
If Dungeon Runners could be compared to any game on the market, you could probably stick it as World of Warcraft with a mix of Diablo, where players actively click to make their characters attack. Players do their trading and grouping in public hubs, and then go off to raid various dungeons of varying level, with varying groups of varying mobs. Where Dungeon Runners truly shined was in the slapstick humor and parody nature of the title. New characters are greeted by the Noobosaur, PvP is done in a town called Pwnston, and weapons and armor have exaggerated and outlandish titles (If I remember, there are mentions of seal clubbing in several weapons). The game runs on a freemium model, where players can pay a membership for benefits such as better drops.
So in a move that surprises no one, the announcement came yesterday that the title will be shutting down on New Years Eve this year, at midnight. Dungeon Runners fell to the same hurdle that brought down The Matrix Online, Tabula Rasa, and more; The game was simply not profitable anymore. The team that currently runs Dungeon Runners numbers at three, and isn’t up to the task of taking on the ridiculously expensive and risky steps that may, or may not, have saved the title.
But, those of you who are familiar with NCsoft’s method of shutting down titles will know that subscribers will not be going away without some compensation packages. Current subscribers will receive free copies of City of Heroes and Guild Wars Prophecies, as well as 30 day time cards for each. It isn’t Dungeon Runners, but in the words of Producer Steve Nichols; “it’s still frigging nice!”
Dungeon Runners marks the second title NCsoft will be closing down as 2009 progresses. If you’d like to enjoy Dungeon Runners while it lasts, you have about three months, during which the exp has been raised, drops are heightened, and there will undoubtedly be players giving their last goodbyes.
Many of you might not be aware of this gem, but the current incarnation of Runescape is technically Runescape 2, the original now dubbed Runescape Classic. Runescape Classic has not been updated since 2004, when its prettier, more functional little brother stepped off the cart, took its name, and shoved it into the closet. Going further along the timeline, in January 2006 Runescape Classic was shut off from the public due to the game’s ancient engine, lack of real anti-cheat methods, and such. Jagex decided that it would be better to stop new accounts from being created for the game, and anyone who was not a paying member, and active on the classic servers, was given a permanent ban from the two remaining classic servers. No new accounts.
I’ve been criticized a few times for being somewhat harsh on Star Wars Galaxies, going as far as calling it a comatose title that Sony Online Entertainment continues to hold on life support, giving it regular changes of clothing and painting pupils on its eyelids so people think it still has some life in it. For several years now, players have reported that all but the most populated of servers are faced with legions of empty player owned villages, desolate cities, and much of the world virtually abandoned. Sony still supports the title with frequent updates, such as the upcoming deathtroopers, and were it not for Sony’s attempts to keep their titles profitable to the point where the only cost is the electricity to keep the servers running, the plug would have been pulled a long, long time ago.
Aion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.



