[Community] Guild Wars 2 Authorized Logins


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This week’s Community Concerns is all about Guild Wars 2, primarily questions about emails you may have received from ArenaNet regarding attempts to access your account. Guild Wars 2 utilizes a security method of email authentication whenever you attempt to log in from a new computer. Aside from being an excellent incentive to keep your passwords unique to each account, this method also acts as an early warning system that someone somewhere, has your password, and that you should change it immediately.

The top question I receive on this topic is how to know if these emails are legitimately from ArenaNet. The answer is that you should always assume that these emails are legitimate, change your password and possibly even run your anti-virus program just to be safe if you receive one. Never click on the authorization link unless you are explicitly expecting the email (you logged in and the game blocked you) because if the email is not legitimate, you will end up at a fake website and expose your computer. If the email is legitimate, all you accomplish is to authorize a thief to log in and ransack your account. You have nothing to gain and everything to lose by clicking the authorization, again unless you are explicitly expecting contact.

The second most asked question is how to know if the email is real when you do actually have to authorize your computer. If you receive two emails at the same time and both are asking for authorization, close the client and wait a few minutes, then log in again and the system will email you again. There is roughly a .00001% chance of a fake authorization just happening to be sent to you as you log in for real, and if you are blocked and receive only one email with your location details, you can safely assume that it is legitimate.

This is what the email looks like. Make sure to doublecheck the city, region, and country, before authorizing.

A log-in attempt from the following location is currently awaiting your authorization.

Address: [IP Address]
City: Hamburg
Region: NY
Country: US

This location is approximated based on information provided by your Internet Service Provider. If in doubt, deny the request and try again.

If you are certain this log-in attempt was not made by you, then someone else knows your log-in credentials and you should change your password immediately via Account Management.

For security purposes, we alert you each time your account is accessed from an unrecognized location. To authenticate this log-in attempt, please click the link below:

https://account.guildwars2.com/login/allow?token=[string of numbers & letters]&request=[string of numbers and letters]

Need help or have questions about your Guild Wars account? Visit our support site: http://en.support.guildwars2.com/
Thanks!
–The ArenaNet Team

City of Titans Interview At Worlds Factory


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City of Titans, formerly The Phoenix Project, has blown through its Kickstarter goal and currently sits well over four hundred thousand with twenty days left to go in the campaign. Our friends over at Worlds Factory managed to get a word in with Chris “Warcabbit” Hare from Missing Worlds Media to give a few more details about City of Titans.

The core of our game will be a “Themepark” ride, and it will be relatively easy for a new player to follow that all the way to the end. But as they learn to play, and as they explore, more and more gameplay will open up to them, all the way to writing their own stories, making their own enemies to fight, designing their own maps, and running other people through them.”

Check out the full interview at the link below.

(Source: Worlds Factory)

Lost GTA Online Characters Are Gone For Good


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Last week saw a patch roll out for Grand Theft Auto Online to fix a rather nasty bug resulting in characters not being displayed. When the bug first popped up, Rockstar acted quickly and warned users not to create new characters in the missing slots. In a followup comment posted just a few days ago, Rockstar Games has revealed that the characters lost due to the bug can not be recovered.

For those asking about their lost characters or rank, those will not be able to be restored so we sincerely hope that this cash stimulus we’re giving out this month will help you get back on your feet or to make your new life in Los Santos & Blaine extra sweet.

To compensate players for launch issues, lost characters, and lost vehicles, Rockstar is giving half a million dollars to anyone who plays GTA Online in October. The money will be doled out in two halves, with the first dropping this week and the second by the end of the month.

(Source: Rockstar Blog)

MMOrning Shots: Dragon’s Spineless


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Today’s MMOrning Shot comes from Funcom, with Age of Conan’s 4.0 update and the release of the Dragon’s Spine. Dragon’s Spine is the first in a series of updates that will bring new content centered around the desert lands to the south and west of the city of Pteion. Check it out on Steam or from Age of Conan’s website.

MMOrning Shots: Dragon's Spineless


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Today’s MMOrning Shot comes from Funcom, with Age of Conan’s 4.0 update and the release of the Dragon’s Spine. Dragon’s Spine is the first in a series of updates that will bring new content centered around the desert lands to the south and west of the city of Pteion. Check it out on Steam or from Age of Conan’s website.

Video of the ____: 7 Days To Die


7 Days to Die looks ridiculously awesome. I almost wish I hadn’t missed the Kickstarter for this game, but you can always pick up the early access for $35 on the main website. I think I’ll stick it out until the game is available on Steam.

Star Citizen Raises Lods of Emone


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I don’t think anyone could have imagined just how successful Star Citizen’s funding drive would be. In the year since Cloud Imperium Games opened their doors and invited in a mass of crowdsourced investment, the fledgling space MMO has raised nearly twenty two million dollars, and stands to blow through every single one of the developer’s stretch goals. Thanks to the community, a whole host of new content has been made possible including a variety of new ships, new missions, extra detail in ships and hangers, new star systems, mod tools, simulations, HUD options, professional motion capture, a full orchestral score, territory control, first person combat on planets, salvaging, with facial capture and yet another ship on the way as additional rewards.

Rumor has it that the $25 million stretch goal is building MMO Fallout a new website. No? It was worth a shot.

(Source: Star Citizen)

Rockstar Giving Every Player $500,000 For Their Troubles


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What? You didn’t think that was in real money, did you? Grand Theft Auto Online has no doubt had an MMO’s worth of launch issues: cars going missing, characters being deleted, progress not being recorded, etc. As Rockstar Games continues to smooth out bugs and issue patches, the company has revealed that they will be compensating users with half a million bucks to be distributed in two bundles over the course of the next few weeks. All you have to do is play GTA Online at some point in October to qualify for the money, as well as updating the game to patch 1.04 or above.

Grand Theft Auto Online is currently free for all people who buy GTAV, and Rockstar plans on gradually changing the game into its own world with its own gameplay mechanics, locations, and more.

(Source: Rockstar Blog)

3000AD Announces Line of Defense Digital Comics


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Line of Defense is the upcoming MMOFPS by 3000AD, and while the game is still a long way from release, you can already get your hands on the first copy of the companion comic book. In a recent press release, DC Comics has confirmed that it will publish a twelve chapter series based on the world of Line of Defense, with the first three chapters releasing over the course of this month, and the rest coming scattered over the rest of the year and into July 2014. The series will be digital only, available on Comixology and DC Comics apps.

The full release schedule:

October 8 – “Payback” Chapter 1
October 15 – “Payback” Chapter 2
October 22 – “Payback” Chapter 3
January ‘14 – Chapters 4 to 6
April ‘14 – Chapters 7 to 9
July ‘14 – Chapters 10 to 12

Line of Defense is still on schedule for release before the coming apocalypse.

(Source: DC Comics Press Release)

Top 5: Worst Reasons To Pre-Order


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Today marks the return of the Thursday Top 5 List, and this week I want to talk about pre-order incentives. There are many reasons to pre-order a video game, but not all of them are equally valid. As a matter of fact, a lot of them are either functionally useless or counterproductive. This isn’t to say that all of them are bad features, but they shouldn’t be on your list of major reasons to purchase the product.

Please keep your arms and legs inside the vehicle at all times.

5. Beta Access

Not to be confused with early access, beta access is a poor spending choice simply due to the nature of MMO betas: Glorified trial versions of mostly complete software. With the exception of games like Firefall, where systems can radically change based on customer feedback, the beta period is mostly a stress test for server infrastructure. So why would you pay for it? To uncover bugs that, if the past few game launches have anything to say about it, are reported endlessly and never fixed by the developer? Say a bug that existed in a game that allows players to exploit an auction house to duplicate diamonds from some astral dimension.

Paying for beta access is a bit like running for Congress. I’m sure there are people who do so to actually make a difference, add their input, and ultimately make a better world for others to live and play in. Otherwise you’re there to scope out the territory and gain an advantage over your “competition.” You find the best real estate with the best experience to level the fastest and obtain the best drops quickly, and if you really dive down the morality pit, find an unknown bug that is difficult to stumble upon and save it for your own use. So beta access is pointless for most of the right reasons, and useful for all of the wrong reasons.

4. Invisible Cosmetics

Pre-order gear is a matter of heavy debate among gamers. What kind of gear can you give out, can the gear have stats, how much effort should be put into the design, should it be obtainable by other players, etc. Some developers go to the extreme to please both sides and end up pleasing neither, with statless gear that isn’t even technically cosmetic. We’re talking gear that doesn’t even alter the appearance of your character.

This comes mostly in the form of jewelry. The idea is exceptionally funny when you factor it into games where your character is so tiny that you can barely see their regular clothing, let alone a ring, a bracelet, a necklace, etc. What says rewarding loyalty better than a useless cosmetic item that neither your nor your fellow players can see? Nothing.

3. Awesome Starter Gear

Anyone who plays MMOs knows how gear progression works. At the start of the game, you go through armor like a teenage girl and with a lot less discrimination. As you level up, however, the rate at which your find better gear decreases and you spend a lot more time with the equipment you are wearing rather than what you find in the field. At this point, you might look back and think “too bad I couldn’t keep that cool pre-order armor.”

This is especially disappointing when a developer clearly goes out of their way to design some great looking armor when you consider that the average new player will wear it for about ten minutes before coming across something bigger and better, if not as fancy looking. Eventually the clothing will be sold to a vendor, trashed, or sentenced to an eternity in the player’s bank vault, never to be seen again. The exception to this rule, of course, is a game that allows for separate cosmetic override slots. Some do, but not all.

2. Early Access

Early access would be a great reason to pre-order in a perfect world where launches are smooth and servers are stable from Day -7. Unfortunately, this is reality, where MMO launches are stricken by server outages, large quantities of lag, queue lines just to get in the door, extended maintenance periods, databases going down, long download times, systems becoming corrupted, key generators going insane, and generally the downfall of humanity.

Opting to play an MMO on launch day is a bit like saying “I want my first experience with this game to be frustrating, and what I really want is to spend most of my time downloading emergency patches and waiting for the server to come back up. If you could throw in broken quests, queues, and bugs that might wipe my character/inventory, that would be great.”

Considering that analogy, early access takes all of those problems and turns them up to eleven. So why do we continue buying MMOs for early access? Judging by how forums tend to fill up on launch day with posts along the lines of “I have never seen another MMO launch go as badly,” I have a theory that these events actually exist in the Twilight Zone, after which only the developers and a select few in the community have any memory of what happened. I suppose rose tinted glasses or selective memory could be the answer, but they aren’t as fun.

1. Name Reservations

I ranked this number one because it is one of the most common on this list and one of the most presumptive. Think about it: If you pre-order an MMO for the sake of reserving your name or your guild’s name, you are assuming that the MMO will never merge its servers, because doing so will render your purchase useless. Let’s say two people purchase an MMO on the same day and name their character Omali. Two years down the line, their servers are merged into one another, and someone has to give way.

Some MMOs will decide who keeps the name based on creation date and recent activity, while others will simply knock them both out and whoever logs in first gets the name. Whatever path they decide, someone is going to lose what they paid for. Name reservation really only works if it prevents any player from using your name on any server, ever, including you. Allow you or someone to make a character with the same name on a different server and you run into problems if the servers merge, making the purchase pointless. Restrict anyone from using the name and you run the risk years later of the creativity well drying out and players needing to resort to calling themselves xXx_EpixPwn_L3gOrlaz582_xXx just to find a name that hasn’t been taken yet, and boy does that do wonders for everyone’s level of immersion into your world. Implement a unique handle system like Perfect World Entertainment does and you fix the duplicate problem but can no longer advertise name reservation as a benefit of pre-ordering.

I know some of you are thinking that nobody pre-orders a game with the primary, or at least major, objective being to reserve their game, but they do. One of the most common complaints I see on forums whenever a game merges servers are people complaining that they pre-ordered for nothing. Forget the head start, exclusive benefits in the form of digital or physical items, and any play time taken along the way, I have actually seen people declare years of gaming in a particular title as meaningless because somewhere down the road they were forced to make a slight alteration to their handle.

You have no idea the rabbit hole you step into when you mention server mergers. Which is why I don’t anymore, mostly. And it is absolutely advertised on quite a few MMOs as worthy of being placed on a bulleted list next to the digital items and head start.