70,000 Copies of The Secret World Sold Since Buy To Play


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Alright, so first the bad news. Funcom has released a brand new press release where they discuss that the company will be undergoing some continued restructuring. Costs will be reduced through the closure and consolidation of offices to create a more unified organization. The goal is to use Funcom’s new streamlined technology to better serve their existing MMOs (Secret World, Anarchy Online, Age of Conan) as well as focusing on upcoming, smaller yet high quality titles including the Lego minifigure MMO. The good news, however, is that The Secret World’s transition to buy to play was a completely unsurprising success. Since December, over seventy thousand new units of The Secret World have been sold. As new players come into the game and old players return, activity levels in game have jumped 400%.

“We are building the basis of a very sustainable business. With a restructured organization, we will have a joint team of the best-of-the-best working together to expand our existing online worlds and to create new, exciting and memorable online experiences such as our upcoming ‘LEGO Minifigures’ game.”
-Ole Schreiner, CEO of Funcom

More details will be available in the future, once the process is complete.

(Source: Funcom)

How To Get Into The Neverwinter Beta Free


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I know what you’re thinking: Omali, I want to play the Neverwinter beta, but I don’t want to buy some ridiculous copy of PC Gamer magazine just to take part in the beta. Well good news, you can accomplish both. All you have to do is follow the instructions below:

  1. Head over to play.google.com
  2. Click on Magazines and find PC Gamer
  3. Opt to subscribe with the 14 day free trial. You will not be charged.
  4. Go to promo.pcgamer.com/neverwinter
  5. Follow the instructions using the same billing information you provided to Google.
  6. You may have to answer a question related to the issue. The magazine can be viewed on your desktop.
  7. Get your key and use it at Playneverwinter.com
  8. Cancel your trial subscription to PC Gamer. You won’t be charged.

This way everyone is happy. You got your hands on a free copy of PC Gamer and a beta key for Neverwinter, and a free horse mount to top it off. Meanwhile PC Gamer gets the satisfaction of bringing joy to someone’s heart, even if they are doing it for free. Granted this means nothing if you already subscribe to PC Gamer.

Falling Out #21: Dumpster Diving


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If there was ever a title for an MMO that deserved a better life, Earthrise is probably a high contender. I’m actually fairly interested in how the reboot turns out, and not just because I had the pleasure of experiencing the first run around and seeing what was a game with amazing potential be squandered by the everlasting joy of indie-developer limitations.

En Mass Entertainment Offering Refunds For Subscribers


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Yea, this is directly following my article on TERA becoming free, but I felt this topic was important enough to warrant its own commentary. Generally when an MMO goes free to play, you don’t see the developer lining up to hand out refunds for existing subscriptions. More often than not, any additional paid time is simply converted into whatever premium service that is rolling out with the transition. In the case of TERA, however, En Masse Entertainment will be refunding any additional game time on an account should the user request it.

From the FAQ:

On the day TERA’s drops its subscription fee, if you would like a refund you may submit a ticket and request a refund for your remaining game time. We will then refund your remaining subscription after the current month ends. For example, if you purchased a 90-day subscription and have 65 days remaining you will receive a refund for 60 days of game time. The remaining 5 days will stay as elite game time.

It appears that this is only for the North American version of TERA, through En Masse Entertainment. The FAQ for the European transition does not make any reference to refunds.

(Source: FAQ)

TERA Heading Free In North America And Europe


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With all the effort that En Masse Entertainment put into telling us that TERA would not be free to play in North America or Europe, the latter of which was contradicted the exact same day by Gameforge staff, I feel we as gamers could at least pretend to be surprised that the hiring of Nexon’s former Vice President as Chief Operating Officer at EME had anything to do with a possible transition. Too far? Alright. Everyone saw this coming. I did, you likely did, even your dog could figure out that TERA was going free to play. Starting in February 2013, you will be able to log in to TERA 100% free.

There are three tiers of membership: Free, Founder, and Elite. Elite is the current subscription model, while founders are anyone who activates a full copy of the game. I know what you’re thinking: What is going to happen to Chronoscrolls? They will be removed from the game and no longer redeemable. Any in-game merchant will buy them for 2,000 gold.

  • Free/Elite players are limited to two characters per server, founders have eight characters and an exclusive “founder” title.
  • Free/Elite players are limited to 72 bank slots, founders are limited to 288 slots (max)
  • Elite/Founder players can send unlimited gold via parcel, free are limited to 10 gold per message.
  • Free players are limited to 10 broker postings, Founders to 30, Elite to 50
  • Free/Founder players have a 5% broker register tax.
  • Subscribers have half of the cooldown rate for dungeon entries, as well as double entries each day.
  • Subscribers can claim 10 crate keys, a flaming halo, NPC teleport scrolls, and a village atlas which allows quick travel.
  • Subscribers receive daily XP, Reputation, and Gold boosts.
  • Subscribers receive an Elite Mount, Founders receive their own exclusive mount

(Source: En Masse Entertainment)

The Old Republic Grandfathers In Character Locks


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Bioware has launched patch 1.6.2, bringing with it all sorts of bug fixes, balance changes, and miscellaneous changes. Chief amongst the updates in the patch notes is the revelation that Bioware will now be enforcing character slot restrictions. Why now, after all this time? That’s not important. What is important is that free players are restricted to two characters per server, with preferred status players capped at six and subscribers capped at twelve. In a completely unrelated move to the newly enforced cap on character slots, players are now able to purchase character slots from the cartel market for 600 coins.

Here is where the situation becomes confusing. For subscribers and preferred status players who already had more than the default amount, you still have access to your characters, but you still have to buy that character slot if you want to extend your limit on that server. Still doesn’t make sense? Let me explain: Say you are a preferred status player with seven characters on a server prior to today’s update. Your seventh character isn’t locked, but if you want to create an eighth character you are going to have to purchase two character slots, the first to cover your seventh and the second to cover the eighth.

(Source: The Old Republic)

Video of the ____: FFXIV: End of an Era Extended Cut


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Square Enix has released an extended cut version of the End of an Era video released last November. The first five minutes are the same End of an Era video you saw just a few months ago, with the addition of new video showing what happened to the adventurers after they were teleported away at the end. Final Fantasy XIV: A Realm Reborn is current in closed testing.

Companies House Removes Proposal To Strike Off Jagex Ltd.


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Good news, Jagex fans. While we don’t know for sure if Jagex has actually filed its annual reports, it appears the company has at least responded to Companies House. Last week, I posted that Jagex’s status was changed to “Active – Proposal to strike off.” If a company is more than 90 days late on filing its proper documents (in this case annual income), Companies House is required to propose striking them off unless the company either submits a response or files the actual documents. Failure to do either would result in fines and, eventually, the company being dissolved and liquidated by the UK government. As I said last time, the odds of Companies House shutting down Jagex were just about nil.

It is rather likely that Jagex has indeed filed their income statements. Companies House updated Jagex’s status to simply “Active,” and the due date for their next annual income has been changed to September 2013. The income statement will not be available for public viewing until a later date.

(Source: Companies House)

Jagex Brings In The New Year With A Ban(g)


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Arenanet isn’t the only one throwing cheaters overboard tied to a cement block. In a post released yesterday, the developer announced that users of a bot script would be logging in to find themselves permanently banned, among them long-time players:

As part of our ongoing war on botting, we continue to take action against those confirmed to be using a bot script. Just yesterday we banned a large number of bot users, including a number of maximum level players.

Additionally, in the same announcement Jagex detailed bans for an exploit in the recently released God Statues update which allowed players to generate a massive quantity of experience very quickly. Aside from banning the accounts that took part in the exploit, Jagex commented that they have also banned the alternate accounts of those same players.

(Source: RuneScape)

NCSoft Breaks Silence, Paragon Studios Wasn’t Profitable


City of Heroes is undoubtedly the most surprising shut down of the year, not to mention the show of support for the game by its community during its last days.
City of Heroes is undoubtedly the most surprising shut down of the year, not to mention the show of support for the game by its community during its last days.

You didn’t think that the drama surrounding City of Heroes was over just because the servers had shut down, did you? Well think again. MMORPG.com has posted an article today detailing exchanges between NCSoft and a former Paragon Studios employee over the fate of City of Heroes, and as usual the two pieces of information directly clash with one another. According to the source from Paragon Studios, City of Heroes had been profitable even before the transition to free to play, bringing in twelve million annually compared to four million in operating costs. NCSoft apparently wanted $80 million to sell City of Heroes to another developer, however they valued the game at $3 million for tax purposes. Ultimately, however, the game was shut down as while the game was profitable, the profits were not “what they needed to be,” and Paragon wound up the weak link in NCSoft’s restructuring.

MMORPG.com asked for a comment from NCSoft, and received the following note from Lincoln Davis, Director of Corporate Communications:

“It is disappointing that such inaccurate information was provided to MMORPG by an anonymous source and is being reported on as news. The operating cost, annual revenue figures and other financial information shared by this anonymous source are simply wrong. The studio was unprofitable before the shutdown. Both NCSOFT and Paragon Studios were incredibly proud of the transition of City of Heroes to a Free to Play business model, but unfortunately it wasn’t enough to support the studio’s needs. We made the difficult decision to close Paragon Studios and sunset City of Heroes because the franchise no longer aligned with the long term profitability goals for the company.

“While we looked to sell the franchise multiple times, we were unsuccessful in finding a suitable partner that we thought would support City of Heroes’ fans in a manner they were accustomed to for years to come. Closing a studio and sun setting a beloved franchise is never an easy thing to do for the publisher, the developer or the fans. This was not an easy decision to make. The Heroes and Villains have taken to the skies of City of Heroes for the last time, but the game and community will remain in our memories. We truly thank our fans for their years of support and we hope they understand the difficult position we were in when making the final decision.”

I’d like to look at one particular node: Paragon Studios. Now, the anonymous source claims that Paragon Studios had another game in the works, a Lost meets Minecraft game, which means that Paragon was eating far more money than simply keeping City of Heroes optional. Lincoln Davis doesn’t say that City of Heroes was unprofitable, and one can only imagine that such a game wouldn’t consume three million dollars a quarter in upkeep alone. Rather, Lincoln Davis specifically states that “the studio” was not profitable, referring to Paragon Studios itself. It is entirely possible that while City of Heroes was profitable, the second project that Paragon Studios was consuming the rest of its revenue and then some, leaving the studio as a whole as a burden on NCSoft’s finances.

I should point out that the source was anonymous by request, meaning MMORPG.com presumably knows who they are talking to and that person is a credible source in the company. It is also important to note that this is the first time someone from NCSoft has commented directly that Paragon Studios was not making a profit, a comment that should have been made several months ago when Paragon Studios was first shut down. Despite the comment by Lincoln Davis, the latest entry into the City of Heroes saga once again leaves us with more questions than answers.

Was City of Heroes itself profitable? How much was this second project by Paragon Studios costing them to develop? Why didn’t Paragon just shut down the project since it was apparently breaking the bank? What was going on with this second game Paragon Studios was making? If the cost that NCSoft was asking for City of Heroes was not $80 million, as Lincoln Davis claims the figures were “simply wrong,” then how much were they asking for? If Paragon Studios was unprofitable due to these other projects, what kind of money were they losing every quarter? Who decided that shutting the game down now would be better than putting it into maintenance mode and simply ceasing development (like Microsoft recently did with Age of Empires Online)?

We will probably never get a complete answer on exactly what was going on at NCSoft and Paragon Studios that lead up to the shut down, but the statement by Lincoln Davis paints a pretty clear picture that the performance of Paragon as a studio and its other projects, regardless of how City of Heroes itself had been running, played a major part in the studio being shut down. There is an answer somewhere, and it is likely much more complicated than any of us will be able to figure out.

(Source: MMORPG.com)