Diaries From ArcheAge: Why I've Left


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I love ArcheAge, really. When Bioware announced a massive experience boost for The Old Republic in preparation for the launch of the next expansion, I had to make a choice: Continue subscribing to and writing Diaries From ArcheAge articles, or allow my subscription to lapse that very day and move over to The Old Republic and see how far I could catch up before the expansion launched. I chose The Old Republic. Since this is the last editorial I’ll be writing on ArcheAge for a while, I decided to offer up a few of the reasons that brought me to this decision.

As always with editorials, these opinions are my own and do not speak for anyone other than myself. If you agree or disagree, feel free to leave a comment on why.

1. Hackers

If it isn’t one thing, it’s another. First it was gold farmers using hacks to teleport around the world at whim to finish trade runs, and then they were using exploits to win at arenas. Land is virtually impossible to get your hands on thanks to teleport hacks being used to snag every piece of open space as soon as it becomes available, and accounts are able to maintain the land they accumulate thanks to the prospect for profit far outweighing the cost of taxes that was supposed to make such land seizure impossible.

The opposite side of this is that as gold prices on farming sites plummet, money becomes more worthless and prices for auction house goods go up. In addition, I’d just like to know that the fact that I can’t find anything bigger than my 8×8 farm is because of legitimate player competition, not because Chinese gold farmers are teleporting around and buying up lots on Aranzeb. Hack Shield, as with any other game it’s been implemented in, is completely worthless. Aion is in the process of dumping it for something better, ArcheAge should as well.

2. Unopposed Griefing

The great thing about games like ArcheAge is that, generally, griefing has some sort of revenge mechanic. Someone is attacking innocent players? Report his crimes and, if possible, murder him so he can spend a good long time in jail. Someone going around uprooting plants on public land? Report the footprints and waste his time and money by either buying a potion or going to court. When it comes to ganking or competing for resources, I am of the mind that you either get big or go home. If you want a 100% safe game, consider playing something else.

That being said, in order for this mechanic to work right there needs to be a way for people to fight back. When players in Ultima Online started blocking areas with furniture, Origins made it possible to torch their creations. Eve Online allows corporations to go to war with one another. If someone decides to park their cart on your land and prevent you from planting on it, there is one thing you can do: Nothing, and hope that they get bored and leave soon. The fix to this is a simple one: I should be able to claim/destroy anything that is on my property. Another idea is to implement an ArcheAge version of the Castle Doctrine, where I can shoot anything violating the sanctity of my property.

I’ve been told that in the Korean version of ArcheAge, you can actually push other player’s carts out of the way, in which case that should be implemented in the western version. The problem in ArcheAge isn’t the potential for griefing, it’s the inability in most cases to even retaliate.

3. The Community Sucks

Even well before MMO Fallout started in 2009, I played a lot of MMOs. I won’t say that ArcheAge is the most trolled game I’ve ever played, that award goes out to World of Warcraft Barrens chat circa 2005-2009. What it is, however, is definitely the most racist. I’ve seen racist comments and names in other MMOs, but nowhere near the extent that it exists in ArcheAge, to the point where most of the screenshots I took for my previous articles had to be scrapped or heavily edited to not show chat.

At first I thought it was because of the PvP sandbox nature of ArcheAge, but in the time that I played games like Mortal Online, Darkfall, and even League of Legends, I’ve never seen the level of vitriol come close to a casual day on ArcheAge. I don’t even believe that ArcheAge is full of racists, most of the people you see in chat are part of that edgy demographic of twelve year olds and people who never grew up once they turned twelve, feeding their desperate need for attention by flailing their arms and making noise. The other half are a force of nitwits who simply aim to offend as many people as possible because “my first amendment rights.”

I have to put the blame on Trion Worlds for this, partially for the poor filter and also for fostering an environment where people believe that they do not care and will not take action.

City of Steam Merging US Servers


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City of Steam developer Mechanist Games has announced that the three US servers will be merged into one, bringing gamers together and dealing with waning populations. The merger is set to take place on October 21st and is expected to require four to five hours of downtime. Players from servers 2 and 3 will receive compensation in the form of subscription time and resources to compensate for the head start that players on server 1 received by launching several months ahead of the other two.

European players can fire an email off to Mechanist Games to receive a similar compensation.

(Source: City of Steam)

Planetside 2 Automated Turrets Being Balanced


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Sony Online Entertainment is currently planning on implementing automated turrets into Planetside 2, and is soliciting feedback via the forums and through an update set to hit the public test server in the next few weeks. Turrets will be stationary objects, likely only available to the engineer class, and the hope is to release them in November/December.

“The current plan is to have a stress test on the Public Test Server with prototype turrets in late October/early November to evaluate server performance. We’ll need a sizable population on PTS to get useful data so we’ll organize a time, date and testing instructions when we’re ready. If our tests go well, we are aiming for auto-turrets to go live late November/early December.”

How should automated turrets be implemented in Planetside 2?

(Source: PCGamesN)

Turbine Layoffs Confirmed Over Twitter


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It looks like Turbine is going through a round of layoffs. Earlier today, former Community Manager Rick Heaton tweeted “Thinking of my friends at #Turbine and #LOTRO and elsewhere today. I’m easy to find if you need me.” When asked if his tweet was related to layoffs at Turbine, he responded “sadly.”

The comment has seemingly been backed by another former Turbine employee, Robert Hess, who tweeted “My thoughts go out to my buddies over at Turbine today. Sounds like a round of layoffs. If folks need anything let me know.” Turbine has not yet commented to confirm or deny these claims.

(Source: Massively)

World of Warcraft is Dying: Subscriptions Increase


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As World of Warcraft continues its descent to an early death, Blizzard has revealed that World of Warcraft has seen a bump in subscribers. The MMO behemoth is currently sitting at 7.4 million, six hundred thousand more subscribers, as of October 14th. The imminent release of Warlords of Draenor expansion is no doubt bringing players back, as the game receives a bump with each expansion’s release.

Warlords of Draenor launches in November.

(Source: WoW Insider)

MMOrning Shots: Listen Close, Children


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Today’s MMOrning Shot comes to us from World of Warcraft. The guy with the purple staff is giving a history lesson on the days before WoW had a streamlined auto-patching tool, and the process of installing the game from start to finish was often a ten hour job.

Laboriously install MMOrning Shots every Monday, Wednesday, and Friday.

Wildstar Merger Nukes Low Level Inactive Characters


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Carbine Studios is set to launch the Wildstar megaservers this week, on Wednesday October 15th. Players will be grouped into one of four servers, based on their physical location (US and EU) and server type (PvE or PvP). Due to the complicated nature of the merger, Carbine Studios is expecting a downtime of twelve to twenty four hours, which will be compensated in the form of thirty Boom-Boxes and an extra day of game time. To avoid naming issues, players will be required to create unique surnames. Guilds with conflicting names will hand priority over to the oldest guild, with the newer one being forced to change its name.

As part of the update, characters under level 3 that are inactive (not logged in within 30 days of the merger) will be deleted.

(Source: Wildstar)

Final Fantasy XIV GOTY Edition Coming


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Square Enix has announced a new limited edition of Final Fantasy XIV, set to hit the PC in mid-November. Dubbed the Game of the Year Edition, this box includes a “Book of Diamonds” Grimoire box, five exclusive art cards, and 30 days of playtime, as well as the base game and all content updates. In addition, players will receive an extra card for sixty days of playtime, making for a full 90 days. Players who want to get in now are welcome to give the fourteen day trial a look.

Look for the Final Fantasy XIV GOTY Edition on store shelves beginning next month.

(Source: Square Enix Press Release)

RuneScape Ditches HTML5, Introducing New Client


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Jagex just announced at RuneFest that the HTML5 client, originally planned for launch with RuneScape 3 last year, hasn’t worked out. The expectation was that the technology would be optimized in time, and sadly it has sorely lagged behind. Rather than pushing ahead with what is likely to be an unwinnable situation, Jagex has announced a new client for RuneScape that will hopefully rid the game of Java’s limitations. The beta is expected to go live in a few months, no precise ETA, that players will be able to join in on.

Stay tuned for more details.

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Wildstar State of the Game


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Carbine Studios has released the latest State of the Game address for Wildstar. After hitting some hurdles with population and having to drop their monthly update plan, Mike Donatelli posted a list of updates that are currently in the works for the next update. Players can look forward to new zones, new lore, and other content updates in addition to the tackling of long standing bugs in need of squashing.

  • Two new chapters of content, including solo, five-player, and 20-man events.
  • Fully voiced NPCs in new zones.
  • Option to skip the tutorial on alts.
  • Various improvements to low level zones.
  • Combat balances.
  • Bug fixes and long-demanded tweaks to UI, mechanics, and more.

(Source: Wildstar)