SWTOR Knocks Out Massive Credit Selling Ring


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The Old Republic crew has busted up a credit selling ring spanning hundreds of accounts, taking billions of credits out of the economy and ensuring that Han Solo will never be able to pay back Jabba.

Last week, we took action against an entire selling ring. Over multiple weeks, we investigated and compiled evidence about a large Credit selling ring which spanned across hundreds of accounts and a variety of servers. To help thwart any possible reactions from this group, we simultaneously actioned every account in this Credit selling ring. In total, we banned hundreds of accounts and removed over nine billion credits from those accounts.

(Source: SWTOR)

Post-Expansion WoW Drops 3 Million Subscribers


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For those of you who follow MMOs to a T, this news will not be that surprising. World of Warcraft is now seven months out of the launch of Warlords of Draenor and hitting a peak of ten million players, and the numbers are beginning to fall. Activision Blizzard announced in its first quarter filings that subscription figures dropped from 10 million to 7.1 million, bringing the number down to just above its trough before the launch of the Draenor expansion.

(Source: Activision Blizzard Q1 reports)

Neverwinter Announces New Module: Underdark


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Perfect World Entertainment has announced the next module for Neverwinter, dubbed Underdark, will be hitting PC and Xbox later this year. Players will travel to Menzoberranzan to fight alongside Drizzt Do’Urden in a quest line written by R.A. Salvatore. Before Underdark, Neverwinter will also see the launch of Strongholds which will bring several new features including Guild housing.

In addition to Underdark and Strongholds, the team is still making good on its promise to fix issues with Neverwinter’s latest update, Elemental Evil.

(Source: Neverwinter)

Beta Perspective: RuneScape Death Mechanics


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Now that Jagex has joined the rest of the MMO industry with the launch of a test server for major updates, I figured I’d use the opportunity to take a quick look at the upcoming new death mechanic as it currently stands. RuneScape’s death system has been a hot topic for years, as it started out with the player dropping everything except for their three most valuable items before moving on to a gravestone system that would eventually expire and make the player’s loot available for everyone.

It strikes of casual-izing, but it has more to do with the player base itself. Those who play RuneScape likely are aware that death for most has become a trivial affair, it’s rare to actually lose something when you have a half hour to get your stuff. Jagex realized that the only people who are losing things are people dying unfairly, whether it be from bugs, shoddy servers, or if someone hits your car backing out of the apartment parking lot while you’re fighting a boss and you have to go take down the license plate number before they drive off. But I digress.

RuneScape’s death changes have been a long time coming, and I say this as someone who never dies in the game.

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For the purpose of seeing the new death interface, I made an exception.

I immediately grabbed my better gear and threw myself at the fires of one of RuneScape’s bosses. Death now teleports you to Death himself, who keeps hold of your items for 24 hours or until you can pay him off. My set of Bandos armor (the three cheapest pieces) plus an amulet of fury wound up costing me just over a hundred grand to replace, with my food and grand potions cutting a rather small fraction of the cost.

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You can sacrifice some of the stuff you don’t want to cut a bit of the cost off, but by my figures it won’t do much. The addition of the 24 hour timer gives you the chance to hit the bank in case you don’t have any cash on you, or to go farm some stuff to sell if you don’t have the cash at all. The timer also allows players ample time to get their goods back, god forbid either your internet go down or the servers are unstable for multiple hours at a time.

The actual economic impact will have to be seen when the update goes live, but the goal is to introduce an item and gold sink through the cost of retaining items and the loss of those sacrificed or unable to retain. As someone who rarely dies, I don’t expect to see much of an impact from this update, but the knowledge that server disconnections are easier to deal with goes a long way to changing attitude while playing.

Guild Wars 2 Kills, Deletes, Then Bans Cheater


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What could be worse than having your account publicly banned on an MMO? When the developer films themself logging into your account and manually deleting your characters. Chris Cleary, game security lead over at Arenanet, did just this against a rather notable cheater, first committing suicide and then logging out and deleting his characters, all uploaded to Youtube.

Cleary posted later in the same thread that the cheater’s other accounts were banned as well. You can see the video at the link below.

(Source: Guild Wars 2)

Law Firm Investigating PWE Privatization


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The recent announcement that Perfect World Co. is going private has sparked an investigation by the Levi & Korsinsky law firm. In a shareholder alert sent out alongside the announcement last week, the firm confirmed that it is looking into the fairness of the sale.

Perfect World Co. is set to go private in the second half of this year, in a $900 million acquisition that will see ownership transfer over to Mr. Michael Yufeng Chi. Shareholders are expected to receive $4.04 in compensation for standard shares, a 28% increase over the price as of December 31, 2014.

Persons or entities that purchased Perfect World stock before April 26, 2015, can get in contact by phone or email at no cost to themselves.

(Source: Shareholder Alert)

League of Angels Using Assets Lifted From Final Fantasy XIV


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League of Angels developer Youzu Interactive Co. Ltd (or whoever is responsible for their advertising) is directly stealing video and audio assets from Final Fantasy XIV for use in promotional materials. This revelation isn’t particularly new, it’s in a footnote on the game’s Wikipedia article. Follow the link in League of Angel’s advertising and it takes you to a Start Game page that will show either a direct rip of Final Fantasy XIV’s Heavensward trailer or the End of an Era trailer alongside the Answers song.

I reached out to both GT Arcade, whose website hosts the videos, and Square Enix, and haven’t received a response from either. I’m going to assume, given Square’s protective nature of its assets, that the usage has not been approved.

Youzu Interactive and GT Arcade are both headquartered in China.

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Weekend Wrapup: Iron Man MK3 Edition


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Another week has come to an end, and that means it’s time to look at the news you may have missed or forgotten. Weekend Wrapup goes over the highlights of the previous week, not all of which were covered by MMO Fallout.

For Marvel Heroes players, today (Saturday the 2nd) is the only day to grab Iron Man’s MK3 armor.

  • Perfect World Entertainment is going privately owned. No more investors, no more shareholder meetings, no more quarterly earnings for me to dive through.
  • Daybreak Game Company shows its support for Project 99. The developers can rest easy without the worry of overzealous lawyers.
  • Goblinworks CEO Ryan Dacey isn’t happy with player recruitment, perhaps showing unrealistic expectations for an MMO that is already charging a subscription fee for early access.
  • Alganon is still receiving support and will launch on Steam in May.
  • The Secret World’s cinematic director is going on to different projects.

Perfect World Entertainment Is Going Private


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Perfect World Entertainment has announced that it is going private. In an announcement posted to investors earlier this week, Perfect World will merge with parent company Perfect Peony Holding Company Limited, a limited liability corporation located in the Cayman Islands and owned by Mr. Michael Yufeng Chi. The acquisition will take place to the tune of $900 million bankrolled by China Merchants Bank and Wing Lung Bank.

Shareholders will be bought out at the tune of $4.04 for ordinary shares, $20.20 for American Depository Shares, and no payment for shares held by the parent company or any of its subsidiaries. The price marks a 28% increase over PWE’s closing price at the date that privatization was originally announced (December 31, 2014).

All of this, of course, is still subject to a majority vote at the next shareholder meeting.

(Source: Pwrd.com)

Marvel Heroes Introduces Achievements


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Marvel Heroes players have another set of things to collect, with the introduction of in-game achievements. Today’s update adds hundreds of achievements, rewarding players with credits, costumes, pets, and more. Achievements span everything from leveling up, collecting items, defeating enemies, and more.

You can find the announcement at the link below. Also coming with today’s update is new content tasking heroes with battling Ultron, tying in with the new Avengers movie.

(Source: Marvel Heroes)