Eve Online Introducing Unlimited Trials


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Eve Online is going free to play!

Well, not really. While other websites are heralding today’s news as the coming of free to play for the 13 year old MMO, the term doesn’t entirely fit the package. What Eve Online is receiving is more akin to the unlimited trials that we saw in subscription games like World of Warcraft and Warhammer, allowing players to play endlessly but only obtain a certain level that restricts them from progressing past a certain point.

For Eve Online, this means being restricted to tech one ships, only allowed to use skills native to your faction, and having your skills locked out if you drop your subscription.

The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

You can read all of the details on the official website.

Wild Terra Sale: Up To 70% Off


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From August 30th to September 5th, you can get your hands on early access packages for sandbox game Wild Terra at a discount of up to 70%. You can find the early access packages on the official website, with prices down below.

The latest update to Wild Terra, v0.8.11 introduces blacksmithing, a new skill that allows players to create metal equipment and tools. You can also repair items now.

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Livelock Hits PC, PS4, and Xbox


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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Tuque Games announced Livelock – a fast-paced cooperative top-down shooter combining intelligent action and unique characters is now available on PlayStation®4, Xbox One and PC for $19.99. A three-pack of Livelock will be available on Arc and the Humble Store at a discounted $44.99 for groups of players that want to play through the top-down shooter together.

Earth has entered the age of the machine. Following a devastating cataclysm that wiped out all organic life, Clusters of corrupted machines now wage an infinite war against each other for what’s left of the ravaged planet. Players will control one of three Capital Intellects – Hex, Vanguard and Catalyst – large and powerful mechanical chassis, each loaded with their unique consciousness. Livelock arms players with a diverse arsenal of weapons and special functions that the awakened intellects will use to fight the Clusters of corrupted machines. Break the cycle of infinite war and forge the fate of humanity.

Livelock’s features are listed below:

  • INTELLIGENT ACTION: Overcome chaotic skirmishes where complete mastery of your arsenal and understanding of enemy behaviors is the key to survival.
  • THREE-PLAYER ACTION CO-OP: Combine forces and coordinate with friends to take advantage of class strengths; each chassis has a distinct personality and arsenal to match.
  • INFINITE WAR: Explore the post-cataclysmic world and attempt to revive humanity in Story Mode or fight through dynamically generated waves of enemies in Survival Mode.
  • DEVASTATING FIREPOWER: Combine your weaponry with devastating class-based skills. Create earth-shattering shockwaves, summon lethal automated drones, and call down searing lasers from orbit at the push of a button.
  • HUMAN INTELLECT vs ARTIFICIAL INTELLIGENCE: Turn the difficulty up to Singular and battle against an A.I. that has evolved over centuries with the sole purpose dismantling you as efficiently as possible.

Firefall Disappears From Steam After Downtime


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Firefall is still missing from Steam following a period of downtime, although the game is still running and people are still playing. While Red5 Studios has yet to make a statement on why the game was removed, only to state that it is expected to come back in the next couple of days, speculation is rampant that a mob of player reports to Steam that the game had been shut down were responsible for its delisting.

Our servers are back up running at full strength now, Sorry and Thank you all for being patient and understanding through this unexpected downtime.

According to Polygon, nobody at Red5 was responding to inquiries earlier today.

We attempted to reach Red 5 by phone, but no one picked up; the developer’s phone system no longer lists any active extensions. An email sent to Red 5’s press line bounced back.

It isn’t hard to understand why people assumed that Firefall’s website and server going offline was merely a precursor to the game suddenly sunsetting. According to reports, all of the remaining staff on Firefall were let go in July’s layoffs. Players have panned the game as dead, abandoned by a developer that apparently no longer exists in any real capacity.

(Source: Firefall)

Barely Competent: Dungeon Souls


Today’s Mostly Competent is for Dungeon Souls, a retro-inspired dungeon crawler with perma-death and other buzzwords. Despite that, it is actually quite a fun game, and you should check it out in Early Access on Steam.

Ubisoft Shutting Down Mighty Quest and Ghost Recon Phantoms


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Ubisoft has announced that it will sunset two of its free to play titles in the coming months. The Mighty Quest For Epic Loot will shut down on October 25th while free to play shooter Ghost Recon Phantoms will go offline on December 1st.

GR Phantoms has been a tremendous undertaking and we really relished the opportunity to bring to you a different take on the GR franchise. We are proud of what we have achieved but of course, a game like this would be nothing without its community. We’d like to sincerely thank you for your support, enthusiasm, patience and above all, your loyalty. For the hours played, the fun in your company, the never ending deaths at Balaklava Sub-Pen, the fights to control Tomsk-9, the sounds of shotguns and the fear of the P90 SD WAR, we are grateful.

If you look at Ghost Recon Phantoms on Steam Charts, you see a game that is still pretty well populated despite its age, albeit one that is progressively slipping in traffic with each month. As I write this, close to three thousand people are playing on a Sunday afternoon. As it stands, the current base is not spending enough to keep the game viable as low revenue was cited as one of the primary reasons for shutting the service down. As it stands, however, GRP’s run of four years is rather standard for a shooter’s life expectancy.

The Mighty Quest for Epic Loot, meanwhile, has seen a severe drop in Steam traffic, down to just a few hundred over the past six months. As a mostly single player game with a cash shop, Mighty Quest’s appeal was always bound to have some issues with consumers despite the overall game being rather fun.

Ghost Recon fans can look forward to the release of Ghost Recon Wildlands on PC, PS4, and Xbox One in 2017.

(Source: Steam)

RuneScape: Embrace What You Know, Forget What You Don’t


There is more to the world, and Jagex is asking its players to embrace what they know and forget what they don’t with the unveiling of the Eastern Lands, a massive update coming to the long standing MMO. Players already have access to the islands at the western edge of the Eastern lands, and have been working for the past few weeks building a reputation in a land where no one knows their deeds. More zones will become available as players discover them.

The addition of the Eastern Lands was a key player-driven content decision; voted on by over 100,000 RuneScape players. Every year, RuneScape players are given the power to decide which content concepts are taken forward and realised in-game. The decisions made by the player collective can see characters die and geography reshaped as player-driven consequences alter RuneScape’s future.

RuneScape is currently at the tail end month of its Summer of Adventure.

(Source: Jagex press release)

Lineage II Releases Player Appreciate Pack


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NCSoft wants to show players how much it appreciates them, and probably apologize for the fact that character registration has been completely disabled while the team goes in and figures out how to deal with the overwhelming number of bots taking over the game. While registration is down until August 24th, players have been invited to redeem a player appreciation pack, containing a myriad of items and boosts.

The appreciation pack can be redeemed in game until September 16th and can be claimed once per account.

(Source: NCSoft)

Wild Terra Now Playable In Browsers


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Developer Juvty Worlds has announced that their open world sandbox game Wild Terra is now playable in your browser. Anyone who owns the game can log in to one of the game’s two servers (international and Russian), and start playing without having to download the full client. For those who haven’t purchased the game, they can do so at a reduced price as the game is presently on sale.

(Source: Juvty Worlds Press Release)

DigiHom Update: Some Clarification


To our readers,

Last week, MMO Fallout published a piece titled “DigiHom Update: Tons of Games Disappear From Greenlight.” Since its publishing, we have received word from Digital Homicide over several inaccurate statements in the article. According to these statements, the games we noted that were removed from Greenlight were voluntarily removed and not by Valve as we originally surmised. The issue of Digital Homicide’s games being tagged incompatible was revealed to be due to a bug in the Steam API. The games themselves were indeed listed as incompatible on June 3rd, a decision that was reversed on June 6th.

Finally, we’d like to clarify that the lawsuit against James Stanton (Jim Sterling) was filed by James Romine himself, and does not involve Digital Homicide as an organization.

As a publication that strives for accuracy in our coverage, MMO Fallout strongly apologizes for the errors. This is meant to cover all instances where the above statements were made.

Thank you for your patience, and now back to your regularly scheduled programming,
Connor
MMO Fallout