagex dealt with this by introducing Evolution of Combat, noting that while the game had come a long way graphically, the combat was still stuck somewhere in 2001’s RuneScape classic with some special attacks, equipment degradation, and set effects. Taking the outer layer of a 2013 Corvette Stingray and throwing it on a 1930 Woodie Wagon won’t make the car sell any better, you’ll just wind up with an automobile that looks just as great as it underperforms. Which isn’t to say that they are bad, Everquest is still enjoyed by many gamers, but upgrading it to look like a 2013 release does not make it a new game.

So where does that leave us? Creating an MMO is a high risk, high cost venture, and creating an HD remake is even riskier. For the same reason that full on sequels are generally frowned upon, unless you’re building a franchise or your original launch was a financial disaster, developers would rather create a modular system that can be improved over time rather than uprooted and replaced in one big chunk.

City of Steam: Arkadia Coming December 4th


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City of Steam may already be dead and buried, at least as far as the English servers under R2Games are concerned, but that hasn’t stopped the folks at Mechanist Games from continuing work on its sleeker, slimmer replacement. In a news post published today, Mechanist Games has revealed that the launch date of City of Steam: Arkadia is December 4th at 9pm EST.

CoS: Arkadia will bring in a slew of new features such as Mercenaries, Alchemy, Fishing, etc, along with redesigned dungeons and improved gameplay. We do think it has a good chance to reach a wider player demographic than before and satisfy the appetites of our loyal fans.

Check it out when the game goes live next Wednesday.

(Source: City of Steam)

MMOrning Shots: Perhaps Some Patience?


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As I recently discovered in Final Fantasy XIV, when you encounter a boss that seals off the room, your best bet is to not wait for all members of the party to finish the short cutscene and go on ahead without them. Not to say that  my character is useful for much other than hurling sarcastic remarks about the boss’ mother, but if I’m going to be stuck in the lobby could I at least get a coloring book and some crayons?

Trove Packs On Sale Now


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Trion Worlds recently announced Trove, a voxel-based game where players encounter a constantly changing world filled with dynamic events, endless quests, and loot. Did I mention the loot? With the game still a ways out, Trion has decided to jump on the wagon of selling the alpha, and has revealed multiple pre-purchase packs ranging from $5 to $2500. What do the packs get you? Beta access, alpha access, inventory expansions, hats, mystery gifts, supporter credits, and more.

Additionally, there are eight milestones which unlock further rewards. Check it out at the link below.

(Source: Trove)

Star Vault Q3 2013 Finances


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Star Vault has released their third quarter finances, and odds are if you are taking the time to read this, you already have an idea of what is coming next. The good news is that, according to Henrik Nyström, third quarter subscription numbers saw a rise compared to the previous quarter, although net sales dropped slightly and net profit dropped approximately thirty percent. The number of registered users on the forum has also increased over last quarter, the financial report shows.

The other good news is that Mortal Online may be set for an infusion of new players. In September, Mortal Online was officially greenlit for release on the Steam platform. In response to this news, the board conducted a private placement of 2.6 million shares to several private investors to increase development toward a Steam release.

Our hearts also go out to the family and friends of Ulf Nyström, father of Henrik Nyström, who recently passed away due to illness. The board has decided not to fill his position immediately, but to wait until the 2014 Annual General Meeting.

MMOrning Shots: Pale In The Moonlight


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Fun fact: Today’s MMOrning Shot could not be uploaded in its original .png format because it somehow ended up being nearly sixty megabytes. Figure that one out.