MMO Fallout Says Goodbye To 2015’s Dearly Departed


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2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story.

Let’s reminisce on a few of them.

1. Face of Mankind

Seeing games like Face of Mankind never become truly popular and then die out due to the venom of its own design is disappointing, but alas 2015 was the year that the crowd funded reboot to the sandbox title was finally put to rest and given its proper burial: Six feet under. In theory, it was a great idea: Factions made up entirely of players that would function as a working society with police, miners, terrorists, etc. In practice, however, the game quickly devolved into a free for all deathmatch with no limit to the drama of “you broke the ceasefire,” “no you broke it first” on the forums.

Games like this tend to work, in theory, until you enter the troll factor and compensate for the idea that player vs player deathmatch is the easiest form of emergent gameplay in a sandbox environment. Combine it with a system that both allows players to endlessly respawn and try to take out as many people as they can before they are killed, and the inability of players tasked with enforcing the peace to have any real stopping power, and you have a title that new players could log into, find little more than random grenade spam, and subsequently log out and uninstall.

Ultimately, Face of Mankind was an old game with a niche audience. Not even Steam could change that.

2. Dragon’s Prophet (North America)

This is one of a few on our list this year that shut down not due to the game itself but because of the publisher. Dragon’s Prophet is still alive and not-exactly kicking in Europe and Asia, however when Sony Online Entertainment transitioned into Daybreak Game Company and refused to place Dragon’s Prophet on the All Access list, it was pretty obvious that the publisher was looking to cut ties. As part of its cost cutting measures, Daybreak brought everything in house, laid off a bunch of employees, and fired Storybricks. Later on we learned that the two companies would be cutting ties and that Dragon’s Prophet would be shutting down in North America.

So by that measure, Dragon’s Prophet is the only one of this list that can still be played in an official capacity. Creating an account and playing on the European servers is feasible and, in my experience, doesn’t come with any lag.

3. RaiderZ

Again, a victim of corporate play. In this case, Perfect World Entertainment was unable to do anything with the game due to the closure of the game’s developer MAIET. Rather than go through the process of hiring another studio or bringing some people on board to continue development, costs that would have likely outweighed any potential income that the game might receive due to the extra attention, Perfect World decided to call it a day and shut the game down.

As far its library was concerned, Perfect World had a lot higher quality games to invest its money into rather than pouring it into what was an enjoyable but otherwise generic Korean import with a lot of grind and not a big audience. At least they had the decency to reimburse players who’d spent money on it.

4. Archlord 2

If you haven’t noticed, this list every year has a majority stake of Korean imports, and is also severely incomplete. If I took the time to track down every MMO imported from China or Korea that shut down months after launch, I’d have to start this list in January and there would probably be closer to 100 titles. If I included every MMO in China and Korea that shut down this year, it’d probably be closer to a thousand. So instead, I keep the list confined to the games that were released westward, noteworthy enough to be covered here and on other major western gaming websites, meaning you won’t see any one of the numerous titles that R2 Games or Steparu quietly launched and just as quietly shut down.

So while Dragon’s Prophet is the result of publisher bailout and RaiderZ is the victim of developer absence, Archlord 2 went down due to the simple lack of community interest. We knew this was going to be an issue back when the game was still bound to Korea and was already merging servers during beta with players still having trouble forming public groups. The game wasn’t well received in Korea and it wasn’t well received here. Before they had the chance to bury Archlord, its successor was already on its death bed.

5. Transformers Universe

Not an MMO, but worthy of mention because it is Jagex and this is a game that I had marginally more optimism for than their usual new game announcements. The idea of Jagex working on a game based on a third party IP, ideally, meant that there would be an outside force pushing and prodding and ensuring that the game was being developed efficiently and without the waffling that usually ends up delaying and tanking Jagex’s other projects. Ultimately, however, it seems that the addition of a second player just meant one more hand to pull the plug.

But Transformers Universe is a perfect example of a popular game killer, when a title sees a dramatic turn in development focus and jumps genres halfway through development (or in this case less than a year before it was initially supposed to launch), forcing the team to scramble to effectively start over while still driving toward that initial launch date. It’s like being assigned to cook a lasagna with the expectation that it will be done before noon, only to be told at 11:30 when it’s already in the oven that instead the task is to make bolognese. You’ll get it done, late, and it won’t be as good as making it from scratch because all you have is the ingredients for lasagna, plus some half cooked lasagna, and some stuff left over in the cabinet.

6. Infinite Crisis

Again, not an MMO, but noteworthy regardless. Similar to Transformers Universe, the demise of Infinite Crisis is an important reminder on two fronts: First, that the MOBA market is saturated to the point where your game has to be something special or noteworthy on a design or monetary level in order to maintain the healthy userbase required to keep it going. Second, that big IPs mean absolutely nothing in the ‘games as a service’ genres of MOBA and MMO where you rely on long term revenue rather than the first month.

I wrote an editorial at the time of Infinite Crisis shutting down and its bullet points are still applicable today, probably even more so.

Albion Online Will Be Buy To Play, At Least At The Start


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The latest Road to Release from Albion Online has given us a look at what launch has in store for the MMO, and that includes quite a hefty and elongated beta period. According to a post on the main forums, the closed beta has been extended to at least August 2016, with the launch hopefully following close behind. In addition, the team has decided to bench the idea of launching as a free to play title, and instead Albion Online will be buy to play.

For this reason, we are putting the free to play plans on hold as well. Making the game ready for a free to play model would take up significant development time which we would much rather use to make a better game. Free to play would also create a lot of risks for the game – spamming, botting, world too small, etc – which we do not want to take if it can be avoided.

Update plans include a significantly expanded world with diverse biomes, more unique cities and dungeons, and a reputation and crime system similar to that found in Ultima Online.

(Source: Albion Online)

Daybreak Servers Slammed by DDOS Attack


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If you’re looking to play any of Daybreak’s games, you might want to take the night off. At the moment, Daybreaks game servers and their websites are experiencing major connection issues which appear to be stemming from a coordinated denial of service attack. The official Daybreak Twitter account has acknowledged the problem and notes that staff are working to fix issues.

According to the Norse attack map, however, there is a massive sustained DDoS attack originating from Mersin in Turkey aimed at the western coast of the United States. Whether or not this attack is related to the server downtime is unknown.

(Source: Daybreak Twitter)

[Warning] Steam Page Caching Goes Rogue


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[Update: Valve has shut down the Steam store.]

MMO Fallout can confirm that Steam has experienced a major client bug, causing players to be able to access other accounts at complete random. Speculation is running rampant on the cause, which some are pointing toward a simple caching error, however it is possible to view random users Steam details, including their wallet, owned games, purchase history, and the last digits of their credit card on file.

We tested it on our own systems and managed to log into multiple accounts, although the service is presently barely functioning and crashing pretty regularly.

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The good news is that users cannot do anything with the account, be it make purchases, change passwords, etc. It is also possible to access accounts that are protected by Steam Guard.

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Triad Wars Is Shutting Down


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Triad Wars developer United Front Games has announced that the Hong Kong MMO will be going offline on January 20th. The closure announcement comes just a few days after the departure of community manager Iain, also telling players to look forward to big announcements in the new year. While items in the cash shop will be freely available, players who made gold purchases during December will be able to get a refund by emailing customer support.

We’ve loved seeing how you’ve played Triad Wars but we know it wasn’t right for many of you so we’re letting you know today that we are going to close the beta and service on January 20th 2016 at 12 p.m. Pacific Standard Time. That’s 4 weeks from today and over this time we’re going to leave the game up and running for you to continue to enjoy but we will not be accepting any more purchases.

Triad Wars was a spinoff of the Sleeping Dogs series.

(Source: Triad Wars)

Xsyon Converts To Buy To Play


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Xsyon developer Notorious Games has announced that the indie MMO has dropped its optional subscription and converted entirely to buy to play. Keen gamers will now be able to access everything that the title has to offer with a single payment.

Past paid players are welcome to return for free to the world of Xsyon to rejoin and rebuild tribes or simply enjoy the latest features! All players are also welcome to join in testing upcoming improvements. Currently development is focused on creatures, including combat revisions, taming, mounts and pets.

An optional subscription has not been ruled out, pending player requests, and would likely cost $4.99 a month.

(Source: Xsyon)

Marvel Heroes Offers 14 Days Of Festive Favors


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Gazillion Entertainment has begun the first day of festive events in Marvel Heroes, inviting players to log in each day for the next two weeks for a new present each day. The game has been pretty generous in the past with holiday presents, and this year looks to be the same with plenty of free eternity splinters, team ups, pets, costumes, and a random hero box. You can also use the code H2-B2 for a free Herbie pet.

Log in today, the 18th, for a loot explosion containing eternity splinters, odin marks, and more.

(Source: Marvel Heroes)

Funcom Now A Preferred Partner Of Conan


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Funcom has announced today that the game developer has entered a partnership with Conan Properties. As a preferred partner, Funcom will be the go-to developer for all video games on PC and console that feature the Conan brand or take place in Hyboria. The first game to be developed under this new relationship will not be announced until January, and marks one of three games set to launch in 2016.

“We are tremendously excited to be strengthening our relationship with Conan Properties,” said Funcom CEO Rui Casais. “‘Conan the Barbarian‘ is undoubtedly one of the world’s greatest and most recognizable fantasy heroes, and as game developers, working with such a character and being able to draw from the fantastically detailed world of Hyboria is nothing short of a dream come true.”

(Source: Funcom press release)

League of Legends Team Owner Arrested On Fraud Charges


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Turing Pharmaceuticals CEO and League of Legends team owner Martin Shkreli was arrested today on charges of securities fraud and corruption. According to Bloomberg, Shkreli is accused of using money illegally from his company Retrophin in order to pay off debts incurred by a separate company. Shkreli made a name for himself as the poster boy of capitalism run amok when he bought up a drug used for treating immune-related illnesses including, among other things, HIV and subsequently raised the price by more than 5000% from $13.70 a pill to $750. Shkreli later reneged on promises that the company had learned the error of its ways and would bring the price back down.

Shkreli has been accused of running his companies like a ponzi scheme, using the assets to pay off investors from previous failed ventures. Presidential candidate Bernie Sanders rejected a campaign donation from Shkreli, with Donald Trump referring to him as a spoiled brat. If convicted, Shkreli could be banned from running a public company.

(Source: Bloomberg)

RuneScape Is 15, Brings Back Andrew Gower For New Quest


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It’s hard to believe that, as of next year, RuneScape will be older than some of its players. Launched in 2001 as a project by Andrew Gower, RuneScape exploded in popularity to become one of the most played games on the internet. In its fifteen years, the browser MMO has spawned two major upgrades as well as several spinoff versions including the upcoming card game Chronicles. To celebrate the anniversary, Jagex is planning on making 2016 a big year for content.

“To reach this incredible 15-year anniversary milestone is astonishing for everybody working on RuneScape, especially as it continues to experience a fantastic resurgence of players. It is testament to our loyal, passionate, and growing community, that the development teams at Jagex can continue to tell new stories within the world of Gielinor,” said Phil Mansell, vice president, RuneScape.

Founders Andrew and Paul Gower are set to return as guest designers on their own quest, Gower Quest, due to release in Spring 2016. January brings with it the invention skill, the first in a line of ‘elite skills’ introducing new ways to level up your character. Using invention, players will be able to dismantle equipment in order to use the components to upgrade their other gear. Further into the year marks the launch of RuneScape’s newest client, bringing better performance and higher graphical fidelity.

(Source: Jagex press release)