[Less Massive] Jagged Alliance: Flashback Bad Reviews Led To Withheld Content


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(Full disclosure: I backed Jagged Alliance: Flashback on Kickstarter for $25)

Information has come to our attention that, back in January, Full Control made blatant threats to withhold content over negative user reviews. When Flashback launched after a successful Kickstarter and early access period, backers slammed the game with poor reviews over bugs, missing features, and unfulfilled Kickstarter rewards. In an announcement posted to the Kickstarter page, Full Control blames the community for the game’s poor sales, demanding that users revise their scores or face that further content will not be released.

But at the same time, the gamers or even you as backers have not yet given us credit for this work by revising your reviews on Steam. We still have user reviews that are at this point hurting sales – and thus the possibility of doing future updates. Things hang in a thin thread due to bad sales with bad user review. Heck – I would not buy a game myself that has 40% positive on Steam.

If you really think JAF is only worth 40% positive, then so be it. I cannot change your mind then, and we will be forced to stop here. But with only a few changed reviews or a good handful of more positive reviews, the new gamer perception would improve a lot and possibly gamers will give the game another chance. And with improved sales, we can again do more updates and features.

They didn’t (Steam page stands at 54% positive currently), and as per their word, the entire JAF team was laid off, ending development. Full Control has since ceased operations, aside from console ports of their final game: Space Hulk Ascension. CEO Thomas Lund has found new employment at Sybo Games, a developer whose library consists of two endless runner mobile apps. Lund notes:

“But at least I have enough control of my budgets to be able to “land” the entire company and avoid bankruptcy. Even though we will not be producing any more content after May, I want Full Control to continue selling the Space Hulk and Jagged Alliance games, and providing community support for several years to come.”

One thing is obvious from the tale of Full Control. Backlash from aggrieved Kickstarter backers isn’t just swift, it can be deadly.

Credit for the extensive research all goes to Reddit user TheLARPKing.

Daybreak Ignores Everquest Ragefire Vote


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When it comes to Everquest and time-locked servers, polls ensure that the servers only progress as fast at the community wants them to. For Ragefire/Lockjaw, the latest set of progression servers, players voted by a very large percentage in order to keep the servers as they are for another six months, with the second most popular option being ASAP on Ragefire and 3 months on Lockjaw.

In an announcement posted on the official forums, however, Daybreak developer Aristo announced that the company will react to player votes by ignoring them, bending the rules and combining answers from two categories (ASAP and 3 months) and calling it the majority opinion. Instead of going with the top voted option (six months), Daybreak will instead open up voting for the Kunark expansion after three months.

Players stuck on Ragefire might have the option to transfer to Lockjaw, perhaps. It’s a possibility that Daybreak is investigating with no details or confirmation that it would be possible, also noting that the transfer wouldn’t be possible until after the servers fell out of sync.

Once Ragefire is settled into Kunark we’ll have to explore whether they want to return to the 6-month schedule or adjust it to a faster track. Likewise, although Lockjaw will hopefully be full of people who want to stick around in an era for a long time, we’ll check to make sure that remains the case as time goes by.

Daybreak Game Company seems to be suffering from a case of foot in mouth disease, as earlier today community manager Holly Longdale ruffled some feathers by stating that “casual players shouldn’t be allowed to fight Nagafen,” a rather out of touch comment considering that much of the content and competition is currently being nullified by large groups of players multi-boxing and botting.

“What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.”

As for multi-boxing, Longdale assures us that they are “looking into it.”

(Source: Everquest)

Trion Worlds Unveils Diablo-esque Devilian


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Trion Worlds has announced that they will be bringing the MMOARPG Devilian to North America and Europe. The Diablo-esque title will join their increasingly diverse portfolio of games including MMO Rift, online shooter Defiance, and world builder Trove. Devilian is advertised as:

Join the fray as a Berserker, Evoker, Cannoneer, or Shadowhunter. Each Class possesses a unique Devil Form you can level up – and unleash – to wreak havoc on your foes. Customize your character with advanced Skill Paths, collectible Talismans, weapons, armor, and other implements of dark intent.

Players will be able to engage in multiple pvp modes, including 3v3, 20v20, and wars fought between guilds. For those interested in trying out the beta, signups are available on the main website. For the trailer, check out the video below. For gameplay footage, check out the video below that.


RuneScape Converts Lumbridge Into Summer Pool Party


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Not content with players taking on a massive world-eating beast, Jagex this week rolled out a summer event for RuneScape. The Summer Beach Party runs until the end of August, and has players participating in activities for lumps of experience and exclusive items and cosmetics.

Although previously the battlefield of two gods, the RuneScape community has been working to turn the Lumbridge Crater into a little piece of paradise, just in time for summer. There are number of summer-themed activities to get involved with, including: sandcastle building, rock pool fishing, beach grills and even a coconut shy. Each activity rewards players with skill-based XP as well as a number of summer emotes and cosmetic items.

The summer party comes alongside the latest quest. You can find more information at the official website.

(Source: Jagex press release)

Old School Votes No On Low Level, Yes On High Level Content


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The latest Old School RuneScape poll closes in just a couple of days, but the results are clear and the community has spoken. In the last two polls, players were asked about content priorities and quality of life additions, and the results might surprise you.

More than 60% of players responded that low level player-vs-monster content was “not important,” while 78% considered mid-level content to be important and 83% responded that high-level content was important. Players responded similarly to skilling content priorities, with 53% labeling low-level content as unimportant, 81% deeming mid-level content important, and 88% voting high-level content important. Survey statistics also placed a priority on solo content and quality of life improvements.

The previous poll is massive, 37 questions long, with players approving updates such as experience trackers and numerous updates to the slayer system, while rejecting ideas such as using bonds to pay for character name changes and runefest tickets. Notably, players voted to revert maple logs back to their old graphic, which had been changed in response to item scamming.

You can find both of the polls at the links below.

(Source: Poll #1, #2)

Lego Minifigures Online Relaunches Today


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Lego Minifigures Online graces PC and mobile platforms today as its relaunch marks one of the few games to transition from free to play to buy to play. Starting today, you’ll be able to get your hands on the Steam version for $29.99 as well as the first world on iOS and Android for $4.99. While iOS players will be able to buy additional worlds immediately, they will not be available on Android until later this summer.

“LEGO®  Minifigures Online is designed for LEGO fans of all ages; for those who love online games, and those who have never played one before,” says Funcom CEO Rui Casais. “To make it even easier for friends to play together, the game is playable seamlessly on a large number of platforms and devices, and everyone plays together in the same online world. No matter whether you are playing on a smartphone, tablet or desktop, you will all be playing the same game – together.”

Originally launched with microtransactions and an optional membership, Funcom and Lego decided to alter the monetization platform in response to the game consistently underperforming in sales. The unfortunate side effect of this transition is that some players will lose access until they purchase the game.

(Source: Funcom press release)

[Column] Gamers Never Rejected “Art Games”


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Let me just start by saying that I hate the premise of this article. Not because of the ideas within, but as a gamer who has spent the better part of the past ten years, if longer, trying to make the argument that video games are indeed art, when not pushing against the idea that they make people violent.

So if we, as gamers, argue that all games are art, it leads to an important question: What does that make an “art game?” Ask around and you’ll likely hear a pretty consistent answer: A game with no combat, minimal interactivity, created by an independent art house developer trying to convey a personal message/experience. If I had my way, ‘art game’ would be a redundant term, but I can’t always have my way.

If you haven’t realized by now, this is mostly set around the recent failure of Tale of Tales and their game Sunset. I’m well aware of the developer’s response and demonization of the industry, gamers, and capitalism, and their overall attitude following their departure from the gaming scene. I touch on that near the end.

One idea I’ve seen pushed by the supporters of Sunset is that its failure is proof that the gaming industry needs to “grow up” and “mature” to join the other mediums, a fallacy if I’ve ever seen one. What other mediums? Television? Where the highest rated cable shows for 2014 were Game of Thrones, Major Crimes, sports, Nascar, and reality shows? Or film, where eight of the top ten grossing films of last year were riddled with sex and violence? Or perhaps in novels, where the best-selling list is dominated by the likes of 50 Shades, Stephen King, Tom Clancy, and Bill O’Reilly?

If you want to put gaming on the same pedestal as other mediums of art, it holds up pretty well. Even the artistic side of gaming matches up against the other genres. A few big successes, a bunch of smaller successes, and a whole lot of failures. The industry is saturated on all levels, and there isn’t enough consumer time and money to go around when just about anyone can release a game and hundreds of new titles add to the clutter on Steam on a weekly basis.

But the thing about Sunset is that the more we try to rationalize why the game failed, the closer we should be getting to the realization that sometimes success or failure can’t be explained. Sunset was focus tested, marketed to specific groups, and at the end of the day it sold 4,000 copies and knocked its developer out of the gaming industry. Sometimes you can do everything right and still wind up failing. The game was never going to sell millions of copies and I doubt that Tale of Tales expected it to.

To say that games like Sunset have no place in the genre is a farce, full of condescension from the gamers claiming to speak for the market and from those on the outside talking down to the community like we’re all a bunch of uncultured morons. The idea that a walking simulator is doomed to failure doesn’t hold water in a reality where games like Gone Home, Dear Esther, and Ether One have made a comfortable place for themselves. The industry is massive, it outperforms Hollywood, and as with film the people who call themselves gamers aren’t a hive mind that agree on everything (and often don’t seem to agree on anything).

If the gaming industry was truly populated by dullards banging controllers, we wouldn’t see unconventional titles that manage to grab hold and survive despite the hailstorm of “I don’t know what people see in this.” Games like Papers Please, The Stanley Parable, Brothers: Tale of Two Sons, and Gone Home attract substantial audiences and loyal followings. The horror genre has seen an entire subsection of games built on the idea of not being able to fight back (Amnesia, Alien: Isolation, Outlast, etc), and Telltale has managed to grow an empire on the strategy of episodic gaming and powerful narratives that make us feel our feels.

The evidence of diversity in the gaming community is no more obvious than when you consider that the anti-indie sentiment has been able to grow alongside animosity towards AAA developers. More and more, people turn toward the indie community as a source of content that is deemed too risky or not profitable enough for big publishers who seem all too concerned with making the same low risk cookie cutter games year after year. People are getting tired of AAA gaming pushing out titles at premium prices with content slashed to sell at a later date, for a title that despite its massive budget can’t even make it out the door without game breaking issues.

On the other hand, people are getting really sick of the shenanigans coming from the indie development scene, between the unprofessional behavior of certain developers either trolling, constantly arguing, or throwing temper tantrums whenever someone responds negatively to their game, to the entitled reaction from other developers and their blogger friends when their games fail in the market. People who think that consumers have an obligation to throw money at them because they made a thing, and inevitably when the game fails the blame is put on the market, with the implied or explicit reason being that gamers are too uncultured/stupid to know what they want.

One of the earliest popular Youtube videos was from a vlogger Chris Crocker going on a rant about people criticizing Britney Spears, culminating to one point in the video where he says “you’re lucky she even performs for you bastards.” This is a mentality that I see a lot in gaming, both in the indie and AAA field from producers and customers. That we, the consumer, should just shut up, pay up, and be grateful that we get anything at all, and just be happy that the content creators are willing to grace us with their presence and work.

To say that Sunset failed because its genre has no place in the industry is inaccurate, as is saying that it failed because gamers don’t support indie devs. At the end of the day, it didn’t sell, but its failure isn’t indicative of a greater problem in the industry, it shouldn’t have PC gamers worried as some publications have stated, and it shouldn’t put off other people who might be interested in trying their hand in creating products. It didn’t sell and the blame definitely doesn’t fall on the consumer.

Otherwise I have no opinion on the subject.

MMOments: Marvel Heroes Anniversary Achievements


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Marvel Heroes is in the fourth week of its second anniversary, and that means if you haven’t already started working on the related achievements, you’re probably too late. If you haven’t been tuning into the ARPG these past few weeks, you missed out on a lot of free stuff. A random hero, Angel team up, Iron Man team up, Groot pet, cow portal drops, and more.

There are five achievements to obtain and they are pretty self-explanatory even if they require a fair amount of grind in order to obtain. One thing to keep in mind is that the achievement tracking system right now is hot garbage. It won’t properly update its numbers unless you literally have the window open while you progress. Your count is still being kept, but don’t be scared if you find forty-odd cake slices and check the window to find that it still shows your old number.

You need to log out and back in for the tracker to update itself.

1. Marvel Heroes’ 2nd Anniversary

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The goal here is to obtain all of the other four anniversary achievements. Self-explanatory.

2. Collection Cakewalk

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Not so much of a cakewalk. The goal here is to find 365 2-year anniversary cake slices. Cake slices drop at a much faster rate than eternity splinters do, I counted around four to five drops of cake slices for every eternity splinter, but my findings aren’t scientific and shouldn’t be used as a measuring tool. With a drop about every two minutes, this is going to be a long haul.

Assume about six hours of game time, assuming there isn’t a farming method.

The good side is that you won’t have to interrupt your regularly scheduled grinding in order to churn out these cake slices, they drop during virtually all combat situations (that I’m aware of). Personally, I’ve been leveling up Cyclops while grinding cube shards, and managed to grind out pretty much all of the slices in six and a half to seven hours.

This is the longest achievement in the anniversary event to obtain, so my advice is to not focus on it. Look at what else you need, and grind for that. The cake slices will come and, before you know it, you’ll have enough.

3. The Cake Is Not A Lie

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Easiest achievement to get, you should already have a year 2 cake.

4. Defeat Mandarin with the Iron Man Mark II Team-Up

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Also straightforward, but timely. You’ll need to obtain the correct team-up character and take him through the Hydra Island terminal. Defeat Mandarin with him active and you’ve got it made.

5. I Want You Back

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Defeat 2,015 enemies with the Potted Groot Pet. This one will be difficult if you didn’t pick up the Potted Groot Pet while it was available. And by difficult, I mean impossible. This one is easy, since the Groot plant can’t be attacked and won’t be phased out during combat.

As hard (or as easy) as it is to believe, you’ll beat the 2,015 enemies with Groot long before you find the 365 cake slices.

Wargaming E3 Bundle Pulls Bait and Switch, And Switch, And Switch


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Wargaming is facing a consumer backlash following what many are calling a bait-and-switch on a recent Humble Bundle offer. Players who bought into the Humble E3 Bundle received digital goodies in Wargaming’s upcoming MMO World of Warships. The goods include a seven day premium pass, money, and a powerful ship called a Murmansk.

As of June 16th, Wargaming’s stance on the Murmansk is that the ship would transfer over from closed beta. Later, the company tried to renege on its statement, now claiming that the bundle was only meant as a “preview.”

Last week we said you’d get the Murmansk on your accounts after we went into Open Beta. That was incorrect; we had only ever intended to treat this partnership with Humble Bundle as an opportunity to preview premium World of Warships content and to help drive donations to charity.

In the post, the blame is put on the wording on the Humble Bundle page when, clearly, the wrong information was also being disseminated on Wargaming’s forums by their own staff. Additionally, players are already reporting that their codes are no longer working.

Wargaming, for their part, has stated that players will indeed receive the ship. The other parts of the bundle, however, there hasn’t been any comment.

With the World of Warships Open Beta merely days away, we want to make sure your first experience with our latest game is a great one: those of you who purchased and redeemed the Humble Bundle E3 Digital Ticket codes for World of Warships will be credited with the Murmansk shortly. This ship will remain on your account through the remainder of Closed Beta, into Open Beta, and through to release. It is yours to captain.

Perfect World Apologizes For Extended Maintenance


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Perfect World Entertainment is apologizing for recent troubles that kept servers down for an extended period of time this week. Extended maintenance on Tuesday and Thursday was meant to allow new hardware to integrate into the system and fix other problems, but the process took longer than expected and carried issues of its own. To compensate players, PWE is offering double experience and questionite in Champions Online until Tuesday.

In addition, the 15% charge bonus for Zen will be extended another day.

We’d like to apologize for the extremely long emergency downtime you may have experienced today. We’ve been having some problems with our network hardware that’s been causing issues, and we’ve been wanting to finally replace it with new hardware for a while now. The extended maintenance on Tuesday and Thursday was part of the new hardware swap, but the reintegration took a bit longer than expected. The good news is the update leaves all our Cryptic games in much better shape!

(Source: Champions Online)