Shadowrun Servers Will Stay Up Despite Bankruptcy, Says Dev


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Cliffhanger Productions has declared bankruptcy and is in the process of liquidation, and players are understandably concerned about the future of their MMO Shadowrun Chronicles. Luckily for customers and Kickstarter backers, we’ve been assured that the game isn’t going anywhere and will continue to receive updates.

The details are a little fuzzy, but we’ve learned that while Cliffhanger Productions Software GmbH has declared bankruptcy, the studio that handles Shadowrun Chronicles (formerly Shadowrun Online) is not. Shadowrun Chronicles is supported by Cliffhanger Productions Games GmbH, an affiliate of the similarly named company and a completely separate legal entity to the former. Furthermore, CPS declaring bankruptcy doesn’t mean that that studio will shut down, just that they are in the process of restructuring and will likely return in one form or another.

(Source: Twinstiq)

Early Access: Szone – You Have Left The Zone


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If gaming has suffered in any way from the MMO industry shift to free to play, it is through the saturation of what I’ve referred to as mass-market shovelware, MMOs that seem to exist for no other reason than to show up, exist for a while, and then hopefully leave with a little profit. These are games piled out by the thousands, mostly by devs in Russia, China, and Korea of no reputation and no discernible talent, throwing out games riddled with bugs, unfinished content, hackers, gold farmers, and a surprisingly filled out and functional cash shop.

The latest genre to be tied down and mercilessly tortured comes in the form of online clones of the game S.T.A.L.K.E.R, by GSC Game World, and while my patience with the developers of these games is growing thin, I will gladly admit that I have enjoyed one or two of their offerings. I genuinely enjoyed, and continue to play, Survarium.

You get an idea on just what kind of experience Szone Online is when you first load into the world and find that you are weaponless. The first NPC you meet, the blacksmith, tells you to come back later once you’ve gotten more experience and he’ll give you some stuff. Head inside the closest building, talk to an NPC, and he’ll give you some rusted weapons. Now the real frust-fun starts.

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Try to shoot the gun and you’ll get an error saying “no ammo.” Double click on the ammo and see the message “this ammo is already loaded.” What you need to do, and I figured this out through trial and error, is to unequip your gun and use a magazine on it in the inventory. Go through the long list of Steam reviews and you’ll see this issue pop up a lot, with new players put off by the simple lack of explanation on how to initially load your gun, disregarding a needlessly complex and convoluted method.

Szone Online is the first game I’ve seen where it is conceivable to “lose,” in that you’ll run out of ammunition and money, rendering you useless in combat and unable to make that money back. That being said, I don’t see myself playing long enough to fall into this trap because the game itself just isn’t fun.

The four hours of Szone that I managed to get in consisted mainly of me running from NPC to NPC, killing large swaths of dogs and rats, in what feels like bad fanfiction of the GSC STALKER universe. Just read a bit of the description.

This is a story of human pride. Time is at hand when, in their utter desire to study the world, people will start destroying it. Tests of high-energy heavy particles accelerators will result in billions of microscopic black hole rupturing the structure of time and space. This will become the point of no return. The Earth as we know it will cease to exist.

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Szone isn’t a STALKER game, it just happens to be set in a post apocalypse, specifically in a “zone” in the Ukraine where players, or ‘stalkers’ seek out artifacts for the sake of science, glory, and profit.

The game plays about as poorly as it reads, likely owing to a combination of inexperienced programmers and a poor engine. Characters are clunky and will occasionally get stuck on geometry that they shouldn’t get stuck on. Jumping is a frustrating experience that will get you killed more than once since your character will simply not jump if you’re too close to whatever you’re jumping on. Animals seem to be able to reach you from distances they shouldn’t. Gun handling feels directly pulled from the numerous free to play shooters built partially to look and feel like Counter Strike 1.6, except without iron sights.

I don’t know which to blame for Szone’s combat, poor AI or bad netcode. Hit detection is horrible, with animals either often dying a few seconds after you shot them or just ignoring your bullets despite the splats of blood indicating a hit. Dogs are easy to pop off with one or two bullets, but once they start moving they become difficult to hit without spraying your automatic weapon everywhere. Shoddy netcode and poor hit detection often mean missing shots that should have hit, hitting with shots that should have missed, and dying because NPCs are warping around the map.

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And don’t be confused by the fact that the game is in early access, Szone has been up and running for years. I originally played this game back in 2012 partially to aid in my Russian language courses, when the game was known as Stalker Online. Crucial issues like the netcode, lag, weapons, etc, haven’t had any noticeable change in three years.

If Szone is with us for the long haul, it’ll likely be because the game survives not off of massive income but by maintaining a cost of living that is near nothing, similar to Alganon. You won’t lose anything for playing it, other than your time, but I’d be willing to bet you won’t come out ready to dive back in.

Wildstar Confirms Free To Play This Autumn


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Carbine Studios has officially announced that Wildstar will be heading free to play this Autumn. Details are sparse at the moment, however players will be able to play through “everything the game has to offer without spending any money, so yes, we do mean free.”There are social and other limitations to free accounts however, mostly related to guilds, the auction house, etc. You can find the FAQ here, however Carbine promises that players will not be content locked behind a paywall.

Every zone, every dungeon, every raid, every battleground… they’re all available. All players will be able to create characters of every race, class, and path while choosing any tradeskills they like. Characters can achieve level 50 and path level 30, just as they can under the current system. There are some restrictions on services and social functions, however, as noted in the table below.

Wildstar transitioning to free to play has been a long time coming, with the game reporting a major loss in players and revenue over the past few quarters. With release in the fall, Carbine Studios will have to weather a few more quarters of poor performance before the game sees its influx of free players.

(Source: Massively)

Greed Monger Cancelled, Taking $90 Grand In Pledges With It


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Greed Monger the game is officially dead, taking with it the over $90 thousand in funding with it. In an announcement posted on the game’s official board, James Proctor revealed that a necessary investor had bailed out on the project, leaving his company without the funds to continue development. The good news is that assets and pledges are being saved, should Proctor ever fulfill his campaign to create an MMO.

ALL of GM’s Custom Assets will be saved until the time comes that we have the funds to make things right with you guys. When the time comes that we are ready to attempt another MMO ALL KickStarter backers will be notified of our plans before the general public and ALL Land pledges, Crafting Station Purchases, ect. WILL be honored.

The last we heard from the crowd funded MMO, Electric Crow Games suffered a falling out among its staff, beginning with revelations that CEO Jason Appleton had using the threat of legal action to keep Proctor on board. Appleton later announced his own departure, and that development of Greed Monger would be handed over to Proctor and his team. Not even two months later and Proctor is already throwing in the towel.

Greed Monger has been rife with controversy since its Kickstarter easily hit and tripled its target goal. Should Appleton or Proctor return to Kickstarter to fund a future project, Greed Monger will no doubt be a relevant issue.

(Source: Greed Monger)

Alganon: Mostly Negative Reviews And QOL Backlash


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Alganon on Steam currently holds a “mostly negative” rating, with 31% of 108 reviews painting the game in a positive light. Many of the negative reviews appear to focus around the game’s one-time purchase to remove certain account limitations, along with players who had been banned from the forums writing a review about the company’s banning policies.

Quest Online’s Derek Smart posted a warning that Valve is already on the case to curb toxic behavior including forum trolling and review bombing.

Valve is aware that they have a serious problem with this, and have started taking steps to curb this behavior (and the “review bombing”). Once serious actions (I’m all for Steam account bans. It’s the only way to be sure) start being taken here on Steam, hopefully that will send a clear message that we simply cannot allow a select group of anti-social people to ruin our gaming communities. Especially this, being one of the largest eclectic gaming communities.

(Source: Steam)

TERA Opens Up Inactive Usernames


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TERA’s launch on Steam means a lot of new players, and that means a lot of people looking for free names. On June 25th, characters who haven’t logged in over the past year will have their usernames changed in order to free up choices for these new incoming players:

Any characters that have not logged into the game since June 25, 2014 will have their names appended with “_1”, freeing up their old names to anyone creating a new character or using the paid Character Name Change service.

You will need to log in before June 25th to keep your name saved.

(Source: TERA)

RuneScape Summer Updates Include Raids, World Event


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RuneScape is no stranger to objects falling from the sky, in fact it seems to precede a lot of major events in the world. While running around Gielinor, you may notice a mysterious meteorite crash from the sky. Investigate the meteorite for a small amount of experience as well as a relic that presently has no use.

The first update of June is RuneScape’s third world event, tasking players with cooperating to defeat Tuska and save the world from certain* destruction. Later on, players will be able to join in on RuneScape’s first raids, bringing down tough bosses designed for teams of ten players. Raids will send players to the new world of Mazcab, however players will have a chance to gain reputation before the content is released.

This summer also sees the re-launch of RuneScape’s summer membership special. Available as a three month purchase or automatically to those who bought into the annual premiere club, the summer special bestows players with the enlightenment aura (2x exp for one hour, once a week, during the summer months of June, July, and August), and cosmic foresight, allowing players to passively obtain reputation for the upcoming raid content.

You can find more information on the upcoming content below.

(Source: RuneScape)

[Community] Are Boxers Harshing Your Ragefire Buzz?


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(Community is a weekly column discussing ongoing events in various MMOs. Agree or disagree, we’d like to hear what you think in the comments below.)

Everquest’s Ragefire progression server has been up for less than a week, actually it’s been up for about four days, but if you’ve been trying to make headway in the game it might feel more like a week. Unfortunately, parts of the community are at each other’s throats over the issue of people not being able to play, and who is responsible for clogging Ragefire and camping its mobs. Daybreak has been working to alleviate problems without trampling on either side’s shoes, and the fighting is getting worse.

The culprit of choice for Ragefire are the boxers, players who run two or more copies of Everquest simultaneously, either controlling accounts separately or using programs like isboxer to direct multiple characters at once. A distinction between boxing and botting is important, since botting is unattended and boxing is one player actually operating multiple accounts. Boxing has become very common over the years in Everquest, as computers have expanded and become capable of running multiple instances of the game very easily. For Ragefire, where getting a spot on the server has been rather difficult, members of the community are understandably angry over long queues that are at least partially the fault of single players taking upwards of six or more slots.

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With Ragefire requiring a subscription, it’s also easy to see why Daybreak doesn’t want to tread on the shoes of someone paying $15 per month, per account.

On Daybreak’s end, the company has implemented an afk timer that apparently goes up and down based on how much demand there is to get into the server. I haven’t been able to test this out myself, but reports from other players indicate that the timer can swing as high as over an hour to as low as under ten minutes. In addition, Daybreak cobbled together a server queue that allows players to get their place in during peak hours and alt-tab out of the client or go into chat without worrying about the system automatically logging them out.

How do you feel about boxers in Everquest?

Weekend Wrapper: We Aren’t Merging Articles


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It’s Sunday, and you know what that means: You’re playing Triad Wars, thanks to the giveaway here at MMO Fallout. Well you should be, anyhow. As we descend into the barren wasteland that is the summer of gaming, I see the Weekend Wrapup getting smaller and smaller.

Anyway, get a Triad Wars beta key. If you already have one, get one for your parents.

MMO News:

Around The Web:

Game Launches:

[ArcheAge] Trion Worlds Unveils Non-Traditional Server Mergers


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Ask Trion Worlds if they are merging servers and the answer is absolutely not, in the traditional sense at least. According to Trion’s community manager Scapes, server transfers are inhibited by the fact that the process currently needs to be done manually. An automated version is currently in development and will hopefully be available later this year, allowing characters and even entire servers to be transferred.

More details will become available at some point, just don’t call it a merger.

We do not currently have plans to merge servers in the traditional sense. Instead, we plan something altogether different and look forward to revealing the plan as soon as we work out the details.

Linda “Brasse” Carlson has also been making the rounds on ArcheAge’s forums to remind players that the merger will be “non-traditional.”

Those are the other obvious questions. I also realize that it’s hard to pose questions before we put up at least a bare-bones FAQ on our plans. Bear with us. We’ll be talking about this with all our fellow players for MONTHS before it comes to pass, and your input is important.

(Source: ArcheAge)